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blender-archive/source/blender/gpu/shaders/gpu_shader_fx_vert.glsl
Antonis Ryakiotakis 5e613198e5 Viewport compositing - first code
This commit introduces a few ready made effects for the 3D viewport
and OpenGL rendering.

Included effects are Depth of Field, accessible from camera view
and screen space ambient occlusion. Those effects can be turned on and
tweaked from the shading panel in the 3D viewport.

Off screen rendering will use the settings of the current camera.

WIP documentation can be found here:

http://wiki.blender.org/index.php/User:Psy-Fi/Framebuffer_Post-processing
2015-02-12 18:54:41 +01:00

10 lines
165 B
GLSL

varying vec4 uvcoordsvar;
//very simple shader for full screen FX, just pass values on
void main()
{
uvcoordsvar = gl_MultiTexCoord0;
gl_Position = gl_Vertex;
}