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blender-archive/source/blender/blenkernel/intern/group.c
2015-02-07 04:50:21 +11:00

424 lines
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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/group.c
* \ingroup bke
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_group_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_particle_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_group.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_scene.h" /* BKE_scene_base_find */
static void free_group_object(GroupObject *go)
{
MEM_freeN(go);
}
void BKE_group_free(Group *group)
{
/* don't free group itself */
GroupObject *go;
while ((go = BLI_pophead(&group->gobject))) {
free_group_object(go);
}
}
void BKE_group_unlink(Group *group)
{
Main *bmain = G.main;
Material *ma;
Object *ob;
Scene *sce;
SceneRenderLayer *srl;
ParticleSystem *psys;
for (ma = bmain->mat.first; ma; ma = ma->id.next) {
if (ma->group == group)
ma->group = NULL;
}
for (ma = bmain->mat.first; ma; ma = ma->id.next) {
if (ma->group == group)
ma->group = NULL;
}
for (sce = bmain->scene.first; sce; sce = sce->id.next) {
Base *base = sce->base.first;
/* ensure objects are not in this group */
for (; base; base = base->next) {
if (BKE_group_object_unlink(group, base->object, sce, base) &&
BKE_group_object_find(NULL, base->object) == NULL)
{
base->object->flag &= ~OB_FROMGROUP;
base->flag &= ~OB_FROMGROUP;
}
}
for (srl = sce->r.layers.first; srl; srl = srl->next) {
FreestyleLineSet *lineset;
if (srl->light_override == group)
srl->light_override = NULL;
for (lineset = srl->freestyleConfig.linesets.first; lineset; lineset = lineset->next) {
if (lineset->group == group)
lineset->group = NULL;
}
}
}
for (ob = bmain->object.first; ob; ob = ob->id.next) {
if (ob->dup_group == group) {
ob->dup_group = NULL;
}
for (psys = ob->particlesystem.first; psys; psys = psys->next) {
if (psys->part->dup_group == group)
psys->part->dup_group = NULL;
#if 0 /* not used anymore, only keps for readfile.c, no need to account for this */
if (psys->part->eff_group == group)
psys->part->eff_group = NULL;
#endif
}
}
/* group stays in library, but no members */
BKE_group_free(group);
group->id.us = 0;
}
Group *BKE_group_add(Main *bmain, const char *name)
{
Group *group;
group = BKE_libblock_alloc(bmain, ID_GR, name);
group->layer = (1 << 20) - 1;
return group;
}
Group *BKE_group_copy(Group *group)
{
Group *groupn;
groupn = BKE_libblock_copy(&group->id);
BLI_duplicatelist(&groupn->gobject, &group->gobject);
if (group->id.lib) {
BKE_id_lib_local_paths(G.main, group->id.lib, &groupn->id);
}
return groupn;
}
/* external */
static bool group_object_add_internal(Group *group, Object *ob)
{
GroupObject *go;
if (group == NULL || ob == NULL) {
return false;
}
/* check if the object has been added already */
if (BLI_findptr(&group->gobject, ob, offsetof(GroupObject, ob))) {
return false;
}
go = MEM_callocN(sizeof(GroupObject), "groupobject");
BLI_addtail(&group->gobject, go);
go->ob = ob;
return true;
}
bool BKE_group_object_add(Group *group, Object *object, Scene *scene, Base *base)
{
if (group_object_add_internal(group, object)) {
if ((object->flag & OB_FROMGROUP) == 0) {
if (scene && base == NULL)
base = BKE_scene_base_find(scene, object);
object->flag |= OB_FROMGROUP;
if (base)
base->flag |= OB_FROMGROUP;
}
return true;
}
else {
return false;
}
}
/* also used for (ob == NULL) */
static int group_object_unlink_internal(Group *group, Object *ob)
{
GroupObject *go, *gon;
int removed = 0;
if (group == NULL) return 0;
go = group->gobject.first;
while (go) {
gon = go->next;
if (go->ob == ob) {
BLI_remlink(&group->gobject, go);
free_group_object(go);
removed = 1;
/* should break here since an object being in a group twice cant happen? */
}
go = gon;
}
return removed;
}
static bool group_object_cyclic_check_internal(Object *object, Group *group)
{
if (object->dup_group) {
Group *dup_group = object->dup_group;
if ((dup_group->id.flag & LIB_DOIT) == 0) {
/* Cycle already exists in groups, let's prevent further crappyness */
return true;
}
/* flag the object to identify cyclic dependencies in further dupli groups */
dup_group->id.flag &= ~LIB_DOIT;
if (dup_group == group)
return true;
else {
GroupObject *gob;
for (gob = dup_group->gobject.first; gob; gob = gob->next) {
if (group_object_cyclic_check_internal(gob->ob, group)) {
return true;
}
}
}
/* un-flag the object, it's allowed to have the same group multiple times in parallel */
dup_group->id.flag |= LIB_DOIT;
}
return false;
}
bool BKE_group_object_cyclic_check(Main *bmain, Object *object, Group *group)
{
/* first flag all groups */
BKE_main_id_tag_listbase(&bmain->group, true);
return group_object_cyclic_check_internal(object, group);
}
bool BKE_group_object_unlink(Group *group, Object *object, Scene *scene, Base *base)
{
if (group_object_unlink_internal(group, object)) {
/* object can be NULL */
if (object && BKE_group_object_find(NULL, object) == NULL) {
if (scene && base == NULL)
base = BKE_scene_base_find(scene, object);
object->flag &= ~OB_FROMGROUP;
if (base)
base->flag &= ~OB_FROMGROUP;
}
return true;
}
else {
return false;
}
}
bool BKE_group_object_exists(Group *group, Object *ob)
{
if (group == NULL || ob == NULL) {
return false;
}
else {
return (BLI_findptr(&group->gobject, ob, offsetof(GroupObject, ob)) != NULL);
}
}
Group *BKE_group_object_find(Group *group, Object *ob)
{
if (group)
group = group->id.next;
else
group = G.main->group.first;
while (group) {
if (BKE_group_object_exists(group, ob))
return group;
group = group->id.next;
}
return NULL;
}
void BKE_group_tag_recalc(Group *group)
{
GroupObject *go;
if (group == NULL) return;
for (go = group->gobject.first; go; go = go->next) {
if (go->ob)
go->ob->recalc = go->recalc;
}
}
bool BKE_group_is_animated(Group *group, Object *UNUSED(parent))
{
GroupObject *go;
#if 0 /* XXX OLD ANIMSYS, NLASTRIPS ARE NO LONGER USED */
if (parent->nlastrips.first)
return 1;
#endif
for (go = group->gobject.first; go; go = go->next)
if (go->ob && go->ob->proxy)
return true;
return false;
}
#if 0 // add back when timeoffset & animsys work again
/* only replaces object strips or action when parent nla instructs it */
/* keep checking nla.c though, in case internal structure of strip changes */
static void group_replaces_nla(Object *parent, Object *target, char mode)
{
static ListBase nlastrips = {NULL, NULL};
static bAction *action = NULL;
static bool done = false;
bActionStrip *strip, *nstrip;
if (mode == 's') {
for (strip = parent->nlastrips.first; strip; strip = strip->next) {
if (strip->object == target) {
if (done == 0) {
/* clear nla & action from object */
nlastrips = target->nlastrips;
BLI_listbase_clear(&target->nlastrips);
action = target->action;
target->action = NULL;
target->nlaflag |= OB_NLA_OVERRIDE;
done = true;
}
nstrip = MEM_dupallocN(strip);
BLI_addtail(&target->nlastrips, nstrip);
}
}
}
else if (mode == 'e') {
if (done) {
BLI_freelistN(&target->nlastrips);
target->nlastrips = nlastrips;
target->action = action;
BLI_listbase_clear(&nlastrips); /* not needed, but yah... :) */
action = NULL;
done = false;
}
}
}
#endif
/* puts all group members in local timing system, after this call
* you can draw everything, leaves tags in objects to signal it needs further updating */
/* note: does not work for derivedmesh and render... it recreates all again in convertblender.c */
void BKE_group_handle_recalc_and_update(EvaluationContext *eval_ctx, Scene *scene, Object *UNUSED(parent), Group *group)
{
GroupObject *go;
#if 0 /* warning, isn't clearing the recalc flag on the object which causes it to run all the time,
* not just on frame change.
* This isn't working because the animation data is only re-evaluated on frame change so commenting for now
* but when its enabled at some point it will need to be changed so as not to update so much - campbell */
/* if animated group... */
if (parent->nlastrips.first) {
int cfrao;
/* switch to local time */
cfrao = scene->r.cfra;
/* we need a DAG per group... */
for (go = group->gobject.first; go; go = go->next) {
if (go->ob && go->recalc) {
go->ob->recalc = go->recalc;
group_replaces_nla(parent, go->ob, 's');
BKE_object_handle_update(eval_ctx, scene, go->ob);
group_replaces_nla(parent, go->ob, 'e');
/* leave recalc tags in case group members are in normal scene */
go->ob->recalc = go->recalc;
}
}
/* restore */
scene->r.cfra = cfrao;
}
else
#endif
{
/* only do existing tags, as set by regular depsgraph */
for (go = group->gobject.first; go; go = go->next) {
if (go->ob) {
if (go->ob->recalc) {
BKE_object_handle_update(eval_ctx, scene, go->ob);
}
}
}
}
}