So, editmode mesh is back! :) At the moment only TABkey works and mouse select, 1 vertex at a time. More will follow of course. Note for the devs: - G.editMesh has been removed, be careful with old code. - EditMesh now is property of Mesh itself Although it means unlimited editmodes, for migration purposes we better stick to 1 "obedit" per scene, which is in Context too - G.obedit will get removed soon, so use CTX_data_edit_object(C) Or if you can't, just scene->obedit for now - Also removed the CTX_data_edit_mesh(), this has no meaning anymore. EditMesh is not context senstitive anymore, only the edit-object for time being is. - Martin: I've already tucked some EditMesh pointer in T and removed all G.editMesh there.
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef ED_OBJECT_INTERN_H
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#define ED_OBJECT_INTERN_H
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/* internal exports only */
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/* object_edit.c */
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void OBJECT_OT_toggle_editmode(wmOperatorType *ot);
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void OBJECT_OT_make_parent(wmOperatorType *ot);
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void OBJECT_OT_clear_parent(wmOperatorType *ot);
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void OBJECT_OT_make_track(wmOperatorType *ot);
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void OBJECT_OT_clear_track(wmOperatorType *ot);
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void OBJECT_OT_de_select_all(wmOperatorType *ot);
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void OBJECT_OT_select_invert(wmOperatorType *ot);
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void OBJECT_OT_select_random(wmOperatorType *ot);
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void OBJECT_OT_select_by_type(wmOperatorType *ot);
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void OBJECT_OT_select_by_layer(wmOperatorType *ot);
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#endif /* ED_OBJECT_INTERN_H */
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