Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
19 lines
508 B
Python
19 lines
508 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.c')
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incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
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incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
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incs += ' ../../makesrna ../../render/extern/include'
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defs = []
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if env['WITH_BF_GAMEENGINE']:
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defs.append('GAMEBLENDER=1')
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if env['WITH_BF_SOLID']:
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defs.append('USE_SUMO_SOLID')
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env.BlenderLib ( 'bf_editors_space_buttons', sources, Split(incs), defs, libtype=['core'], priority=[120] )
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