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blender-archive/source/blender/bmesh/intern/bmesh_query_uv.c

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bmesh
*/
#include "MEM_guardedalloc.h"
#include "BLI_alloca.h"
#include "BLI_linklist.h"
#include "BLI_math.h"
#include "BLI_utildefines_stack.h"
#include "BKE_customdata.h"
#include "DNA_meshdata_types.h"
#include "bmesh.h"
#include "intern/bmesh_private.h"
static void uv_aspect(const BMLoop *l,
const float aspect[2],
const int cd_loop_uv_offset,
float r_uv[2])
{
const float *uv = ((const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset))->uv;
r_uv[0] = uv[0] * aspect[0];
r_uv[1] = uv[1] * aspect[1];
}
/**
* Typically we avoid hiding arguments,
* make this an exception since it reads poorly with so many repeated arguments.
*/
#define UV_ASPECT(l, r_uv) uv_aspect(l, aspect, cd_loop_uv_offset, r_uv)
/**
* Computes the UV center of a face, using the mean average weighted by edge length.
*
* See #BM_face_calc_center_median_weighted for matching spatial functionality.
*
* \param aspect: Calculate the center scaling by these values, and finally dividing.
* Since correct weighting depends on having the correct aspect.
*/
void BM_face_uv_calc_center_median_weighted(const BMFace *f,
const float aspect[2],
const int cd_loop_uv_offset,
float r_cent[2])
{
const BMLoop *l_iter;
const BMLoop *l_first;
float totw = 0.0f;
float w_prev;
zero_v2(r_cent);
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
float uv_prev[2], uv_curr[2];
UV_ASPECT(l_iter->prev, uv_prev);
UV_ASPECT(l_iter, uv_curr);
w_prev = len_v2v2(uv_prev, uv_curr);
do {
float uv_next[2];
UV_ASPECT(l_iter->next, uv_next);
const float w_curr = len_v2v2(uv_curr, uv_next);
const float w = (w_curr + w_prev);
madd_v2_v2fl(r_cent, uv_curr, w);
totw += w;
w_prev = w_curr;
copy_v2_v2(uv_curr, uv_next);
} while ((l_iter = l_iter->next) != l_first);
if (totw != 0.0f) {
mul_v2_fl(r_cent, 1.0f / (float)totw);
}
/* Reverse aspect. */
r_cent[0] /= aspect[0];
r_cent[1] /= aspect[1];
}
#undef UV_ASPECT
void BM_face_uv_calc_center_median(const BMFace *f, const int cd_loop_uv_offset, float r_cent[2])
{
const BMLoop *l_iter;
const BMLoop *l_first;
zero_v2(r_cent);
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
add_v2_v2(r_cent, luv->uv);
} while ((l_iter = l_iter->next) != l_first);
mul_v2_fl(r_cent, 1.0f / (float)f->len);
}
/**
* Calculate the UV cross product (use the sign to check the winding).
*/
float BM_face_uv_calc_cross(const BMFace *f, const int cd_loop_uv_offset)
{
float(*uvs)[2] = BLI_array_alloca(uvs, f->len);
const BMLoop *l_iter;
const BMLoop *l_first;
int i = 0;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
copy_v2_v2(uvs[i++], luv->uv);
} while ((l_iter = l_iter->next) != l_first);
return cross_poly_v2(uvs, f->len);
}
void BM_face_uv_minmax(const BMFace *f, float min[2], float max[2], const int cd_loop_uv_offset)
{
const BMLoop *l_iter;
const BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
minmax_v2v2_v2(min, max, luv->uv);
} while ((l_iter = l_iter->next) != l_first);
}
void BM_face_uv_transform(BMFace *f, const float matrix[2][2], const int cd_loop_uv_offset)
{
BMLoop *l_iter;
BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
mul_m2_v2(matrix, luv->uv);
} while ((l_iter = l_iter->next) != l_first);
}
/**
* Check if two loops that share an edge also have the same UV coordinates.
*/
bool BM_loop_uv_share_edge_check(BMLoop *l_a, BMLoop *l_b, const int cd_loop_uv_offset)
{
BLI_assert(l_a->e == l_b->e);
MLoopUV *luv_a_curr = BM_ELEM_CD_GET_VOID_P(l_a, cd_loop_uv_offset);
MLoopUV *luv_a_next = BM_ELEM_CD_GET_VOID_P(l_a->next, cd_loop_uv_offset);
MLoopUV *luv_b_curr = BM_ELEM_CD_GET_VOID_P(l_b, cd_loop_uv_offset);
MLoopUV *luv_b_next = BM_ELEM_CD_GET_VOID_P(l_b->next, cd_loop_uv_offset);
if (l_a->v != l_b->v) {
SWAP(MLoopUV *, luv_b_curr, luv_b_next);
}
return (equals_v2v2(luv_a_curr->uv, luv_b_curr->uv) &&
equals_v2v2(luv_a_next->uv, luv_b_next->uv));
}
/**
* Check if two loops that share a vertex also have the same UV coordinates.
*/
bool BM_loop_uv_share_vert_check(BMLoop *l_a, BMLoop *l_b, const int cd_loop_uv_offset)
{
BLI_assert(l_a->v == l_b->v);
const MLoopUV *luv_a = BM_ELEM_CD_GET_VOID_P(l_a, cd_loop_uv_offset);
const MLoopUV *luv_b = BM_ELEM_CD_GET_VOID_P(l_b, cd_loop_uv_offset);
if (!equals_v2v2(luv_a->uv, luv_b->uv)) {
return false;
}
return true;
}
/**
* Check if two loops that share a vertex also have the same UV coordinates.
*/
bool BM_edge_uv_share_vert_check(BMEdge *e, BMLoop *l_a, BMLoop *l_b, const int cd_loop_uv_offset)
{
BLI_assert(l_a->v == l_b->v);
if (!BM_loop_uv_share_vert_check(l_a, l_b, cd_loop_uv_offset)) {
return false;
}
/* No need for NULL checks, these will always succeed. */
const BMLoop *l_other_a = BM_loop_other_vert_loop_by_edge(l_a, e);
const BMLoop *l_other_b = BM_loop_other_vert_loop_by_edge(l_b, e);
{
const MLoopUV *luv_other_a = BM_ELEM_CD_GET_VOID_P(l_other_a, cd_loop_uv_offset);
const MLoopUV *luv_other_b = BM_ELEM_CD_GET_VOID_P(l_other_b, cd_loop_uv_offset);
if (!equals_v2v2(luv_other_a->uv, luv_other_b->uv)) {
return false;
}
}
return true;
}
/**
* Check if the point is inside the UV face.
*/
bool BM_face_uv_point_inside_test(const BMFace *f, const float co[2], const int cd_loop_uv_offset)
{
float(*projverts)[2] = BLI_array_alloca(projverts, f->len);
BMLoop *l_iter;
int i;
BLI_assert(BM_face_is_normal_valid(f));
for (i = 0, l_iter = BM_FACE_FIRST_LOOP(f); i < f->len; i++, l_iter = l_iter->next) {
copy_v2_v2(projverts[i], BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset));
}
return isect_point_poly_v2(co, projverts, f->len, false);
}