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blender-archive/source/blender/editors/mask/mask_add.c
Sergey Sharybin 66f8835f9c Fix T84850: "Lock to Selection" causes unwanted jumps
Adding new tracks, mask points, mask primitives, changing selection was
causing an unwanted jumps in the view.

This change makes it so those operations are preserving view offset.

Differential Revision: https://developer.blender.org/D10146
2021-01-26 16:23:09 +01:00

862 lines
25 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edmask
*/
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_mask.h"
#include "DEG_depsgraph.h"
#include "DNA_mask_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_mask.h" /* own include */
#include "ED_screen.h"
#include "ED_select_utils.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "mask_intern.h" /* own include */
/******************** add vertex *********************/
static void setup_vertex_point(Mask *mask,
MaskSpline *spline,
MaskSplinePoint *new_point,
const float point_co[2],
const float u,
const float ctime,
const MaskSplinePoint *reference_point,
const bool reference_adjacent)
{
const MaskSplinePoint *reference_parent_point = NULL;
BezTriple *bezt;
float co[3];
copy_v2_v2(co, point_co);
co[2] = 0.0f;
/* point coordinate */
bezt = &new_point->bezt;
bezt->h1 = bezt->h2 = HD_ALIGN;
if (reference_point) {
if (reference_point->bezt.h1 == HD_VECT && reference_point->bezt.h2 == HD_VECT) {
/* If the reference point is sharp try using some smooth point as reference
* for handles.
*/
int point_index = reference_point - spline->points;
int delta = new_point == spline->points ? 1 : -1;
for (int i = 0; i < spline->tot_point - 1; i++) {
MaskSplinePoint *current_point;
point_index += delta;
if (point_index == -1 || point_index >= spline->tot_point) {
if (spline->flag & MASK_SPLINE_CYCLIC) {
if (point_index == -1) {
point_index = spline->tot_point - 1;
}
else if (point_index >= spline->tot_point) {
point_index = 0;
}
}
else {
break;
}
}
current_point = &spline->points[point_index];
if (current_point->bezt.h1 != HD_VECT || current_point->bezt.h2 != HD_VECT) {
bezt->h1 = bezt->h2 = MAX2(current_point->bezt.h2, current_point->bezt.h1);
break;
}
}
}
else {
bezt->h1 = bezt->h2 = MAX2(reference_point->bezt.h2, reference_point->bezt.h1);
}
reference_parent_point = reference_point;
}
else if (reference_adjacent) {
if (spline->tot_point != 1) {
MaskSplinePoint *prev_point, *next_point, *close_point;
const int index = (int)(new_point - spline->points);
if (spline->flag & MASK_SPLINE_CYCLIC) {
prev_point = &spline->points[mod_i(index - 1, spline->tot_point)];
next_point = &spline->points[mod_i(index + 1, spline->tot_point)];
}
else {
prev_point = (index != 0) ? &spline->points[index - 1] : NULL;
next_point = (index != spline->tot_point - 1) ? &spline->points[index + 1] : NULL;
}
if (prev_point && next_point) {
close_point = (len_squared_v2v2(new_point->bezt.vec[1], prev_point->bezt.vec[1]) <
len_squared_v2v2(new_point->bezt.vec[1], next_point->bezt.vec[1])) ?
prev_point :
next_point;
}
else {
close_point = prev_point ? prev_point : next_point;
}
/* handle type */
char handle_type = 0;
if (prev_point) {
handle_type = prev_point->bezt.h2;
}
if (next_point) {
handle_type = MAX2(next_point->bezt.h2, handle_type);
}
bezt->h1 = bezt->h2 = handle_type;
/* parent */
reference_parent_point = close_point;
/* note, we may want to copy other attributes later, radius? pressure? color? */
}
}
copy_v3_v3(bezt->vec[0], co);
copy_v3_v3(bezt->vec[1], co);
copy_v3_v3(bezt->vec[2], co);
if (reference_parent_point) {
new_point->parent = reference_parent_point->parent;
if (new_point->parent.id) {
float parent_matrix[3][3];
BKE_mask_point_parent_matrix_get(new_point, ctime, parent_matrix);
invert_m3(parent_matrix);
mul_m3_v2(parent_matrix, new_point->bezt.vec[1]);
}
}
else {
BKE_mask_parent_init(&new_point->parent);
}
if (spline->tot_point != 1) {
BKE_mask_calc_handle_adjacent_interp(spline, new_point, u);
}
/* select new point */
MASKPOINT_SEL_ALL(new_point);
ED_mask_select_flush_all(mask);
}
/* **** add extrude vertex **** */
static void finSelectedSplinePoint(MaskLayer *mask_layer,
MaskSpline **spline,
MaskSplinePoint **point,
bool check_active)
{
MaskSpline *cur_spline = mask_layer->splines.first;
*spline = NULL;
*point = NULL;
if (check_active) {
/* TODO, having an active point but no active spline is possible, why? */
if (mask_layer->act_spline && mask_layer->act_point &&
MASKPOINT_ISSEL_ANY(mask_layer->act_point)) {
*spline = mask_layer->act_spline;
*point = mask_layer->act_point;
return;
}
}
while (cur_spline) {
for (int i = 0; i < cur_spline->tot_point; i++) {
MaskSplinePoint *cur_point = &cur_spline->points[i];
if (MASKPOINT_ISSEL_ANY(cur_point)) {
if (!ELEM(*spline, NULL, cur_spline)) {
*spline = NULL;
*point = NULL;
return;
}
if (*point) {
*point = NULL;
}
else {
*spline = cur_spline;
*point = cur_point;
}
}
}
cur_spline = cur_spline->next;
}
}
/* **** add subdivide vertex **** */
static void mask_spline_add_point_at_index(MaskSpline *spline, int point_index)
{
MaskSplinePoint *new_point_array;
new_point_array = MEM_callocN(sizeof(MaskSplinePoint) * (spline->tot_point + 1),
"add mask vert points");
memcpy(new_point_array, spline->points, sizeof(MaskSplinePoint) * (point_index + 1));
memcpy(new_point_array + point_index + 2,
spline->points + point_index + 1,
sizeof(MaskSplinePoint) * (spline->tot_point - point_index - 1));
MEM_freeN(spline->points);
spline->points = new_point_array;
spline->tot_point++;
}
static bool add_vertex_subdivide(const bContext *C, Mask *mask, const float co[2])
{
MaskLayer *mask_layer;
MaskSpline *spline;
MaskSplinePoint *point = NULL;
const float threshold = 9;
float tangent[2];
float u;
if (ED_mask_find_nearest_diff_point(C,
mask,
co,
threshold,
false,
tangent,
true,
true,
&mask_layer,
&spline,
&point,
&u,
NULL)) {
Scene *scene = CTX_data_scene(C);
const float ctime = CFRA;
MaskSplinePoint *new_point;
int point_index = point - spline->points;
ED_mask_select_toggle_all(mask, SEL_DESELECT);
mask_spline_add_point_at_index(spline, point_index);
new_point = &spline->points[point_index + 1];
setup_vertex_point(mask, spline, new_point, co, u, ctime, NULL, true);
/* TODO - we could pass the spline! */
BKE_mask_layer_shape_changed_add(mask_layer,
BKE_mask_layer_shape_spline_to_index(mask_layer, spline) +
point_index + 1,
true,
true);
mask_layer->act_spline = spline;
mask_layer->act_point = new_point;
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
return true;
}
return false;
}
static bool add_vertex_extrude(const bContext *C,
Mask *mask,
MaskLayer *mask_layer,
const float co[2])
{
Scene *scene = CTX_data_scene(C);
const float ctime = CFRA;
MaskSpline *spline;
MaskSplinePoint *point;
MaskSplinePoint *new_point = NULL, *ref_point = NULL;
/* check on which side we want to add the point */
int point_index;
float tangent_point[2];
float tangent_co[2];
bool do_cyclic_correct = false;
bool do_prev; /* use prev point rather than next?? */
if (!mask_layer) {
return false;
}
finSelectedSplinePoint(mask_layer, &spline, &point, true);
ED_mask_select_toggle_all(mask, SEL_DESELECT);
point_index = (point - spline->points);
MASKPOINT_DESEL_ALL(point);
if ((spline->flag & MASK_SPLINE_CYCLIC) ||
(point_index > 0 && point_index != spline->tot_point - 1)) {
BKE_mask_calc_tangent_polyline(spline, point, tangent_point);
sub_v2_v2v2(tangent_co, co, point->bezt.vec[1]);
if (dot_v2v2(tangent_point, tangent_co) < 0.0f) {
do_prev = true;
}
else {
do_prev = false;
}
}
else if (((spline->flag & MASK_SPLINE_CYCLIC) == 0) && (point_index == 0)) {
do_prev = true;
}
else if (((spline->flag & MASK_SPLINE_CYCLIC) == 0) && (point_index == spline->tot_point - 1)) {
do_prev = false;
}
else {
do_prev = false; /* quiet warning */
/* should never get here */
BLI_assert(0);
}
/* use the point before the active one */
if (do_prev) {
point_index--;
if (point_index < 0) {
point_index += spline->tot_point; /* wrap index */
if ((spline->flag & MASK_SPLINE_CYCLIC) == 0) {
do_cyclic_correct = true;
point_index = 0;
}
}
}
// print_v2("", tangent_point);
// printf("%d\n", point_index);
mask_spline_add_point_at_index(spline, point_index);
if (do_cyclic_correct) {
ref_point = &spline->points[point_index + 1];
new_point = &spline->points[point_index];
*ref_point = *new_point;
memset(new_point, 0, sizeof(*new_point));
}
else {
ref_point = &spline->points[point_index];
new_point = &spline->points[point_index + 1];
}
mask_layer->act_point = new_point;
setup_vertex_point(mask, spline, new_point, co, 0.5f, ctime, ref_point, false);
if (mask_layer->splines_shapes.first) {
point_index = (((int)(new_point - spline->points) + 0) % spline->tot_point);
BKE_mask_layer_shape_changed_add(mask_layer,
BKE_mask_layer_shape_spline_to_index(mask_layer, spline) +
point_index,
true,
true);
}
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
return true;
}
static bool add_vertex_new(const bContext *C, Mask *mask, MaskLayer *mask_layer, const float co[2])
{
Scene *scene = CTX_data_scene(C);
const float ctime = CFRA;
MaskSpline *spline;
MaskSplinePoint *new_point = NULL, *ref_point = NULL;
if (!mask_layer) {
/* if there's no mask layer currently operationg on, create new one */
mask_layer = BKE_mask_layer_new(mask, "");
mask->masklay_act = mask->masklay_tot - 1;
}
ED_mask_select_toggle_all(mask, SEL_DESELECT);
spline = BKE_mask_spline_add(mask_layer);
mask_layer->act_spline = spline;
new_point = spline->points;
mask_layer->act_point = new_point;
setup_vertex_point(mask, spline, new_point, co, 0.5f, ctime, ref_point, false);
{
int point_index = (((int)(new_point - spline->points) + 0) % spline->tot_point);
BKE_mask_layer_shape_changed_add(mask_layer,
BKE_mask_layer_shape_spline_to_index(mask_layer, spline) +
point_index,
true,
true);
}
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
return true;
}
/* Convert coordinate from normalized space to pixel one.
* TODO(sergey): Make the function more generally available. */
static void mask_point_make_pixel_space(bContext *C,
const float point_normalized[2],
float point_pixel[2])
{
ScrArea *area = CTX_wm_area(C);
ARegion *region = CTX_wm_region(C);
float scalex, scaley;
ED_mask_pixelspace_factor(area, region, &scalex, &scaley);
point_pixel[0] = point_normalized[0] * scalex;
point_pixel[1] = point_normalized[1] * scaley;
}
static int add_vertex_handle_cyclic_at_point(bContext *C,
Mask *mask,
MaskSpline *spline,
MaskSplinePoint *active_point,
MaskSplinePoint *other_point,
float co[2])
{
const float tolerance_in_pixels_squared = 4 * 4;
if (spline->flag & MASK_SPLINE_CYCLIC) {
/* The spline is already cyclic, so there is no need to handle anything here.
* Return PASS_THROUGH so that it's possible to add vertices close to the endpoints of the
* cyclic spline. */
return OPERATOR_PASS_THROUGH;
}
float co_pixel[2];
mask_point_make_pixel_space(C, co, co_pixel);
float point_pixel[2];
mask_point_make_pixel_space(C, other_point->bezt.vec[1], point_pixel);
const float dist_squared = len_squared_v2v2(co_pixel, point_pixel);
if (dist_squared > tolerance_in_pixels_squared) {
return OPERATOR_PASS_THROUGH;
}
spline->flag |= MASK_SPLINE_CYCLIC;
/* TODO, update keyframes in time. */
BKE_mask_calc_handle_point_auto(spline, active_point, false);
BKE_mask_calc_handle_point_auto(spline, other_point, false);
DEG_id_tag_update(&mask->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
return OPERATOR_FINISHED;
}
static int add_vertex_handle_cyclic(
bContext *C, Mask *mask, MaskSpline *spline, MaskSplinePoint *active_point, float co[2])
{
MaskSplinePoint *first_point = &spline->points[0];
MaskSplinePoint *last_point = &spline->points[spline->tot_point - 1];
const bool is_first_point_active = (active_point == first_point);
const bool is_last_point_active = (active_point == last_point);
if (is_last_point_active) {
return add_vertex_handle_cyclic_at_point(C, mask, spline, active_point, first_point, co);
}
if (is_first_point_active) {
return add_vertex_handle_cyclic_at_point(C, mask, spline, active_point, last_point, co);
}
return OPERATOR_PASS_THROUGH;
}
static int add_vertex_exec(bContext *C, wmOperator *op)
{
MaskViewLockState lock_state;
ED_mask_view_lock_state_store(C, &lock_state);
Mask *mask = CTX_data_edit_mask(C);
if (mask == NULL) {
/* if there's no active mask, create one */
mask = ED_mask_new(C, NULL);
}
MaskLayer *mask_layer = BKE_mask_layer_active(mask);
if (mask_layer && mask_layer->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
mask_layer = NULL;
}
float co[2];
RNA_float_get_array(op->ptr, "location", co);
/* TODO, having an active point but no active spline is possible, why? */
if (mask_layer && mask_layer->act_spline && mask_layer->act_point &&
MASKPOINT_ISSEL_ANY(mask_layer->act_point)) {
MaskSpline *spline = mask_layer->act_spline;
MaskSplinePoint *active_point = mask_layer->act_point;
const int cyclic_result = add_vertex_handle_cyclic(C, mask, spline, active_point, co);
if (cyclic_result != OPERATOR_PASS_THROUGH) {
return cyclic_result;
}
if (!add_vertex_subdivide(C, mask, co)) {
if (!add_vertex_extrude(C, mask, mask_layer, co)) {
return OPERATOR_CANCELLED;
}
}
}
else {
if (!add_vertex_subdivide(C, mask, co)) {
if (!add_vertex_new(C, mask, mask_layer, co)) {
return OPERATOR_CANCELLED;
}
}
}
DEG_id_tag_update(&mask->id, ID_RECALC_GEOMETRY);
ED_mask_view_lock_state_restore_no_jump(C, &lock_state);
return OPERATOR_FINISHED;
}
static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ScrArea *area = CTX_wm_area(C);
ARegion *region = CTX_wm_region(C);
float co[2];
ED_mask_mouse_pos(area, region, event->mval, co);
RNA_float_set_array(op->ptr, "location", co);
return add_vertex_exec(C, op);
}
void MASK_OT_add_vertex(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Vertex";
ot->description = "Add vertex to active spline";
ot->idname = "MASK_OT_add_vertex";
/* api callbacks */
ot->exec = add_vertex_exec;
ot->invoke = add_vertex_invoke;
ot->poll = ED_operator_mask;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_float_vector(ot->srna,
"location",
2,
NULL,
-FLT_MAX,
FLT_MAX,
"Location",
"Location of vertex in normalized space",
-1.0f,
1.0f);
}
/******************** add feather vertex *********************/
static int add_feather_vertex_exec(bContext *C, wmOperator *op)
{
Mask *mask = CTX_data_edit_mask(C);
MaskLayer *mask_layer;
MaskSpline *spline;
MaskSplinePoint *point = NULL;
const float threshold = 9;
float co[2], u;
RNA_float_get_array(op->ptr, "location", co);
point = ED_mask_point_find_nearest(C, mask, co, threshold, NULL, NULL, NULL, NULL);
if (point) {
return OPERATOR_FINISHED;
}
if (ED_mask_find_nearest_diff_point(C,
mask,
co,
threshold,
true,
NULL,
true,
true,
&mask_layer,
&spline,
&point,
&u,
NULL)) {
float w = BKE_mask_point_weight(spline, point, u);
float weight_scalar = BKE_mask_point_weight_scalar(spline, point, u);
if (weight_scalar != 0.0f) {
w = w / weight_scalar;
}
BKE_mask_point_add_uw(point, u, w);
DEG_id_tag_update(&mask->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
static int add_feather_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ScrArea *area = CTX_wm_area(C);
ARegion *region = CTX_wm_region(C);
float co[2];
ED_mask_mouse_pos(area, region, event->mval, co);
RNA_float_set_array(op->ptr, "location", co);
return add_feather_vertex_exec(C, op);
}
void MASK_OT_add_feather_vertex(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Feather Vertex";
ot->description = "Add vertex to feather";
ot->idname = "MASK_OT_add_feather_vertex";
/* api callbacks */
ot->exec = add_feather_vertex_exec;
ot->invoke = add_feather_vertex_invoke;
ot->poll = ED_maskedit_mask_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_float_vector(ot->srna,
"location",
2,
NULL,
-FLT_MAX,
FLT_MAX,
"Location",
"Location of vertex in normalized space",
-1.0f,
1.0f);
}
/******************** common primitive functions *********************/
static int create_primitive_from_points(
bContext *C, wmOperator *op, const float (*points)[2], int num_points, char handle_type)
{
MaskViewLockState lock_state;
ED_mask_view_lock_state_store(C, &lock_state);
ScrArea *area = CTX_wm_area(C);
int size = RNA_float_get(op->ptr, "size");
int width, height;
ED_mask_get_size(area, &width, &height);
float scale = (float)size / max_ii(width, height);
/* Get location in mask space. */
float frame_size[2];
frame_size[0] = width;
frame_size[1] = height;
float location[2];
RNA_float_get_array(op->ptr, "location", location);
location[0] /= width;
location[1] /= height;
BKE_mask_coord_from_frame(location, location, frame_size);
/* Make it so new primitive is centered to mouse location. */
location[0] -= 0.5f * scale;
location[1] -= 0.5f * scale;
bool added_mask = false;
MaskLayer *mask_layer = ED_mask_layer_ensure(C, &added_mask);
Mask *mask = CTX_data_edit_mask(C);
ED_mask_select_toggle_all(mask, SEL_DESELECT);
MaskSpline *new_spline = BKE_mask_spline_add(mask_layer);
new_spline->flag = MASK_SPLINE_CYCLIC | SELECT;
new_spline->points = MEM_recallocN(new_spline->points, sizeof(MaskSplinePoint) * num_points);
mask_layer->act_spline = new_spline;
mask_layer->act_point = NULL;
const int spline_index = BKE_mask_layer_shape_spline_to_index(mask_layer, new_spline);
for (int i = 0; i < num_points; i++) {
new_spline->tot_point = i + 1;
MaskSplinePoint *new_point = &new_spline->points[i];
BKE_mask_parent_init(&new_point->parent);
copy_v2_v2(new_point->bezt.vec[1], points[i]);
mul_v2_fl(new_point->bezt.vec[1], scale);
add_v2_v2(new_point->bezt.vec[1], location);
new_point->bezt.h1 = handle_type;
new_point->bezt.h2 = handle_type;
BKE_mask_point_select_set(new_point, true);
if (mask_layer->splines_shapes.first) {
BKE_mask_layer_shape_changed_add(mask_layer, spline_index + i, true, true);
}
}
if (added_mask) {
WM_event_add_notifier(C, NC_MASK | NA_ADDED, NULL);
}
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
DEG_id_tag_update(&mask->id, ID_RECALC_GEOMETRY);
ED_mask_view_lock_state_restore_no_jump(C, &lock_state);
return OPERATOR_FINISHED;
}
static int primitive_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
ScrArea *area = CTX_wm_area(C);
float cursor[2];
int width, height;
ED_mask_get_size(area, &width, &height);
ED_mask_cursor_location_get(area, cursor);
cursor[0] *= width;
cursor[1] *= height;
RNA_float_set_array(op->ptr, "location", cursor);
return op->type->exec(C, op);
}
static void define_primitive_add_properties(wmOperatorType *ot)
{
RNA_def_float(
ot->srna, "size", 100, -FLT_MAX, FLT_MAX, "Size", "Size of new circle", -FLT_MAX, FLT_MAX);
RNA_def_float_vector(ot->srna,
"location",
2,
NULL,
-FLT_MAX,
FLT_MAX,
"Location",
"Location of new circle",
-FLT_MAX,
FLT_MAX);
}
/******************** primitive add circle *********************/
static int primitive_circle_add_exec(bContext *C, wmOperator *op)
{
const float points[4][2] = {{0.0f, 0.5f}, {0.5f, 1.0f}, {1.0f, 0.5f}, {0.5f, 0.0f}};
int num_points = sizeof(points) / (sizeof(float[2]));
create_primitive_from_points(C, op, points, num_points, HD_AUTO);
return OPERATOR_FINISHED;
}
void MASK_OT_primitive_circle_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Circle";
ot->description = "Add new circle-shaped spline";
ot->idname = "MASK_OT_primitive_circle_add";
/* api callbacks */
ot->exec = primitive_circle_add_exec;
ot->invoke = primitive_add_invoke;
ot->poll = ED_operator_mask;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
define_primitive_add_properties(ot);
}
/******************** primitive add suqare *********************/
static int primitive_square_add_exec(bContext *C, wmOperator *op)
{
const float points[4][2] = {{0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f}};
int num_points = sizeof(points) / (sizeof(float[2]));
create_primitive_from_points(C, op, points, num_points, HD_VECT);
return OPERATOR_FINISHED;
}
void MASK_OT_primitive_square_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Square";
ot->description = "Add new square-shaped spline";
ot->idname = "MASK_OT_primitive_square_add";
/* api callbacks */
ot->exec = primitive_square_add_exec;
ot->invoke = primitive_add_invoke;
ot->poll = ED_operator_mask;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
define_primitive_add_properties(ot);
}