anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
		
			
				
	
	
		
			14 lines
		
	
	
		
			378 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			378 B
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/python
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| Import ('env')
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| 
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| SConscript(['blender/SConscript', 'creator/SConscript'])
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| 
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| if env['WITH_BF_GAMEENGINE']:
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|     SConscript (['gameengine/SConscript'])
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| 
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| if env['WITH_BF_PLAYER']:
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|     SConscript (['blenderplayer/bad_level_call_stubs/SConscript'])
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| 
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| if env['OURPLATFORM'] in ('win64-vc', 'win32-vc', 'win32-mingw', 'linuxcross'):
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|     SConscript (['icons/SConscript'])
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