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blender-archive/source/blender/functions/intern/multi_function_params.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

31 lines
1.0 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "FN_multi_function_params.hh"
namespace blender::fn {
GMutableSpan MFParams::ensure_dummy_single_output(int data_index)
{
/* Lock because we are actually modifying #builder_ and it may be used by multiple threads. */
std::lock_guard lock{builder_->mutex_};
for (const std::pair<int, GMutableSpan> &items : builder_->dummy_output_spans_) {
if (items.first == data_index) {
return items.second;
}
}
const CPPType &type = builder_->mutable_spans_[data_index].type();
void *buffer = builder_->scope_.linear_allocator().allocate(
builder_->min_array_size_ * type.size(), type.alignment());
if (!type.is_trivially_destructible()) {
builder_->scope_.add_destruct_call(
[&type, buffer, mask = builder_->mask_]() { type.destruct_indices(buffer, mask); });
}
const GMutableSpan span{type, buffer, builder_->min_array_size_};
builder_->dummy_output_spans_.append({data_index, span});
return span;
}
} // namespace blender::fn