With D8234 a new drawing method for UV/Image editor was introduced. For debugging reasons we left the old drawing method in the code base. This patch will remove the old drawing method. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D9011
111 lines
3.1 KiB
C
111 lines
3.1 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup eduv
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*/
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h"
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#include "GPU_immediate.h"
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#include "GPU_matrix.h"
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#include "UI_interface.h"
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#include "UI_view2d.h"
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#include "ED_uvedit.h"
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/* ------------------------- */
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void ED_image_draw_cursor(ARegion *region, const float cursor[2])
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{
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float zoom[2], x_fac, y_fac;
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UI_view2d_scale_get_inverse(®ion->v2d, &zoom[0], &zoom[1]);
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mul_v2_fl(zoom, 256.0f * UI_DPI_FAC);
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x_fac = zoom[0];
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y_fac = zoom[1];
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GPU_line_width(1.0f);
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GPU_matrix_translate_2fv(cursor);
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const uint shdr_pos = GPU_vertformat_attr_add(
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immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
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float viewport_size[4];
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GPU_viewport_size_get_f(viewport_size);
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immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
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immUniform1i("colors_len", 2); /* "advanced" mode */
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immUniformArray4fv(
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"colors", (float *)(float[][4]){{1.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
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immUniform1f("dash_width", 8.0f);
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immUniform1f("dash_factor", 0.5f);
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immBegin(GPU_PRIM_LINES, 8);
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immVertex2f(shdr_pos, -0.05f * x_fac, 0.0f);
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immVertex2f(shdr_pos, 0.0f, 0.05f * y_fac);
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immVertex2f(shdr_pos, 0.0f, 0.05f * y_fac);
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immVertex2f(shdr_pos, 0.05f * x_fac, 0.0f);
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immVertex2f(shdr_pos, 0.05f * x_fac, 0.0f);
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immVertex2f(shdr_pos, 0.0f, -0.05f * y_fac);
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immVertex2f(shdr_pos, 0.0f, -0.05f * y_fac);
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immVertex2f(shdr_pos, -0.05f * x_fac, 0.0f);
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immEnd();
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immUniformArray4fv(
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"colors", (float *)(float[][4]){{1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2);
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immUniform1f("dash_width", 2.0f);
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immUniform1f("dash_factor", 0.5f);
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immBegin(GPU_PRIM_LINES, 8);
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immVertex2f(shdr_pos, -0.020f * x_fac, 0.0f);
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immVertex2f(shdr_pos, -0.1f * x_fac, 0.0f);
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immVertex2f(shdr_pos, 0.1f * x_fac, 0.0f);
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immVertex2f(shdr_pos, 0.020f * x_fac, 0.0f);
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immVertex2f(shdr_pos, 0.0f, -0.020f * y_fac);
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immVertex2f(shdr_pos, 0.0f, -0.1f * y_fac);
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immVertex2f(shdr_pos, 0.0f, 0.1f * y_fac);
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immVertex2f(shdr_pos, 0.0f, 0.020f * y_fac);
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immEnd();
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immUnbindProgram();
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GPU_matrix_translate_2f(-cursor[0], -cursor[1]);
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}
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