* Theme support for metadata display * Increase text DPI with scaling.
		
			
				
	
	
		
			387 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			387 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 * 
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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/** \file UI_resources.h
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 *  \ingroup editorui
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 */
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#ifndef __UI_RESOURCES_H__
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#define __UI_RESOURCES_H__
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/* elubie: TODO: move the typedef for icons to UI_interface_icons.h */
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/* and add/replace include of UI_resources.h by UI_interface_icons.h */
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#define DEF_ICON(name) ICON_##name,
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#define DEF_VICO(name) VICO_##name,
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typedef enum {
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	/* ui */
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#include "UI_icons.h"
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	BIFICONID_LAST
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} BIFIconID;
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#define BIFICONID_FIRST  (ICON_NONE)
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#undef DEF_ICON
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#undef DEF_VICO
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/* use to denote intentionally unset theme color */
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#define TH_UNDEFINED -1
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enum {
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	TH_REDALERT,
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	TH_THEMEUI,
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// common colors among spaces
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	TH_BACK,
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	TH_TEXT,
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	TH_TEXT_HI,
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	TH_TITLE,
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	TH_TAB_ACTIVE,
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	TH_TAB_INACTIVE,
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	TH_TAB_BACK,
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	TH_TAB_OUTLINE,
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	TH_HEADER,
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	TH_HEADERDESEL,
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	TH_HEADER_TEXT,
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	TH_HEADER_TEXT_HI,
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	/* panels */
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	TH_PANEL_HEADER,
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	TH_PANEL_BACK,
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	TH_PANEL_SHOW_HEADER,
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	TH_PANEL_SHOW_BACK,
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	TH_BUTBACK,
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	TH_BUTBACK_TEXT,
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	TH_BUTBACK_TEXT_HI,
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	TH_SHADE1,
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	TH_SHADE2,
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	TH_HILITE,
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	TH_GRID,
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	TH_WIRE,
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	TH_WIRE_INNER,
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	TH_WIRE_EDIT,
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	TH_SELECT,
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	TH_ACTIVE,
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	TH_GROUP,
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	TH_GROUP_ACTIVE,
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	TH_TRANSFORM,
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	TH_VERTEX,
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	TH_VERTEX_SELECT,
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	TH_VERTEX_UNREFERENCED,
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	TH_VERTEX_SIZE,
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	TH_OUTLINE_WIDTH,
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	TH_EDGE,
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	TH_EDGE_SELECT,
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	TH_EDGE_SEAM,
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	TH_EDGE_FACESEL,
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	TH_FACE,
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	TH_FACE_SELECT,
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	TH_NORMAL,
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	TH_VNORMAL,
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	TH_LNORMAL,
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	TH_FACE_DOT,
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	TH_FACEDOT_SIZE,
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	TH_CFRAME,
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	TH_TIME_KEYFRAME,
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	TH_TIME_GP_KEYFRAME,
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	TH_NURB_ULINE,
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	TH_NURB_VLINE,
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	TH_NURB_SEL_ULINE,
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	TH_NURB_SEL_VLINE,
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	/* this eight colors should be in one block */
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	TH_HANDLE_FREE,
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	TH_HANDLE_AUTO,
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	TH_HANDLE_VECT,
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	TH_HANDLE_ALIGN,
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	TH_HANDLE_AUTOCLAMP,
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	TH_HANDLE_SEL_FREE,
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	TH_HANDLE_SEL_AUTO,
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	TH_HANDLE_SEL_VECT,
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	TH_HANDLE_SEL_ALIGN,
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	TH_HANDLE_SEL_AUTOCLAMP,
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	TH_ACTIVE_SPLINE,
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	TH_ACTIVE_VERT, /* equivalent of TH_EDITMESH_ACTIVE for splines */
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	TH_SYNTAX_B,
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	TH_SYNTAX_V,
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	TH_SYNTAX_R,
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	TH_SYNTAX_C,
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	TH_SYNTAX_L,
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	TH_SYNTAX_D,
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	TH_SYNTAX_N,
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	TH_SYNTAX_S,
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	TH_BONE_SOLID,
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	TH_BONE_POSE,
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	TH_BONE_POSE_ACTIVE,
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	TH_STRIP,
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	TH_STRIP_SELECT,
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	TH_KEYTYPE_KEYFRAME, /* KEYTYPES */
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	TH_KEYTYPE_KEYFRAME_SELECT,
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	TH_KEYTYPE_EXTREME,
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	TH_KEYTYPE_EXTREME_SELECT,
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	TH_KEYTYPE_BREAKDOWN,
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	TH_KEYTYPE_BREAKDOWN_SELECT,
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	TH_KEYTYPE_JITTER,
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	TH_KEYTYPE_JITTER_SELECT,
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	TH_KEYBORDER,
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	TH_KEYBORDER_SELECT,
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	TH_LAMP,
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	TH_SPEAKER,
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	TH_CAMERA,
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	TH_EMPTY,
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	TH_NODE,
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	TH_NODE_INPUT,
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	TH_NODE_OUTPUT,
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	TH_NODE_COLOR,
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	TH_NODE_FILTER,
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	TH_NODE_VECTOR,
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	TH_NODE_TEXTURE,
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	TH_NODE_PATTERN,
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	TH_NODE_SCRIPT,
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	TH_NODE_LAYOUT,
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	TH_NODE_SHADER,
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	TH_NODE_INTERFACE,
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	TH_NODE_CONVERTOR,
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	TH_NODE_GROUP,
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	TH_NODE_FRAME,
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	TH_NODE_MATTE,
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	TH_NODE_DISTORT,
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	TH_CONSOLE_OUTPUT,
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	TH_CONSOLE_INPUT,
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	TH_CONSOLE_INFO,
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	TH_CONSOLE_ERROR,
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	TH_CONSOLE_CURSOR,
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	TH_CONSOLE_SELECT,
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	TH_SEQ_MOVIE,
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	TH_SEQ_MOVIECLIP,
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	TH_SEQ_MASK,
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	TH_SEQ_IMAGE,
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	TH_SEQ_SCENE,
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	TH_SEQ_AUDIO,
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	TH_SEQ_EFFECT,
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	TH_SEQ_TRANSITION,
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	TH_SEQ_META,
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	TH_SEQ_PREVIEW,
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	TH_EDGE_SHARP,
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	TH_EDITMESH_ACTIVE,
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	TH_HANDLE_VERTEX,
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	TH_HANDLE_VERTEX_SELECT,
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	TH_HANDLE_VERTEX_SIZE,
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	TH_GP_VERTEX,
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	TH_GP_VERTEX_SELECT,
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	TH_GP_VERTEX_SIZE,
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	TH_DOPESHEET_CHANNELOB,
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	TH_DOPESHEET_CHANNELSUBOB,
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	TH_PREVIEW_BACK,
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	TH_EDGE_CREASE,
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	TH_DRAWEXTRA_EDGELEN,
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	TH_DRAWEXTRA_EDGEANG,
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	TH_DRAWEXTRA_FACEAREA,
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	TH_DRAWEXTRA_FACEANG,
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	TH_NODE_CURVING,
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	TH_MARKER_OUTLINE,
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	TH_MARKER,
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	TH_ACT_MARKER,
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	TH_SEL_MARKER,
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	TH_BUNDLE_SOLID,
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	TH_DIS_MARKER,
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	TH_PATH_BEFORE,
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	TH_PATH_AFTER,
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	TH_CAMERA_PATH,
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	TH_LOCK_MARKER,
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	TH_STITCH_PREVIEW_FACE,
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	TH_STITCH_PREVIEW_EDGE,
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	TH_STITCH_PREVIEW_VERT,
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	TH_STITCH_PREVIEW_STITCHABLE,
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	TH_STITCH_PREVIEW_UNSTITCHABLE,
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	TH_STITCH_PREVIEW_ACTIVE,
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	TH_PAINT_CURVE_HANDLE,
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	TH_PAINT_CURVE_PIVOT,
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	TH_UV_SHADOW,
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	TH_UV_OTHERS,
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	TH_FREESTYLE_EDGE_MARK,
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	TH_FREESTYLE_FACE_MARK,
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	TH_MATCH,           /* highlight color for search matches */
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	TH_SELECT_HIGHLIGHT, /* highlight color for selected outliner item */
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	TH_SKIN_ROOT,
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	TH_ANIM_ACTIVE,   /* active action */
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	TH_ANIM_INACTIVE, /* no active action */
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	TH_NLA_TWEAK,        /* 'tweaking' track in NLA */
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	TH_NLA_TWEAK_DUPLI,  /* error/warning flag for other strips referencing dupli strip */
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	TH_NLA_TRANSITION,
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	TH_NLA_TRANSITION_SEL,
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	TH_NLA_META,
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	TH_NLA_META_SEL,
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	TH_NLA_SOUND,
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	TH_NLA_SOUND_SEL,
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	TH_WIDGET_EMBOSS,
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	TH_AXIS_X,		/* X/Y/Z Axis */
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	TH_AXIS_Y,
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	TH_AXIS_Z,
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	TH_LOW_GRAD,
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	TH_HIGH_GRAD,
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	TH_SHOW_BACK_GRAD,
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	TH_INFO_SELECTED,
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	TH_INFO_SELECTED_TEXT,
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	TH_INFO_ERROR,
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	TH_INFO_ERROR_TEXT,
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	TH_INFO_WARNING,
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	TH_INFO_WARNING_TEXT,
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	TH_INFO_INFO,
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	TH_INFO_INFO_TEXT,
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	TH_INFO_DEBUG,
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	TH_INFO_DEBUG_TEXT,
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	TH_VIEW_OVERLAY,
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	TH_V3D_CLIPPING_BORDER,
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	TH_METADATA_BG,
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	TH_METADATA_TEXT
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};
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/* XXX WARNING: previous is saved in file, so do not change order! */
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/* specific defines per space should have higher define values */
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struct bTheme;
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struct bThemeState {
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	struct bTheme *theme;
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	int spacetype, regionid;
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};
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// THE CODERS API FOR THEMES:
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// sets the color
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void    UI_ThemeColor(int colorid);
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// sets the color plus alpha
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void    UI_ThemeColor4(int colorid);
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// sets color plus offset for shade
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void    UI_ThemeColorShade(int colorid, int offset);
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// sets color plus offset for alpha
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void    UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
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// sets color, which is blend between two theme colors
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void    UI_ThemeColorBlend(int colorid1, int colorid2, float fac);
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// same, with shade offset
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void    UI_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset);
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void    UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int offset, int alphaoffset);
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// returns one value, not scaled
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float   UI_GetThemeValuef(int colorid);
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int     UI_GetThemeValue(int colorid);
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// get three color values, scaled to 0.0-1.0 range
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void    UI_GetThemeColor3fv(int colorid, float col[3]);
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void    UI_GetThemeColorBlend3ubv(int colorid1, int colorid2, float fac, unsigned char col[3]);
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// get the color, range 0.0-1.0, complete with shading offset
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void    UI_GetThemeColorShade3fv(int colorid, int offset, float col[3]);
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void    UI_GetThemeColorShade3ubv(int colorid, int offset, unsigned char col[3]);
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// get four color values, scaled to 0.0-1.0 range
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void    UI_GetThemeColor4fv(int colorid, float col[4]);
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// get the 3 or 4 byte values
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void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]);
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void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]);
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// get a theme color from specified space type
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void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4]);
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// blends and shades between two color pointers
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void    UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], float fac, int offset);
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// shade a 3 byte color (same as UI_GetColorPtrBlendShade3ubv with 0.0 factor)
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void    UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset);
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// get a 3 byte color, blended and shaded between two other char color pointers
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void    UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset);
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// clear the openGL ClearColor using the input colorid
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void    UI_ThemeClearColor(int colorid);
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// clear the openGL ClearColor using the input colorid using optional transparency
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void    UI_ThemeClearColorAlpha(int colorid, float alpha);
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// internal (blender) usage only, for init and set active
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void    UI_SetTheme(int spacetype, int regionid);
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// get current theme
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struct bTheme *UI_GetTheme(void);
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void UI_Theme_Store(struct bThemeState *theme_state);
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void UI_Theme_Restore(struct bThemeState *theme_state);
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// return shadow width outside menus and popups */
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int UI_ThemeMenuShadowWidth(void);
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/* only for buttons in theme editor! */
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const unsigned char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
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void UI_make_axis_color(const unsigned char *src_col, unsigned char *dst_col, const char axis);
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#endif  /* __UI_RESOURCES_H__ */
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