In the current implementation, cryptomatte passes are connected to the node and elements are picked by using the eyedropper tool on a special pick channel. This design has two disadvantages - both connecting all passes individually and always having to switch to the picker channel are tedious. With the new design, the user selects the RenderLayer or Image from which the Cryptomatte layers are directly loaded (the type of pass is determined by an enum). This allows the node to automatically detect all relevant passes. Then, when using the eyedropper tool, the operator looks up the selected coordinates from the picked Image, Node backdrop or Clip and reads the picked object directly from the Renderlayer/Image, therefore allowing to pick in any context (e.g. by clicking on the Combined pass in the Image Viewer). The sampled color is looked up in the metadata and the actual name is stored in the cryptomatte node. This also allows to remove a hash by just removing the name from the matte id. Technically there is some loss of flexibility because the Cryptomatte pass inputs can no longer be connected to other nodes, but since any compositing done on them is likely to break the Cryptomatte system anyways, this isn't really a concern in practise. In the future, this would also allow to automatically translate values to names by looking up the value in the associated metadata of the input, or to get a better visualization of overlapping areas in the Pick output since we could blend colors now that the output doesn't have to contain the exact value. Idea + Original patch: Lucas Stockner Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D3959
566 lines
17 KiB
C++
566 lines
17 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include <cstring>
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#include "DNA_node_types.h"
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#include "BKE_node.h"
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#include "COM_NodeOperation.h"
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#include "COM_NodeOperationBuilder.h"
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#include "COM_AlphaOverNode.h"
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#include "COM_BilateralBlurNode.h"
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#include "COM_BlurNode.h"
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#include "COM_BokehBlurNode.h"
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#include "COM_BokehImageNode.h"
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#include "COM_BoxMaskNode.h"
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#include "COM_BrightnessNode.h"
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#include "COM_ChannelMatteNode.h"
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#include "COM_ChromaMatteNode.h"
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#include "COM_ColorBalanceNode.h"
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#include "COM_ColorCorrectionNode.h"
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#include "COM_ColorCurveNode.h"
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#include "COM_ColorExposureNode.h"
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#include "COM_ColorMatteNode.h"
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#include "COM_ColorNode.h"
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#include "COM_ColorRampNode.h"
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#include "COM_ColorSpillNode.h"
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#include "COM_ColorToBWNode.h"
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#include "COM_CombineColorNode.h"
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#include "COM_CompositorNode.h"
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#include "COM_ConvertAlphaNode.h"
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#include "COM_ConvertOperation.h"
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#include "COM_Converter.h"
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#include "COM_CornerPinNode.h"
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#include "COM_CropNode.h"
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#include "COM_CryptomatteNode.h"
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#include "COM_DefocusNode.h"
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#include "COM_DenoiseNode.h"
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#include "COM_DespeckleNode.h"
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#include "COM_DifferenceMatteNode.h"
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#include "COM_DilateErodeNode.h"
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#include "COM_DirectionalBlurNode.h"
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#include "COM_DisplaceNode.h"
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#include "COM_DistanceMatteNode.h"
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#include "COM_DoubleEdgeMaskNode.h"
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#include "COM_EllipseMaskNode.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_FilterNode.h"
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#include "COM_FlipNode.h"
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#include "COM_GammaNode.h"
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#include "COM_GlareNode.h"
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#include "COM_HueSaturationValueCorrectNode.h"
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#include "COM_HueSaturationValueNode.h"
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#include "COM_IDMaskNode.h"
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#include "COM_ImageNode.h"
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#include "COM_InpaintNode.h"
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#include "COM_InvertNode.h"
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#include "COM_KeyingNode.h"
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#include "COM_KeyingScreenNode.h"
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#include "COM_LensDistortionNode.h"
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#include "COM_LuminanceMatteNode.h"
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#include "COM_MapRangeNode.h"
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#include "COM_MapUVNode.h"
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#include "COM_MapValueNode.h"
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#include "COM_MaskNode.h"
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#include "COM_MathNode.h"
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#include "COM_MixNode.h"
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#include "COM_MovieClipNode.h"
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#include "COM_MovieDistortionNode.h"
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#include "COM_NormalNode.h"
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#include "COM_NormalizeNode.h"
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#include "COM_OutputFileNode.h"
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#include "COM_PixelateNode.h"
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#include "COM_PlaneTrackDeformNode.h"
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#include "COM_RenderLayersNode.h"
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#include "COM_RotateNode.h"
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#include "COM_ScaleNode.h"
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#include "COM_ScaleOperation.h"
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#include "COM_SeparateColorNode.h"
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#include "COM_SetAlphaNode.h"
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#include "COM_SetValueOperation.h"
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#include "COM_SplitViewerNode.h"
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#include "COM_Stabilize2dNode.h"
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#include "COM_SunBeamsNode.h"
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#include "COM_SwitchNode.h"
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#include "COM_SwitchViewNode.h"
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#include "COM_TextureNode.h"
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#include "COM_TimeNode.h"
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#include "COM_TonemapNode.h"
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#include "COM_TrackPositionNode.h"
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#include "COM_TransformNode.h"
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#include "COM_TranslateNode.h"
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#include "COM_TranslateOperation.h"
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#include "COM_ValueNode.h"
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#include "COM_VectorBlurNode.h"
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#include "COM_VectorCurveNode.h"
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#include "COM_ViewLevelsNode.h"
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#include "COM_ViewerNode.h"
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#include "COM_ZCombineNode.h"
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bool COM_bnode_is_fast_node(const bNode &b_node)
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{
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return !ELEM(b_node.type,
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CMP_NODE_BLUR,
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CMP_NODE_VECBLUR,
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CMP_NODE_BILATERALBLUR,
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CMP_NODE_DEFOCUS,
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CMP_NODE_BOKEHBLUR,
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CMP_NODE_GLARE,
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CMP_NODE_DBLUR,
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CMP_NODE_MOVIEDISTORTION,
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CMP_NODE_LENSDIST,
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CMP_NODE_DOUBLEEDGEMASK,
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CMP_NODE_DILATEERODE,
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CMP_NODE_DENOISE);
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}
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Node *COM_convert_bnode(bNode *b_node)
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{
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Node *node = nullptr;
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/* ignore undefined nodes with missing or invalid node data */
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if (nodeTypeUndefined(b_node)) {
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return nullptr;
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}
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switch (b_node->type) {
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case CMP_NODE_COMPOSITE:
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node = new CompositorNode(b_node);
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break;
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case CMP_NODE_R_LAYERS:
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node = new RenderLayersNode(b_node);
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break;
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case CMP_NODE_TEXTURE:
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node = new TextureNode(b_node);
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break;
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case CMP_NODE_RGBTOBW:
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node = new ColorToBWNode(b_node);
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break;
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case CMP_NODE_MIX_RGB:
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node = new MixNode(b_node);
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break;
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case CMP_NODE_TRANSLATE:
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node = new TranslateNode(b_node);
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break;
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case CMP_NODE_SCALE:
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node = new ScaleNode(b_node);
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break;
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case CMP_NODE_ROTATE:
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node = new RotateNode(b_node);
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break;
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case CMP_NODE_FLIP:
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node = new FlipNode(b_node);
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break;
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case CMP_NODE_FILTER:
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node = new FilterNode(b_node);
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break;
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case CMP_NODE_ID_MASK:
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node = new IDMaskNode(b_node);
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break;
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case CMP_NODE_BRIGHTCONTRAST:
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node = new BrightnessNode(b_node);
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break;
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case CMP_NODE_SEPRGBA:
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node = new SeparateRGBANode(b_node);
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break;
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case CMP_NODE_COMBRGBA:
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node = new CombineRGBANode(b_node);
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break;
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case CMP_NODE_SEPHSVA:
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node = new SeparateHSVANode(b_node);
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break;
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case CMP_NODE_COMBHSVA:
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node = new CombineHSVANode(b_node);
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break;
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case CMP_NODE_SEPYUVA:
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node = new SeparateYUVANode(b_node);
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break;
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case CMP_NODE_COMBYUVA:
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node = new CombineYUVANode(b_node);
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break;
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case CMP_NODE_SEPYCCA:
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node = new SeparateYCCANode(b_node);
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break;
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case CMP_NODE_COMBYCCA:
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node = new CombineYCCANode(b_node);
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break;
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case CMP_NODE_ALPHAOVER:
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node = new AlphaOverNode(b_node);
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break;
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case CMP_NODE_COLORBALANCE:
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node = new ColorBalanceNode(b_node);
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break;
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case CMP_NODE_VIEWER:
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node = new ViewerNode(b_node);
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break;
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case CMP_NODE_SPLITVIEWER:
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node = new SplitViewerNode(b_node);
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break;
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case CMP_NODE_INVERT:
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node = new InvertNode(b_node);
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break;
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case NODE_GROUP:
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case NODE_GROUP_INPUT:
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case NODE_GROUP_OUTPUT:
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/* handled in NodeCompiler */
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break;
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case CMP_NODE_NORMAL:
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node = new NormalNode(b_node);
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break;
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case CMP_NODE_NORMALIZE:
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node = new NormalizeNode(b_node);
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break;
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case CMP_NODE_IMAGE:
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node = new ImageNode(b_node);
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break;
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case CMP_NODE_SETALPHA:
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node = new SetAlphaNode(b_node);
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break;
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case CMP_NODE_PREMULKEY:
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node = new ConvertAlphaNode(b_node);
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break;
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case CMP_NODE_MATH:
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node = new MathNode(b_node);
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break;
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case CMP_NODE_HUE_SAT:
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node = new HueSaturationValueNode(b_node);
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break;
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case CMP_NODE_COLORCORRECTION:
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node = new ColorCorrectionNode(b_node);
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break;
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case CMP_NODE_MASK_BOX:
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node = new BoxMaskNode(b_node);
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break;
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case CMP_NODE_MASK_ELLIPSE:
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node = new EllipseMaskNode(b_node);
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break;
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case CMP_NODE_GAMMA:
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node = new GammaNode(b_node);
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break;
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case CMP_NODE_CURVE_RGB:
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node = new ColorCurveNode(b_node);
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break;
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case CMP_NODE_CURVE_VEC:
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node = new VectorCurveNode(b_node);
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break;
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case CMP_NODE_HUECORRECT:
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node = new HueSaturationValueCorrectNode(b_node);
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break;
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case CMP_NODE_MAP_UV:
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node = new MapUVNode(b_node);
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break;
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case CMP_NODE_DISPLACE:
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node = new DisplaceNode(b_node);
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break;
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case CMP_NODE_VALTORGB:
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node = new ColorRampNode(b_node);
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break;
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case CMP_NODE_DIFF_MATTE:
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node = new DifferenceMatteNode(b_node);
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break;
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case CMP_NODE_LUMA_MATTE:
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node = new LuminanceMatteNode(b_node);
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break;
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case CMP_NODE_DIST_MATTE:
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node = new DistanceMatteNode(b_node);
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break;
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case CMP_NODE_CHROMA_MATTE:
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node = new ChromaMatteNode(b_node);
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break;
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case CMP_NODE_COLOR_MATTE:
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node = new ColorMatteNode(b_node);
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break;
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case CMP_NODE_CHANNEL_MATTE:
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node = new ChannelMatteNode(b_node);
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break;
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case CMP_NODE_BLUR:
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node = new BlurNode(b_node);
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break;
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case CMP_NODE_BOKEHIMAGE:
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node = new BokehImageNode(b_node);
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break;
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case CMP_NODE_BOKEHBLUR:
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node = new BokehBlurNode(b_node);
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break;
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case CMP_NODE_DILATEERODE:
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node = new DilateErodeNode(b_node);
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break;
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case CMP_NODE_INPAINT:
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node = new InpaintNode(b_node);
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break;
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case CMP_NODE_DESPECKLE:
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node = new DespeckleNode(b_node);
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break;
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case CMP_NODE_LENSDIST:
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node = new LensDistortionNode(b_node);
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break;
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case CMP_NODE_RGB:
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node = new ColorNode(b_node);
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break;
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case CMP_NODE_VALUE:
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node = new ValueNode(b_node);
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break;
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case CMP_NODE_TIME:
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node = new TimeNode(b_node);
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break;
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case CMP_NODE_DBLUR:
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node = new DirectionalBlurNode(b_node);
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break;
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case CMP_NODE_ZCOMBINE:
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node = new ZCombineNode(b_node);
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break;
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case CMP_NODE_TONEMAP:
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node = new TonemapNode(b_node);
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break;
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case CMP_NODE_SWITCH:
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node = new SwitchNode(b_node);
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break;
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case CMP_NODE_SWITCH_VIEW:
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node = new SwitchViewNode(b_node);
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break;
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case CMP_NODE_GLARE:
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node = new GlareNode(b_node);
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break;
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case CMP_NODE_MOVIECLIP:
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node = new MovieClipNode(b_node);
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break;
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case CMP_NODE_COLOR_SPILL:
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node = new ColorSpillNode(b_node);
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break;
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case CMP_NODE_OUTPUT_FILE:
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node = new OutputFileNode(b_node);
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break;
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case CMP_NODE_MAP_VALUE:
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node = new MapValueNode(b_node);
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break;
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case CMP_NODE_MAP_RANGE:
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node = new MapRangeNode(b_node);
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break;
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case CMP_NODE_TRANSFORM:
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node = new TransformNode(b_node);
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break;
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case CMP_NODE_STABILIZE2D:
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node = new Stabilize2dNode(b_node);
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break;
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case CMP_NODE_BILATERALBLUR:
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node = new BilateralBlurNode(b_node);
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break;
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case CMP_NODE_VECBLUR:
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node = new VectorBlurNode(b_node);
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break;
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case CMP_NODE_MOVIEDISTORTION:
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node = new MovieDistortionNode(b_node);
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break;
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case CMP_NODE_VIEW_LEVELS:
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node = new ViewLevelsNode(b_node);
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break;
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case CMP_NODE_DEFOCUS:
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node = new DefocusNode(b_node);
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break;
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case CMP_NODE_DOUBLEEDGEMASK:
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node = new DoubleEdgeMaskNode(b_node);
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break;
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case CMP_NODE_CROP:
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node = new CropNode(b_node);
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break;
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case CMP_NODE_MASK:
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node = new MaskNode(b_node);
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break;
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case CMP_NODE_KEYINGSCREEN:
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node = new KeyingScreenNode(b_node);
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break;
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case CMP_NODE_KEYING:
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node = new KeyingNode(b_node);
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break;
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case CMP_NODE_TRACKPOS:
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node = new TrackPositionNode(b_node);
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break;
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/* not implemented yet */
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case CMP_NODE_PIXELATE:
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node = new PixelateNode(b_node);
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break;
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case CMP_NODE_PLANETRACKDEFORM:
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node = new PlaneTrackDeformNode(b_node);
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break;
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case CMP_NODE_CORNERPIN:
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node = new CornerPinNode(b_node);
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break;
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case CMP_NODE_SUNBEAMS:
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node = new SunBeamsNode(b_node);
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break;
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case CMP_NODE_CRYPTOMATTE_LEGACY:
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node = new CryptomatteLegacyNode(b_node);
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break;
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case CMP_NODE_CRYPTOMATTE:
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node = new CryptomatteNode(b_node);
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break;
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case CMP_NODE_DENOISE:
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node = new DenoiseNode(b_node);
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break;
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|
case CMP_NODE_EXPOSURE:
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node = new ExposureNode(b_node);
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break;
|
|
}
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return node;
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}
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|
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/* TODO(jbakker): make this an std::optional<NodeOperation>. */
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NodeOperation *COM_convert_data_type(const NodeOperationOutput &from, const NodeOperationInput &to)
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{
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const DataType src_data_type = from.getDataType();
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const DataType dst_data_type = to.getDataType();
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|
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if (src_data_type == COM_DT_VALUE && dst_data_type == COM_DT_COLOR) {
|
|
return new ConvertValueToColorOperation();
|
|
}
|
|
if (src_data_type == COM_DT_VALUE && dst_data_type == COM_DT_VECTOR) {
|
|
return new ConvertValueToVectorOperation();
|
|
}
|
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if (src_data_type == COM_DT_COLOR && dst_data_type == COM_DT_VALUE) {
|
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return new ConvertColorToValueOperation();
|
|
}
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if (src_data_type == COM_DT_COLOR && dst_data_type == COM_DT_VECTOR) {
|
|
return new ConvertColorToVectorOperation();
|
|
}
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if (src_data_type == COM_DT_VECTOR && dst_data_type == COM_DT_VALUE) {
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|
return new ConvertVectorToValueOperation();
|
|
}
|
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if (src_data_type == COM_DT_VECTOR && dst_data_type == COM_DT_COLOR) {
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return new ConvertVectorToColorOperation();
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}
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return nullptr;
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}
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|
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void COM_convert_resolution(NodeOperationBuilder &builder,
|
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NodeOperationOutput *fromSocket,
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NodeOperationInput *toSocket)
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|
{
|
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InputResizeMode mode = toSocket->getResizeMode();
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|
|
|
NodeOperation *toOperation = &toSocket->getOperation();
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const float toWidth = toOperation->getWidth();
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const float toHeight = toOperation->getHeight();
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NodeOperation *fromOperation = &fromSocket->getOperation();
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const float fromWidth = fromOperation->getWidth();
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const float fromHeight = fromOperation->getHeight();
|
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bool doCenter = false;
|
|
bool doScale = false;
|
|
float addX = (toWidth - fromWidth) / 2.0f;
|
|
float addY = (toHeight - fromHeight) / 2.0f;
|
|
float scaleX = 0;
|
|
float scaleY = 0;
|
|
|
|
switch (mode) {
|
|
case COM_SC_NO_RESIZE:
|
|
break;
|
|
case COM_SC_CENTER:
|
|
doCenter = true;
|
|
break;
|
|
case COM_SC_FIT_WIDTH:
|
|
doCenter = true;
|
|
doScale = true;
|
|
scaleX = scaleY = toWidth / fromWidth;
|
|
break;
|
|
case COM_SC_FIT_HEIGHT:
|
|
doCenter = true;
|
|
doScale = true;
|
|
scaleX = scaleY = toHeight / fromHeight;
|
|
break;
|
|
case COM_SC_FIT:
|
|
doCenter = true;
|
|
doScale = true;
|
|
scaleX = toWidth / fromWidth;
|
|
scaleY = toHeight / fromHeight;
|
|
if (scaleX < scaleY) {
|
|
scaleX = scaleY;
|
|
}
|
|
else {
|
|
scaleY = scaleX;
|
|
}
|
|
break;
|
|
case COM_SC_STRETCH:
|
|
doCenter = true;
|
|
doScale = true;
|
|
scaleX = toWidth / fromWidth;
|
|
scaleY = toHeight / fromHeight;
|
|
break;
|
|
}
|
|
|
|
if (doCenter) {
|
|
NodeOperation *first = nullptr;
|
|
ScaleOperation *scaleOperation = nullptr;
|
|
if (doScale) {
|
|
scaleOperation = new ScaleOperation();
|
|
scaleOperation->getInputSocket(1)->setResizeMode(COM_SC_NO_RESIZE);
|
|
scaleOperation->getInputSocket(2)->setResizeMode(COM_SC_NO_RESIZE);
|
|
first = scaleOperation;
|
|
SetValueOperation *sxop = new SetValueOperation();
|
|
sxop->setValue(scaleX);
|
|
builder.addLink(sxop->getOutputSocket(), scaleOperation->getInputSocket(1));
|
|
SetValueOperation *syop = new SetValueOperation();
|
|
syop->setValue(scaleY);
|
|
builder.addLink(syop->getOutputSocket(), scaleOperation->getInputSocket(2));
|
|
builder.addOperation(sxop);
|
|
builder.addOperation(syop);
|
|
|
|
unsigned int resolution[2] = {fromOperation->getWidth(), fromOperation->getHeight()};
|
|
scaleOperation->setResolution(resolution);
|
|
sxop->setResolution(resolution);
|
|
syop->setResolution(resolution);
|
|
builder.addOperation(scaleOperation);
|
|
}
|
|
|
|
TranslateOperation *translateOperation = new TranslateOperation();
|
|
translateOperation->getInputSocket(1)->setResizeMode(COM_SC_NO_RESIZE);
|
|
translateOperation->getInputSocket(2)->setResizeMode(COM_SC_NO_RESIZE);
|
|
if (!first) {
|
|
first = translateOperation;
|
|
}
|
|
SetValueOperation *xop = new SetValueOperation();
|
|
xop->setValue(addX);
|
|
builder.addLink(xop->getOutputSocket(), translateOperation->getInputSocket(1));
|
|
SetValueOperation *yop = new SetValueOperation();
|
|
yop->setValue(addY);
|
|
builder.addLink(yop->getOutputSocket(), translateOperation->getInputSocket(2));
|
|
builder.addOperation(xop);
|
|
builder.addOperation(yop);
|
|
|
|
unsigned int resolution[2] = {toOperation->getWidth(), toOperation->getHeight()};
|
|
translateOperation->setResolution(resolution);
|
|
xop->setResolution(resolution);
|
|
yop->setResolution(resolution);
|
|
builder.addOperation(translateOperation);
|
|
|
|
if (doScale) {
|
|
translateOperation->getInputSocket(0)->setResizeMode(COM_SC_NO_RESIZE);
|
|
builder.addLink(scaleOperation->getOutputSocket(), translateOperation->getInputSocket(0));
|
|
}
|
|
|
|
/* remove previous link and replace */
|
|
builder.removeInputLink(toSocket);
|
|
first->getInputSocket(0)->setResizeMode(COM_SC_NO_RESIZE);
|
|
toSocket->setResizeMode(COM_SC_NO_RESIZE);
|
|
builder.addLink(fromSocket, first->getInputSocket(0));
|
|
builder.addLink(translateOperation->getOutputSocket(), toSocket);
|
|
}
|
|
}
|