499 lines
16 KiB
C
499 lines
16 KiB
C
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup eduv
|
|
*
|
|
* Utilities for manipulating UV islands.
|
|
*
|
|
* \note This is similar to `uvedit_parametrizer.c`,
|
|
* however the data structures there don't support arbitrary topology
|
|
* such as an edge with 3 or more faces using it.
|
|
* This API uses #BMesh data structures and doesn't have limitations for manifold meshes.
|
|
*/
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "DNA_meshdata_types.h"
|
|
#include "DNA_scene_types.h"
|
|
|
|
#include "BLI_boxpack_2d.h"
|
|
#include "BLI_convexhull_2d.h"
|
|
#include "BLI_listbase.h"
|
|
#include "BLI_math.h"
|
|
#include "BLI_rect.h"
|
|
|
|
#include "BKE_editmesh.h"
|
|
|
|
#include "DEG_depsgraph.h"
|
|
|
|
#include "ED_uvedit.h" /* Own include. */
|
|
|
|
#include "WM_api.h"
|
|
#include "WM_types.h"
|
|
|
|
#include "bmesh.h"
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name UV Face Utilities
|
|
* \{ */
|
|
|
|
static void bm_face_uv_scale_y(BMFace *f, const float scale_y, const int cd_loop_uv_offset)
|
|
{
|
|
BMLoop *l_iter;
|
|
BMLoop *l_first;
|
|
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
|
|
do {
|
|
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
|
|
luv->uv[1] *= scale_y;
|
|
} while ((l_iter = l_iter->next) != l_first);
|
|
}
|
|
|
|
static void bm_face_uv_translate_and_scale_around_pivot(BMFace *f,
|
|
const float offset[2],
|
|
const float scale[2],
|
|
const float pivot[2],
|
|
const int cd_loop_uv_offset)
|
|
{
|
|
BMLoop *l_iter;
|
|
BMLoop *l_first;
|
|
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
|
|
do {
|
|
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
|
|
for (int i = 0; i < 2; i++) {
|
|
luv->uv[i] = offset[i] + (((luv->uv[i] - pivot[i]) * scale[i]) + pivot[i]);
|
|
}
|
|
} while ((l_iter = l_iter->next) != l_first);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name UV Face Array Utilities
|
|
* \{ */
|
|
|
|
static void bm_face_array_calc_bounds(BMFace **faces,
|
|
int faces_len,
|
|
const uint cd_loop_uv_offset,
|
|
rctf *r_bounds_rect)
|
|
{
|
|
float bounds_min[2], bounds_max[2];
|
|
INIT_MINMAX2(bounds_min, bounds_max);
|
|
for (int i = 0; i < faces_len; i++) {
|
|
BMFace *f = faces[i];
|
|
BM_face_uv_minmax(f, bounds_min, bounds_max, cd_loop_uv_offset);
|
|
}
|
|
r_bounds_rect->xmin = bounds_min[0];
|
|
r_bounds_rect->ymin = bounds_min[1];
|
|
r_bounds_rect->xmax = bounds_max[0];
|
|
r_bounds_rect->ymax = bounds_max[1];
|
|
}
|
|
|
|
/**
|
|
* Return an array of un-ordered UV coordinates,
|
|
* without duplicating coordinates for loops that share a vertex.
|
|
*/
|
|
static float (*bm_face_array_calc_unique_uv_coords(
|
|
BMFace **faces, int faces_len, const uint cd_loop_uv_offset, int *r_coords_len))[2]
|
|
{
|
|
int coords_len_alloc = 0;
|
|
for (int i = 0; i < faces_len; i++) {
|
|
BMFace *f = faces[i];
|
|
BMLoop *l_iter, *l_first;
|
|
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
|
|
do {
|
|
BM_elem_flag_enable(l_iter, BM_ELEM_TAG);
|
|
} while ((l_iter = l_iter->next) != l_first);
|
|
coords_len_alloc += f->len;
|
|
}
|
|
|
|
float(*coords)[2] = MEM_mallocN(sizeof(*coords) * coords_len_alloc, __func__);
|
|
int coords_len = 0;
|
|
|
|
for (int i = 0; i < faces_len; i++) {
|
|
BMFace *f = faces[i];
|
|
BMLoop *l_iter, *l_first;
|
|
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
|
|
do {
|
|
if (!BM_elem_flag_test(l_iter, BM_ELEM_TAG)) {
|
|
/* Already walked over, continue. */
|
|
continue;
|
|
}
|
|
|
|
BM_elem_flag_disable(l_iter, BM_ELEM_TAG);
|
|
const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
|
|
copy_v2_v2(coords[coords_len++], luv->uv);
|
|
|
|
/* Un tag all connected so we don't add them twice.
|
|
* Note that we will tag other loops not part of `faces` but this is harmless,
|
|
* since we're only turning off a tag. */
|
|
BMVert *v_pivot = l_iter->v;
|
|
BMEdge *e_first = v_pivot->e;
|
|
const BMEdge *e = e_first;
|
|
do {
|
|
if (e->l != NULL) {
|
|
const BMLoop *l_radial = e->l;
|
|
do {
|
|
if (l_radial->v == l_iter->v) {
|
|
if (BM_elem_flag_test(l_radial, BM_ELEM_TAG)) {
|
|
const MLoopUV *luv_radial = BM_ELEM_CD_GET_VOID_P(l_radial, cd_loop_uv_offset);
|
|
if (equals_v2v2(luv->uv, luv_radial->uv)) {
|
|
/* Don't add this UV when met in another face in `faces`. */
|
|
BM_elem_flag_disable(l_iter, BM_ELEM_TAG);
|
|
}
|
|
}
|
|
}
|
|
} while ((l_radial = l_radial->radial_next) != e->l);
|
|
}
|
|
} while ((e = BM_DISK_EDGE_NEXT(e, v_pivot)) != e_first);
|
|
} while ((l_iter = l_iter->next) != l_first);
|
|
}
|
|
coords = MEM_reallocN(coords, sizeof(*coords) * coords_len);
|
|
*r_coords_len = coords_len;
|
|
return coords;
|
|
}
|
|
|
|
/**
|
|
* \param align_to_axis:
|
|
* - -1: don't align to an axis.
|
|
* - 0: align horizontally.
|
|
* - 1: align vertically.
|
|
*/
|
|
static void bm_face_array_uv_rotate_fit_aabb(BMFace **faces,
|
|
int faces_len,
|
|
int align_to_axis,
|
|
const uint cd_loop_uv_offset)
|
|
{
|
|
/* Calculate unique coordinates since calculating a convex hull can be an expensive operation. */
|
|
int coords_len;
|
|
float(*coords)[2] = bm_face_array_calc_unique_uv_coords(
|
|
faces, faces_len, cd_loop_uv_offset, &coords_len);
|
|
|
|
float angle = BLI_convexhull_aabb_fit_points_2d(coords, coords_len);
|
|
|
|
if (align_to_axis != -1) {
|
|
if (angle != 0.0f) {
|
|
float matrix[2][2];
|
|
angle_to_mat2(matrix, angle);
|
|
for (int i = 0; i < coords_len; i++) {
|
|
mul_m2_v2(matrix, coords[i]);
|
|
}
|
|
}
|
|
|
|
float bounds_min[2], bounds_max[2];
|
|
INIT_MINMAX2(bounds_min, bounds_max);
|
|
for (int i = 0; i < coords_len; i++) {
|
|
minmax_v2v2_v2(bounds_min, bounds_max, coords[i]);
|
|
}
|
|
|
|
float size[2];
|
|
sub_v2_v2v2(size, bounds_max, bounds_min);
|
|
if (align_to_axis ? (size[1] < size[0]) : (size[0] < size[1])) {
|
|
angle += DEG2RAD(90.0);
|
|
}
|
|
}
|
|
|
|
MEM_freeN(coords);
|
|
|
|
if (angle != 0.0f) {
|
|
float matrix[2][2];
|
|
angle_to_mat2(matrix, angle);
|
|
for (int i = 0; i < faces_len; i++) {
|
|
BM_face_uv_transform(faces[i], matrix, cd_loop_uv_offset);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void bm_face_array_uv_scale_y(BMFace **faces,
|
|
int faces_len,
|
|
const float scale_y,
|
|
const uint cd_loop_uv_offset)
|
|
{
|
|
for (int i = 0; i < faces_len; i++) {
|
|
BMFace *f = faces[i];
|
|
bm_face_uv_scale_y(f, scale_y, cd_loop_uv_offset);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Calculate UV Islands
|
|
*
|
|
* \note Currently this is a private API/type, it could be made public.
|
|
* \{ */
|
|
|
|
struct FaceIsland {
|
|
struct FaceIsland *next, *prev;
|
|
BMFace **faces;
|
|
int faces_len;
|
|
rctf bounds_rect;
|
|
/**
|
|
* \note While this is duplicate information,
|
|
* it allows islands from multiple meshes to be stored in the same list.
|
|
*/
|
|
uint cd_loop_uv_offset;
|
|
float aspect_y;
|
|
};
|
|
|
|
struct SharedUVLoopData {
|
|
uint cd_loop_uv_offset;
|
|
bool use_seams;
|
|
};
|
|
|
|
static bool bm_loop_uv_shared_edge_check(const BMLoop *l_a, const BMLoop *l_b, void *user_data)
|
|
{
|
|
const struct SharedUVLoopData *data = user_data;
|
|
|
|
if (data->use_seams) {
|
|
if (BM_elem_flag_test(l_a->e, BM_ELEM_SEAM)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return BM_loop_uv_share_edge_check((BMLoop *)l_a, (BMLoop *)l_b, data->cd_loop_uv_offset);
|
|
}
|
|
|
|
/**
|
|
* Calculate islands and add them to \a island_list returning the number of items added.
|
|
*/
|
|
static int bm_mesh_calc_uv_islands(const Scene *scene,
|
|
BMesh *bm,
|
|
ListBase *island_list,
|
|
const bool only_selected_faces,
|
|
const bool only_selected_uvs,
|
|
const bool use_seams,
|
|
const float aspect_y,
|
|
const uint cd_loop_uv_offset)
|
|
{
|
|
int island_added = 0;
|
|
BM_mesh_elem_table_ensure(bm, BM_FACE);
|
|
|
|
struct SharedUVLoopData user_data = {
|
|
.cd_loop_uv_offset = cd_loop_uv_offset,
|
|
.use_seams = use_seams,
|
|
};
|
|
|
|
int *groups_array = MEM_mallocN(sizeof(*groups_array) * (size_t)bm->totface, __func__);
|
|
|
|
int(*group_index)[2];
|
|
|
|
/* Calculate the tag to use. */
|
|
uchar hflag_face_test = 0;
|
|
if (only_selected_faces) {
|
|
if (only_selected_uvs) {
|
|
BMFace *f;
|
|
BMIter iter;
|
|
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
|
|
bool value = false;
|
|
if (BM_elem_flag_test(f, BM_ELEM_SELECT) &&
|
|
uvedit_face_select_test(scene, f, cd_loop_uv_offset)) {
|
|
value = true;
|
|
}
|
|
BM_elem_flag_set(f, BM_ELEM_TAG, value);
|
|
}
|
|
hflag_face_test = BM_ELEM_TAG;
|
|
}
|
|
else {
|
|
hflag_face_test = BM_ELEM_SELECT;
|
|
}
|
|
}
|
|
|
|
const int group_len = BM_mesh_calc_face_groups(bm,
|
|
groups_array,
|
|
&group_index,
|
|
NULL,
|
|
bm_loop_uv_shared_edge_check,
|
|
&user_data,
|
|
hflag_face_test,
|
|
BM_EDGE);
|
|
|
|
for (int i = 0; i < group_len; i++) {
|
|
const int faces_start = group_index[i][0];
|
|
const int faces_len = group_index[i][1];
|
|
BMFace **faces = MEM_mallocN(sizeof(*faces) * faces_len, __func__);
|
|
|
|
float bounds_min[2], bounds_max[2];
|
|
INIT_MINMAX2(bounds_min, bounds_max);
|
|
|
|
for (int j = 0; j < faces_len; j++) {
|
|
faces[j] = BM_face_at_index(bm, groups_array[faces_start + j]);
|
|
}
|
|
|
|
struct FaceIsland *island = MEM_callocN(sizeof(*island), __func__);
|
|
island->faces = faces;
|
|
island->faces_len = faces_len;
|
|
island->cd_loop_uv_offset = cd_loop_uv_offset;
|
|
island->aspect_y = aspect_y;
|
|
BLI_addtail(island_list, island);
|
|
island_added += 1;
|
|
}
|
|
|
|
MEM_freeN(groups_array);
|
|
MEM_freeN(group_index);
|
|
return island_added;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Public UV Island Packing
|
|
*
|
|
* \note This behavior follows #param_pack.
|
|
* \{ */
|
|
|
|
void ED_uvedit_pack_islands_multi(const Scene *scene,
|
|
Object **objects,
|
|
const uint objects_len,
|
|
const struct UVPackIsland_Params *params)
|
|
{
|
|
/* Align to the Y axis, could make this configurable. */
|
|
const int rotate_align_axis = 1;
|
|
ListBase island_list = {NULL};
|
|
int island_list_len = 0;
|
|
|
|
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
|
|
Object *obedit = objects[ob_index];
|
|
BMEditMesh *em = BKE_editmesh_from_object(obedit);
|
|
BMesh *bm = em->bm;
|
|
|
|
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
|
|
if (cd_loop_uv_offset == -1) {
|
|
continue;
|
|
}
|
|
|
|
float aspect_y = 1.0f;
|
|
if (params->correct_aspect) {
|
|
float aspx, aspy;
|
|
ED_uvedit_get_aspect(obedit, &aspx, &aspy);
|
|
if (aspx != aspy) {
|
|
aspect_y = aspx / aspy;
|
|
}
|
|
}
|
|
|
|
island_list_len += bm_mesh_calc_uv_islands(scene,
|
|
bm,
|
|
&island_list,
|
|
params->only_selected_faces,
|
|
params->only_selected_uvs,
|
|
params->use_seams,
|
|
aspect_y,
|
|
cd_loop_uv_offset);
|
|
}
|
|
|
|
if (island_list_len == 0) {
|
|
return;
|
|
}
|
|
|
|
float margin = scene->toolsettings->uvcalc_margin;
|
|
double area = 0.0f;
|
|
|
|
struct FaceIsland **island_array = MEM_mallocN(sizeof(*island_array) * island_list_len,
|
|
__func__);
|
|
BoxPack *boxarray = MEM_mallocN(sizeof(*boxarray) * island_list_len, __func__);
|
|
|
|
int index;
|
|
LISTBASE_FOREACH_INDEX (struct FaceIsland *, island, &island_list, index) {
|
|
|
|
if (params->rotate) {
|
|
if (island->aspect_y != 1.0f) {
|
|
bm_face_array_uv_scale_y(
|
|
island->faces, island->faces_len, 1.0f / island->aspect_y, island->cd_loop_uv_offset);
|
|
}
|
|
|
|
bm_face_array_uv_rotate_fit_aabb(
|
|
island->faces, island->faces_len, rotate_align_axis, island->cd_loop_uv_offset);
|
|
|
|
if (island->aspect_y != 1.0f) {
|
|
bm_face_array_uv_scale_y(
|
|
island->faces, island->faces_len, island->aspect_y, island->cd_loop_uv_offset);
|
|
}
|
|
}
|
|
|
|
bm_face_array_calc_bounds(
|
|
island->faces, island->faces_len, island->cd_loop_uv_offset, &island->bounds_rect);
|
|
|
|
BoxPack *box = &boxarray[index];
|
|
box->index = index;
|
|
box->x = 0.0f;
|
|
box->y = 0.0f;
|
|
box->w = BLI_rctf_size_x(&island->bounds_rect);
|
|
box->h = BLI_rctf_size_y(&island->bounds_rect);
|
|
|
|
island_array[index] = island;
|
|
|
|
if (margin > 0.0f) {
|
|
area += (double)sqrtf(box->w * box->h);
|
|
}
|
|
}
|
|
|
|
if (margin > 0.0f) {
|
|
/* Logic matches behavior from #param_pack,
|
|
* use area so multiply the margin by the area to give
|
|
* predictable results not dependent on UV scale. */
|
|
margin = (margin * (float)area) * 0.1f;
|
|
for (int i = 0; i < island_list_len; i++) {
|
|
struct FaceIsland *island = island_array[i];
|
|
BoxPack *box = &boxarray[i];
|
|
|
|
BLI_rctf_pad(&island->bounds_rect, margin, margin);
|
|
box->w = BLI_rctf_size_x(&island->bounds_rect);
|
|
box->h = BLI_rctf_size_y(&island->bounds_rect);
|
|
}
|
|
}
|
|
|
|
float boxarray_size[2];
|
|
BLI_box_pack_2d(boxarray, island_list_len, &boxarray_size[0], &boxarray_size[1]);
|
|
|
|
/* Don't change the aspect when scaling. */
|
|
boxarray_size[0] = boxarray_size[1] = max_ff(boxarray_size[0], boxarray_size[1]);
|
|
|
|
const float scale[2] = {1.0f / boxarray_size[0], 1.0f / boxarray_size[1]};
|
|
|
|
for (int i = 0; i < island_list_len; i++) {
|
|
struct FaceIsland *island = island_array[boxarray[i].index];
|
|
const float pivot[2] = {
|
|
island->bounds_rect.xmin,
|
|
island->bounds_rect.ymin,
|
|
};
|
|
const float offset[2] = {
|
|
(boxarray[i].x * scale[0]) - island->bounds_rect.xmin,
|
|
(boxarray[i].y * scale[1]) - island->bounds_rect.ymin,
|
|
};
|
|
for (int j = 0; j < island->faces_len; j++) {
|
|
BMFace *efa = island->faces[j];
|
|
bm_face_uv_translate_and_scale_around_pivot(
|
|
efa, offset, scale, pivot, island->cd_loop_uv_offset);
|
|
}
|
|
}
|
|
|
|
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
|
|
Object *obedit = objects[ob_index];
|
|
DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
|
|
WM_main_add_notifier(NC_GEOM | ND_DATA, obedit->data);
|
|
}
|
|
|
|
for (int i = 0; i < island_list_len; i++) {
|
|
MEM_freeN(island_array[i]->faces);
|
|
MEM_freeN(island_array[i]);
|
|
}
|
|
|
|
MEM_freeN(island_array);
|
|
MEM_freeN(boxarray);
|
|
}
|
|
|
|
/** \} */
|