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blender-archive/intern/cycles/kernel/svm/svm_attribute.h
Brecht Van Lommel db7f9a70b0 Cycles: Added Float2 attribute type.
Float2 are now a new type for attributes in Cycles. Before, the choices
for attribute storage were float and float3, the latter padded to
float4. This meant that UV maps were inflated to twice the size
necessary.

Reviewers: brecht, sergey

Reviewed By: brecht

Subscribers: #cycles

Tags: #cycles

Differential Revision: https://developer.blender.org/D4409
2019-03-05 14:55:21 +01:00

176 lines
4.6 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
/* Attribute Node */
ccl_device AttributeDescriptor svm_node_attr_init(KernelGlobals *kg, ShaderData *sd,
uint4 node, NodeAttributeType *type,
uint *out_offset)
{
*out_offset = node.z;
*type = (NodeAttributeType)node.w;
AttributeDescriptor desc;
if(sd->object != OBJECT_NONE) {
desc = find_attribute(kg, sd, node.y);
if(desc.offset == ATTR_STD_NOT_FOUND) {
desc = attribute_not_found();
desc.offset = 0;
desc.type = (NodeAttributeType)node.w;
}
}
else {
/* background */
desc = attribute_not_found();
desc.offset = 0;
desc.type = (NodeAttributeType)node.w;
}
return desc;
}
ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
NodeAttributeType type;
uint out_offset;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
/* fetch and store attribute */
if(desc.type == NODE_ATTR_FLOAT) {
float f = primitive_attribute_float(kg, sd, desc, NULL, NULL);
if(type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, f);
}
else {
stack_store_float3(stack, out_offset, make_float3(f, f, f));
}
}
else if(desc.type == NODE_ATTR_FLOAT2) {
float2 f = primitive_attribute_float2(kg, sd, desc, NULL, NULL);
if(type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, f.x);
}
else {
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, 0.0f));
}
}
else {
float3 f = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
if(type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
else {
stack_store_float3(stack, out_offset, f);
}
}
}
#ifndef __KERNEL_CUDA__
ccl_device
#else
ccl_device_noinline
#endif
void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
NodeAttributeType type;
uint out_offset;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
/* fetch and store attribute */
if(desc.type == NODE_ATTR_FLOAT) {
float dx;
float f = primitive_surface_attribute_float(kg, sd, desc, &dx, NULL);
if(type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, f+dx);
}
else {
stack_store_float3(stack, out_offset, make_float3(f+dx, f+dx, f+dx));
}
}
else if(desc.type == NODE_ATTR_FLOAT2) {
float2 dx;
float2 f = primitive_attribute_float2(kg, sd, desc, &dx, NULL);
if (type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, f.x + dx.x);
}
else {
stack_store_float3(stack, out_offset, make_float3(f.x+dx.x, f.y+dx.y, 0.0f));
}
}
else {
float3 dx;
float3 f = primitive_surface_attribute_float3(kg, sd, desc, &dx, NULL);
if(type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, average(f+dx));
}
else {
stack_store_float3(stack, out_offset, f+dx);
}
}
}
#ifndef __KERNEL_CUDA__
ccl_device
#else
ccl_device_noinline
#endif
void svm_node_attr_bump_dy(KernelGlobals *kg,
ShaderData *sd,
float *stack,
uint4 node)
{
NodeAttributeType type;
uint out_offset;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
/* fetch and store attribute */
if(desc.type == NODE_ATTR_FLOAT) {
float dy;
float f = primitive_surface_attribute_float(kg, sd, desc, NULL, &dy);
if(type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, f+dy);
}
else {
stack_store_float3(stack, out_offset, make_float3(f+dy, f+dy, f+dy));
}
}
else if(desc.type == NODE_ATTR_FLOAT2) {
float2 dy;
float2 f = primitive_attribute_float2(kg, sd, desc, NULL, &dy);
if(type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, f.x + dy.x);
}
else {
stack_store_float3(stack, out_offset, make_float3(f.x+dy.x, f.y+dy.y, 0.0f));
}
}
else {
float3 dy;
float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, &dy);
if(type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, average(f+dy));
}
else {
stack_store_float3(stack, out_offset, f+dy);
}
}
}
CCL_NAMESPACE_END