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blender-archive/source/blender/functions/intern/multi_function_params.cc
Jacques Lucke eedcf1876a Functions: introduce multi-function namespace
This moves all multi-function related code in the `functions` module
into a new `multi_function` namespace. This is similar to how there
is a `lazy_function` namespace.

The main benefit of this is that many types names that were prefixed
with `MF` (for "multi function") can be simplified.

There is also a common shorthand for the `multi_function` namespace: `mf`.
This is also similar to lazy-functions where the shortened namespace
is called `lf`.
2023-01-07 17:32:28 +01:00

31 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "FN_multi_function_params.hh"
namespace blender::fn::multi_function {
GMutableSpan MFParams::ensure_dummy_single_output(int param_index)
{
/* Lock because we are actually modifying #builder_ and it may be used by multiple threads. */
std::lock_guard lock{builder_->mutex_};
for (const std::pair<int, GMutableSpan> &items : builder_->dummy_output_spans_) {
if (items.first == param_index) {
return items.second;
}
}
const CPPType &type = std::get_if<GMutableSpan>(&builder_->actual_params_[param_index])->type();
void *buffer = builder_->scope_.linear_allocator().allocate(
builder_->min_array_size_ * type.size(), type.alignment());
if (!type.is_trivially_destructible()) {
builder_->scope_.add_destruct_call(
[&type, buffer, mask = builder_->mask_]() { type.destruct_indices(buffer, mask); });
}
const GMutableSpan span{type, buffer, builder_->min_array_size_};
builder_->dummy_output_spans_.append({param_index, span});
return span;
}
} // namespace blender::fn::multi_function