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blender-archive/source/blender/gpencil_modifiers/intern/lineart/lineart_intern.h
Sebastian Parborg df28063795 Cleanup, LineArt: Rename LineartLine -> LineartEdge
Also cleanup various other "line" variable names
2021-03-18 12:41:44 +01:00

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4.0 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2019 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup editors
*/
#pragma once
#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_threads.h"
#include "DNA_lineart_types.h"
#include <math.h>
#include <string.h>
struct LineartStaticMemPool;
struct LineartStaticMemPoolNode;
struct LineartEdge;
struct LineartRenderBuffer;
void *lineart_list_append_pointer_pool(ListBase *h, struct LineartStaticMemPool *smp, void *data);
void *lineart_list_append_pointer_pool_sized(ListBase *h,
struct LineartStaticMemPool *smp,
void *data,
int size);
void *list_push_pointer_static(ListBase *h, struct LineartStaticMemPool *smp, void *p);
void *list_push_pointer_static_sized(ListBase *h,
struct LineartStaticMemPool *smp,
void *p,
int size);
void *lineart_list_pop_pointer_no_free(ListBase *h);
void lineart_list_remove_pointer_item_no_free(ListBase *h, LinkData *lip);
struct LineartStaticMemPoolNode *lineart_mem_new_static_pool(struct LineartStaticMemPool *smp,
size_t size);
void *lineart_mem_aquire(struct LineartStaticMemPool *smp, size_t size);
void *lineart_mem_aquire_thread(struct LineartStaticMemPool *smp, size_t size);
void lineart_mem_destroy(struct LineartStaticMemPool *smp);
void lineart_prepend_edge_direct(struct LineartEdge **first, void *node);
void lineart_prepend_pool(LinkNode **first, struct LineartStaticMemPool *smp, void *link);
void lineart_matrix_ortho_44d(double (*mProjection)[4],
double xMin,
double xMax,
double yMin,
double yMax,
double zMin,
double zMax);
void lineart_matrix_perspective_44d(
double (*mProjection)[4], double fFov_rad, double fAspect, double zMin, double zMax);
int lineart_count_intersection_segment_count(struct LineartRenderBuffer *rb);
void lineart_count_and_print_render_buffer_memory(struct LineartRenderBuffer *rb);
#define LRT_ITER_ALL_LINES_BEGIN \
LineartEdge *e, *next_e, **current_list; \
e = rb->contours; \
for (current_list = &rb->contours; e; e = next_e) { \
next_e = e->next;
#define LRT_ITER_ALL_LINES_NEXT \
while (!next_e) { \
if (current_list == &rb->contours) { \
current_list = &rb->crease_lines; \
} \
else if (current_list == &rb->crease_lines) { \
current_list = &rb->material_lines; \
} \
else if (current_list == &rb->material_lines) { \
current_list = &rb->edge_marks; \
} \
else if (current_list == &rb->edge_marks) { \
current_list = &rb->intersection_lines; \
} \
else { \
break; \
} \
next_e = *current_list; \
}
#define LRT_ITER_ALL_LINES_END \
LRT_ITER_ALL_LINES_NEXT \
}
#define LRT_BOUND_AREA_CROSSES(b1, b2) \
((b1)[0] < (b2)[1] && (b1)[1] > (b2)[0] && (b1)[3] < (b2)[2] && (b1)[2] > (b2)[3])
/* Initial bounding area row/column count, setting 4 is the simplest way algorithm could function
* efficiently. */
#define LRT_BA_ROWS 4