Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "FN_multi_function_params.hh"
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namespace blender::fn {
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GMutableSpan MFParams::ensure_dummy_single_output(int data_index)
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{
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/* Lock because we are actually modifying #builder_ and it may be used by multiple threads. */
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std::lock_guard lock{builder_->mutex_};
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for (const std::pair<int, GMutableSpan> &items : builder_->dummy_output_spans_) {
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if (items.first == data_index) {
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return items.second;
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}
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}
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const CPPType &type = builder_->mutable_spans_[data_index].type();
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void *buffer = builder_->scope_.linear_allocator().allocate(
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builder_->min_array_size_ * type.size(), type.alignment());
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if (!type.is_trivially_destructible()) {
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builder_->scope_.add_destruct_call(
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[&type, buffer, mask = builder_->mask_]() { type.destruct_indices(buffer, mask); });
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}
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const GMutableSpan span{type, buffer, builder_->min_array_size_};
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builder_->dummy_output_spans_.append({data_index, span});
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return span;
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}
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} // namespace blender::fn
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