- Edit mode Mesh undo/redo back (undo for editmodes needed recode, todo for curve/lattice/etc) - Added border select for edit mesh - Added Akey (de)select all for edit mesh - Added notifiers for mode changes. This is also the first trial to dynamically add/remove keymap handlers, based on modes. For that reason the Object keymap was split in 2, modal and non-modal. On TABkey, the view3d listener removes and adds maps. The view3d keymap still handles generic mouse/border selection. Internally it will verify modes. The modes are not re-implemented still... have to move this to scene context.
101 lines
3.3 KiB
C
101 lines
3.3 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_utildefines.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_screen.h"
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#include "ED_object.h"
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#include "object_intern.h"
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/* ************************** registration **********************************/
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void ED_operatortypes_object(void)
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{
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WM_operatortype_append(OBJECT_OT_toggle_editmode);
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WM_operatortype_append(OBJECT_OT_make_parent);
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WM_operatortype_append(OBJECT_OT_clear_parent);
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WM_operatortype_append(OBJECT_OT_make_track);
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WM_operatortype_append(OBJECT_OT_clear_track);
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WM_operatortype_append(OBJECT_OT_select_invert);
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WM_operatortype_append(OBJECT_OT_select_random);
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WM_operatortype_append(OBJECT_OT_de_select_all);
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WM_operatortype_append(OBJECT_OT_select_by_type);
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WM_operatortype_append(OBJECT_OT_select_by_layer);
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}
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void ED_keymap_object(wmWindowManager *wm)
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{
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ListBase *keymap= WM_keymap_listbase(wm, "Object Non-modal", 0, 0);
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/* Note: this keymap works disregarding mode */
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WM_keymap_add_item(keymap, "OBJECT_OT_toggle_editmode", TABKEY, KM_PRESS, 0, 0);
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/* Note: this keymap gets disabled in non-objectmode, */
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keymap= WM_keymap_listbase(wm, "Object Mode", 0, 0);
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WM_keymap_add_item(keymap, "OBJECT_OT_de_select_all", AKEY, KM_PRESS, 0, 0);
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WM_keymap_add_item(keymap, "OBJECT_OT_select_invert", IKEY, KM_PRESS, KM_CTRL, 0);
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WM_keymap_add_item(keymap, "OBJECT_OT_select_random", PADASTERKEY, KM_PRESS, 0, 0);
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WM_keymap_add_item(keymap, "OBJECT_OT_select_by_type", PADASTERKEY, KM_PRESS, KM_CTRL, 0);
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WM_keymap_add_item(keymap, "OBJECT_OT_select_by_layer", PADASTERKEY, KM_PRESS, KM_ALT, 0);
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WM_keymap_verify_item(keymap, "OBJECT_OT_make_parent", PKEY, KM_PRESS, KM_CTRL, 0);
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WM_keymap_verify_item(keymap, "OBJECT_OT_clear_parent", PKEY, KM_PRESS, KM_ALT, 0);
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WM_keymap_verify_item(keymap, "OBJECT_OT_make_track", TKEY, KM_PRESS, KM_CTRL, 0);
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WM_keymap_verify_item(keymap, "OBJECT_OT_clear_track", TKEY, KM_PRESS, KM_ALT, 0);
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// RNA_int_set(WM_keymap_add_item(keymap, "OBJECT_OT_viewzoom", PADPLUSKEY, KM_PRESS, 0, 0)->ptr, "delta", 1);
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}
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