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blender-archive/source/blender/blenkernel/intern/editmesh.cc
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

308 lines
9.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation */
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_listBase.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "BLI_bitmap.h"
#include "BLI_math.h"
#include "BKE_DerivedMesh.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
#include "BKE_editmesh_cache.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_iterators.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_object.h"
#include "DEG_depsgraph_query.h"
BMEditMesh *BKE_editmesh_create(BMesh *bm)
{
BMEditMesh *em = MEM_cnew<BMEditMesh>(__func__);
em->bm = bm;
return em;
}
BMEditMesh *BKE_editmesh_copy(BMEditMesh *em)
{
BMEditMesh *em_copy = MEM_cnew<BMEditMesh>(__func__);
*em_copy = *em;
em_copy->bm = BM_mesh_copy(em->bm);
/* The tessellation is NOT calculated on the copy here,
* because currently all the callers of this function use
* it to make a backup copy of the #BMEditMesh to restore
* it in the case of errors in an operation. For performance reasons,
* in that case it makes more sense to do the
* tessellation only when/if that copy ends up getting used. */
em_copy->looptris = nullptr;
/* Copy various settings. */
em_copy->selectmode = em->selectmode;
em_copy->mat_nr = em->mat_nr;
return em_copy;
}
BMEditMesh *BKE_editmesh_from_object(Object *ob)
{
BLI_assert(ob->type == OB_MESH);
/* sanity check */
#if 0 /* disable in multi-object edit. */
# ifndef NDEBUG
if (((Mesh *)ob->data)->edit_mesh) {
BLI_assert(((Mesh *)ob->data)->edit_mesh->ob == ob);
}
# endif
#endif
return ((Mesh *)ob->data)->edit_mesh;
}
static void editmesh_tessface_calc_intern(BMEditMesh *em,
const BMeshCalcTessellation_Params *params)
{
/* allocating space before calculating the tessellation */
BMesh *bm = em->bm;
/* This assumes all faces can be scan-filled, which isn't always true,
* worst case we over allocate a little which is acceptable. */
const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
const int looptris_tot_prev_alloc = em->looptris ?
(MEM_allocN_len(em->looptris) / sizeof(*em->looptris)) :
0;
BMLoop *(*looptris)[3];
/* This means no reallocations for quad dominant models. */
if ((em->looptris != nullptr) &&
// (*em->tottri >= looptris_tot))
/* Check against allocated size in case we over allocated a little. */
((looptris_tot_prev_alloc >= looptris_tot) &&
(looptris_tot_prev_alloc <= looptris_tot * 2))) {
looptris = em->looptris;
}
else {
if (em->looptris) {
MEM_freeN(em->looptris);
}
looptris = static_cast<BMLoop *(*)[3]>(
MEM_mallocN(sizeof(*looptris) * looptris_tot, __func__));
}
em->looptris = looptris;
em->tottri = looptris_tot;
/* after allocating the em->looptris, we're ready to tessellate */
BM_mesh_calc_tessellation_ex(em->bm, em->looptris, params);
}
void BKE_editmesh_looptri_calc_ex(BMEditMesh *em, const BMeshCalcTessellation_Params *params)
{
editmesh_tessface_calc_intern(em, params);
/* commented because editbmesh_build_data() ensures we get tessfaces */
#if 0
if (em->mesh_eval_final && em->mesh_eval_final == em->mesh_eval_cage) {
BKE_mesh_runtime_looptri_ensure(em->mesh_eval_final);
}
else if (em->mesh_eval_final) {
BKE_mesh_runtime_looptri_ensure(em->mesh_eval_final);
BKE_mesh_runtime_looptri_ensure(em->mesh_eval_cage);
}
#endif
}
void BKE_editmesh_looptri_calc(BMEditMesh *em)
{
BMeshCalcTessellation_Params params{};
params.face_normals = false;
BKE_editmesh_looptri_calc_ex(em, &params);
}
void BKE_editmesh_looptri_and_normals_calc(BMEditMesh *em)
{
BMeshCalcTessellation_Params looptri_params{};
looptri_params.face_normals = true;
BKE_editmesh_looptri_calc_ex(em, &looptri_params);
BMeshNormalsUpdate_Params normals_params{};
normals_params.face_normals = false;
BM_mesh_normals_update_ex(em->bm, &normals_params);
}
void BKE_editmesh_looptri_calc_with_partial_ex(BMEditMesh *em,
BMPartialUpdate *bmpinfo,
const BMeshCalcTessellation_Params *params)
{
BLI_assert(em->tottri == poly_to_tri_count(em->bm->totface, em->bm->totloop));
BLI_assert(em->looptris != nullptr);
BM_mesh_calc_tessellation_with_partial_ex(em->bm, em->looptris, bmpinfo, params);
}
void BKE_editmesh_looptri_calc_with_partial(BMEditMesh *em, BMPartialUpdate *bmpinfo)
{
BMeshCalcTessellation_Params looptri_params{};
looptri_params.face_normals = false;
BKE_editmesh_looptri_calc_with_partial_ex(em, bmpinfo, &looptri_params);
}
void BKE_editmesh_looptri_and_normals_calc_with_partial(BMEditMesh *em, BMPartialUpdate *bmpinfo)
{
BMeshCalcTessellation_Params looptri_params{};
looptri_params.face_normals = true;
BKE_editmesh_looptri_calc_with_partial_ex(em, bmpinfo, &looptri_params);
BMeshNormalsUpdate_Params normals_params{};
normals_params.face_normals = false;
BM_mesh_normals_update_with_partial_ex(em->bm, bmpinfo, &normals_params);
}
void BKE_editmesh_free_data(BMEditMesh *em)
{
if (em->looptris) {
MEM_freeN(em->looptris);
}
if (em->bm) {
BM_mesh_free(em->bm);
}
}
struct CageUserData {
int totvert;
float (*cos_cage)[3];
BLI_bitmap *visit_bitmap;
};
static void cage_mapped_verts_callback(void *userData,
int index,
const float co[3],
const float /*no*/[3])
{
CageUserData *data = static_cast<CageUserData *>(userData);
if ((index >= 0 && index < data->totvert) && !BLI_BITMAP_TEST(data->visit_bitmap, index)) {
BLI_BITMAP_ENABLE(data->visit_bitmap, index);
copy_v3_v3(data->cos_cage[index], co);
}
}
float (*BKE_editmesh_vert_coords_alloc(
Depsgraph *depsgraph, BMEditMesh *em, Scene *scene, Object *ob, int *r_vert_len))[3]
{
Mesh *cage = editbmesh_get_eval_cage(depsgraph, scene, ob, em, &CD_MASK_BAREMESH);
float(*cos_cage)[3] = static_cast<float(*)[3]>(
MEM_callocN(sizeof(*cos_cage) * em->bm->totvert, __func__));
/* When initializing cage verts, we only want the first cage coordinate for each vertex,
* so that e.g. mirror or array use original vertex coordinates and not mirrored or duplicate. */
BLI_bitmap *visit_bitmap = BLI_BITMAP_NEW(em->bm->totvert, __func__);
CageUserData data;
data.totvert = em->bm->totvert;
data.cos_cage = cos_cage;
data.visit_bitmap = visit_bitmap;
BKE_mesh_foreach_mapped_vert(cage, cage_mapped_verts_callback, &data, MESH_FOREACH_NOP);
MEM_freeN(visit_bitmap);
if (r_vert_len) {
*r_vert_len = em->bm->totvert;
}
return cos_cage;
}
const float (*BKE_editmesh_vert_coords_when_deformed(Depsgraph *depsgraph,
BMEditMesh *em,
Scene *scene,
Object *ob,
int *r_vert_len,
bool *r_is_alloc))[3]
{
const float(*coords)[3] = nullptr;
*r_is_alloc = false;
Mesh *me = static_cast<Mesh *>(ob->data);
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
Mesh *editmesh_eval_final = BKE_object_get_editmesh_eval_final(object_eval);
if ((me->runtime->edit_data != nullptr) && (me->runtime->edit_data->vertexCos != nullptr)) {
/* Deformed, and we have deformed coords already. */
coords = me->runtime->edit_data->vertexCos;
}
else if ((editmesh_eval_final != nullptr) &&
(editmesh_eval_final->runtime->wrapper_type == ME_WRAPPER_TYPE_BMESH)) {
/* If this is an edit-mesh type, leave nullptr as we can use the vertex coords. */
}
else {
/* Constructive modifiers have been used, we need to allocate coordinates. */
*r_is_alloc = true;
coords = BKE_editmesh_vert_coords_alloc(depsgraph, em, scene, ob, r_vert_len);
}
return coords;
}
float (*BKE_editmesh_vert_coords_alloc_orco(BMEditMesh *em, int *r_vert_len))[3]
{
return BM_mesh_vert_coords_alloc(em->bm, r_vert_len);
}
void BKE_editmesh_lnorspace_update(BMEditMesh *em, Mesh *me)
{
BMesh *bm = em->bm;
/* We need to create custom-loop-normals (CLNORS) data if none exist yet,
* otherwise there is no way to edit them.
* Similar code to #MESH_OT_customdata_custom_splitnormals_add operator,
* we want to keep same shading in case we were using auto-smooth so far.
* NOTE: there is a problem here, which is that if someone starts a normal editing operation on
* previously auto-smooth-ed mesh, and cancel that operation, generated CLNORS data remain,
* with related sharp edges (and hence auto-smooth is 'lost').
* Not sure how critical this is, and how to fix that issue? */
if (!CustomData_has_layer(&bm->ldata, CD_CUSTOMLOOPNORMAL)) {
if (me->flag & ME_AUTOSMOOTH) {
BM_edges_sharp_from_angle_set(bm, me->smoothresh);
}
}
BM_lnorspace_update(bm);
}
void BKE_editmesh_ensure_autosmooth(BMEditMesh *em, Mesh *me)
{
if (!(me->flag & ME_AUTOSMOOTH)) {
me->flag |= ME_AUTOSMOOTH;
BKE_editmesh_lnorspace_update(em, me);
}
}
BoundBox *BKE_editmesh_cage_boundbox_get(Object *object, BMEditMesh * /*em*/)
{
if (object->runtime.editmesh_bb_cage == nullptr) {
float min[3], max[3];
INIT_MINMAX(min, max);
if (object->runtime.editmesh_eval_cage) {
BKE_mesh_wrapper_minmax(object->runtime.editmesh_eval_cage, min, max);
}
object->runtime.editmesh_bb_cage = MEM_cnew<BoundBox>("BMEditMesh.bb_cage");
BKE_boundbox_init_from_minmax(object->runtime.editmesh_bb_cage, min, max);
}
return object->runtime.editmesh_bb_cage;
}