* Mesh.c bugfix, "mesh.verts = None" didn't set the mesh->mselect pointer to NULL, wizard_curve2tree so would crash when in editmode. * Texture.py - MTex.uvlayer doc was missing * buttons_shading.c - Stencil tooltip was stupid.
* Mesh.c bugfix, "mesh.verts = None" didn't set the mesh->mselect pointer to NULL, wizard_curve2tree so would crash when in editmode. * Texture.py - MTex.uvlayer doc was missing * buttons_shading.c - Stencil tooltip was stupid.