Only use OBJECT_GUARDED_{NEW. DELETE} for structures which are part of
public C-API (and hence can not have new/delete operators overloaded).
Could try being brave and override new/delete from under C++ ifdef.
29 lines
1014 B
C++
29 lines
1014 B
C++
// Copyright 2020 Blender Foundation. All rights reserved.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef OPENSUBDIV_BASE_MEMORY_H_
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#define OPENSUBDIV_BASE_MEMORY_H_
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#include "MEM_guardedalloc.h"
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namespace blender {
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namespace opensubdiv {
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} // namespace opensubdiv
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} // namespace blender
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#endif // OPENSUBDIV_BASE_MEMORY_H_
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