Also correct some outdated symbol references, add missing 'name' commands.
		
			
				
	
	
		
			81 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2005 Blender Foundation
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup imbuf
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 */
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#ifndef __IMB_METADATA_H__
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#define __IMB_METADATA_H__
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struct IDProperty;
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struct ImBuf;
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struct anim;
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/**
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 * The metadata is a list of key/value pairs (both char *) that can me
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 * saved in the header of several image formats.
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 * Apart from some common keys like
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 * 'Software' and 'Description' (png standard) we'll use keys within the
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 * Blender namespace, so should be called 'Blender::StampInfo' or 'Blender::FrameNum'
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 * etc...
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 *
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 * The keys & values are stored in ID properties, in the group "metadata".
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 */
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/**
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 * Ensure that the metadata property is a valid #IDProperty object.
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 * This is a no-op when *metadata != NULL.
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 */
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void IMB_metadata_ensure(struct IDProperty **metadata);
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void IMB_metadata_free(struct IDProperty *metadata);
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/**
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 * Read the field from the image info into the field.
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 * \param metadata: the #IDProperty that contains the metadata
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 * \param key: the key of the field
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 * \param value: the data in the field, first one found with key is returned,
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 *                 memory has to be allocated by user.
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 * \param len: length of value buffer allocated by user.
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 * \return 1 (true) if metadata is present and value for the key found, 0 (false) otherwise.
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 */
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bool IMB_metadata_get_field(struct IDProperty *metadata,
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                            const char *key,
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                            char *value,
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                            const size_t len);
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/**
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 * Set user data in the metadata.
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 * If the field already exists its value is overwritten, otherwise the field
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 * will be added with the given value.
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 * \param metadata: the #IDProperty that contains the metadata
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 * \param key: the key of the field
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 * \param value: the data to be written to the field. zero terminated string
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 */
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void IMB_metadata_set_field(struct IDProperty *metadata, const char *key, const char *value);
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void IMB_metadata_copy(struct ImBuf *dimb, struct ImBuf *simb);
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struct IDProperty *IMB_anim_load_metadata(struct anim *anim);
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/* Invoke callback for every value stored in the metadata. */
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typedef void (*IMBMetadataForeachCb)(const char *field, const char *value, void *userdata);
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void IMB_metadata_foreach(struct ImBuf *ibuf, IMBMetadataForeachCb callback, void *userdata);
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#endif /* __IMB_METADATA_H__ */
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