If you rename a Constraint, the used Constraint Channels (Ipo curves) were not renamed as well, making animations not work anymore. Now renaming works up to this level: - own object constraints - own object Action constraints This is identical to Bone renaming. Note that other actions (like in NLA) are not corrected for renaming. Have to look at ways to provide that once.
		
			
				
	
	
		
			63 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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#ifndef BIF_EDITCONSTRAINT_H
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#define BIF_EDITCONSTRAINT_H
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struct ID;
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struct ListBase;
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struct Object;
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struct bConstraint;
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struct bConstraintChannel;
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struct bConstraint *add_new_constraint(short type);
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void add_constraint_to_object(struct bConstraint *con, struct Object *ob);
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struct ListBase *get_active_constraints(struct Object *ob);
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struct bConstraint *get_active_constraint(struct Object *ob);
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struct ListBase *get_active_constraint_channels (struct Object *ob, int forcevalid);
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struct bConstraintChannel *get_active_constraint_channel(struct Object *ob);
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void object_test_constraints(struct Object *owner);
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void add_constraint(int only_IK);
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void ob_clear_constraints(void);
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char *get_con_subtarget_name(struct bConstraint *con, struct Object *target);
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void rename_constraint(struct Object *ob, struct bConstraint *con, char *newname);
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#endif
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