218 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			218 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
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 *  \ingroup blroutines
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 */
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#include "KX_BlenderCanvas.h"
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#include "DNA_screen_types.h"
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#include <stdio.h>
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KX_BlenderCanvas::KX_BlenderCanvas(struct wmWindow *win, RAS_Rect &rect, struct ARegion *ar) :
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m_win(win),
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m_frame_rect(rect)
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{
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	// area boundaries needed for mouse coordinates in Letterbox framing mode
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	m_area_left = ar->winrct.xmin;
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	m_area_top = ar->winrct.ymax;
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}
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KX_BlenderCanvas::~KX_BlenderCanvas()
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{
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}
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void KX_BlenderCanvas::Init()
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{
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	glDepthFunc(GL_LEQUAL);
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}	
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void KX_BlenderCanvas::SwapBuffers()
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{
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	BL_SwapBuffers(m_win);
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}
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void KX_BlenderCanvas::BeginFrame()
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{
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	glEnable(GL_DEPTH_TEST);
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	glDepthFunc(GL_LEQUAL);
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}
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void KX_BlenderCanvas::EndFrame()
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{
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		// this is needed, else blender distorts a lot
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	glPopAttrib();
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	glPushAttrib(GL_ALL_ATTRIB_BITS);
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	glDisable(GL_FOG);
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}
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void KX_BlenderCanvas::ClearColor(float r,float g,float b,float a)
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{
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	glClearColor(r,g,b,a);
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}
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void KX_BlenderCanvas::ClearBuffer(int type)
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{
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	int ogltype = 0;
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	if (type & RAS_ICanvas::COLOR_BUFFER )
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		ogltype |= GL_COLOR_BUFFER_BIT;
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	if (type & RAS_ICanvas::DEPTH_BUFFER )
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		ogltype |= GL_DEPTH_BUFFER_BIT;
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	glClear(ogltype);
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}
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int KX_BlenderCanvas::GetWidth(
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) const {
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	return m_frame_rect.GetWidth();
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}
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int KX_BlenderCanvas::GetHeight(
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) const {
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	return m_frame_rect.GetHeight();
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}
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int KX_BlenderCanvas::GetMouseX(int x)
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{
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	float left = GetWindowArea().GetLeft();
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	return float(x - (left - m_area_left));
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}
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int KX_BlenderCanvas::GetMouseY(int y)
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{
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	float top = GetWindowArea().GetTop();
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	return float(y - (m_area_top - top));
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}
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float KX_BlenderCanvas::GetMouseNormalizedX(int x)
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{
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	int can_x = GetMouseX(x);
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	return float(can_x)/this->GetWidth();
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}
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float KX_BlenderCanvas::GetMouseNormalizedY(int y)
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{
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	int can_y = GetMouseY(y);
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	return float(can_y)/this->GetHeight();
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}
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RAS_Rect &
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KX_BlenderCanvas::
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GetWindowArea(
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){
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	return m_area_rect;
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}	
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	void
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KX_BlenderCanvas::
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SetViewPort(
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	int x1, int y1,
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	int x2, int y2
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){
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	/*	x1 and y1 are the min pixel coordinate (e.g. 0)
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		x2 and y2 are the max pixel coordinate
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		the width,height is calculated including both pixels
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		therefore: max - min + 1
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	*/
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	int vp_width = (x2 - x1) + 1;
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	int vp_height = (y2 - y1) + 1;
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	int minx = m_frame_rect.GetLeft();
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	int miny = m_frame_rect.GetBottom();
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	m_area_rect.SetLeft(minx + x1);
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	m_area_rect.SetBottom(miny + y1);
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	m_area_rect.SetRight(minx + x2);
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	m_area_rect.SetTop(miny + y2);
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	glViewport(minx + x1, miny + y1, vp_width, vp_height);
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	glScissor(minx + x1, miny + y1, vp_width, vp_height);
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}
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void KX_BlenderCanvas::SetMouseState(RAS_MouseState mousestate)
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{
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	m_mousestate = mousestate;
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	switch (mousestate)
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	{
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	case MOUSE_INVISIBLE:
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		{
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			BL_HideMouse(m_win);
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			break;
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		}
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	case MOUSE_WAIT:
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		{
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			BL_WaitMouse(m_win);
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			break;
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		}
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	case MOUSE_NORMAL:
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		{
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			BL_NormalMouse(m_win);
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			break;
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		}
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	default:
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		{
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		}
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	}
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}
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//	(0,0) is top left, (width,height) is bottom right
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void KX_BlenderCanvas::SetMousePosition(int x,int y)
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{
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	int winX = m_frame_rect.GetLeft();
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	int winY = m_frame_rect.GetBottom();
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	int winH = m_frame_rect.GetHeight();
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	BL_warp_pointer(m_win, winX + x, winY + (winH-y));
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}
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void KX_BlenderCanvas::MakeScreenShot(const char* filename)
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{
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	ScrArea area_dummy= {0};
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	area_dummy.totrct.xmin = m_frame_rect.GetLeft();
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	area_dummy.totrct.xmax = m_frame_rect.GetRight();
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	area_dummy.totrct.ymin = m_frame_rect.GetBottom();
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	area_dummy.totrct.ymax = m_frame_rect.GetTop();
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	BL_MakeScreenShot(&area_dummy, filename);
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}
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