This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/gpu/intern/gpu_private.h
Clément Foucault 5037dd8abd GPU: Add GC to FBOs and UBOs and centralize all GCs
GPUFrameBuffers were being free when no context was attached or in the
wrong gl context. This make sure this does not happen again.

You can now safely free any gl resource from any thread (well as long as
it's not used anymore!).
2018-07-19 16:13:15 +02:00

44 lines
1.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gpu_private.h
* \ingroup gpu
*/
#ifndef __GPU_PRIVATE_H__
#define __GPU_PRIVATE_H__
struct GPUContext;
struct GPUFrameBuffer;
/* call this before running any of the functions below */
void gpu_extensions_init(void);
void gpu_extensions_exit(void);
/* gpu_debug.c */
void gpu_debug_init(void);
void gpu_debug_exit(void);
/* gpu_framebuffer.c */
void gpu_framebuffer_module_init(void);
void gpu_framebuffer_module_exit(void);
#endif /* __GPU_PRIVATE_H__ */