This moves all multi-function related code in the `functions` module into a new `multi_function` namespace. This is similar to how there is a `lazy_function` namespace. The main benefit of this is that many types names that were prefixed with `MF` (for "multi function") can be simplified. There is also a common shorthand for the `multi_function` namespace: `mf`. This is also similar to lazy-functions where the shortened namespace is called `lf`.
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "FN_multi_function_params.hh"
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namespace blender::fn::multi_function {
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GMutableSpan MFParams::ensure_dummy_single_output(int param_index)
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{
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/* Lock because we are actually modifying #builder_ and it may be used by multiple threads. */
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std::lock_guard lock{builder_->mutex_};
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for (const std::pair<int, GMutableSpan> &items : builder_->dummy_output_spans_) {
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if (items.first == param_index) {
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return items.second;
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}
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}
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const CPPType &type = std::get_if<GMutableSpan>(&builder_->actual_params_[param_index])->type();
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void *buffer = builder_->scope_.linear_allocator().allocate(
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builder_->min_array_size_ * type.size(), type.alignment());
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if (!type.is_trivially_destructible()) {
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builder_->scope_.add_destruct_call(
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[&type, buffer, mask = builder_->mask_]() { type.destruct_indices(buffer, mask); });
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}
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const GMutableSpan span{type, buffer, builder_->min_array_size_};
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builder_->dummy_output_spans_.append({param_index, span});
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return span;
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}
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} // namespace blender::fn::multi_function
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