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blender-archive/source/blender/nodes/shader/nodes/node_shader_map_range.cc
2021-04-11 14:37:37 +10:00

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup shdnodes
*/
#include "node_shader_util.h"
#include "BLI_math_base_safe.h"
/* **************** Map Range ******************** */
static bNodeSocketTemplate sh_node_map_range_in[] = {
{SOCK_FLOAT, N_("Value"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{SOCK_FLOAT, N_("From Min"), 0.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{SOCK_FLOAT, N_("From Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{SOCK_FLOAT, N_("To Min"), 0.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{SOCK_FLOAT, N_("To Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{SOCK_FLOAT, N_("Steps"), 4.0f, 1.0f, 1.0f, 1.0f, 0.0f, 10000.0f, PROP_NONE},
{-1, ""},
};
static bNodeSocketTemplate sh_node_map_range_out[] = {
{SOCK_FLOAT, N_("Result")},
{-1, ""},
};
static void node_shader_update_map_range(bNodeTree *UNUSED(ntree), bNode *node)
{
bNodeSocket *sockSteps = nodeFindSocket(node, SOCK_IN, "Steps");
nodeSetSocketAvailability(sockSteps, node->custom2 == NODE_MAP_RANGE_STEPPED);
}
static void node_shader_init_map_range(bNodeTree *UNUSED(ntree), bNode *node)
{
node->custom1 = true; /* use_clamp */
node->custom2 = NODE_MAP_RANGE_LINEAR; /* interpolation */
}
static const char *gpu_shader_get_name(int mode)
{
switch (mode) {
case NODE_MAP_RANGE_LINEAR:
return "map_range_linear";
case NODE_MAP_RANGE_STEPPED:
return "map_range_stepped";
case NODE_MAP_RANGE_SMOOTHSTEP:
return "map_range_smoothstep";
case NODE_MAP_RANGE_SMOOTHERSTEP:
return "map_range_smootherstep";
}
return nullptr;
}
static int gpu_shader_map_range(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
const char *name = gpu_shader_get_name(node->custom2);
int ret = 0;
if (name != nullptr) {
ret = GPU_stack_link(mat, node, name, in, out);
}
else {
ret = GPU_stack_link(mat, node, "map_range_linear", in, out);
}
if (ret && node->custom1 &&
!ELEM(node->custom2, NODE_MAP_RANGE_SMOOTHSTEP, NODE_MAP_RANGE_SMOOTHERSTEP)) {
GPU_link(mat, "clamp_range", out[0].link, in[3].link, in[4].link, &out[0].link);
}
return ret;
}
static void map_range_signature(blender::fn::MFSignatureBuilder *signature, bool use_steps)
{
signature->single_input<float>("Value");
signature->single_input<float>("From Min");
signature->single_input<float>("From Max");
signature->single_input<float>("To Min");
signature->single_input<float>("To Max");
if (use_steps) {
signature->single_input<float>("Steps");
}
signature->single_output<float>("Result");
}
class MapRangeFunction : public blender::fn::MultiFunction {
private:
bool clamp_;
public:
MapRangeFunction(bool clamp) : clamp_(clamp)
{
static blender::fn::MFSignature signature = create_signature();
this->set_signature(&signature);
}
static blender::fn::MFSignature create_signature()
{
blender::fn::MFSignatureBuilder signature{"Map Range"};
map_range_signature(&signature, false);
return signature.build();
}
void call(blender::IndexMask mask,
blender::fn::MFParams params,
blender::fn::MFContext UNUSED(context)) const override
{
const blender::VArray<float> &values = params.readonly_single_input<float>(0, "Value");
const blender::VArray<float> &from_min = params.readonly_single_input<float>(1, "From Min");
const blender::VArray<float> &from_max = params.readonly_single_input<float>(2, "From Max");
const blender::VArray<float> &to_min = params.readonly_single_input<float>(3, "To Min");
const blender::VArray<float> &to_max = params.readonly_single_input<float>(4, "To Max");
blender::MutableSpan<float> results = params.uninitialized_single_output<float>(5, "Result");
for (int64_t i : mask) {
float factor = safe_divide(values[i] - from_min[i], from_max[i] - from_min[i]);
results[i] = to_min[i] + factor * (to_max[i] - to_min[i]);
}
if (clamp_) {
for (int64_t i : mask) {
results[i] = (to_min[i] > to_max[i]) ? clamp_f(results[i], to_max[i], to_min[i]) :
clamp_f(results[i], to_min[i], to_max[i]);
}
}
}
};
class MapRangeSteppedFunction : public blender::fn::MultiFunction {
private:
bool clamp_;
public:
MapRangeSteppedFunction(bool clamp) : clamp_(clamp)
{
static blender::fn::MFSignature signature = create_signature();
this->set_signature(&signature);
}
static blender::fn::MFSignature create_signature()
{
blender::fn::MFSignatureBuilder signature{"Map Range Stepped"};
map_range_signature(&signature, true);
return signature.build();
}
void call(blender::IndexMask mask,
blender::fn::MFParams params,
blender::fn::MFContext UNUSED(context)) const override
{
const blender::VArray<float> &values = params.readonly_single_input<float>(0, "Value");
const blender::VArray<float> &from_min = params.readonly_single_input<float>(1, "From Min");
const blender::VArray<float> &from_max = params.readonly_single_input<float>(2, "From Max");
const blender::VArray<float> &to_min = params.readonly_single_input<float>(3, "To Min");
const blender::VArray<float> &to_max = params.readonly_single_input<float>(4, "To Max");
const blender::VArray<float> &steps = params.readonly_single_input<float>(5, "Steps");
blender::MutableSpan<float> results = params.uninitialized_single_output<float>(6, "Result");
for (int64_t i : mask) {
float factor = safe_divide(values[i] - from_min[i], from_max[i] - from_min[i]);
factor = safe_divide(floorf(factor * (steps[i] + 1.0f)), steps[i]);
results[i] = to_min[i] + factor * (to_max[i] - to_min[i]);
}
if (clamp_) {
for (int64_t i : mask) {
results[i] = (to_min[i] > to_max[i]) ? clamp_f(results[i], to_max[i], to_min[i]) :
clamp_f(results[i], to_min[i], to_max[i]);
}
}
}
};
class MapRangeSmoothstepFunction : public blender::fn::MultiFunction {
public:
MapRangeSmoothstepFunction()
{
static blender::fn::MFSignature signature = create_signature();
this->set_signature(&signature);
}
static blender::fn::MFSignature create_signature()
{
blender::fn::MFSignatureBuilder signature{"Map Range Smoothstep"};
map_range_signature(&signature, false);
return signature.build();
}
void call(blender::IndexMask mask,
blender::fn::MFParams params,
blender::fn::MFContext UNUSED(context)) const override
{
const blender::VArray<float> &values = params.readonly_single_input<float>(0, "Value");
const blender::VArray<float> &from_min = params.readonly_single_input<float>(1, "From Min");
const blender::VArray<float> &from_max = params.readonly_single_input<float>(2, "From Max");
const blender::VArray<float> &to_min = params.readonly_single_input<float>(3, "To Min");
const blender::VArray<float> &to_max = params.readonly_single_input<float>(4, "To Max");
blender::MutableSpan<float> results = params.uninitialized_single_output<float>(5, "Result");
for (int64_t i : mask) {
float factor = safe_divide(values[i] - from_min[i], from_max[i] - from_min[i]);
factor = std::clamp(factor, 0.0f, 1.0f);
factor = (3.0f - 2.0f * factor) * (factor * factor);
results[i] = to_min[i] + factor * (to_max[i] - to_min[i]);
}
}
};
class MapRangeSmootherstepFunction : public blender::fn::MultiFunction {
public:
MapRangeSmootherstepFunction()
{
static blender::fn::MFSignature signature = create_signature();
this->set_signature(&signature);
}
static blender::fn::MFSignature create_signature()
{
blender::fn::MFSignatureBuilder signature{"Map Range Smoothstep"};
map_range_signature(&signature, false);
return signature.build();
}
void call(blender::IndexMask mask,
blender::fn::MFParams params,
blender::fn::MFContext UNUSED(context)) const override
{
const blender::VArray<float> &values = params.readonly_single_input<float>(0, "Value");
const blender::VArray<float> &from_min = params.readonly_single_input<float>(1, "From Min");
const blender::VArray<float> &from_max = params.readonly_single_input<float>(2, "From Max");
const blender::VArray<float> &to_min = params.readonly_single_input<float>(3, "To Min");
const blender::VArray<float> &to_max = params.readonly_single_input<float>(4, "To Max");
blender::MutableSpan<float> results = params.uninitialized_single_output<float>(5, "Result");
for (int64_t i : mask) {
float factor = safe_divide(values[i] - from_min[i], from_max[i] - from_min[i]);
factor = std::clamp(factor, 0.0f, 1.0f);
factor = factor * factor * factor * (factor * (factor * 6.0f - 15.0f) + 10.0f);
results[i] = to_min[i] + factor * (to_max[i] - to_min[i]);
}
}
};
static void sh_node_map_range_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
bNode &bnode = builder.bnode();
bool clamp = bnode.custom1 != 0;
int interpolation_type = bnode.custom2;
switch (interpolation_type) {
case NODE_MAP_RANGE_LINEAR: {
if (clamp) {
static MapRangeFunction fn_with_clamp{true};
builder.set_matching_fn(fn_with_clamp);
}
else {
static MapRangeFunction fn_without_clamp{false};
builder.set_matching_fn(fn_without_clamp);
}
break;
}
case NODE_MAP_RANGE_STEPPED: {
if (clamp) {
static MapRangeSteppedFunction fn_stepped_with_clamp{true};
builder.set_matching_fn(fn_stepped_with_clamp);
}
else {
static MapRangeSteppedFunction fn_stepped_without_clamp{false};
builder.set_matching_fn(fn_stepped_without_clamp);
}
break;
}
case NODE_MAP_RANGE_SMOOTHSTEP: {
static MapRangeSmoothstepFunction smoothstep;
builder.set_matching_fn(smoothstep);
break;
}
case NODE_MAP_RANGE_SMOOTHERSTEP: {
static MapRangeSmootherstepFunction smootherstep;
builder.set_matching_fn(smootherstep);
break;
}
default:
builder.set_not_implemented();
break;
}
}
void register_node_type_sh_map_range(void)
{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, sh_node_map_range_in, sh_node_map_range_out);
node_type_init(&ntype, node_shader_init_map_range);
node_type_update(&ntype, node_shader_update_map_range);
node_type_gpu(&ntype, gpu_shader_map_range);
ntype.expand_in_mf_network = sh_node_map_range_expand_in_mf_network;
nodeRegisterType(&ntype);
}