when sculpting This bug was caused by the main event queue overflowing. This commit fixes the bug by increasing the size of the main event queue from 256 events to 4096 events.
48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/*
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* Central queue handling functions.
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BIF_MAINQUEUE_H
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#define BIF_MAINQUEUE_H
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#define MAXQUEUE 4096
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unsigned short mainqtest (void);
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unsigned short mainqread (short *val, char *ascii);
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void mainqenter (unsigned short event, short val);
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void mainqenter_ext (unsigned short event, short val, char ascii);
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void mainqpushback (unsigned short event, short val, char ascii);
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#endif /* BIF_MAINQUEUE_H */
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