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blender-archive/source/blender/editors/object/object_intern.h
Ton Roosendaal c9b60a7b64 2.5
So, editmode mesh is back! :)
At the moment only TABkey works and mouse select, 1 vertex at a
time. More will follow of course.

Note for the devs:
- G.editMesh has been removed, be careful with old code.
- EditMesh now is property of Mesh itself
  Although it means unlimited editmodes, for migration purposes we
  better stick to 1 "obedit" per scene, which is in Context too
- G.obedit will get removed soon, so use CTX_data_edit_object(C)
  Or if you can't, just scene->obedit for now
- Also removed the CTX_data_edit_mesh(), this has no meaning 
  anymore. EditMesh is not context senstitive anymore, only the
  edit-object for time being is.
- Martin: I've already tucked some EditMesh pointer in T and
  removed all G.editMesh there.
2008-12-31 17:11:42 +00:00

50 lines
1.6 KiB
C++

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_OBJECT_INTERN_H
#define ED_OBJECT_INTERN_H
/* internal exports only */
/* object_edit.c */
void OBJECT_OT_toggle_editmode(wmOperatorType *ot);
void OBJECT_OT_make_parent(wmOperatorType *ot);
void OBJECT_OT_clear_parent(wmOperatorType *ot);
void OBJECT_OT_make_track(wmOperatorType *ot);
void OBJECT_OT_clear_track(wmOperatorType *ot);
void OBJECT_OT_de_select_all(wmOperatorType *ot);
void OBJECT_OT_select_invert(wmOperatorType *ot);
void OBJECT_OT_select_random(wmOperatorType *ot);
void OBJECT_OT_select_by_type(wmOperatorType *ot);
void OBJECT_OT_select_by_layer(wmOperatorType *ot);
#endif /* ED_OBJECT_INTERN_H */