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blender-archive/source/blender/modifiers/intern/MOD_volume_displace.cc
Julian Eisel 2771dfd563 UI: Revert design changes to data-block selector for the 2.92 release
Partially reverts 2250b5cefe.

Removing the user count and fake user count icons was controversial (which was
expected) and there are a few further changes needed, that won't make it in
time for the release, see D9946.
While there is a design to bring back the user count and fake user indicators,
a new design idea was proposed that the UI team wants to follow. This came too
late for the 2.92 release, the new design is targeted at the 2.93 release now.
Meanwhile, UI team decision was to simply revert the design changes.

The new design is being worked on in https://developer.blender.org/T84669.

Note that this commit does not revert some internal changes done in
2250b5cefe. Namely the introduction of `ed_util_ops.c` and data-block
operators in there. These will still be needed in the new design.
2021-01-13 15:31:02 +01:00

348 lines
12 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup modifiers
*/
#include "BKE_lib_query.h"
#include "BKE_mesh_runtime.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_texture.h"
#include "BKE_volume.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_texture_types.h"
#include "DNA_volume_types.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "BLO_read_write.h"
#include "MEM_guardedalloc.h"
#include "MOD_modifiertypes.h"
#include "MOD_ui_common.h"
#include "RE_texture.h"
#include "RNA_access.h"
#include "BLI_math_vector.h"
#ifdef WITH_OPENVDB
# include <openvdb/openvdb.h>
# include <openvdb/tools/Interpolation.h>
# include <openvdb/tools/Morphology.h>
# include <openvdb/tools/Prune.h>
# include <openvdb/tools/ValueTransformer.h>
#endif
static void initData(ModifierData *md)
{
VolumeDisplaceModifierData *vdmd = reinterpret_cast<VolumeDisplaceModifierData *>(md);
vdmd->texture = nullptr;
vdmd->strength = 0.5f;
copy_v3_fl(vdmd->texture_mid_level, 0.5f);
vdmd->texture_sample_radius = 1.0f;
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
VolumeDisplaceModifierData *vdmd = reinterpret_cast<VolumeDisplaceModifierData *>(md);
if (vdmd->texture != nullptr) {
DEG_add_generic_id_relation(ctx->node, &vdmd->texture->id, "Volume Displace Modifier");
}
if (vdmd->texture_map_mode == MOD_VOLUME_DISPLACE_MAP_OBJECT) {
if (vdmd->texture_map_object != nullptr) {
DEG_add_object_relation(
ctx->node, vdmd->texture_map_object, DEG_OB_COMP_TRANSFORM, "Volume Displace Modifier");
}
}
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
VolumeDisplaceModifierData *vdmd = reinterpret_cast<VolumeDisplaceModifierData *>(md);
walk(userData, ob, (ID **)&vdmd->texture, IDWALK_CB_USER);
walk(userData, ob, (ID **)&vdmd->texture_map_object, IDWALK_CB_USER);
}
static void foreachTexLink(ModifierData *md, Object *ob, TexWalkFunc walk, void *userData)
{
walk(userData, ob, md, "texture");
}
static bool dependsOnTime(ModifierData *md)
{
VolumeDisplaceModifierData *vdmd = reinterpret_cast<VolumeDisplaceModifierData *>(md);
if (vdmd->texture) {
return BKE_texture_dependsOnTime(vdmd->texture);
}
return false;
}
static void panel_draw(const bContext *C, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
VolumeDisplaceModifierData *vdmd = static_cast<VolumeDisplaceModifierData *>(ptr->data);
uiLayoutSetPropSep(layout, true);
uiTemplateID(layout, C, ptr, "texture", "texture.new", nullptr, nullptr, 0, ICON_NONE, nullptr);
uiItemR(layout, ptr, "texture_map_mode", 0, "Texture Mapping", ICON_NONE);
if (vdmd->texture_map_mode == MOD_VOLUME_DISPLACE_MAP_OBJECT) {
uiItemR(layout, ptr, "texture_map_object", 0, "Object", ICON_NONE);
}
uiItemR(layout, ptr, "strength", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "texture_sample_radius", 0, "Sample Radius", ICON_NONE);
uiItemR(layout, ptr, "texture_mid_level", 0, "Mid Level", ICON_NONE);
modifier_panel_end(layout, ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_VolumeDisplace, panel_draw);
}
#ifdef WITH_OPENVDB
static openvdb::Mat4s matrix_to_openvdb(const float m[4][4])
{
/* OpenVDB matrices are transposed Blender matrices, i.e. the translation is in the last row
* instead of in the last column. However, the layout in memory is the same, because OpenVDB
* matrices are row major (compared to Blender's column major matrices). */
openvdb::Mat4s new_matrix{reinterpret_cast<const float *>(m)};
return new_matrix;
}
template<typename GridType> struct DisplaceOp {
/* Has to be copied for each thread. */
typename GridType::ConstAccessor accessor;
const openvdb::Mat4s index_to_texture;
Tex *texture;
const double strength;
const openvdb::Vec3d texture_mid_level;
void operator()(const typename GridType::ValueOnIter &iter) const
{
const openvdb::Coord coord = iter.getCoord();
const openvdb::Vec3d displace_vector = this->compute_displace_vector(coord);
/* Subtract vector because that makes the result more similar to advection and the mesh
* displace modifier. */
const openvdb::Vec3d sample_coord = coord.asVec3d() - displace_vector;
const auto new_value = openvdb::tools::BoxSampler::sample(this->accessor, sample_coord);
iter.setValue(new_value);
}
openvdb::Vec3d compute_displace_vector(const openvdb::Coord &coord) const
{
if (this->texture != nullptr) {
const openvdb::Vec3f texture_pos = coord.asVec3s() * this->index_to_texture;
const openvdb::Vec3d texture_value = this->evaluate_texture(texture_pos);
const openvdb::Vec3d displacement = (texture_value - this->texture_mid_level) *
this->strength;
return displacement;
}
return openvdb::Vec3d{0, 0, 0};
}
openvdb::Vec3d evaluate_texture(const openvdb::Vec3f &pos) const
{
TexResult texture_result = {0};
BKE_texture_get_value(
nullptr, this->texture, const_cast<float *>(pos.asV()), &texture_result, false);
return {texture_result.tr, texture_result.tg, texture_result.tb};
}
};
static float get_max_voxel_side_length(const openvdb::GridBase &grid)
{
const openvdb::Vec3d voxel_size = grid.voxelSize();
const float max_voxel_side_length = std::max({voxel_size[0], voxel_size[1], voxel_size[2]});
return max_voxel_side_length;
}
struct DisplaceGridOp {
/* This is the grid that will be displaced. The output is copied back to the original grid. */
openvdb::GridBase &base_grid;
VolumeDisplaceModifierData &vdmd;
const ModifierEvalContext &ctx;
template<typename GridType> void operator()()
{
if constexpr (std::is_same_v<GridType, openvdb::points::PointDataGrid> ||
std::is_same_v<GridType, openvdb::StringGrid> ||
std::is_same_v<GridType, openvdb::MaskGrid>) {
/* We don't support displacing these grid types yet. */
return;
}
else {
this->displace_grid<GridType>();
}
}
template<typename GridType> void displace_grid()
{
GridType &grid = static_cast<GridType &>(base_grid);
/* Make a copy of the original grid to work on. This will replace the original grid. */
typename GridType::Ptr temp_grid = grid.deepCopy();
/* Dilate grid, because the currently inactive cells might become active during the displace
* operation. The quality of the approximation of the has a big impact on performance. */
const float max_voxel_side_length = get_max_voxel_side_length(grid);
const float sample_radius = vdmd.texture_sample_radius * std::abs(vdmd.strength) /
max_voxel_side_length / 2.0f;
openvdb::tools::dilateActiveValues(temp_grid->tree(),
static_cast<int>(std::ceil(sample_radius)),
openvdb::tools::NN_FACE_EDGE,
openvdb::tools::EXPAND_TILES);
const openvdb::Mat4s index_to_texture = this->get_index_to_texture_transform();
/* Construct the operator that will be executed on every cell of the dilated grid. */
DisplaceOp<GridType> displace_op{grid.getConstAccessor(),
index_to_texture,
vdmd.texture,
vdmd.strength / max_voxel_side_length,
openvdb::Vec3d{vdmd.texture_mid_level}};
/* Run the operator. This is multi-threaded. It is important that the operator is not shared
* between the threads, because it contains a non-thread-safe accessor for the old grid. */
openvdb::tools::foreach (temp_grid->beginValueOn(),
displace_op,
true,
/* Disable sharing of the operator. */ false);
/* It is likely that we produced too many active cells. Those are removed here, to avoid
* slowing down subsequent operations. */
typename GridType::ValueType prune_tolerance{0};
openvdb::tools::deactivate(*temp_grid, temp_grid->background(), prune_tolerance);
openvdb::tools::prune(temp_grid->tree());
/* Overwrite the old volume grid with the new grid. */
grid.clear();
grid.merge(*temp_grid);
}
openvdb::Mat4s get_index_to_texture_transform() const
{
const openvdb::Mat4s index_to_object{
base_grid.transform().baseMap()->getAffineMap()->getMat4()};
switch (vdmd.texture_map_mode) {
case MOD_VOLUME_DISPLACE_MAP_LOCAL: {
return index_to_object;
}
case MOD_VOLUME_DISPLACE_MAP_GLOBAL: {
const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->obmat);
return index_to_object * object_to_world;
}
case MOD_VOLUME_DISPLACE_MAP_OBJECT: {
if (vdmd.texture_map_object == nullptr) {
return index_to_object;
}
const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->obmat);
const openvdb::Mat4s world_to_texture = matrix_to_openvdb(vdmd.texture_map_object->imat);
return index_to_object * object_to_world * world_to_texture;
}
}
BLI_assert(false);
return {};
}
};
#endif
static Volume *modifyVolume(ModifierData *md, const ModifierEvalContext *ctx, Volume *volume)
{
#ifdef WITH_OPENVDB
VolumeDisplaceModifierData *vdmd = reinterpret_cast<VolumeDisplaceModifierData *>(md);
/* Iterate over all grids and displace them one by one. */
BKE_volume_load(volume, DEG_get_bmain(ctx->depsgraph));
const int grid_amount = BKE_volume_num_grids(volume);
for (int grid_index = 0; grid_index < grid_amount; grid_index++) {
VolumeGrid *volume_grid = BKE_volume_grid_get(volume, grid_index);
BLI_assert(volume_grid != nullptr);
openvdb::GridBase::Ptr grid = BKE_volume_grid_openvdb_for_write(volume, volume_grid, false);
VolumeGridType grid_type = BKE_volume_grid_type(volume_grid);
DisplaceGridOp displace_grid_op{*grid, *vdmd, *ctx};
BKE_volume_grid_type_operation(grid_type, displace_grid_op);
}
return volume;
#else
UNUSED_VARS(md, ctx);
BKE_modifier_set_error(ctx->object, md, "Compiled without OpenVDB");
return volume;
#endif
}
ModifierTypeInfo modifierType_VolumeDisplace = {
/* name */ "Volume Displace",
/* structName */ "VolumeDisplaceModifierData",
/* structSize */ sizeof(VolumeDisplaceModifierData),
/* srna */ &RNA_VolumeDisplaceModifier,
/* type */ eModifierTypeType_NonGeometrical,
/* flags */ static_cast<ModifierTypeFlag>(0),
/* icon */ ICON_VOLUME_DATA, /* TODO: Use correct icon. */
/* copyData */ BKE_modifier_copydata_generic,
/* deformVerts */ nullptr,
/* deformMatrices */ nullptr,
/* deformVertsEM */ nullptr,
/* deformMatricesEM */ nullptr,
/* modifyMesh */ nullptr,
/* modifyHair */ nullptr,
/* modifyGeometrySet */ nullptr,
/* modifyVolume */ modifyVolume,
/* initData */ initData,
/* requiredDataMask */ nullptr,
/* freeData */ nullptr,
/* isDisabled */ nullptr,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ nullptr,
/* foreachIDLink */ foreachIDLink,
/* foreachTexLink */ foreachTexLink,
/* freeRuntimeData */ nullptr,
/* panelRegister */ panelRegister,
/* blendWrite */ nullptr,
/* blendRead */ nullptr,
};