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blender-archive/source/blender/editors/sculpt_paint/paint_mask.c
2021-03-12 22:29:37 +01:00

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012 by Nicholas Bishop
* All rights reserved.
*/
/** \file
* \ingroup edsculpt
*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_vec_types.h"
#include "BLI_alloca.h"
#include "BLI_bitmap_draw_2d.h"
#include "BLI_lasso_2d.h"
#include "BLI_math_geom.h"
#include "BLI_math_matrix.h"
#include "BLI_polyfill_2d.h"
#include "BLI_rect.h"
#include "BLI_task.h"
#include "BLI_utildefines.h"
#include "BKE_brush.h"
#include "BKE_ccg.h"
#include "BKE_context.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_multires.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "BKE_subsurf.h"
#include "DEG_depsgraph.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "ED_sculpt.h"
#include "ED_view3d.h"
#include "bmesh.h"
#include "bmesh_tools.h"
#include "tools/bmesh_boolean.h"
#include "paint_intern.h"
/* For undo push. */
#include "sculpt_intern.h"
#include <stdlib.h>
static const EnumPropertyItem mode_items[] = {
{PAINT_MASK_FLOOD_VALUE,
"VALUE",
0,
"Value",
"Set mask to the level specified by the 'value' property"},
{PAINT_MASK_FLOOD_VALUE_INVERSE,
"VALUE_INVERSE",
0,
"Value Inverted",
"Set mask to the level specified by the inverted 'value' property"},
{PAINT_MASK_INVERT, "INVERT", 0, "Invert", "Invert the mask"},
{0}};
static void mask_flood_fill_set_elem(float *elem, PaintMaskFloodMode mode, float value)
{
switch (mode) {
case PAINT_MASK_FLOOD_VALUE:
(*elem) = value;
break;
case PAINT_MASK_FLOOD_VALUE_INVERSE:
(*elem) = 1.0f - value;
break;
case PAINT_MASK_INVERT:
(*elem) = 1.0f - (*elem);
break;
}
}
typedef struct MaskTaskData {
Object *ob;
PBVH *pbvh;
PBVHNode **nodes;
bool multires;
PaintMaskFloodMode mode;
float value;
float (*clip_planes_final)[4];
bool front_faces_only;
float view_normal[3];
} MaskTaskData;
static void mask_flood_fill_task_cb(void *__restrict userdata,
const int i,
const TaskParallelTLS *__restrict UNUSED(tls))
{
MaskTaskData *data = userdata;
PBVHNode *node = data->nodes[i];
const PaintMaskFloodMode mode = data->mode;
const float value = data->value;
bool redraw = false;
PBVHVertexIter vi;
SCULPT_undo_push_node(data->ob, node, SCULPT_UNDO_MASK);
BKE_pbvh_vertex_iter_begin (data->pbvh, node, vi, PBVH_ITER_UNIQUE) {
float prevmask = *vi.mask;
mask_flood_fill_set_elem(vi.mask, mode, value);
if (prevmask != *vi.mask) {
redraw = true;
}
}
BKE_pbvh_vertex_iter_end;
if (redraw) {
BKE_pbvh_node_mark_update_mask(node);
if (data->multires) {
BKE_pbvh_node_mark_normals_update(node);
}
}
}
static int mask_flood_fill_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
PaintMaskFloodMode mode;
float value;
PBVH *pbvh;
PBVHNode **nodes;
int totnode;
bool multires;
mode = RNA_enum_get(op->ptr, "mode");
value = RNA_float_get(op->ptr, "value");
BKE_sculpt_update_object_for_edit(depsgraph, ob, false, true, false);
pbvh = ob->sculpt->pbvh;
multires = (BKE_pbvh_type(pbvh) == PBVH_GRIDS);
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
SCULPT_undo_push_begin(ob, "Mask flood fill");
MaskTaskData data = {
.ob = ob,
.pbvh = pbvh,
.nodes = nodes,
.multires = multires,
.mode = mode,
.value = value,
};
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
BLI_task_parallel_range(0, totnode, &data, mask_flood_fill_task_cb, &settings);
if (multires) {
multires_mark_as_modified(depsgraph, ob, MULTIRES_COORDS_MODIFIED);
}
BKE_pbvh_update_vertex_data(pbvh, PBVH_UpdateMask);
SCULPT_undo_push_end();
if (nodes) {
MEM_freeN(nodes);
}
SCULPT_tag_update_overlays(C);
return OPERATOR_FINISHED;
}
void PAINT_OT_mask_flood_fill(struct wmOperatorType *ot)
{
/* Identifiers. */
ot->name = "Mask Flood Fill";
ot->idname = "PAINT_OT_mask_flood_fill";
ot->description = "Fill the whole mask with a given value, or invert its values";
/* API callbacks. */
ot->exec = mask_flood_fill_exec;
ot->poll = SCULPT_mode_poll;
ot->flag = OPTYPE_REGISTER;
/* RNA. */
RNA_def_enum(ot->srna, "mode", mode_items, PAINT_MASK_FLOOD_VALUE, "Mode", NULL);
RNA_def_float(
ot->srna,
"value",
0.0f,
0.0f,
1.0f,
"Value",
"Mask level to use when mode is 'Value'; zero means no masking and one is fully masked",
0.0f,
1.0f);
}
/* Sculpt Gesture Operators. */
typedef enum eSculptGestureShapeType {
SCULPT_GESTURE_SHAPE_BOX,
SCULPT_GESTURE_SHAPE_LASSO,
SCULPT_GESTURE_SHAPE_LINE,
} eMaskGesturesShapeType;
typedef struct LassoGestureData {
float projviewobjmat[4][4];
rcti boundbox;
int width;
/* 2D bitmap to test if a vertex is affected by the lasso shape. */
BLI_bitmap *mask_px;
} LassoGestureData;
typedef struct LineGestureData {
/* Plane aligned to the gesture line. */
float true_plane[4];
float plane[4];
/* Planes to limit the action to the length of the gesture segment at both sides of the affected
* area. */
float side_plane[2][4];
float true_side_plane[2][4];
bool use_side_planes;
bool flip;
} LineGestureData;
struct SculptGestureOperation;
typedef struct SculptGestureContext {
SculptSession *ss;
ViewContext vc;
/* Enabled and currently active symmetry. */
ePaintSymmetryFlags symm;
ePaintSymmetryFlags symmpass;
/* Operation parameters. */
eMaskGesturesShapeType shape_type;
bool front_faces_only;
struct SculptGestureOperation *operation;
/* Gesture data. */
/* Screen space points that represent the gesture shape. */
float (*gesture_points)[2];
int tot_gesture_points;
/* View parameters. */
float true_view_normal[3];
float view_normal[3];
float true_view_origin[3];
float view_origin[3];
float true_clip_planes[4][4];
float clip_planes[4][4];
/* These store the view origin and normal in world space, which is used in some gestures to
* generate geometry aligned from the view directly in world space. */
/* World space view origin and normal are not affected by object symmetry when doing symmetry
* passes, so there is no separate variables with the true_ prefix to store their original values
* without symmetry modifications. */
float world_space_view_origin[3];
float world_space_view_normal[3];
/* Lasso Gesture. */
LassoGestureData lasso;
/* Line Gesture. */
LineGestureData line;
/* Task Callback Data. */
PBVHNode **nodes;
int totnode;
} SculptGestureContext;
typedef struct SculptGestureOperation {
/* Initial setup (data updates, special undo push...). */
void (*sculpt_gesture_begin)(struct bContext *, SculptGestureContext *);
/* Apply the gesture action for each symmetry pass. */
void (*sculpt_gesture_apply_for_symmetry_pass)(struct bContext *, SculptGestureContext *);
/* Remaining actions after finishing the symmetry passes iterations
* (updating data-layers, tagging PBVH updates...). */
void (*sculpt_gesture_end)(struct bContext *, SculptGestureContext *);
} SculptGestureOperation;
static void sculpt_gesture_operator_properties(wmOperatorType *ot)
{
RNA_def_boolean(ot->srna,
"use_front_faces_only",
false,
"Front Faces Only",
"Affect only faces facing towards the view");
RNA_def_boolean(ot->srna,
"use_limit_to_segment",
false,
"Limit to Segment",
"Apply the gesture action only to the area that is contained within the "
"segment without extending its effect to the entire line");
}
static void sculpt_gesture_context_init_common(bContext *C,
wmOperator *op,
SculptGestureContext *sgcontext)
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ED_view3d_viewcontext_init(C, &sgcontext->vc, depsgraph);
Object *ob = sgcontext->vc.obact;
/* Operator properties. */
sgcontext->front_faces_only = RNA_boolean_get(op->ptr, "use_front_faces_only");
sgcontext->line.use_side_planes = RNA_boolean_get(op->ptr, "use_limit_to_segment");
/* SculptSession */
sgcontext->ss = ob->sculpt;
/* Symmetry. */
sgcontext->symm = SCULPT_mesh_symmetry_xyz_get(ob);
/* View Normal. */
float mat[3][3];
float view_dir[3] = {0.0f, 0.0f, 1.0f};
copy_m3_m4(mat, sgcontext->vc.rv3d->viewinv);
mul_m3_v3(mat, view_dir);
normalize_v3_v3(sgcontext->world_space_view_normal, view_dir);
copy_m3_m4(mat, ob->imat);
mul_m3_v3(mat, view_dir);
normalize_v3_v3(sgcontext->true_view_normal, view_dir);
/* View Origin. */
copy_v3_v3(sgcontext->world_space_view_origin, sgcontext->vc.rv3d->viewinv[3]);
copy_v3_v3(sgcontext->true_view_origin, sgcontext->vc.rv3d->viewinv[3]);
}
static void sculpt_gesture_lasso_px_cb(int x, int x_end, int y, void *user_data)
{
SculptGestureContext *mcontext = user_data;
LassoGestureData *lasso = &mcontext->lasso;
int index = (y * lasso->width) + x;
int index_end = (y * lasso->width) + x_end;
do {
BLI_BITMAP_ENABLE(lasso->mask_px, index);
} while (++index != index_end);
}
static SculptGestureContext *sculpt_gesture_init_from_lasso(bContext *C, wmOperator *op)
{
SculptGestureContext *sgcontext = MEM_callocN(sizeof(SculptGestureContext),
"sculpt gesture context lasso");
sgcontext->shape_type = SCULPT_GESTURE_SHAPE_LASSO;
sculpt_gesture_context_init_common(C, op, sgcontext);
int mcoords_len;
const int(*mcoords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcoords_len);
if (!mcoords) {
return NULL;
}
ED_view3d_ob_project_mat_get(
sgcontext->vc.rv3d, sgcontext->vc.obact, sgcontext->lasso.projviewobjmat);
BLI_lasso_boundbox(&sgcontext->lasso.boundbox, mcoords, mcoords_len);
const int lasso_width = 1 + sgcontext->lasso.boundbox.xmax - sgcontext->lasso.boundbox.xmin;
const int lasso_height = 1 + sgcontext->lasso.boundbox.ymax - sgcontext->lasso.boundbox.ymin;
sgcontext->lasso.width = lasso_width;
sgcontext->lasso.mask_px = BLI_BITMAP_NEW(lasso_width * lasso_height, __func__);
BLI_bitmap_draw_2d_poly_v2i_n(sgcontext->lasso.boundbox.xmin,
sgcontext->lasso.boundbox.ymin,
sgcontext->lasso.boundbox.xmax,
sgcontext->lasso.boundbox.ymax,
mcoords,
mcoords_len,
sculpt_gesture_lasso_px_cb,
sgcontext);
BoundBox bb;
ED_view3d_clipping_calc(&bb,
sgcontext->true_clip_planes,
sgcontext->vc.region,
sgcontext->vc.obact,
&sgcontext->lasso.boundbox);
sgcontext->gesture_points = MEM_malloc_arrayN(mcoords_len, sizeof(float[2]), "trim points");
sgcontext->tot_gesture_points = mcoords_len;
for (int i = 0; i < mcoords_len; i++) {
sgcontext->gesture_points[i][0] = mcoords[i][0];
sgcontext->gesture_points[i][1] = mcoords[i][1];
}
MEM_freeN((void *)mcoords);
return sgcontext;
}
static SculptGestureContext *sculpt_gesture_init_from_box(bContext *C, wmOperator *op)
{
SculptGestureContext *sgcontext = MEM_callocN(sizeof(SculptGestureContext),
"sculpt gesture context box");
sgcontext->shape_type = SCULPT_GESTURE_SHAPE_BOX;
sculpt_gesture_context_init_common(C, op, sgcontext);
rcti rect;
WM_operator_properties_border_to_rcti(op, &rect);
BoundBox bb;
ED_view3d_clipping_calc(
&bb, sgcontext->true_clip_planes, sgcontext->vc.region, sgcontext->vc.obact, &rect);
sgcontext->gesture_points = MEM_calloc_arrayN(4, sizeof(float[2]), "trim points");
sgcontext->tot_gesture_points = 4;
sgcontext->gesture_points[0][0] = rect.xmax;
sgcontext->gesture_points[0][1] = rect.ymax;
sgcontext->gesture_points[1][0] = rect.xmax;
sgcontext->gesture_points[1][1] = rect.ymin;
sgcontext->gesture_points[2][0] = rect.xmin;
sgcontext->gesture_points[2][1] = rect.ymin;
sgcontext->gesture_points[3][0] = rect.xmin;
sgcontext->gesture_points[3][1] = rect.ymax;
return sgcontext;
}
static void sculpt_gesture_line_plane_from_tri(float *r_plane,
SculptGestureContext *sgcontext,
const bool flip,
const float p1[3],
const float p2[3],
const float p3[3])
{
float normal[3];
normal_tri_v3(normal, p1, p2, p3);
mul_v3_mat3_m4v3(normal, sgcontext->vc.obact->imat, normal);
if (flip) {
mul_v3_fl(normal, -1.0f);
}
float plane_point_object_space[3];
mul_v3_m4v3(plane_point_object_space, sgcontext->vc.obact->imat, p1);
plane_from_point_normal_v3(r_plane, plane_point_object_space, normal);
}
/* Creates 4 points in the plane defined by the line and 2 extra points with an offset relative to
* this plane. */
static void sculpt_gesture_line_calculate_plane_points(SculptGestureContext *sgcontext,
float line_points[2][2],
float r_plane_points[4][3],
float r_offset_plane_points[2][3])
{
float depth_point[3];
add_v3_v3v3(depth_point, sgcontext->true_view_origin, sgcontext->true_view_normal);
ED_view3d_win_to_3d(
sgcontext->vc.v3d, sgcontext->vc.region, depth_point, line_points[0], r_plane_points[0]);
ED_view3d_win_to_3d(
sgcontext->vc.v3d, sgcontext->vc.region, depth_point, line_points[1], r_plane_points[3]);
madd_v3_v3v3fl(depth_point, sgcontext->true_view_origin, sgcontext->true_view_normal, 10.0f);
ED_view3d_win_to_3d(
sgcontext->vc.v3d, sgcontext->vc.region, depth_point, line_points[0], r_plane_points[1]);
ED_view3d_win_to_3d(
sgcontext->vc.v3d, sgcontext->vc.region, depth_point, line_points[1], r_plane_points[2]);
float normal[3];
normal_tri_v3(normal, r_plane_points[0], r_plane_points[1], r_plane_points[2]);
add_v3_v3v3(r_offset_plane_points[0], r_plane_points[0], normal);
add_v3_v3v3(r_offset_plane_points[1], r_plane_points[3], normal);
}
static SculptGestureContext *sculpt_gesture_init_from_line(bContext *C, wmOperator *op)
{
SculptGestureContext *sgcontext = MEM_callocN(sizeof(SculptGestureContext),
"sculpt gesture context line");
sgcontext->shape_type = SCULPT_GESTURE_SHAPE_LINE;
sculpt_gesture_context_init_common(C, op, sgcontext);
float line_points[2][2];
line_points[0][0] = RNA_int_get(op->ptr, "xstart");
line_points[0][1] = RNA_int_get(op->ptr, "ystart");
line_points[1][0] = RNA_int_get(op->ptr, "xend");
line_points[1][1] = RNA_int_get(op->ptr, "yend");
sgcontext->line.flip = RNA_boolean_get(op->ptr, "flip");
float plane_points[4][3];
float offset_plane_points[2][3];
sculpt_gesture_line_calculate_plane_points(
sgcontext, line_points, plane_points, offset_plane_points);
/* Calculate line plane and normal. */
const bool flip = sgcontext->line.flip ^ (!sgcontext->vc.rv3d->is_persp);
sculpt_gesture_line_plane_from_tri(sgcontext->line.true_plane,
sgcontext,
flip,
plane_points[0],
plane_points[1],
plane_points[2]);
/* Calculate the side planes. */
sculpt_gesture_line_plane_from_tri(sgcontext->line.true_side_plane[0],
sgcontext,
false,
plane_points[1],
plane_points[0],
offset_plane_points[0]);
sculpt_gesture_line_plane_from_tri(sgcontext->line.true_side_plane[1],
sgcontext,
false,
plane_points[3],
plane_points[2],
offset_plane_points[1]);
return sgcontext;
}
static void sculpt_gesture_context_free(SculptGestureContext *sgcontext)
{
MEM_SAFE_FREE(sgcontext->lasso.mask_px);
MEM_SAFE_FREE(sgcontext->gesture_points);
MEM_SAFE_FREE(sgcontext->operation);
MEM_SAFE_FREE(sgcontext->nodes);
MEM_SAFE_FREE(sgcontext);
}
static void flip_plane(float out[4], const float in[4], const char symm)
{
if (symm & PAINT_SYMM_X) {
out[0] = -in[0];
}
else {
out[0] = in[0];
}
if (symm & PAINT_SYMM_Y) {
out[1] = -in[1];
}
else {
out[1] = in[1];
}
if (symm & PAINT_SYMM_Z) {
out[2] = -in[2];
}
else {
out[2] = in[2];
}
out[3] = in[3];
}
static void sculpt_gesture_flip_for_symmetry_pass(SculptGestureContext *sgcontext,
const ePaintSymmetryFlags symmpass)
{
sgcontext->symmpass = symmpass;
for (int j = 0; j < 4; j++) {
flip_plane(sgcontext->clip_planes[j], sgcontext->true_clip_planes[j], symmpass);
}
negate_m4(sgcontext->clip_planes);
flip_v3_v3(sgcontext->view_normal, sgcontext->true_view_normal, symmpass);
flip_v3_v3(sgcontext->view_origin, sgcontext->true_view_origin, symmpass);
flip_plane(sgcontext->line.plane, sgcontext->line.true_plane, symmpass);
flip_plane(sgcontext->line.side_plane[0], sgcontext->line.true_side_plane[0], symmpass);
flip_plane(sgcontext->line.side_plane[1], sgcontext->line.true_side_plane[1], symmpass);
}
static void sculpt_gesture_update_effected_nodes_by_line_plane(SculptGestureContext *sgcontext)
{
SculptSession *ss = sgcontext->ss;
float clip_planes[3][4];
copy_v4_v4(clip_planes[0], sgcontext->line.plane);
copy_v4_v4(clip_planes[1], sgcontext->line.side_plane[0]);
copy_v4_v4(clip_planes[2], sgcontext->line.side_plane[1]);
const int num_planes = sgcontext->line.use_side_planes ? 3 : 1;
PBVHFrustumPlanes frustum = {.planes = clip_planes, .num_planes = num_planes};
BKE_pbvh_search_gather(ss->pbvh,
BKE_pbvh_node_frustum_contain_AABB,
&frustum,
&sgcontext->nodes,
&sgcontext->totnode);
}
static void sculpt_gesture_update_effected_nodes_by_clip_planes(SculptGestureContext *sgcontext)
{
SculptSession *ss = sgcontext->ss;
float clip_planes[4][4];
copy_m4_m4(clip_planes, sgcontext->clip_planes);
negate_m4(clip_planes);
PBVHFrustumPlanes frustum = {.planes = clip_planes, .num_planes = 4};
BKE_pbvh_search_gather(ss->pbvh,
BKE_pbvh_node_frustum_contain_AABB,
&frustum,
&sgcontext->nodes,
&sgcontext->totnode);
}
static void sculpt_gesture_update_effected_nodes(SculptGestureContext *sgcontext)
{
switch (sgcontext->shape_type) {
case SCULPT_GESTURE_SHAPE_BOX:
case SCULPT_GESTURE_SHAPE_LASSO:
sculpt_gesture_update_effected_nodes_by_clip_planes(sgcontext);
break;
case SCULPT_GESTURE_SHAPE_LINE:
sculpt_gesture_update_effected_nodes_by_line_plane(sgcontext);
break;
}
}
static bool sculpt_gesture_is_effected_lasso(SculptGestureContext *sgcontext, const float co[3])
{
float scr_co_f[2];
int scr_co_s[2];
float co_final[3];
flip_v3_v3(co_final, co, sgcontext->symmpass);
/* First project point to 2d space. */
ED_view3d_project_float_v2_m4(
sgcontext->vc.region, co_final, scr_co_f, sgcontext->lasso.projviewobjmat);
scr_co_s[0] = scr_co_f[0];
scr_co_s[1] = scr_co_f[1];
/* Clip against lasso boundbox. */
LassoGestureData *lasso = &sgcontext->lasso;
if (!BLI_rcti_isect_pt(&lasso->boundbox, scr_co_s[0], scr_co_s[1])) {
return false;
}
scr_co_s[0] -= lasso->boundbox.xmin;
scr_co_s[1] -= lasso->boundbox.ymin;
return BLI_BITMAP_TEST_BOOL(lasso->mask_px, scr_co_s[1] * lasso->width + scr_co_s[0]);
}
static bool sculpt_gesture_is_vertex_effected(SculptGestureContext *sgcontext, PBVHVertexIter *vd)
{
float vertex_normal[3];
SCULPT_vertex_normal_get(sgcontext->ss, vd->index, vertex_normal);
float dot = dot_v3v3(sgcontext->view_normal, vertex_normal);
const bool is_effected_front_face = !(sgcontext->front_faces_only && dot < 0.0f);
if (!is_effected_front_face) {
return false;
}
switch (sgcontext->shape_type) {
case SCULPT_GESTURE_SHAPE_BOX:
return isect_point_planes_v3(sgcontext->clip_planes, 4, vd->co);
case SCULPT_GESTURE_SHAPE_LASSO:
return sculpt_gesture_is_effected_lasso(sgcontext, vd->co);
case SCULPT_GESTURE_SHAPE_LINE:
if (sgcontext->line.use_side_planes) {
return plane_point_side_v3(sgcontext->line.plane, vd->co) > 0.0f &&
plane_point_side_v3(sgcontext->line.side_plane[0], vd->co) > 0.0f &&
plane_point_side_v3(sgcontext->line.side_plane[1], vd->co) > 0.0f;
}
return plane_point_side_v3(sgcontext->line.plane, vd->co) > 0.0f;
}
return false;
}
static void sculpt_gesture_apply(bContext *C, SculptGestureContext *sgcontext)
{
SculptGestureOperation *operation = sgcontext->operation;
SCULPT_undo_push_begin(CTX_data_active_object(C), "Sculpt Gesture Apply");
operation->sculpt_gesture_begin(C, sgcontext);
for (ePaintSymmetryFlags symmpass = 0; symmpass <= sgcontext->symm; symmpass++) {
if (SCULPT_is_symmetry_iteration_valid(symmpass, sgcontext->symm)) {
sculpt_gesture_flip_for_symmetry_pass(sgcontext, symmpass);
sculpt_gesture_update_effected_nodes(sgcontext);
operation->sculpt_gesture_apply_for_symmetry_pass(C, sgcontext);
MEM_SAFE_FREE(sgcontext->nodes);
}
}
operation->sculpt_gesture_end(C, sgcontext);
SCULPT_undo_push_end();
SCULPT_tag_update_overlays(C);
}
/* Face Set Gesture Operation. */
typedef struct SculptGestureFaceSetOperation {
SculptGestureOperation op;
int new_face_set_id;
} SculptGestureFaceSetOperation;
static void sculpt_gesture_face_set_begin(bContext *C, SculptGestureContext *sgcontext)
{
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
BKE_sculpt_update_object_for_edit(depsgraph, sgcontext->vc.obact, true, false, false);
/* Face Sets modifications do a single undo push. */
SCULPT_undo_push_node(sgcontext->vc.obact, NULL, SCULPT_UNDO_FACE_SETS);
}
static void face_set_gesture_apply_task_cb(void *__restrict userdata,
const int i,
const TaskParallelTLS *__restrict UNUSED(tls))
{
SculptGestureContext *sgcontext = userdata;
SculptGestureFaceSetOperation *face_set_operation = (SculptGestureFaceSetOperation *)
sgcontext->operation;
PBVHNode *node = sgcontext->nodes[i];
PBVHVertexIter vd;
bool any_updated = false;
BKE_pbvh_vertex_iter_begin (sgcontext->ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (sculpt_gesture_is_vertex_effected(sgcontext, &vd)) {
SCULPT_vertex_face_set_set(sgcontext->ss, vd.index, face_set_operation->new_face_set_id);
any_updated = true;
}
}
BKE_pbvh_vertex_iter_end;
if (any_updated) {
BKE_pbvh_node_mark_update_visibility(node);
}
}
static void sculpt_gesture_face_set_apply_for_symmetry_pass(bContext *UNUSED(C),
SculptGestureContext *sgcontext)
{
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, sgcontext->totnode);
BLI_task_parallel_range(
0, sgcontext->totnode, sgcontext, face_set_gesture_apply_task_cb, &settings);
}
static void sculpt_gesture_face_set_end(bContext *UNUSED(C), SculptGestureContext *sgcontext)
{
BKE_pbvh_update_vertex_data(sgcontext->ss->pbvh, PBVH_UpdateVisibility);
}
static void sculpt_gesture_init_face_set_properties(SculptGestureContext *sgcontext,
wmOperator *UNUSED(op))
{
struct Mesh *mesh = BKE_mesh_from_object(sgcontext->vc.obact);
sgcontext->operation = MEM_callocN(sizeof(SculptGestureFaceSetOperation), "Face Set Operation");
SculptGestureFaceSetOperation *face_set_operation = (SculptGestureFaceSetOperation *)
sgcontext->operation;
face_set_operation->op.sculpt_gesture_begin = sculpt_gesture_face_set_begin;
face_set_operation->op.sculpt_gesture_apply_for_symmetry_pass =
sculpt_gesture_face_set_apply_for_symmetry_pass;
face_set_operation->op.sculpt_gesture_end = sculpt_gesture_face_set_end;
face_set_operation->new_face_set_id = ED_sculpt_face_sets_find_next_available_id(mesh);
}
/* Mask Gesture Operation. */
typedef struct SculptGestureMaskOperation {
SculptGestureOperation op;
PaintMaskFloodMode mode;
float value;
} SculptGestureMaskOperation;
static void sculpt_gesture_mask_begin(bContext *C, SculptGestureContext *sgcontext)
{
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
BKE_sculpt_update_object_for_edit(depsgraph, sgcontext->vc.obact, false, true, false);
}
static void mask_gesture_apply_task_cb(void *__restrict userdata,
const int i,
const TaskParallelTLS *__restrict UNUSED(tls))
{
SculptGestureContext *sgcontext = userdata;
SculptGestureMaskOperation *mask_operation = (SculptGestureMaskOperation *)sgcontext->operation;
Object *ob = sgcontext->vc.obact;
PBVHNode *node = sgcontext->nodes[i];
const bool is_multires = BKE_pbvh_type(sgcontext->ss->pbvh) == PBVH_GRIDS;
PBVHVertexIter vd;
bool any_masked = false;
bool redraw = false;
BKE_pbvh_vertex_iter_begin (sgcontext->ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (sculpt_gesture_is_vertex_effected(sgcontext, &vd)) {
float prevmask = *vd.mask;
if (!any_masked) {
any_masked = true;
SCULPT_undo_push_node(ob, node, SCULPT_UNDO_MASK);
if (is_multires) {
BKE_pbvh_node_mark_normals_update(node);
}
}
mask_flood_fill_set_elem(vd.mask, mask_operation->mode, mask_operation->value);
if (prevmask != *vd.mask) {
redraw = true;
}
}
}
BKE_pbvh_vertex_iter_end;
if (redraw) {
BKE_pbvh_node_mark_update_mask(node);
}
}
static void sculpt_gesture_mask_apply_for_symmetry_pass(bContext *UNUSED(C),
SculptGestureContext *sgcontext)
{
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, sgcontext->totnode);
BLI_task_parallel_range(0, sgcontext->totnode, sgcontext, mask_gesture_apply_task_cb, &settings);
}
static void sculpt_gesture_mask_end(bContext *C, SculptGestureContext *sgcontext)
{
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
if (BKE_pbvh_type(sgcontext->ss->pbvh) == PBVH_GRIDS) {
multires_mark_as_modified(depsgraph, sgcontext->vc.obact, MULTIRES_COORDS_MODIFIED);
}
BKE_pbvh_update_vertex_data(sgcontext->ss->pbvh, PBVH_UpdateMask);
}
static void sculpt_gesture_init_mask_properties(SculptGestureContext *sgcontext, wmOperator *op)
{
sgcontext->operation = MEM_callocN(sizeof(SculptGestureMaskOperation), "Mask Operation");
SculptGestureMaskOperation *mask_operation = (SculptGestureMaskOperation *)sgcontext->operation;
mask_operation->op.sculpt_gesture_begin = sculpt_gesture_mask_begin;
mask_operation->op.sculpt_gesture_apply_for_symmetry_pass =
sculpt_gesture_mask_apply_for_symmetry_pass;
mask_operation->op.sculpt_gesture_end = sculpt_gesture_mask_end;
mask_operation->mode = RNA_enum_get(op->ptr, "mode");
mask_operation->value = RNA_float_get(op->ptr, "value");
}
static void paint_mask_gesture_operator_properties(wmOperatorType *ot)
{
RNA_def_enum(ot->srna, "mode", mode_items, PAINT_MASK_FLOOD_VALUE, "Mode", NULL);
RNA_def_float(
ot->srna,
"value",
1.0f,
0.0f,
1.0f,
"Value",
"Mask level to use when mode is 'Value'; zero means no masking and one is fully masked",
0.0f,
1.0f);
}
/* Trim Gesture Operation. */
typedef enum eSculptTrimOperationType {
SCULPT_GESTURE_TRIM_INTERSECT,
SCULPT_GESTURE_TRIM_DIFFERENCE,
SCULPT_GESTURE_TRIM_UNION,
SCULPT_GESTURE_TRIM_JOIN,
} eSculptTrimOperationType;
/* Intersect is not exposed in the UI because it does not work correctly with symmetry (it deletes
* the symmetrical part of the mesh in the first symmetry pass). */
static EnumPropertyItem prop_trim_operation_types[] = {
{SCULPT_GESTURE_TRIM_DIFFERENCE,
"DIFFERENCE",
0,
"Difference",
"Use a difference boolean operation"},
{SCULPT_GESTURE_TRIM_UNION, "UNION", 0, "Union", "Use a union boolean operation"},
{SCULPT_GESTURE_TRIM_JOIN,
"JOIN",
0,
"Join",
"Join the new mesh as separate geometry, without performing any boolean operation"},
{0, NULL, 0, NULL, NULL},
};
typedef enum eSculptTrimOrientationType {
SCULPT_GESTURE_TRIM_ORIENTATION_VIEW,
SCULPT_GESTURE_TRIM_ORIENTATION_SURFACE,
} eSculptTrimOrientationType;
static EnumPropertyItem prop_trim_orientation_types[] = {
{SCULPT_GESTURE_TRIM_ORIENTATION_VIEW,
"VIEW",
0,
"View",
"Use the view to orientate the trimming shape"},
{SCULPT_GESTURE_TRIM_ORIENTATION_SURFACE,
"SURFACE",
0,
"Surface",
"Use the surface normal to orientate the trimming shape"},
{0, NULL, 0, NULL, NULL},
};
typedef struct SculptGestureTrimOperation {
SculptGestureOperation op;
Mesh *mesh;
float (*true_mesh_co)[3];
float depth_front;
float depth_back;
bool use_cursor_depth;
eSculptTrimOperationType mode;
eSculptTrimOrientationType orientation;
} SculptGestureTrimOperation;
static void sculpt_gesture_trim_normals_update(SculptGestureContext *sgcontext)
{
SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation;
Mesh *trim_mesh = trim_operation->mesh;
BKE_mesh_calc_normals(trim_mesh);
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(trim_mesh);
BMesh *bm;
bm = BM_mesh_create(&allocsize,
&((struct BMeshCreateParams){
.use_toolflags = true,
}));
BM_mesh_bm_from_me(bm,
trim_mesh,
(&(struct BMeshFromMeshParams){
.calc_face_normal = true,
}));
BM_mesh_elem_hflag_enable_all(bm, BM_FACE, BM_ELEM_TAG, false);
BMO_op_callf(bm,
(BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
"recalc_face_normals faces=%hf",
BM_ELEM_TAG);
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
Mesh *result = BKE_mesh_from_bmesh_nomain(bm,
(&(struct BMeshToMeshParams){
.calc_object_remap = false,
}),
trim_mesh);
BM_mesh_free(bm);
BKE_id_free(NULL, trim_mesh);
trim_operation->mesh = result;
}
/* Get the origin and normal that are going to be used for calculating the depth and position the
* trimming geometry. */
static void sculpt_gesture_trim_shape_origin_normal_get(SculptGestureContext *sgcontext,
float *r_origin,
float *r_normal)
{
SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation;
/* Use the view origin and normal in world space. The trimming mesh coordinates are
* calculated in world space, aligned to the view, and then converted to object space to
* store them in the final trimming mesh which is going to be used in the boolean operation.
*/
switch (trim_operation->orientation) {
case SCULPT_GESTURE_TRIM_ORIENTATION_VIEW:
copy_v3_v3(r_origin, sgcontext->world_space_view_origin);
copy_v3_v3(r_normal, sgcontext->world_space_view_normal);
break;
case SCULPT_GESTURE_TRIM_ORIENTATION_SURFACE:
mul_v3_m4v3(r_origin, sgcontext->vc.obact->obmat, sgcontext->ss->gesture_initial_location);
/* Transforming the normal does not take non uniform scaling into account. Sculpt mode is not
* expected to work on object with non uniform scaling. */
copy_v3_v3(r_normal, sgcontext->ss->gesture_initial_normal);
mul_mat3_m4_v3(sgcontext->vc.obact->obmat, r_normal);
break;
}
}
static void sculpt_gesture_trim_calculate_depth(SculptGestureContext *sgcontext)
{
SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation;
SculptSession *ss = sgcontext->ss;
ViewContext *vc = &sgcontext->vc;
const int totvert = SCULPT_vertex_count_get(ss);
float shape_plane[4];
float shape_origin[3];
float shape_normal[3];
sculpt_gesture_trim_shape_origin_normal_get(sgcontext, shape_origin, shape_normal);
plane_from_point_normal_v3(shape_plane, shape_origin, shape_normal);
trim_operation->depth_front = FLT_MAX;
trim_operation->depth_back = -FLT_MAX;
for (int i = 0; i < totvert; i++) {
const float *vco = SCULPT_vertex_co_get(ss, i);
/* Convert the coordinates to world space to calculate the depth. When generating the trimming
* mesh, coordinates are first calculated in world space, then converted to object space to
* store them. */
float world_space_vco[3];
mul_v3_m4v3(world_space_vco, vc->obact->obmat, vco);
const float dist = dist_signed_to_plane_v3(world_space_vco, shape_plane);
trim_operation->depth_front = min_ff(dist, trim_operation->depth_front);
trim_operation->depth_back = max_ff(dist, trim_operation->depth_back);
}
if (trim_operation->use_cursor_depth) {
float world_space_gesture_initial_location[3];
mul_v3_m4v3(
world_space_gesture_initial_location, vc->obact->obmat, ss->gesture_initial_location);
float mid_point_depth;
if (trim_operation->orientation == SCULPT_GESTURE_TRIM_ORIENTATION_VIEW) {
mid_point_depth = ss->gesture_initial_hit ?
dist_signed_to_plane_v3(world_space_gesture_initial_location,
shape_plane) :
(trim_operation->depth_back + trim_operation->depth_front) * 0.5f;
}
else {
/* When using normal orientation, if the stroke started over the mesh, position the mid point
* at 0 distance from the shape plane. This positions the trimming shape half inside of the
* surface. */
mid_point_depth = ss->gesture_initial_hit ?
0.0f :
(trim_operation->depth_back + trim_operation->depth_front) * 0.5f;
}
const float depth_radius = ss->cursor_radius;
trim_operation->depth_front = mid_point_depth - depth_radius;
trim_operation->depth_back = mid_point_depth + depth_radius;
}
}
static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontext)
{
SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation;
ViewContext *vc = &sgcontext->vc;
ARegion *region = vc->region;
const int tot_screen_points = sgcontext->tot_gesture_points;
float(*screen_points)[2] = sgcontext->gesture_points;
const int trim_totverts = tot_screen_points * 2;
const int trim_totpolys = (2 * (tot_screen_points - 2)) + (2 * tot_screen_points);
trim_operation->mesh = BKE_mesh_new_nomain(
trim_totverts, 0, 0, trim_totpolys * 3, trim_totpolys);
trim_operation->true_mesh_co = MEM_malloc_arrayN(trim_totverts, 3 * sizeof(float), "mesh orco");
float depth_front = trim_operation->depth_front;
float depth_back = trim_operation->depth_back;
if (!trim_operation->use_cursor_depth) {
/* When using cursor depth, don't modify the depth set by the cursor radius. If full depth is
* used, adding a little padding to the trimming shape can help avoiding booleans with coplanar
* faces. */
depth_front -= 0.1f;
depth_back += 0.1f;
}
float shape_origin[3];
float shape_normal[3];
float shape_plane[4];
sculpt_gesture_trim_shape_origin_normal_get(sgcontext, shape_origin, shape_normal);
plane_from_point_normal_v3(shape_plane, shape_origin, shape_normal);
const float(*ob_imat)[4] = vc->obact->imat;
/* Write vertices coordinates for the front face. */
float depth_point[3];
madd_v3_v3v3fl(depth_point, shape_origin, shape_normal, depth_front);
for (int i = 0; i < tot_screen_points; i++) {
float new_point[3];
if (trim_operation->orientation == SCULPT_GESTURE_TRIM_ORIENTATION_VIEW) {
ED_view3d_win_to_3d(vc->v3d, region, depth_point, screen_points[i], new_point);
}
else {
ED_view3d_win_to_3d_on_plane(region, shape_plane, screen_points[i], false, new_point);
madd_v3_v3fl(new_point, shape_normal, depth_front);
}
mul_v3_m4v3(trim_operation->mesh->mvert[i].co, ob_imat, new_point);
mul_v3_m4v3(trim_operation->true_mesh_co[i], ob_imat, new_point);
}
/* Write vertices coordinates for the back face. */
madd_v3_v3v3fl(depth_point, shape_origin, shape_normal, depth_back);
for (int i = 0; i < tot_screen_points; i++) {
float new_point[3];
if (trim_operation->orientation == SCULPT_GESTURE_TRIM_ORIENTATION_VIEW) {
ED_view3d_win_to_3d(vc->v3d, region, depth_point, screen_points[i], new_point);
}
else {
ED_view3d_win_to_3d_on_plane(region, shape_plane, screen_points[i], false, new_point);
madd_v3_v3fl(new_point, shape_normal, depth_back);
}
mul_v3_m4v3(trim_operation->mesh->mvert[i + tot_screen_points].co, ob_imat, new_point);
mul_v3_m4v3(trim_operation->true_mesh_co[i + tot_screen_points], ob_imat, new_point);
}
/* Get the triangulation for the front/back poly. */
const int tot_tris_face = tot_screen_points - 2;
uint(*r_tris)[3] = MEM_malloc_arrayN(tot_tris_face, 3 * sizeof(uint), "tris");
BLI_polyfill_calc(screen_points, tot_screen_points, 0, r_tris);
/* Write the front face triangle indices. */
MPoly *mp = trim_operation->mesh->mpoly;
MLoop *ml = trim_operation->mesh->mloop;
for (int i = 0; i < tot_tris_face; i++, mp++, ml += 3) {
mp->loopstart = (int)(ml - trim_operation->mesh->mloop);
mp->totloop = 3;
ml[0].v = r_tris[i][0];
ml[1].v = r_tris[i][1];
ml[2].v = r_tris[i][2];
}
/* Write the back face triangle indices. */
for (int i = 0; i < tot_tris_face; i++, mp++, ml += 3) {
mp->loopstart = (int)(ml - trim_operation->mesh->mloop);
mp->totloop = 3;
ml[0].v = r_tris[i][0] + tot_screen_points;
ml[1].v = r_tris[i][1] + tot_screen_points;
ml[2].v = r_tris[i][2] + tot_screen_points;
}
MEM_freeN(r_tris);
/* Write the indices for the lateral triangles. */
for (int i = 0; i < tot_screen_points; i++, mp++, ml += 3) {
mp->loopstart = (int)(ml - trim_operation->mesh->mloop);
mp->totloop = 3;
int current_index = i;
int next_index = current_index + 1;
if (next_index >= tot_screen_points) {
next_index = 0;
}
ml[0].v = next_index + tot_screen_points;
ml[1].v = next_index;
ml[2].v = current_index;
}
for (int i = 0; i < tot_screen_points; i++, mp++, ml += 3) {
mp->loopstart = (int)(ml - trim_operation->mesh->mloop);
mp->totloop = 3;
int current_index = i;
int next_index = current_index + 1;
if (next_index >= tot_screen_points) {
next_index = 0;
}
ml[0].v = current_index;
ml[1].v = current_index + tot_screen_points;
ml[2].v = next_index + tot_screen_points;
}
BKE_mesh_calc_edges(trim_operation->mesh, false, false);
sculpt_gesture_trim_normals_update(sgcontext);
}
static void sculpt_gesture_trim_geometry_free(SculptGestureContext *sgcontext)
{
SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation;
BKE_id_free(NULL, trim_operation->mesh);
MEM_freeN(trim_operation->true_mesh_co);
}
static int bm_face_isect_pair(BMFace *f, void *UNUSED(user_data))
{
return BM_elem_flag_test(f, BM_ELEM_DRAW) ? 1 : 0;
}
static void sculpt_gesture_apply_trim(SculptGestureContext *sgcontext)
{
SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation;
Mesh *sculpt_mesh = BKE_mesh_from_object(sgcontext->vc.obact);
Mesh *trim_mesh = trim_operation->mesh;
BMesh *bm;
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(sculpt_mesh, trim_mesh);
bm = BM_mesh_create(&allocsize,
&((struct BMeshCreateParams){
.use_toolflags = false,
}));
BM_mesh_bm_from_me(bm,
trim_mesh,
&((struct BMeshFromMeshParams){
.calc_face_normal = true,
}));
BM_mesh_bm_from_me(bm,
sculpt_mesh,
&((struct BMeshFromMeshParams){
.calc_face_normal = true,
}));
const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
int tottri;
BMLoop *(*looptris)[3];
looptris = MEM_malloc_arrayN(looptris_tot, sizeof(*looptris), __func__);
BM_mesh_calc_tessellation_beauty(bm, looptris, &tottri);
BMIter iter;
int i;
const int i_faces_end = trim_mesh->totpoly;
/* We need face normals because of 'BM_face_split_edgenet'
* we could calculate on the fly too (before calling split). */
const short ob_src_totcol = trim_mesh->totcol;
short *material_remap = BLI_array_alloca(material_remap, ob_src_totcol ? ob_src_totcol : 1);
BMFace *efa;
i = 0;
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
normalize_v3(efa->no);
/* Temp tag to test which side split faces are from. */
BM_elem_flag_enable(efa, BM_ELEM_DRAW);
/* Remap material. */
if (efa->mat_nr < ob_src_totcol) {
efa->mat_nr = material_remap[efa->mat_nr];
}
if (++i == i_faces_end) {
break;
}
}
/* Join does not do a boolean operation, it just adds the geometry. */
if (trim_operation->mode != SCULPT_GESTURE_TRIM_JOIN) {
int boolean_mode = 0;
switch (trim_operation->mode) {
case SCULPT_GESTURE_TRIM_INTERSECT:
boolean_mode = eBooleanModifierOp_Intersect;
break;
case SCULPT_GESTURE_TRIM_DIFFERENCE:
boolean_mode = eBooleanModifierOp_Difference;
break;
case SCULPT_GESTURE_TRIM_UNION:
boolean_mode = eBooleanModifierOp_Union;
break;
case SCULPT_GESTURE_TRIM_JOIN:
BLI_assert(false);
break;
}
BM_mesh_boolean(
bm, looptris, tottri, bm_face_isect_pair, NULL, 2, true, true, false, boolean_mode);
}
MEM_freeN(looptris);
Mesh *result = BKE_mesh_from_bmesh_nomain(bm,
(&(struct BMeshToMeshParams){
.calc_object_remap = false,
}),
sculpt_mesh);
BM_mesh_free(bm);
result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
BKE_mesh_nomain_to_mesh(
result, sgcontext->vc.obact->data, sgcontext->vc.obact, &CD_MASK_MESH, true);
}
static void sculpt_gesture_trim_begin(bContext *C, SculptGestureContext *sgcontext)
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
sculpt_gesture_trim_calculate_depth(sgcontext);
sculpt_gesture_trim_geometry_generate(sgcontext);
BKE_sculpt_update_object_for_edit(depsgraph, sgcontext->vc.obact, true, false, false);
SCULPT_undo_push_node(sgcontext->vc.obact, NULL, SCULPT_UNDO_GEOMETRY);
}
static void sculpt_gesture_trim_apply_for_symmetry_pass(bContext *UNUSED(C),
SculptGestureContext *sgcontext)
{
SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation;
Mesh *trim_mesh = trim_operation->mesh;
for (int i = 0; i < trim_mesh->totvert; i++) {
flip_v3_v3(trim_mesh->mvert[i].co, trim_operation->true_mesh_co[i], sgcontext->symmpass);
}
sculpt_gesture_trim_normals_update(sgcontext);
sculpt_gesture_apply_trim(sgcontext);
}
static void sculpt_gesture_trim_end(bContext *UNUSED(C), SculptGestureContext *sgcontext)
{
Object *object = sgcontext->vc.obact;
SculptSession *ss = object->sculpt;
ss->face_sets = CustomData_get_layer(&((Mesh *)object->data)->pdata, CD_SCULPT_FACE_SETS);
if (ss->face_sets) {
/* Assign a new Face Set ID to the new faces created by the trim operation. */
const int next_face_set_id = ED_sculpt_face_sets_find_next_available_id(object->data);
ED_sculpt_face_sets_initialize_none_to_id(object->data, next_face_set_id);
}
sculpt_gesture_trim_geometry_free(sgcontext);
SCULPT_undo_push_node(sgcontext->vc.obact, NULL, SCULPT_UNDO_GEOMETRY);
BKE_mesh_batch_cache_dirty_tag(sgcontext->vc.obact->data, BKE_MESH_BATCH_DIRTY_ALL);
DEG_id_tag_update(&sgcontext->vc.obact->id, ID_RECALC_GEOMETRY);
}
static void sculpt_gesture_init_trim_properties(SculptGestureContext *sgcontext, wmOperator *op)
{
sgcontext->operation = MEM_callocN(sizeof(SculptGestureTrimOperation), "Trim Operation");
SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation;
trim_operation->op.sculpt_gesture_begin = sculpt_gesture_trim_begin;
trim_operation->op.sculpt_gesture_apply_for_symmetry_pass =
sculpt_gesture_trim_apply_for_symmetry_pass;
trim_operation->op.sculpt_gesture_end = sculpt_gesture_trim_end;
trim_operation->mode = RNA_enum_get(op->ptr, "trim_mode");
trim_operation->use_cursor_depth = RNA_boolean_get(op->ptr, "use_cursor_depth");
trim_operation->orientation = RNA_enum_get(op->ptr, "trim_orientation");
/* If the cursor was not over the mesh, force the orientation to view. */
if (!sgcontext->ss->gesture_initial_hit) {
trim_operation->orientation = SCULPT_GESTURE_TRIM_ORIENTATION_VIEW;
}
}
static void sculpt_trim_gesture_operator_properties(wmOperatorType *ot)
{
RNA_def_enum(ot->srna,
"trim_mode",
prop_trim_operation_types,
SCULPT_GESTURE_TRIM_DIFFERENCE,
"Trim Mode",
NULL);
RNA_def_boolean(
ot->srna,
"use_cursor_depth",
false,
"Use Cursor for Depth",
"Use cursor location and radius for the dimensions and position of the trimming shape");
RNA_def_enum(ot->srna,
"trim_orientation",
prop_trim_orientation_types,
SCULPT_GESTURE_TRIM_ORIENTATION_VIEW,
"Shape Orientation",
NULL);
}
/* Project Gesture Operation. */
typedef struct SculptGestureProjectOperation {
SculptGestureOperation operation;
} SculptGestureProjectOperation;
static void sculpt_gesture_project_begin(bContext *C, SculptGestureContext *sgcontext)
{
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
BKE_sculpt_update_object_for_edit(depsgraph, sgcontext->vc.obact, false, false, false);
}
static void project_line_gesture_apply_task_cb(void *__restrict userdata,
const int i,
const TaskParallelTLS *__restrict UNUSED(tls))
{
SculptGestureContext *sgcontext = userdata;
PBVHNode *node = sgcontext->nodes[i];
PBVHVertexIter vd;
bool any_updated = false;
SCULPT_undo_push_node(sgcontext->vc.obact, node, SCULPT_UNDO_COORDS);
BKE_pbvh_vertex_iter_begin (sgcontext->ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!sculpt_gesture_is_vertex_effected(sgcontext, &vd)) {
continue;
}
float projected_pos[3];
closest_to_plane_v3(projected_pos, sgcontext->line.plane, vd.co);
float disp[3];
sub_v3_v3v3(disp, projected_pos, vd.co);
const float mask = vd.mask ? *vd.mask : 0.0f;
mul_v3_fl(disp, 1.0f - mask);
if (is_zero_v3(disp)) {
continue;
}
add_v3_v3(vd.co, disp);
if (vd.mvert) {
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
}
any_updated = true;
}
BKE_pbvh_vertex_iter_end;
if (any_updated) {
BKE_pbvh_node_mark_update(node);
}
}
static void sculpt_gesture_project_apply_for_symmetry_pass(bContext *UNUSED(C),
SculptGestureContext *sgcontext)
{
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, sgcontext->totnode);
switch (sgcontext->shape_type) {
case SCULPT_GESTURE_SHAPE_LINE:
BLI_task_parallel_range(
0, sgcontext->totnode, sgcontext, project_line_gesture_apply_task_cb, &settings);
break;
case SCULPT_GESTURE_SHAPE_LASSO:
case SCULPT_GESTURE_SHAPE_BOX:
/* Gesture shape projection not implemented yet. */
BLI_assert(false);
break;
}
}
static void sculpt_gesture_project_end(bContext *C, SculptGestureContext *sgcontext)
{
SculptSession *ss = sgcontext->ss;
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
if (ss->deform_modifiers_active || ss->shapekey_active) {
SCULPT_flush_stroke_deform(sd, sgcontext->vc.obact, true);
}
SCULPT_flush_update_step(C, SCULPT_UPDATE_COORDS);
SCULPT_flush_update_done(C, sgcontext->vc.obact, SCULPT_UPDATE_COORDS);
}
static void sculpt_gesture_init_project_properties(SculptGestureContext *sgcontext,
wmOperator *UNUSED(op))
{
sgcontext->operation = MEM_callocN(sizeof(SculptGestureFaceSetOperation), "Project Operation");
SculptGestureProjectOperation *project_operation = (SculptGestureProjectOperation *)
sgcontext->operation;
project_operation->operation.sculpt_gesture_begin = sculpt_gesture_project_begin;
project_operation->operation.sculpt_gesture_apply_for_symmetry_pass =
sculpt_gesture_project_apply_for_symmetry_pass;
project_operation->operation.sculpt_gesture_end = sculpt_gesture_project_end;
}
static int paint_mask_gesture_box_exec(bContext *C, wmOperator *op)
{
SculptGestureContext *sgcontext = sculpt_gesture_init_from_box(C, op);
if (!sgcontext) {
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_mask_properties(sgcontext, op);
sculpt_gesture_apply(C, sgcontext);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
{
SculptGestureContext *sgcontext = sculpt_gesture_init_from_lasso(C, op);
if (!sgcontext) {
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_mask_properties(sgcontext, op);
sculpt_gesture_apply(C, sgcontext);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
static int paint_mask_gesture_line_exec(bContext *C, wmOperator *op)
{
SculptGestureContext *sgcontext = sculpt_gesture_init_from_line(C, op);
if (!sgcontext) {
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_mask_properties(sgcontext, op);
sculpt_gesture_apply(C, sgcontext);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
static int face_set_gesture_box_exec(bContext *C, wmOperator *op)
{
SculptGestureContext *sgcontext = sculpt_gesture_init_from_box(C, op);
if (!sgcontext) {
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_face_set_properties(sgcontext, op);
sculpt_gesture_apply(C, sgcontext);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
static int face_set_gesture_lasso_exec(bContext *C, wmOperator *op)
{
SculptGestureContext *sgcontext = sculpt_gesture_init_from_lasso(C, op);
if (!sgcontext) {
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_face_set_properties(sgcontext, op);
sculpt_gesture_apply(C, sgcontext);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
static int sculpt_trim_gesture_box_exec(bContext *C, wmOperator *op)
{
Object *object = CTX_data_active_object(C);
SculptSession *ss = object->sculpt;
if (BKE_pbvh_type(ss->pbvh) != PBVH_FACES) {
/* Not supported in Multires and Dyntopo. */
return OPERATOR_CANCELLED;
}
if (ss->totvert == 0) {
/* No geometry to trim or to detect a valid position for the trimming shape. */
return OPERATOR_CANCELLED;
}
SculptGestureContext *sgcontext = sculpt_gesture_init_from_box(C, op);
if (!sgcontext) {
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_trim_properties(sgcontext, op);
sculpt_gesture_apply(C, sgcontext);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
static int sculpt_trim_gesture_box_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
SculptCursorGeometryInfo sgi;
float mouse[2] = {event->mval[0], event->mval[1]};
SCULPT_vertex_random_access_ensure(ss);
ss->gesture_initial_hit = SCULPT_cursor_geometry_info_update(C, &sgi, mouse, false);
if (ss->gesture_initial_hit) {
copy_v3_v3(ss->gesture_initial_location, sgi.location);
copy_v3_v3(ss->gesture_initial_normal, sgi.normal);
}
return WM_gesture_box_invoke(C, op, event);
}
static int sculpt_trim_gesture_lasso_exec(bContext *C, wmOperator *op)
{
Object *object = CTX_data_active_object(C);
SculptSession *ss = object->sculpt;
if (BKE_pbvh_type(ss->pbvh) != PBVH_FACES) {
/* Not supported in Multires and Dyntopo. */
return OPERATOR_CANCELLED;
}
if (ss->totvert == 0) {
/* No geometry to trim or to detect a valid position for the trimming shape. */
return OPERATOR_CANCELLED;
}
SculptGestureContext *sgcontext = sculpt_gesture_init_from_lasso(C, op);
if (!sgcontext) {
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_trim_properties(sgcontext, op);
sculpt_gesture_apply(C, sgcontext);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
static int sculpt_trim_gesture_lasso_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
SculptCursorGeometryInfo sgi;
float mouse[2] = {event->mval[0], event->mval[1]};
SCULPT_vertex_random_access_ensure(ss);
ss->gesture_initial_hit = SCULPT_cursor_geometry_info_update(C, &sgi, mouse, false);
if (ss->gesture_initial_hit) {
copy_v3_v3(ss->gesture_initial_location, sgi.location);
copy_v3_v3(ss->gesture_initial_normal, sgi.normal);
}
return WM_gesture_lasso_invoke(C, op, event);
}
static int project_gesture_line_exec(bContext *C, wmOperator *op)
{
SculptGestureContext *sgcontext = sculpt_gesture_init_from_line(C, op);
if (!sgcontext) {
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_project_properties(sgcontext, op);
sculpt_gesture_apply(C, sgcontext);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
void PAINT_OT_mask_lasso_gesture(wmOperatorType *ot)
{
ot->name = "Mask Lasso Gesture";
ot->idname = "PAINT_OT_mask_lasso_gesture";
ot->description = "Add mask within the lasso as you move the brush";
ot->invoke = WM_gesture_lasso_invoke;
ot->modal = WM_gesture_lasso_modal;
ot->exec = paint_mask_gesture_lasso_exec;
ot->poll = SCULPT_mode_poll;
ot->flag = OPTYPE_REGISTER;
/* Properties. */
WM_operator_properties_gesture_lasso(ot);
sculpt_gesture_operator_properties(ot);
paint_mask_gesture_operator_properties(ot);
}
void PAINT_OT_mask_box_gesture(wmOperatorType *ot)
{
ot->name = "Mask Box Gesture";
ot->idname = "PAINT_OT_mask_box_gesture";
ot->description = "Add mask within the box as you move the brush";
ot->invoke = WM_gesture_box_invoke;
ot->modal = WM_gesture_box_modal;
ot->exec = paint_mask_gesture_box_exec;
ot->poll = SCULPT_mode_poll;
ot->flag = OPTYPE_REGISTER;
/* Properties. */
WM_operator_properties_border(ot);
sculpt_gesture_operator_properties(ot);
paint_mask_gesture_operator_properties(ot);
}
void PAINT_OT_mask_line_gesture(wmOperatorType *ot)
{
ot->name = "Mask Line Gesture";
ot->idname = "PAINT_OT_mask_line_gesture";
ot->description = "Add mask to the right of a line as you move the brush";
ot->invoke = WM_gesture_straightline_active_side_invoke;
ot->modal = WM_gesture_straightline_oneshot_modal;
ot->exec = paint_mask_gesture_line_exec;
ot->poll = SCULPT_mode_poll;
ot->flag = OPTYPE_REGISTER;
/* Properties. */
WM_operator_properties_gesture_straightline(ot, WM_CURSOR_EDIT);
sculpt_gesture_operator_properties(ot);
paint_mask_gesture_operator_properties(ot);
}
void SCULPT_OT_face_set_lasso_gesture(wmOperatorType *ot)
{
ot->name = "Face Set Lasso Gesture";
ot->idname = "SCULPT_OT_face_set_lasso_gesture";
ot->description = "Add face set within the lasso as you move the brush";
ot->invoke = WM_gesture_lasso_invoke;
ot->modal = WM_gesture_lasso_modal;
ot->exec = face_set_gesture_lasso_exec;
/* Properties. */
WM_operator_properties_gesture_lasso(ot);
sculpt_gesture_operator_properties(ot);
}
void SCULPT_OT_face_set_box_gesture(wmOperatorType *ot)
{
ot->name = "Face Set Box Gesture";
ot->idname = "SCULPT_OT_face_set_box_gesture";
ot->description = "Add face set within the box as you move the brush";
ot->invoke = WM_gesture_box_invoke;
ot->modal = WM_gesture_box_modal;
ot->exec = face_set_gesture_box_exec;
ot->poll = SCULPT_mode_poll;
ot->flag = OPTYPE_REGISTER;
/* Properties. */
WM_operator_properties_border(ot);
sculpt_gesture_operator_properties(ot);
}
void SCULPT_OT_trim_lasso_gesture(wmOperatorType *ot)
{
ot->name = "Trim Lasso Gesture";
ot->idname = "SCULPT_OT_trim_lasso_gesture";
ot->description = "Trims the mesh within the lasso as you move the brush";
ot->invoke = sculpt_trim_gesture_lasso_invoke;
ot->modal = WM_gesture_lasso_modal;
ot->exec = sculpt_trim_gesture_lasso_exec;
ot->poll = SCULPT_mode_poll;
ot->flag = OPTYPE_REGISTER;
/* Properties. */
WM_operator_properties_gesture_lasso(ot);
sculpt_gesture_operator_properties(ot);
sculpt_trim_gesture_operator_properties(ot);
}
void SCULPT_OT_trim_box_gesture(wmOperatorType *ot)
{
ot->name = "Trim Box Gesture";
ot->idname = "SCULPT_OT_trim_box_gesture";
ot->description = "Trims the mesh within the box as you move the brush";
ot->invoke = sculpt_trim_gesture_box_invoke;
ot->modal = WM_gesture_box_modal;
ot->exec = sculpt_trim_gesture_box_exec;
ot->poll = SCULPT_mode_poll;
ot->flag = OPTYPE_REGISTER;
/* Properties. */
WM_operator_properties_border(ot);
sculpt_gesture_operator_properties(ot);
sculpt_trim_gesture_operator_properties(ot);
}
void SCULPT_OT_project_line_gesture(wmOperatorType *ot)
{
ot->name = "Project Line Gesture";
ot->idname = "SCULPT_OT_project_line_gesture";
ot->description = "Project the geometry onto a plane defined by a line";
ot->invoke = WM_gesture_straightline_active_side_invoke;
ot->modal = WM_gesture_straightline_oneshot_modal;
ot->exec = project_gesture_line_exec;
ot->poll = SCULPT_mode_poll;
ot->flag = OPTYPE_REGISTER;
/* Properties. */
WM_operator_properties_gesture_straightline(ot, WM_CURSOR_EDIT);
sculpt_gesture_operator_properties(ot);
}