199 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			199 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file blender/blenlib/intern/uvproject.c
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|  *  \ingroup bli
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|  */
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| 
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| #include <math.h>
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "DNA_camera_types.h"
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| #include "DNA_object_types.h"
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| 
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| #include "BLI_math.h"
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| #include "BLI_uvproject.h"
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| 
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| typedef struct ProjCameraInfo {
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| 	float camangle;
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| 	float camsize;
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| 	float xasp, yasp;
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| 	float shiftx, shifty;
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| 	float rotmat[4][4];
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| 	float caminv[4][4];
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| 	bool do_persp, do_pano, do_rotmat;
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| } ProjCameraInfo;
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| 
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| void BLI_uvproject_from_camera(float target[2], float source[3], ProjCameraInfo *uci)
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| {
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| 	float pv4[4];
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| 
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| 	copy_v3_v3(pv4, source);
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| 	pv4[3] = 1.0;
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| 
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| 	/* rotmat is the object matrix in this case */
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| 	if (uci->do_rotmat)
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| 		mul_m4_v4(uci->rotmat, pv4);
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| 
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| 	/* caminv is the inverse camera matrix */
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| 	mul_m4_v4(uci->caminv, pv4);
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| 
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| 	if (uci->do_pano) {
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| 		float angle = atan2f(pv4[0], -pv4[2]) / ((float)M_PI * 2.0f); /* angle around the camera */
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| 		if (uci->do_persp == false) {
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| 			target[0] = angle; /* no correct method here, just map to  0-1 */
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| 			target[1] = pv4[1] / uci->camsize;
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| 		}
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| 		else {
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| 			float vec2d[2]; /* 2D position from the camera */
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| 			vec2d[0] = pv4[0];
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| 			vec2d[1] = pv4[2];
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| 			target[0] = angle * ((float)M_PI / uci->camangle);
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| 			target[1] = pv4[1] / (len_v2(vec2d) * (uci->camsize * 2.0f));
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| 		}
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| 	}
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| 	else {
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| 		if (pv4[2] == 0.0f)
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| 			pv4[2] = 0.00001f;  /* don't allow div by 0 */
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| 
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| 		if (uci->do_persp == false) {
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| 			target[0] = (pv4[0] / uci->camsize);
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| 			target[1] = (pv4[1] / uci->camsize);
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| 		}
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| 		else {
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| 			target[0] = (-pv4[0] * ((1.0f / uci->camsize) / pv4[2])) / 2.0f;
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| 			target[1] = (-pv4[1] * ((1.0f / uci->camsize) / pv4[2])) / 2.0f;
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| 		}
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| 	}
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| 
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| 	target[0] *= uci->xasp;
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| 	target[1] *= uci->yasp;
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| 
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| 	/* adds camera shift + 0.5 */
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| 	target[0] += uci->shiftx;
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| 	target[1] += uci->shifty;
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| }
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| 
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| /* could rv3d->persmat */
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| void BLI_uvproject_from_view(float target[2], float source[3], float persmat[4][4], float rotmat[4][4], float winx, float winy)
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| {
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| 	float pv4[4], x = 0.0, y = 0.0;
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| 
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| 	copy_v3_v3(pv4, source);
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| 	pv4[3] = 1.0;
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| 
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| 	/* rotmat is the object matrix in this case */
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| 	mul_m4_v4(rotmat, pv4);
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| 
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| 	/* almost ED_view3d_project_short */
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| 	mul_m4_v4(persmat, pv4);
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| 	if (fabsf(pv4[3]) > 0.00001f) { /* avoid division by zero */
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| 		target[0] = winx / 2.0f + (winx / 2.0f) * pv4[0] / pv4[3];
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| 		target[1] = winy / 2.0f + (winy / 2.0f) * pv4[1] / pv4[3];
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| 	}
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| 	else {
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| 		/* scaling is lost but give a valid result */
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| 		target[0] = winx / 2.0f + (winx / 2.0f) * pv4[0];
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| 		target[1] = winy / 2.0f + (winy / 2.0f) * pv4[1];
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| 	}
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| 
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| 	/* v3d->persmat seems to do this funky scaling */
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| 	if (winx > winy) {
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| 		y = (winx - winy) / 2.0f;
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| 		winy = winx;
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| 	}
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| 	else {
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| 		x = (winy - winx) / 2.0f;
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| 		winx = winy;
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| 	}
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| 
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| 	target[0] = (x + target[0]) / winx;
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| 	target[1] = (y + target[1]) / winy;
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| }
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| 
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| /* 'rotmat' can be obedit->obmat when uv project is used.
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|  * 'winx' and 'winy' can be from scene->r.xsch/ysch */
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| ProjCameraInfo *BLI_uvproject_camera_info(Object *ob, float(*rotmat)[4], float winx, float winy)
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| {
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| 	ProjCameraInfo uci;
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| 	Camera *camera = ob->data;
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| 
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| 	uci.do_pano = (camera->type == CAM_PANO);
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| 	uci.do_persp = (camera->type == CAM_PERSP);
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| 
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| 	uci.camangle = focallength_to_fov(camera->lens, camera->sensor_x) / 2.0f;
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| 	uci.camsize = uci.do_persp ? tanf(uci.camangle) : camera->ortho_scale;
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| 
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| 	/* account for scaled cameras */
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| 	copy_m4_m4(uci.caminv, ob->obmat);
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| 	normalize_m4(uci.caminv);
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| 
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| 	if (invert_m4(uci.caminv)) {
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| 		ProjCameraInfo *uci_pt;
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| 
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| 		/* normal projection */
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| 		if (rotmat) {
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| 			copy_m4_m4(uci.rotmat, rotmat);
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| 			uci.do_rotmat = true;
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| 		}
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| 		else {
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| 			uci.do_rotmat = false;
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| 		}
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| 
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| 		/* also make aspect ratio adjustment factors */
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| 		if (winx > winy) {
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| 			uci.xasp = 1.0f;
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| 			uci.yasp = winx / winy;
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| 		}
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| 		else {
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| 			uci.xasp = winy / winx;
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| 			uci.yasp = 1.0f;
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| 		}
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| 
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| 		/* include 0.5f here to move the UVs into the center */
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| 		uci.shiftx = 0.5f - (camera->shiftx * uci.xasp);
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| 		uci.shifty = 0.5f - (camera->shifty * uci.yasp);
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| 
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| 		uci_pt = MEM_mallocN(sizeof(ProjCameraInfo), "ProjCameraInfo");
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| 		*uci_pt = uci;
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| 		return uci_pt;
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| 	}
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| 
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| 	return NULL;
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| }
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| 
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| void BLI_uvproject_from_view_ortho(float target[2], float source[3], float rotmat[4][4])
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| {
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| 	float pv[3];
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| 
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| 	mul_v3_m4v3(pv, rotmat, source);
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| 
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| 	/* ortho projection */
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| 	target[0] = -pv[0];
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| 	target[1] = pv[2];
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| }
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| 
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| void BLI_uvproject_camera_info_scale(ProjCameraInfo *uci, float scale_x, float scale_y)
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| {
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| 	uci->xasp *= scale_x;
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| 	uci->yasp *= scale_y;
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| }
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