No functional changes. Moves the data API display building code to C++. Differential Revision: https://developer.blender.org/D9741
180 lines
5.4 KiB
C++
180 lines
5.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup spoutliner
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*
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* \brief Establish and manage Outliner trees for different display modes.
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*
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* Each Outliner display mode (e.g View Layer, Scenes, Blender File) is implemented as a
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* tree-display class with the #AbstractTreeDisplay interface.
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*
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* Their main responsibility is building the Outliner tree for a display mode. For that, they
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* implement the #buildTree() function, which based on Blender data (#TreeSourceData), builds a
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* custom tree of whatever data it wants to visualize.
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* Further, they can implement display mode dependent queries and general operations using the
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* #AbstractTreeDisplay abstraction as common interface.
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*
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* Outliners keep the current tree-display object alive until the next full tree rebuild to keep
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* access to it.
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*/
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#pragma once
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#include "tree_display.h"
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struct ListBase;
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struct Main;
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struct SpaceOutliner;
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struct TreeElement;
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struct TreeSourceData;
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namespace blender::ed::outliner {
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/* -------------------------------------------------------------------- */
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/* Tree-Display Interface */
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/**
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* \brief Base Class For Tree-Displays
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*
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* Abstract base class defining the interface for tree-display variants.
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*/
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class AbstractTreeDisplay {
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public:
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AbstractTreeDisplay(SpaceOutliner &space_outliner) : space_outliner_(space_outliner)
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{
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}
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virtual ~AbstractTreeDisplay() = default;
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/**
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* Build a tree for this display mode with the Blender context data given in \a source_data and
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* the view settings in \a space_outliner.
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*/
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virtual ListBase buildTree(const TreeSourceData &source_data) = 0;
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protected:
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/** All derived classes will need a handle to this, so storing it in the base for convenience. */
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SpaceOutliner &space_outliner_;
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};
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/* -------------------------------------------------------------------- */
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/* View Layer Tree-Display */
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/**
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* \brief Tree-Display for the View Layer display mode.
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*/
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class TreeDisplayViewLayer final : public AbstractTreeDisplay {
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ViewLayer *view_layer_ = nullptr;
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bool show_objects_ = true;
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public:
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TreeDisplayViewLayer(SpaceOutliner &space_outliner);
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ListBase buildTree(const TreeSourceData &source_data) override;
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private:
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void add_view_layer(ListBase &, TreeElement &);
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void add_layer_collections_recursive(ListBase &, ListBase &, TreeElement &);
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void add_layer_collection_objects(ListBase &, LayerCollection &, TreeElement &);
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void add_layer_collection_objects_children(TreeElement &);
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};
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/* -------------------------------------------------------------------- */
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/* Library Tree-Display */
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/**
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* \brief Tree-Display for the Libraries display mode.
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*/
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class TreeDisplayLibraries final : public AbstractTreeDisplay {
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public:
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TreeDisplayLibraries(SpaceOutliner &space_outliner);
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ListBase buildTree(const TreeSourceData &source_data) override;
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private:
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TreeElement *add_library_contents(Main &, ListBase &, Library *) const;
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bool library_id_filter_poll(Library *lib, ID *id) const;
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short id_filter_get() const;
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};
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/* -------------------------------------------------------------------- */
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/* Video Sequencer Tree-Display */
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enum SequenceAddOp {
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SEQUENCE_DUPLICATE_NOOP = 0,
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SEQUENCE_DUPLICATE_ADD,
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SEQUENCE_DUPLICATE_NONE
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};
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/**
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* \brief Tree-Display for the Video Sequencer display mode
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*/
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class TreeDisplaySequencer final : public AbstractTreeDisplay {
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public:
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TreeDisplaySequencer(SpaceOutliner &space_outliner);
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ListBase buildTree(const TreeSourceData &source_data) override;
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private:
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TreeElement *add_sequencer_contents() const;
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SequenceAddOp need_add_seq_dup(Sequence *seq) const;
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void add_seq_dup(Sequence *seq, TreeElement *te, short index) const;
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};
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/* -------------------------------------------------------------------- */
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/* Orphaned Data Tree-Display */
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/**
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* \brief Tree-Display for the Orphaned Data display mode
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*/
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class TreeDisplayIDOrphans final : public AbstractTreeDisplay {
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public:
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TreeDisplayIDOrphans(SpaceOutliner &space_outliner);
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ListBase buildTree(const TreeSourceData &source_data) override;
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private:
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bool datablock_has_orphans(ListBase &) const;
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};
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/* -------------------------------------------------------------------- */
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/* Scenes Tree-Display */
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/**
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* \brief Tree-Display for the Scenes display mode
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*/
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class TreeDisplayScenes final : public AbstractTreeDisplay {
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public:
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TreeDisplayScenes(SpaceOutliner &space_outliner);
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ListBase buildTree(const TreeSourceData &source_data) override;
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};
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/* -------------------------------------------------------------------- */
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/* Data API Tree-Display */
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/**
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* \brief Tree-Display for the Scenes display mode
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*/
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class TreeDisplayDataAPI final : public AbstractTreeDisplay {
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public:
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TreeDisplayDataAPI(SpaceOutliner &space_outliner);
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ListBase buildTree(const TreeSourceData &source_data) override;
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};
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} // namespace blender::ed::outliner
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