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blender-archive/source/blender/python/api2_2x/Scene.c
Willian Padovani Germano ad61dd37ef * Improved error checking in BPY_interface.c:
Applied a fix suggested by Guignot
* Added part of Module Blender.Scene.
* Added doxygen comments to Camera.c .
2003-06-07 03:49:45 +00:00

572 lines
18 KiB
C

/*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* \file Scene.c
* \ingroup scripts
* \brief Blender.Scene Module and Scene PyObject implementation.
*
* Note: Parameters between "<" and ">" are optional. But if one of them is
* given, all preceding ones must be given, too. Of course, this only relates
* to the Python functions and methods described here and only inside Python
* code. [ This will go to another file later, probably the main exppython
* doc file].
*/
#include <BKE_main.h>
#include <BKE_global.h>
#include <BKE_scene.h>
#include <BKE_library.h>
#include <BLI_blenlib.h>
#include "Scene.h"
/*****************************************************************************/
/* Python BPy_Scene defaults: */
/*****************************************************************************/
/*****************************************************************************/
/* Python API function prototypes for the Scene module. */
/*****************************************************************************/
static PyObject *M_Scene_New (PyObject *self, PyObject *args,
PyObject *keywords);
static PyObject *M_Scene_Get (PyObject *self, PyObject *args);
static PyObject *M_Scene_getCurrent (PyObject *self);
static PyObject *M_Scene_unlink (PyObject *self, PyObject *arg);
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.Scene.__doc__ */
/*****************************************************************************/
static char M_Scene_doc[] = "";
static char M_Scene_New_doc[] = "";
static char M_Scene_Get_doc[] = "";
static char M_Scene_getCurrent_doc[] = "";
static char M_Scene_unlink_doc[] = "";
/*****************************************************************************/
/* Python method structure definition for Blender.Scene module: */
/*****************************************************************************/
struct PyMethodDef M_Scene_methods[] = {
{"New",(PyCFunction)M_Scene_New, METH_VARARGS|METH_KEYWORDS,
M_Scene_New_doc},
{"Get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
{"get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
{"getCurrent",(PyCFunction)M_Scene_getCurrent,
METH_NOARGS, M_Scene_getCurrent_doc},
{"unlink", M_Scene_unlink, METH_VARARGS, M_Scene_unlink_doc},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Python BPy_Scene methods declarations: */
/*****************************************************************************/
static PyObject *Scene_getName(BPy_Scene *self);
static PyObject *Scene_setName(BPy_Scene *self, PyObject *args);
/*****************************************************************************/
/* Python BPy_Scene methods table: */
/*****************************************************************************/
static PyMethodDef BPy_Scene_methods[] = {
/* name, method, flags, doc */
{"getName", (PyCFunction)Scene_getName, METH_NOARGS,
"() - Return Scene name"},
{"setName", (PyCFunction)Scene_setName, METH_VARARGS,
"(str) - Change Scene name"},
{0}
};
/*****************************************************************************/
/* Python Scene_Type callback function prototypes: */
/*****************************************************************************/
static void Scene_DeAlloc (BPy_Scene *self);
static int Scene_Print (BPy_Scene *self, FILE *fp, int flags);
static int Scene_SetAttr (BPy_Scene *self, char *name, PyObject *v);
static int Scene_Compare (BPy_Scene *a, BPy_Scene *b);
static PyObject *Scene_GetAttr (BPy_Scene *self, char *name);
static PyObject *Scene_Repr (BPy_Scene *self);
/*****************************************************************************/
/* Python Scene_Type structure definition: */
/*****************************************************************************/
PyTypeObject Scene_Type =
{
PyObject_HEAD_INIT(NULL)
0, /* ob_size */
"Scene", /* tp_name */
sizeof (BPy_Scene), /* tp_basicsize */
0, /* tp_itemsize */
/* methods */
(destructor)Scene_DeAlloc, /* tp_dealloc */
(printfunc)Scene_Print, /* tp_print */
(getattrfunc)Scene_GetAttr, /* tp_getattr */
(setattrfunc)Scene_SetAttr, /* tp_setattr */
(cmpfunc)Scene_Compare, /* tp_compare */
(reprfunc)Scene_Repr, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_as_hash */
0,0,0,0,0,0,
0, /* tp_doc */
0,0,0,0,0,0,
BPy_Scene_methods, /* tp_methods */
0, /* tp_members */
};
/**
* \defgroup Scene_Module Blender.Scene module functions
*
*/
/*@{*/
/**
* \brief Python module function: Blender.Scene.New()
*
* This is the .New() function of the Blender.Scene submodule. It creates
* new Scene in Blender and returns its Python wrapper object. The
* parameter is optional and defaults to name = 'Scene'.
* \param <name> - string: The Scene name.
* \return A new Scene PyObject.
*/
static PyObject *M_Scene_New(PyObject *self, PyObject *args, PyObject *kword)
{
char *name = "Scene";
char *kw[] = {"name", NULL};
PyObject *pyscene; /* for the Scene object wrapper in Python */
Scene *blscene; /* for the actual Scene we create in Blender */
printf ("In Scene_New()\n");
if (!PyArg_ParseTupleAndKeywords(args, kword, "|s", kw, &name))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected a string or an empty argument list"));
blscene = add_scene(name); /* first create the Scene in Blender */
if (blscene) /* now create the wrapper obj in Python */
pyscene = Scene_CreatePyObject (blscene);
else
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't create Scene obj in Blender"));
if (pyscene == NULL)
return (EXPP_ReturnPyObjError (PyExc_MemoryError,
"couldn't create Scene PyObject"));
return pyscene;
}
/**
* \brief Python module function: Blender.Scene.Get()
*
* This is the .Get() function of the Blender.Scene submodule. It searches
* the list of current Scene objects and returns a Python wrapper for
* the one with the name provided by the user. If called with no arguments,
* it returns a list of all current Scene object names in Blender.
* \param <name> - string: The name of an existing Blender Scene object.
* \return () - A list with the names of all current Scene objects;\n
* \return (name) - A Python wrapper for the Scene called 'name'
* in Blender.
*/
static PyObject *M_Scene_Get(PyObject *self, PyObject *args)
{
char *name = NULL;
Scene *scene_iter;
if (!PyArg_ParseTuple(args, "|s", &name))
return (EXPP_ReturnPyObjError (PyExc_TypeError,
"expected string argument (or nothing)"));
scene_iter = G.main->scene.first;
if (name) { /* (name) - Search scene by name */
PyObject *wanted_scene = NULL;
while ((scene_iter) && (wanted_scene == NULL)) {
if (strcmp (name, scene_iter->id.name+2) == 0)
wanted_scene = Scene_CreatePyObject (scene_iter);
scene_iter = scene_iter->id.next;
}
if (wanted_scene == NULL) { /* Requested scene doesn't exist */
char error_msg[64];
PyOS_snprintf(error_msg, sizeof(error_msg),
"Scene \"%s\" not found", name);
return (EXPP_ReturnPyObjError (PyExc_NameError, error_msg));
}
return wanted_scene;
}
else { /* () - return a list of all scenes in Blender */
int index = 0;
PyObject *scenelist, *pystr;
scenelist = PyList_New (BLI_countlist (&(G.main->scene)));
if (scenelist == NULL)
return (PythonReturnErrorObject (PyExc_MemoryError,
"couldn't create PyList"));
while (scene_iter) {
pystr = PyString_FromString (scene_iter->id.name+2);
if (!pystr)
return (PythonReturnErrorObject (PyExc_MemoryError,
"couldn't create PyString"));
PyList_SET_ITEM (scenelist, index, pystr);
scene_iter = scene_iter->id.next;
index++;
}
return scenelist;
}
}
/**
* \brief Python module function: Blender.Scene.getCurrent()
*
* \return A Python wrapper for the currently active scene.
*/
PyObject *M_Scene_getCurrent (PyObject *self)
{
return Scene_CreatePyObject ((Scene *)G.scene);
}
/**
* \brief Python module function: Blender.Scene.unlink()
*
* This function actually frees the Blender Scene object linked to this
* Python wrapper. It calls free_libblock(), which calls free_scene(),
* where all objects linked to this scene have their user counts decremented.
* But there's no garbage collecting of objects in Blender yet.
* NOTE: a SystemError is raised if the user tries to remove the currently
* active Scene. Letting it be done would crash Blender.
* \param pyobj BPy_Scene*: A Scene PyObject wrapper.
*/
PyObject *M_Scene_unlink (PyObject *self, PyObject *arg)
{
PyObject *pyobj;
Scene *scene;
if (!PyArg_ParseTuple (arg, "O!", &Scene_Type, &pyobj))
return EXPP_ReturnPyObjError (PyExc_TypeError,
"expected Scene PyType object");
scene = ((BPy_Scene *)pyobj)->scene;
if (scene == G.scene)
return EXPP_ReturnPyObjError (PyExc_SystemError,
"current Scene cannot be removed!");
free_libblock(&G.main->scene, scene);
Py_INCREF(Py_None);
return Py_None;
}
/*@}*/
/**
* \brief Initializes the Blender.Scene submodule
*
* This function is used by Blender_Init() in Blender.c to register the
* Blender.Scene submodule in the main Blender module.
* \return PyObject*: The initialized submodule.
*/
PyObject *M_Scene_Init (void)
{
PyObject *submodule;
printf ("In M_Scene_Init()\n");
Scene_Type.ob_type = &PyType_Type;
submodule = Py_InitModule3("Blender.Scene",
M_Scene_methods, M_Scene_doc);
return submodule;
}
/**
* \brief Creates a new Python wrapper from an existing Blender Scene obj
*
* \param scene - Scene*: A pointer to an existing Blender Scene object.
* \return PyObject*: The Scene wrapper created.
*/
PyObject *Scene_CreatePyObject (Scene *scene)
{
BPy_Scene *pyscene;
pyscene = (BPy_Scene *)PyObject_NEW (BPy_Scene, &Scene_Type);
if (!pyscene)
return EXPP_ReturnPyObjError (PyExc_MemoryError,
"couldn't create BPy_Scene object");
pyscene->scene = scene;
return (PyObject *)pyscene;
}
/**
* \brief Checks if the given object is of type BPy_Scene
*
* \param pyobj - PyObject*: A pointer to a Scene PyObject.
* \return int: True or false.
*/
int Scene_CheckPyObject (PyObject *pyobj)
{
return (pyobj->ob_type == &Scene_Type);
}
/**
* \brief Returns the Blender Scene object from the given PyObject
*
* \param pyobj - PyObject*: A pointer to a Scene PyObject.
* \return Scene*: A pointer to the wrapped Blender Scene object.
*/
Scene *Scene_FromPyObject (PyObject *pyobj)
{
return ((BPy_Scene *)pyobj)->scene;
}
/*****************************************************************************/
/* Python BPy_Scene methods: */
/*****************************************************************************/
/**
* \defgroup Scene_Methods Scene Method Functions
*
* These are the Scene PyObject method functions. They are used to get and
* set values for the Scene member variables.
*/
/*@{*/
/**
* \brief Scene PyMethod getName
*
* \return string: The Scene name.
*/
static PyObject *Scene_getName(BPy_Scene *self)
{
PyObject *attr = PyString_FromString(self->scene->id.name+2);
if (attr) return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Scene.name attribute"));
}
/**
* \brief Scene PyMethod setName
* \param name - string: The new Scene name.
*/
static PyObject *Scene_setName(BPy_Scene *self, PyObject *args)
{
char *name;
char buf[21];
if (!PyArg_ParseTuple(args, "s", &name))
return (EXPP_ReturnPyObjError (PyExc_TypeError,
"expected string argument"));
PyOS_snprintf(buf, sizeof(buf), "%s", name);
rename_id(&self->scene->id, buf);
Py_INCREF(Py_None);
return Py_None;
}
/*@}*/
/**
* \defgroup Scene_callbacks Callback functions for the Scene PyType
*
* These callbacks are called by the Python interpreter when dealing with
* PyObjects of type Scene.
*/
/*@{*/
/**
* \brief The Scene PyType destructor
*/
static void Scene_DeAlloc (BPy_Scene *self)
{
PyObject_DEL (self);
}
/**
* \brief The Scene PyType attribute getter
*
* This is the callback called when a user tries to retrieve the contents of
* Scene PyObject data members. Ex. in Python: "print myscene.lens".
*/
static PyObject *Scene_GetAttr (BPy_Scene *self, char *name)
{
PyObject *attr = Py_None;
if (strcmp(name, "name") == 0)
attr = PyString_FromString(self->scene->id.name+2);
else if (strcmp(name, "__members__") == 0) {
attr = Py_BuildValue("[s,s,s,s,s,s,s,s,s]",
"name", "type", "mode", "lens", "clipStart",
"clipEnd", "drawSize", "Types", "Modes");
}
if (!attr)
return (EXPP_ReturnPyObjError (PyExc_MemoryError,
"couldn't create PyObject"));
if (attr != Py_None) return attr; /* member attribute found, return it */
/* not an attribute, search the methods table */
return Py_FindMethod(BPy_Scene_methods, (PyObject *)self, name);
}
/**
* \brief The Scene PyType attribute setter
*
* This is the callback called when the user tries to change the value of some
* Scene data member. Ex. in Python: "myscene.lens = 45.0".
*/
static int Scene_SetAttr (BPy_Scene *self, char *name, PyObject *value)
{
PyObject *valtuple;
PyObject *error = NULL;
/* We're playing a trick on the Python API users here. Even if they use
* Scene.member = val instead of Scene.setMember(val), we end up using the
* function anyway, since it already has error checking, clamps to the right
* interval and updates the Blender Scene structure when necessary. */
/* First we put "value" in a tuple, because we want to pass it to functions
* that only accept PyTuples. Using "N" doesn't increment value's ref count */
valtuple = Py_BuildValue("(N)", value);
if (!valtuple) /* everything OK with our PyObject? */
return EXPP_ReturnIntError(PyExc_MemoryError,
"SceneSetAttr: couldn't create PyTuple");
/* Now we just compare "name" with all possible BPy_Scene member variables */
if (strcmp (name, "name") == 0)
error = Scene_setName (self, valtuple);
else { /* Error: no member with the given name was found */
Py_DECREF(valtuple);
return (EXPP_ReturnIntError (PyExc_AttributeError, name));
}
/* valtuple won't be returned to the caller, so we need to DECREF it */
Py_DECREF(valtuple);
if (error != Py_None) return -1;
/* Py_None was incref'ed by the called Scene_set* function. We probably
* don't need to decref Py_None (!), but since Python/C API manual tells us
* to treat it like any other PyObject regarding ref counting ... */
Py_DECREF(Py_None);
return 0; /* normal exit */
}
/**
* \brief The Scene PyType compare function
*
* This function compares two given Scene PyObjects, returning 0 for equality
* and -1 otherwise. In Python it becomes 1 if they are equal and 0 case not.
* The comparison is done with their pointers to Blender Scene objects,
* so any two wrappers pointing to the same Blender Scene will be
* considered the same Scene PyObject. Currently, only the "==" and "!="
* comparisons are meaninful -- the "<", "<=", ">" or ">=" are not.
*/
static int Scene_Compare (BPy_Scene *a, BPy_Scene *b)
{
Scene *pa = a->scene, *pb = b->scene;
return (pa == pb) ? 0:-1;
}
/**
* \brief The Scene PyType print callback
*
* This function is called when the user tries to print a PyObject of type
* Scene. It builds a string with the name of the wrapped Blender Scene.
*/
static int Scene_Print(BPy_Scene *self, FILE *fp, int flags)
{
fprintf(fp, "[Scene \"%s\"]", self->scene->id.name+2);
return 0;
}
/**
* \brief The Scene PyType repr callback
*
* This function is called when the statement "repr(myscene)" is executed in
* Python. Repr gives a string representation of a PyObject.
*/
static PyObject *Scene_Repr (BPy_Scene *self)
{
return PyString_FromString(self->scene->id.name+2);
}
/*@}*/