 e6425aa2bf
			
		
	
	e6425aa2bf
	
	
	
		
			
			Previously, we had one global `GPU_matrix` stack, so the API was not thread safe. This patch makes the stack be per `GPUContext`, effectively making it local per thread (`GPUContext` is located in thread local storage). Reviewed By: brecht Differential Revision: https://developer.blender.org/D5405
		
			
				
	
	
		
			69 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | |
|  *
 | |
|  * The Original Code is Copyright (C) 2016 by Mike Erwin.
 | |
|  * All rights reserved.
 | |
|  */
 | |
| 
 | |
| /** \file
 | |
|  * \ingroup gpu
 | |
|  *
 | |
|  * This interface allow GPU to manage GL objects for multiple context and threads.
 | |
|  */
 | |
| 
 | |
| #ifndef __GPU_CONTEXT_PRIVATE_H__
 | |
| #define __GPU_CONTEXT_PRIVATE_H__
 | |
| 
 | |
| #ifdef __cplusplus
 | |
| extern "C" {
 | |
| #endif
 | |
| 
 | |
| #include "GPU_context.h"
 | |
| 
 | |
| struct GPUFrameBuffer;
 | |
| 
 | |
| GLuint GPU_vao_default(void);
 | |
| GLuint GPU_framebuffer_default(void);
 | |
| 
 | |
| /* These require a gl ctx bound. */
 | |
| GLuint GPU_buf_alloc(void);
 | |
| GLuint GPU_tex_alloc(void);
 | |
| GLuint GPU_vao_alloc(void);
 | |
| GLuint GPU_fbo_alloc(void);
 | |
| 
 | |
| /* These can be called any threads even without gl ctx. */
 | |
| void GPU_buf_free(GLuint buf_id);
 | |
| void GPU_tex_free(GLuint tex_id);
 | |
| /* These two need the ctx the id was created with. */
 | |
| void GPU_vao_free(GLuint vao_id, GPUContext *ctx);
 | |
| void GPU_fbo_free(GLuint fbo_id, GPUContext *ctx);
 | |
| 
 | |
| void gpu_context_add_batch(GPUContext *ctx, GPUBatch *batch);
 | |
| void gpu_context_remove_batch(GPUContext *ctx, GPUBatch *batch);
 | |
| 
 | |
| void gpu_context_add_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb);
 | |
| void gpu_context_remove_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb);
 | |
| 
 | |
| void gpu_context_active_framebuffer_set(GPUContext *ctx, struct GPUFrameBuffer *fb);
 | |
| struct GPUFrameBuffer *gpu_context_active_framebuffer_get(GPUContext *ctx);
 | |
| 
 | |
| struct GPUMatrixState *gpu_context_active_matrix_state_get(void);
 | |
| 
 | |
| #ifdef __cplusplus
 | |
| }
 | |
| #endif
 | |
| 
 | |
| #endif /* __GPU_CONTEXT_PRIVATE_H__ */
 |