Track previously enabled attrib locations so we can call OpenGL only when needed. Same result, fewer GL calls.
648 lines
16 KiB
C
648 lines
16 KiB
C
|
|
// Gawain immediate mode work-alike, take 2
|
|
//
|
|
// This code is part of the Gawain library, with modifications
|
|
// specific to integration with Blender.
|
|
//
|
|
// Copyright 2016 Mike Erwin
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
#include "GPU_immediate.h"
|
|
#include <assert.h>
|
|
#include <stdlib.h>
|
|
#include <stdint.h>
|
|
#include <string.h>
|
|
|
|
#define PACK_DEBUG 0
|
|
|
|
#if PACK_DEBUG
|
|
#include <stdio.h>
|
|
#endif
|
|
|
|
#define APPLE_LEGACY (defined(__APPLE__) && defined(WITH_GL_PROFILE_COMPAT))
|
|
|
|
#if APPLE_LEGACY
|
|
#undef glGenVertexArrays
|
|
#define glGenVertexArrays glGenVertexArraysAPPLE
|
|
|
|
#undef glDeleteVertexArrays
|
|
#define glDeleteVertexArrays glDeleteVertexArraysAPPLE
|
|
|
|
#undef glBindVertexArray
|
|
#define glBindVertexArray glBindVertexArrayAPPLE
|
|
#endif
|
|
|
|
void clear_VertexFormat(VertexFormat* format)
|
|
{
|
|
for (unsigned a = 0; a < format->attrib_ct; ++a)
|
|
free(format->attribs[a].name);
|
|
|
|
#if TRUST_NO_ONE
|
|
memset(format, 0, sizeof(VertexFormat));
|
|
#else
|
|
format->attrib_ct = 0;
|
|
format->packed = false;
|
|
#endif
|
|
}
|
|
|
|
static unsigned comp_sz(GLenum type)
|
|
{
|
|
#if TRUST_NO_ONE
|
|
assert(type >= GL_BYTE && type <= GL_FLOAT);
|
|
#endif
|
|
|
|
const GLubyte sizes[] = {1,1,2,2,4,4,4};
|
|
return sizes[type - GL_BYTE];
|
|
}
|
|
|
|
static unsigned attrib_sz(const Attrib *a)
|
|
{
|
|
return a->comp_ct * comp_sz(a->comp_type);
|
|
}
|
|
|
|
static unsigned attrib_align(const Attrib *a)
|
|
{
|
|
unsigned c = comp_sz(a->comp_type);
|
|
if (a->comp_ct == 3 && c <= 2)
|
|
return 4 * c; // AMD HW can't fetch these well, so pad it out (other vendors too?)
|
|
else
|
|
return c; // most fetches are ok if components are naturally aligned
|
|
}
|
|
|
|
static unsigned vertex_buffer_size(const VertexFormat* format, unsigned vertex_ct)
|
|
{
|
|
#if TRUST_NO_ONE
|
|
assert(format->packed && format->stride > 0);
|
|
#endif
|
|
|
|
return format->stride * vertex_ct;
|
|
}
|
|
|
|
unsigned add_attrib(VertexFormat* format, const char* name, GLenum comp_type, unsigned comp_ct, VertexFetchMode fetch_mode)
|
|
{
|
|
#if TRUST_NO_ONE
|
|
assert(format->attrib_ct < MAX_VERTEX_ATTRIBS); // there's room for more
|
|
assert(!format->packed); // packed means frozen/locked
|
|
#endif
|
|
|
|
const unsigned attrib_id = format->attrib_ct++;
|
|
Attrib* attrib = format->attribs + attrib_id;
|
|
|
|
attrib->name = strdup(name);
|
|
attrib->comp_type = comp_type;
|
|
attrib->comp_ct = comp_ct;
|
|
attrib->sz = attrib_sz(attrib);
|
|
attrib->offset = 0; // offsets & stride are calculated later (during pack)
|
|
attrib->fetch_mode = fetch_mode;
|
|
|
|
return attrib_id;
|
|
}
|
|
|
|
static unsigned padding(unsigned offset, unsigned alignment)
|
|
{
|
|
const unsigned mod = offset % alignment;
|
|
return (mod == 0) ? 0 : (alignment - mod);
|
|
}
|
|
|
|
#if PACK_DEBUG
|
|
static void show_pack(unsigned a_idx, unsigned sz, unsigned pad)
|
|
{
|
|
const char c = 'A' + a_idx;
|
|
for (unsigned i = 0; i < pad; ++i)
|
|
putchar('-');
|
|
for (unsigned i = 0; i < sz; ++i)
|
|
putchar(c);
|
|
}
|
|
#endif
|
|
|
|
void pack(VertexFormat* format)
|
|
{
|
|
// for now, attributes are packed in the order they were added,
|
|
// making sure each attrib is naturally aligned (add padding where necessary)
|
|
|
|
// later we can implement more efficient packing w/ reordering
|
|
|
|
Attrib* a0 = format->attribs + 0;
|
|
a0->offset = 0;
|
|
unsigned offset = a0->sz;
|
|
|
|
#if PACK_DEBUG
|
|
show_pack(0, a0->sz, 0);
|
|
#endif
|
|
|
|
for (unsigned a_idx = 1; a_idx < format->attrib_ct; ++a_idx)
|
|
{
|
|
Attrib* a = format->attribs + a_idx;
|
|
unsigned mid_padding = padding(offset, attrib_align(a));
|
|
offset += mid_padding;
|
|
a->offset = offset;
|
|
offset += a->sz;
|
|
|
|
#if PACK_DEBUG
|
|
show_pack(a_idx, a->sz, mid_padding);
|
|
#endif
|
|
}
|
|
|
|
unsigned end_padding = padding(offset, attrib_align(a0));
|
|
|
|
#if PACK_DEBUG
|
|
show_pack(0, 0, end_padding);
|
|
putchar('\n');
|
|
#endif
|
|
|
|
format->stride = offset + end_padding;
|
|
format->packed = true;
|
|
}
|
|
|
|
void bind_attrib_locations(const VertexFormat* format, GLuint program)
|
|
{
|
|
#if TRUST_NO_ONE
|
|
assert(glIsProgram(program));
|
|
#endif
|
|
|
|
for (unsigned a_idx = 0; a_idx < format->attrib_ct; ++a_idx)
|
|
{
|
|
const Attrib* a = format->attribs + a_idx;
|
|
glBindAttribLocation(program, a_idx, a->name);
|
|
}
|
|
}
|
|
|
|
typedef struct {
|
|
uint64_t loc_bits; // store 4 bits for each of the 16 attribs
|
|
uint16_t enabled_bits; // 1 bit for each attrib
|
|
} AttribBinding;
|
|
|
|
void clear_AttribBinding(AttribBinding* binding)
|
|
{
|
|
binding->loc_bits = 0;
|
|
binding->enabled_bits = 0;
|
|
}
|
|
|
|
unsigned read_attrib_location(const AttribBinding* binding, unsigned a_idx)
|
|
{
|
|
#if TRUST_NO_ONE
|
|
assert(MAX_VERTEX_ATTRIBS == 16);
|
|
assert(a_idx < MAX_VERTEX_ATTRIBS);
|
|
assert(binding->enabled_bits & (1 << a_idx));
|
|
#endif
|
|
|
|
return (binding->loc_bits >> (4 * a_idx)) & 0xF;
|
|
}
|
|
|
|
void write_attrib_location(AttribBinding* binding, unsigned a_idx, unsigned location)
|
|
{
|
|
#if TRUST_NO_ONE
|
|
assert(MAX_VERTEX_ATTRIBS == 16);
|
|
assert(a_idx < MAX_VERTEX_ATTRIBS);
|
|
assert(location < MAX_VERTEX_ATTRIBS);
|
|
#endif
|
|
|
|
const unsigned shift = 4 * a_idx;
|
|
const uint64_t mask = ((uint64_t)0xF) << shift;
|
|
// overwrite this attrib's previous location
|
|
binding->loc_bits = (binding->loc_bits & ~mask) | (location << shift);
|
|
// mark this attrib as enabled
|
|
binding->enabled_bits |= 1 << a_idx;
|
|
}
|
|
|
|
void get_attrib_locations(const VertexFormat* format, AttribBinding* binding, GLuint program)
|
|
{
|
|
#if TRUST_NO_ONE
|
|
assert(glIsProgram(program));
|
|
#endif
|
|
|
|
clear_AttribBinding(binding);
|
|
|
|
for (unsigned a_idx = 0; a_idx < format->attrib_ct; ++a_idx)
|
|
{
|
|
const Attrib* a = format->attribs + a_idx;
|
|
GLint loc = glGetAttribLocation(program, a->name);
|
|
|
|
#if TRUST_NO_ONE
|
|
assert(loc != -1);
|
|
#endif
|
|
|
|
write_attrib_location(binding, a_idx, loc);
|
|
}
|
|
}
|
|
|
|
// --- immediate mode work-alike --------------------------------
|
|
|
|
typedef struct {
|
|
// current draw call
|
|
GLubyte* buffer_data;
|
|
unsigned buffer_offset;
|
|
unsigned buffer_bytes_mapped;
|
|
unsigned vertex_ct;
|
|
GLenum primitive;
|
|
|
|
// current vertex
|
|
unsigned vertex_idx;
|
|
GLubyte* vertex_data;
|
|
unsigned short attrib_value_bits; // which attributes of current vertex have been given values?
|
|
|
|
GLuint vbo_id;
|
|
GLuint vao_id;
|
|
|
|
GLuint bound_program;
|
|
AttribBinding attrib_binding;
|
|
uint16_t prev_enabled_attrib_bits;
|
|
} Immediate;
|
|
|
|
// size of internal buffer -- make this adjustable?
|
|
// #define IMM_BUFFER_SIZE (4 * 1024 * 1024)
|
|
#define IMM_BUFFER_SIZE 1024
|
|
|
|
static PER_THREAD bool initialized = false;
|
|
static PER_THREAD Immediate imm;
|
|
PER_THREAD VertexFormat immVertexFormat;
|
|
|
|
void immInit()
|
|
{
|
|
#if TRUST_NO_ONE
|
|
assert(!initialized);
|
|
#endif
|
|
|
|
clear_VertexFormat(&immVertexFormat);
|
|
memset(&imm, 0, sizeof(Immediate));
|
|
|
|
glGenVertexArrays(1, &imm.vao_id);
|
|
glBindVertexArray(imm.vao_id);
|
|
glGenBuffers(1, &imm.vbo_id);
|
|
glBindBuffer(GL_ARRAY_BUFFER, imm.vbo_id);
|
|
glBufferData(GL_ARRAY_BUFFER, IMM_BUFFER_SIZE, NULL, GL_DYNAMIC_DRAW);
|
|
|
|
#if APPLE_LEGACY
|
|
glBufferParameteriAPPLE(GL_ARRAY_BUFFER, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
|
|
glBufferParameteriAPPLE(GL_ARRAY_BUFFER, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
|
|
#endif
|
|
|
|
imm.primitive = GL_NONE;
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glBindVertexArray(0);
|
|
initialized = true;
|
|
}
|
|
|
|
void immDestroy()
|
|
{
|
|
#if TRUST_NO_ONE
|
|
assert(initialized);
|
|
assert(imm.primitive == GL_NONE); // make sure we're not between a Begin/End pair
|
|
#endif
|
|
|
|
clear_VertexFormat(&immVertexFormat);
|
|
glDeleteVertexArrays(1, &imm.vao_id);
|
|
glDeleteBuffers(1, &imm.vbo_id);
|
|
initialized = false;
|
|
}
|
|
|
|
void immBindProgram(GLuint program)
|
|
{
|
|
#if TRUST_NO_ONE
|
|
assert(imm.bound_program == 0);
|
|
#endif
|
|
|
|
glUseProgram(program);
|
|
get_attrib_locations(&immVertexFormat, &imm.attrib_binding, program);
|
|
imm.bound_program = program;
|
|
}
|
|
|
|
void immUnbindProgram()
|
|
{
|
|
#if TRUST_NO_ONE
|
|
assert(imm.bound_program != 0);
|
|
#endif
|
|
|
|
glUseProgram(0);
|
|
imm.bound_program = 0;
|
|
}
|
|
|
|
void immBegin(GLenum primitive, unsigned vertex_ct)
|
|
{
|
|
#if TRUST_NO_ONE
|
|
assert(initialized);
|
|
assert(imm.primitive == GL_NONE); // make sure we haven't already begun
|
|
|
|
// does vertex_ct make sense for this primitive type?
|
|
assert(vertex_ct > 0);
|
|
switch (primitive)
|
|
{
|
|
case GL_POINTS:
|
|
break;
|
|
case GL_LINES:
|
|
assert(vertex_ct % 2 == 0);
|
|
break;
|
|
case GL_LINE_STRIP:
|
|
case GL_LINE_LOOP:
|
|
assert(vertex_ct > 2); // otherwise why bother?
|
|
break;
|
|
case GL_TRIANGLES:
|
|
assert(vertex_ct % 3 == 0);
|
|
break;
|
|
#ifdef WITH_GL_PROFILE_COMPAT
|
|
case GL_QUADS:
|
|
assert(vertex_ct % 4 == 0);
|
|
break;
|
|
#endif
|
|
default:
|
|
assert(false);
|
|
}
|
|
#endif
|
|
|
|
imm.primitive = primitive;
|
|
imm.vertex_ct = vertex_ct;
|
|
imm.vertex_idx = 0;
|
|
imm.attrib_value_bits = 0;
|
|
|
|
// how many bytes do we need for this draw call?
|
|
const unsigned bytes_needed = vertex_buffer_size(&immVertexFormat, vertex_ct);
|
|
|
|
#if TRUST_NO_ONE
|
|
assert(bytes_needed <= IMM_BUFFER_SIZE);
|
|
#endif
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, imm.vbo_id);
|
|
|
|
// does the current buffer have enough room?
|
|
const unsigned available_bytes = IMM_BUFFER_SIZE - imm.buffer_offset;
|
|
// ensure vertex data is aligned
|
|
const unsigned pre_padding = padding(imm.buffer_offset, immVertexFormat.stride); // might waste a little space, but it's safe
|
|
if ((bytes_needed + pre_padding) <= available_bytes)
|
|
imm.buffer_offset += pre_padding;
|
|
else
|
|
{
|
|
// orphan this buffer & start with a fresh one
|
|
#if APPLE_LEGACY
|
|
glBufferData(GL_ARRAY_BUFFER, IMM_BUFFER_SIZE, NULL, GL_DYNAMIC_DRAW);
|
|
#else
|
|
if (GLEW_VERSION_4_3 || GLEW_ARB_invalidate_subdata)
|
|
glInvalidateBufferData(imm.vbo_id);
|
|
else
|
|
glMapBufferRange(GL_ARRAY_BUFFER, 0, IMM_BUFFER_SIZE, GL_MAP_INVALIDATE_BUFFER_BIT);
|
|
#endif
|
|
|
|
imm.buffer_offset = 0;
|
|
}
|
|
|
|
// printf("mapping %u to %u\n", imm.buffer_offset, imm.buffer_offset + bytes_needed - 1);
|
|
|
|
#if APPLE_LEGACY
|
|
imm.buffer_data = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY) + imm.buffer_offset;
|
|
#else
|
|
imm.buffer_data = glMapBufferRange(GL_ARRAY_BUFFER, imm.buffer_offset, bytes_needed, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
|
|
#endif
|
|
|
|
#if TRUST_NO_ONE
|
|
assert(imm.buffer_data != NULL);
|
|
#endif
|
|
|
|
imm.buffer_bytes_mapped = bytes_needed;
|
|
imm.vertex_data = imm.buffer_data;
|
|
}
|
|
|
|
void immEnd()
|
|
{
|
|
#if TRUST_NO_ONE
|
|
assert(imm.primitive != GL_NONE); // make sure we're between a Begin/End pair
|
|
assert(imm.vertex_idx == imm.vertex_ct); // with all vertices defined
|
|
#endif
|
|
|
|
#if APPLE_LEGACY
|
|
// tell OpenGL what range was modified so it doesn't copy the whole buffer
|
|
glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER, imm.buffer_offset, imm.buffer_bytes_mapped);
|
|
// printf("flushing %u to %u\n", imm.buffer_offset, imm.buffer_offset + imm.buffer_bytes_mapped - 1);
|
|
#endif
|
|
glUnmapBuffer(GL_ARRAY_BUFFER);
|
|
|
|
// set up VAO -- can be done during Begin or End really
|
|
glBindVertexArray(imm.vao_id);
|
|
|
|
// enable/disable vertex attribs as needed
|
|
if (imm.attrib_binding.enabled_bits != imm.prev_enabled_attrib_bits)
|
|
{
|
|
for (unsigned loc = 0; loc < MAX_VERTEX_ATTRIBS; ++loc)
|
|
{
|
|
bool is_enabled = imm.attrib_binding.enabled_bits & (1 << loc);
|
|
bool was_enabled = imm.prev_enabled_attrib_bits & (1 << loc);
|
|
|
|
if (is_enabled && !was_enabled)
|
|
{
|
|
// printf("enabling attrib %u\n", loc);
|
|
glEnableVertexAttribArray(loc);
|
|
}
|
|
else if (was_enabled && !is_enabled)
|
|
{
|
|
// printf("disabling attrib %u\n", loc);
|
|
glDisableVertexAttribArray(loc);
|
|
}
|
|
}
|
|
|
|
imm.prev_enabled_attrib_bits = imm.attrib_binding.enabled_bits;
|
|
}
|
|
|
|
const unsigned stride = immVertexFormat.stride;
|
|
|
|
for (unsigned a_idx = 0; a_idx < immVertexFormat.attrib_ct; ++a_idx)
|
|
{
|
|
const Attrib* a = immVertexFormat.attribs + a_idx;
|
|
|
|
const unsigned offset = imm.buffer_offset + a->offset;
|
|
const GLvoid* pointer = (const GLubyte*)0 + offset;
|
|
|
|
const unsigned loc = read_attrib_location(&imm.attrib_binding, a_idx);
|
|
|
|
// printf("specifying attrib %u '%s' with offset %u, stride %u\n", loc, a->name, offset, stride);
|
|
|
|
switch (a->fetch_mode)
|
|
{
|
|
case KEEP_FLOAT:
|
|
case CONVERT_INT_TO_FLOAT:
|
|
glVertexAttribPointer(loc, a->comp_ct, a->comp_type, GL_FALSE, stride, pointer);
|
|
break;
|
|
case NORMALIZE_INT_TO_FLOAT:
|
|
glVertexAttribPointer(loc, a->comp_ct, a->comp_type, GL_TRUE, stride, pointer);
|
|
break;
|
|
case KEEP_INT:
|
|
glVertexAttribIPointer(loc, a->comp_ct, a->comp_type, stride, pointer);
|
|
}
|
|
}
|
|
|
|
glDrawArrays(imm.primitive, 0, imm.vertex_ct);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glBindVertexArray(0);
|
|
|
|
// prep for next immBegin
|
|
imm.buffer_offset += imm.buffer_bytes_mapped;
|
|
imm.primitive = GL_NONE;
|
|
|
|
// further optional cleanup
|
|
imm.buffer_bytes_mapped = 0;
|
|
imm.buffer_data = NULL;
|
|
imm.vertex_data = NULL;
|
|
}
|
|
|
|
static void setAttribValueBit(unsigned attrib_id)
|
|
{
|
|
unsigned short mask = 1 << attrib_id;
|
|
|
|
#if TRUST_NO_ONE
|
|
assert((imm.attrib_value_bits & mask) == 0); // not already set
|
|
#endif
|
|
|
|
imm.attrib_value_bits |= mask;
|
|
}
|
|
|
|
void immAttrib1f(unsigned attrib_id, float x)
|
|
{
|
|
Attrib* attrib = immVertexFormat.attribs + attrib_id;
|
|
|
|
#if TRUST_NO_ONE
|
|
assert(attrib_id < immVertexFormat.attrib_ct);
|
|
assert(attrib->comp_type == GL_FLOAT);
|
|
assert(attrib->comp_ct == 1);
|
|
assert(imm.vertex_idx < imm.vertex_ct);
|
|
assert(imm.primitive != GL_NONE); // make sure we're between a Begin/End pair
|
|
#endif
|
|
|
|
setAttribValueBit(attrib_id);
|
|
|
|
float* data = (float*)(imm.vertex_data + attrib->offset);
|
|
// printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data);
|
|
|
|
data[0] = x;
|
|
}
|
|
|
|
void immAttrib2f(unsigned attrib_id, float x, float y)
|
|
{
|
|
Attrib* attrib = immVertexFormat.attribs + attrib_id;
|
|
|
|
#if TRUST_NO_ONE
|
|
assert(attrib_id < immVertexFormat.attrib_ct);
|
|
assert(attrib->comp_type == GL_FLOAT);
|
|
assert(attrib->comp_ct == 2);
|
|
assert(imm.vertex_idx < imm.vertex_ct);
|
|
assert(imm.primitive != GL_NONE); // make sure we're between a Begin/End pair
|
|
#endif
|
|
|
|
setAttribValueBit(attrib_id);
|
|
|
|
float* data = (float*)(imm.vertex_data + attrib->offset);
|
|
// printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data);
|
|
|
|
data[0] = x;
|
|
data[1] = y;
|
|
}
|
|
|
|
void immAttrib3f(unsigned attrib_id, float x, float y, float z)
|
|
{
|
|
Attrib* attrib = immVertexFormat.attribs + attrib_id;
|
|
|
|
#if TRUST_NO_ONE
|
|
assert(attrib_id < immVertexFormat.attrib_ct);
|
|
assert(attrib->comp_type == GL_FLOAT);
|
|
assert(attrib->comp_ct == 3);
|
|
assert(imm.vertex_idx < imm.vertex_ct);
|
|
assert(imm.primitive != GL_NONE); // make sure we're between a Begin/End pair
|
|
#endif
|
|
|
|
setAttribValueBit(attrib_id);
|
|
|
|
float* data = (float*)(imm.vertex_data + attrib->offset);
|
|
// printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data);
|
|
|
|
data[0] = x;
|
|
data[1] = y;
|
|
data[2] = z;
|
|
}
|
|
|
|
void immAttrib3ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b)
|
|
{
|
|
Attrib* attrib = immVertexFormat.attribs + attrib_id;
|
|
|
|
#if TRUST_NO_ONE
|
|
assert(attrib_id < immVertexFormat.attrib_ct);
|
|
assert(attrib->comp_type == GL_UNSIGNED_BYTE);
|
|
assert(attrib->comp_ct == 3);
|
|
assert(imm.vertex_idx < imm.vertex_ct);
|
|
assert(imm.primitive != GL_NONE); // make sure we're between a Begin/End pair
|
|
#endif
|
|
|
|
setAttribValueBit(attrib_id);
|
|
|
|
GLubyte* data = imm.vertex_data + attrib->offset;
|
|
// printf("%s %td %p\n", __FUNCTION__, data - imm.buffer_data, data);
|
|
|
|
data[0] = r;
|
|
data[1] = g;
|
|
data[2] = b;
|
|
}
|
|
|
|
void immAttrib4ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b, unsigned char a)
|
|
{
|
|
Attrib* attrib = immVertexFormat.attribs + attrib_id;
|
|
|
|
#if TRUST_NO_ONE
|
|
assert(attrib_id < immVertexFormat.attrib_ct);
|
|
assert(attrib->comp_type == GL_UNSIGNED_BYTE);
|
|
assert(attrib->comp_ct == 4);
|
|
assert(imm.vertex_idx < imm.vertex_ct);
|
|
assert(imm.primitive != GL_NONE); // make sure we're between a Begin/End pair
|
|
#endif
|
|
|
|
setAttribValueBit(attrib_id);
|
|
|
|
GLubyte* data = imm.vertex_data + attrib->offset;
|
|
// printf("%s %td %p\n", __FUNCTION__, data - imm.buffer_data, data);
|
|
|
|
data[0] = r;
|
|
data[1] = g;
|
|
data[2] = b;
|
|
data[3] = a;
|
|
}
|
|
|
|
void immEndVertex()
|
|
{
|
|
#if TRUST_NO_ONE
|
|
assert(imm.primitive != GL_NONE); // make sure we're between a Begin/End pair
|
|
|
|
// have all attribs been assigned values?
|
|
const unsigned short all_bits = ~(0xFFFFU << immVertexFormat.attrib_ct);
|
|
assert(imm.attrib_value_bits == all_bits);
|
|
|
|
assert(imm.vertex_idx < imm.vertex_ct);
|
|
#endif
|
|
|
|
imm.vertex_idx++;
|
|
imm.vertex_data += immVertexFormat.stride;
|
|
imm.attrib_value_bits = 0;
|
|
}
|
|
|
|
void immVertex2f(unsigned attrib_id, float x, float y)
|
|
{
|
|
immAttrib2f(attrib_id, x, y);
|
|
immEndVertex();
|
|
}
|
|
|
|
void immVertex3f(unsigned attrib_id, float x, float y, float z)
|
|
{
|
|
immAttrib3f(attrib_id, x, y, z);
|
|
immEndVertex();
|
|
}
|
|
|
|
void immUniform4f(const char* name, float x, float y, float z, float w)
|
|
{
|
|
int loc = glGetUniformLocation(imm.bound_program, name);
|
|
|
|
#if TRUST_NO_ONE
|
|
assert(loc != -1);
|
|
#endif
|
|
|
|
glUniform4f(loc, x, y, z, w);
|
|
}
|