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blender-archive/source/blender/draw/engines/eevee/shaders/background_vert.glsl
Clément Foucault da741013a1 EEVEE: GLSL refactor/cleanup
- add the use of DRWShaderLibrary to EEVEE's glsl codebase to reduce code
complexity and duplication.
- split bsdf_common_lib.glsl into multiple sub library which are now shared
with other engines.
- the surface shader code is now more organised and have its own files.
- change default world to use a material nodetree and make lookdev shader
more clear.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D8306
2020-07-30 16:44:58 +02:00

28 lines
539 B
GLSL

#pragma BLENDER_REQUIRE(common_view_lib.glsl)
#pragma BLENDER_REQUIRE(surface_lib.glsl)
in vec2 pos;
RESOURCE_ID_VARYING
void main()
{
GPU_INTEL_VERTEX_SHADER_WORKAROUND
PASS_RESOURCE_ID
gl_Position = vec4(pos, 1.0, 1.0);
viewPosition = vec3(pos, -1.0);
#ifndef VOLUMETRICS
/* Not used in practice but needed to avoid compilation errors. */
worldPosition = viewPosition;
worldNormal = viewNormal = normalize(-viewPosition);
#endif
#ifdef USE_ATTR
pass_attr(viewPosition, NormalMatrix, ModelMatrixInverse);
#endif
}