This is a refactor and no functional changes are expected. The goal is to make it simpler to add other data sources without having to repeat the drawing code everywhere. Also, having the `CellValue` class allows us to implement filtering and sorting in a more generic way.
381 lines
14 KiB
C++
381 lines
14 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "BKE_context.h"
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#include "BKE_editmesh.h"
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#include "BKE_lib_id.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_wrapper.h"
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#include "BKE_modifier.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "DEG_depsgraph_query.h"
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#include "bmesh.h"
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#include "spreadsheet_from_geometry.hh"
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#include "spreadsheet_intern.hh"
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namespace blender::ed::spreadsheet {
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using blender::bke::ReadAttribute;
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using blender::bke::ReadAttributePtr;
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static Vector<std::string> get_sorted_attribute_names_to_display(
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const GeometryComponent &component, const AttributeDomain domain)
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{
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Vector<std::string> attribute_names;
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component.attribute_foreach(
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[&](const StringRef attribute_name, const AttributeMetaData &meta_data) {
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if (meta_data.domain == domain) {
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attribute_names.append(attribute_name);
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}
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return true;
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});
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std::sort(attribute_names.begin(),
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attribute_names.end(),
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[](const std::string &a, const std::string &b) {
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return BLI_strcasecmp_natural(a.c_str(), b.c_str()) < 0;
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});
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return attribute_names;
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}
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static void add_columns_for_attribute(const ReadAttribute *attribute,
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const StringRefNull attribute_name,
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Vector<std::unique_ptr<SpreadsheetColumn>> &columns)
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{
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const CustomDataType data_type = attribute->custom_data_type();
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switch (data_type) {
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case CD_PROP_FLOAT: {
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columns.append(spreadsheet_column_from_function(
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attribute_name, [attribute](int index, CellValue &r_cell_value) {
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float value;
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attribute->get(index, &value);
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r_cell_value.value = value;
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}));
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break;
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}
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case CD_PROP_FLOAT2: {
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static std::array<char, 2> axis_char = {'X', 'Y'};
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for (const int i : {0, 1}) {
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std::string name = attribute_name + " " + axis_char[i];
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columns.append(spreadsheet_column_from_function(
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name, [attribute, i](int index, CellValue &r_cell_value) {
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float2 value;
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attribute->get(index, &value);
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r_cell_value.value = value[i];
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}));
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}
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break;
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}
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case CD_PROP_FLOAT3: {
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static std::array<char, 3> axis_char = {'X', 'Y', 'Z'};
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for (const int i : {0, 1, 2}) {
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std::string name = attribute_name + " " + axis_char[i];
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columns.append(spreadsheet_column_from_function(
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name, [attribute, i](int index, CellValue &r_cell_value) {
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float3 value;
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attribute->get(index, &value);
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r_cell_value.value = value[i];
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}));
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}
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break;
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}
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case CD_PROP_COLOR: {
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static std::array<char, 4> axis_char = {'R', 'G', 'B', 'A'};
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for (const int i : {0, 1, 2, 3}) {
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std::string name = attribute_name + " " + axis_char[i];
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columns.append(spreadsheet_column_from_function(
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name, [attribute, i](int index, CellValue &r_cell_value) {
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Color4f value;
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attribute->get(index, &value);
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r_cell_value.value = value[i];
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}));
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}
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break;
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}
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case CD_PROP_INT32: {
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columns.append(spreadsheet_column_from_function(
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attribute_name, [attribute](int index, CellValue &r_cell_value) {
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int value;
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attribute->get(index, &value);
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r_cell_value.value = value;
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}));
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break;
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}
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case CD_PROP_BOOL: {
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columns.append(spreadsheet_column_from_function(
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attribute_name, [attribute](int index, CellValue &r_cell_value) {
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bool value;
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attribute->get(index, &value);
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r_cell_value.value = value;
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}));
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break;
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}
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default:
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break;
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}
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}
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static GeometrySet get_display_geometry_set(SpaceSpreadsheet *sspreadsheet,
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Object *object_eval,
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const GeometryComponentType used_component_type)
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{
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GeometrySet geometry_set;
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if (sspreadsheet->object_eval_state == SPREADSHEET_OBJECT_EVAL_STATE_FINAL) {
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if (used_component_type == GEO_COMPONENT_TYPE_MESH && object_eval->mode == OB_MODE_EDIT) {
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Mesh *mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(object_eval, false);
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if (mesh == nullptr) {
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return geometry_set;
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}
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BKE_mesh_wrapper_ensure_mdata(mesh);
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MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
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mesh_component.replace(mesh, GeometryOwnershipType::ReadOnly);
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mesh_component.copy_vertex_group_names_from_object(*object_eval);
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}
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else {
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if (object_eval->runtime.geometry_set_eval != nullptr) {
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/* This does not copy the geometry data itself. */
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geometry_set = *object_eval->runtime.geometry_set_eval;
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}
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}
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}
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else {
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Object *object_orig = DEG_get_original_object(object_eval);
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if (object_orig->type == OB_MESH) {
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MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
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if (object_orig->mode == OB_MODE_EDIT) {
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Mesh *mesh = (Mesh *)object_orig->data;
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BMEditMesh *em = mesh->edit_mesh;
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if (em != nullptr) {
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Mesh *new_mesh = (Mesh *)BKE_id_new_nomain(ID_ME, nullptr);
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/* This is a potentially heavy operation to do on every redraw. The best solution here is
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* to display the data directly from the bmesh without a conversion, which can be
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* implemented a bit later. */
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BM_mesh_bm_to_me_for_eval(em->bm, new_mesh, nullptr);
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mesh_component.replace(new_mesh, GeometryOwnershipType::Owned);
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}
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}
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else {
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Mesh *mesh = (Mesh *)object_orig->data;
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mesh_component.replace(mesh, GeometryOwnershipType::ReadOnly);
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}
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mesh_component.copy_vertex_group_names_from_object(*object_orig);
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}
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else if (object_orig->type == OB_POINTCLOUD) {
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PointCloud *pointcloud = (PointCloud *)object_orig->data;
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PointCloudComponent &pointcloud_component =
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geometry_set.get_component_for_write<PointCloudComponent>();
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pointcloud_component.replace(pointcloud, GeometryOwnershipType::ReadOnly);
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}
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}
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return geometry_set;
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}
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using IsVertexSelectedFn = FunctionRef<bool(int vertex_index)>;
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static void get_selected_vertex_indices(const Mesh &mesh,
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const IsVertexSelectedFn is_vertex_selected_fn,
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Vector<int64_t> &r_vertex_indices)
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{
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for (const int i : IndexRange(mesh.totvert)) {
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if (is_vertex_selected_fn(i)) {
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r_vertex_indices.append(i);
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}
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}
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}
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static void get_selected_corner_indices(const Mesh &mesh,
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const IsVertexSelectedFn is_vertex_selected_fn,
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Vector<int64_t> &r_corner_indices)
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{
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for (const int i : IndexRange(mesh.totloop)) {
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const MLoop &loop = mesh.mloop[i];
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if (is_vertex_selected_fn(loop.v)) {
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r_corner_indices.append(i);
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}
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}
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}
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static void get_selected_polygon_indices(const Mesh &mesh,
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const IsVertexSelectedFn is_vertex_selected_fn,
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Vector<int64_t> &r_polygon_indices)
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{
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for (const int poly_index : IndexRange(mesh.totpoly)) {
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const MPoly &poly = mesh.mpoly[poly_index];
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bool is_selected = true;
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for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
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const MLoop &loop = mesh.mloop[loop_index];
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if (!is_vertex_selected_fn(loop.v)) {
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is_selected = false;
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break;
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}
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}
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if (is_selected) {
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r_polygon_indices.append(poly_index);
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}
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}
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}
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static void get_selected_edge_indices(const Mesh &mesh,
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const IsVertexSelectedFn is_vertex_selected_fn,
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Vector<int64_t> &r_edge_indices)
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{
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for (const int i : IndexRange(mesh.totedge)) {
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const MEdge &edge = mesh.medge[i];
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if (is_vertex_selected_fn(edge.v1) && is_vertex_selected_fn(edge.v2)) {
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r_edge_indices.append(i);
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}
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}
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}
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static void get_selected_indices_on_domain(const Mesh &mesh,
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const AttributeDomain domain,
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const IsVertexSelectedFn is_vertex_selected_fn,
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Vector<int64_t> &r_indices)
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{
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switch (domain) {
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case ATTR_DOMAIN_POINT:
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return get_selected_vertex_indices(mesh, is_vertex_selected_fn, r_indices);
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case ATTR_DOMAIN_POLYGON:
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return get_selected_polygon_indices(mesh, is_vertex_selected_fn, r_indices);
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case ATTR_DOMAIN_CORNER:
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return get_selected_corner_indices(mesh, is_vertex_selected_fn, r_indices);
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case ATTR_DOMAIN_EDGE:
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return get_selected_edge_indices(mesh, is_vertex_selected_fn, r_indices);
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default:
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return;
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}
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}
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static Span<int64_t> filter_mesh_elements_by_selection(const bContext *C,
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Object *object_eval,
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const MeshComponent *component,
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const AttributeDomain domain,
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ResourceCollector &resources)
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{
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SpaceSpreadsheet *sspreadsheet = CTX_wm_space_spreadsheet(C);
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const bool show_only_selected = sspreadsheet->filter_flag & SPREADSHEET_FILTER_SELECTED_ONLY;
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if (object_eval->mode == OB_MODE_EDIT && show_only_selected) {
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Object *object_orig = DEG_get_original_object(object_eval);
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Vector<int64_t> &visible_rows = resources.construct<Vector<int64_t>>("visible rows");
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const Mesh *mesh_eval = component->get_for_read();
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Mesh *mesh_orig = (Mesh *)object_orig->data;
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BMesh *bm = mesh_orig->edit_mesh->bm;
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BM_mesh_elem_table_ensure(bm, BM_VERT);
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int *orig_indices = (int *)CustomData_get_layer(&mesh_eval->vdata, CD_ORIGINDEX);
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if (orig_indices != nullptr) {
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/* Use CD_ORIGINDEX layer if it exists. */
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auto is_vertex_selected = [&](int vertex_index) -> bool {
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const int i_orig = orig_indices[vertex_index];
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if (i_orig < 0) {
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return false;
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}
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if (i_orig >= bm->totvert) {
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return false;
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}
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BMVert *vert = bm->vtable[i_orig];
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return BM_elem_flag_test(vert, BM_ELEM_SELECT);
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};
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get_selected_indices_on_domain(*mesh_eval, domain, is_vertex_selected, visible_rows);
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}
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else if (mesh_eval->totvert == bm->totvert) {
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/* Use a simple heuristic to match original vertices to evaluated ones. */
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auto is_vertex_selected = [&](int vertex_index) -> bool {
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BMVert *vert = bm->vtable[vertex_index];
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return BM_elem_flag_test(vert, BM_ELEM_SELECT);
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};
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get_selected_indices_on_domain(*mesh_eval, domain, is_vertex_selected, visible_rows);
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}
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/* This is safe, because the vector lives in the resource collector. */
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return visible_rows.as_span();
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}
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/* No filter is used. */
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const int domain_size = component->attribute_domain_size(domain);
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return IndexRange(domain_size).as_span();
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}
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static GeometryComponentType get_display_component_type(const bContext *C, Object *object_eval)
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{
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SpaceSpreadsheet *sspreadsheet = CTX_wm_space_spreadsheet(C);
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if (sspreadsheet->object_eval_state == SPREADSHEET_OBJECT_EVAL_STATE_FINAL) {
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return (GeometryComponentType)sspreadsheet->geometry_component_type;
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}
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if (object_eval->type == OB_POINTCLOUD) {
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return GEO_COMPONENT_TYPE_POINT_CLOUD;
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}
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return GEO_COMPONENT_TYPE_MESH;
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}
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void spreadsheet_columns_from_geometry(const bContext *C,
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Object *object_eval,
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SpreadsheetColumnLayout &column_layout,
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ResourceCollector &resources)
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{
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SpaceSpreadsheet *sspreadsheet = CTX_wm_space_spreadsheet(C);
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const AttributeDomain domain = (AttributeDomain)sspreadsheet->attribute_domain;
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const GeometryComponentType component_type = get_display_component_type(C, object_eval);
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/* Create a resource collector that owns stuff that needs to live until drawing is done. */
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GeometrySet &geometry_set = resources.add_value(
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get_display_geometry_set(sspreadsheet, object_eval, component_type), "geometry set");
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const GeometryComponent *component = geometry_set.get_component_for_read(component_type);
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if (component == nullptr) {
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return;
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}
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if (!component->attribute_domain_supported(domain)) {
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return;
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}
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Vector<std::string> attribute_names = get_sorted_attribute_names_to_display(*component, domain);
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Vector<std::unique_ptr<SpreadsheetColumn>> &columns =
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resources.construct<Vector<std::unique_ptr<SpreadsheetColumn>>>("columns");
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for (StringRefNull attribute_name : attribute_names) {
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ReadAttributePtr attribute_ptr = component->attribute_try_get_for_read(attribute_name);
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ReadAttribute &attribute = *attribute_ptr;
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resources.add(std::move(attribute_ptr), "attribute");
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add_columns_for_attribute(&attribute, attribute_name, columns);
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}
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for (std::unique_ptr<SpreadsheetColumn> &column : columns) {
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column_layout.columns.append(column.get());
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}
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/* The filter below only works for mesh vertices currently. */
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Span<int64_t> visible_rows;
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if (component_type == GEO_COMPONENT_TYPE_MESH) {
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visible_rows = filter_mesh_elements_by_selection(
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C, object_eval, static_cast<const MeshComponent *>(component), domain, resources);
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}
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else {
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visible_rows = IndexRange(component->attribute_domain_size(domain)).as_span();
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}
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const int domain_size = component->attribute_domain_size(domain);
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column_layout.row_indices = visible_rows;
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column_layout.tot_rows = domain_size;
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}
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} // namespace blender::ed::spreadsheet
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