Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
		
			
				
	
	
		
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			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			755 B
		
	
	
	
		
			C++
		
	
	
	
	
	
/* SPDX-License-Identifier: GPL-2.0-or-later
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 * Copyright 2020 Blender Foundation. All rights reserved. */
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/** \file
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 * \ingroup gpu
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 *
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 * Helpers for GPU / drawing debugging.
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 */
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#pragma once
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#include "BLI_sys_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define GPU_DEBUG_SHADER_COMPILATION_GROUP "Shader Compilation"
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void GPU_debug_group_begin(const char *name);
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void GPU_debug_group_end(void);
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/**
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 * Return a formatted string showing the current group hierarchy in this format:
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 * "Group1 > Group 2 > Group3 > ... > GroupN : "
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 */
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void GPU_debug_get_groups_names(int name_buf_len, char *r_name_buf);
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/**
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 * Return true if inside a debug group with the same name.
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 */
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bool GPU_debug_group_match(const char *ref);
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#ifdef __cplusplus
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}
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#endif
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