Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
		
			
				
	
	
		
			44 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* SPDX-License-Identifier: GPL-2.0-or-later
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 * Copyright 2016 Blender Foundation. All rights reserved. */
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/** \file
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 * \ingroup gpu
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 *
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 * Batched geometry rendering is powered by the GPU library.
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 * This file contains any additions or modifications specific to Blender.
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 */
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#pragma once
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#include "BLI_compiler_attrs.h"
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#include "BLI_sys_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* gpu_batch_presets.c */
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/* Replacement for #gluSphere */
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struct GPUBatch *GPU_batch_preset_sphere(int lod) ATTR_WARN_UNUSED_RESULT;
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struct GPUBatch *GPU_batch_preset_sphere_wire(int lod) ATTR_WARN_UNUSED_RESULT;
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struct GPUBatch *GPU_batch_preset_panel_drag_widget(float pixelsize,
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                                                    const float col_high[4],
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                                                    const float col_dark[4],
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                                                    float width) ATTR_WARN_UNUSED_RESULT;
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/**
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 * To be used with procedural placement inside shader.
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 */
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struct GPUBatch *GPU_batch_preset_quad(void);
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void gpu_batch_presets_init(void);
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void gpu_batch_presets_register(struct GPUBatch *preset_batch);
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bool gpu_batch_presets_unregister(struct GPUBatch *preset_batch);
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void gpu_batch_presets_exit(void);
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#ifdef __cplusplus
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}
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#endif
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