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blender-archive/source/blender/editors/space_action/action_select.c
Joshua Leung aea9dd598c NLA SoC: DopeSheet Cleanups
* Replaced old-style menu defines with the new-style Layout Engine ones. These are now much cleaner as a result :)

* Wrapped DopeSheet and Graph Editors in RNA to allow them to use the new Layout Engine for menu drawing 

* Shortened the names of operators in the DopeSheet, removing the "keyframes" prefix since that's the only real context which can operate there.

* Standardised a few names, and renamed a confusingly named operator (cfrasnap -> jump to frame)
2009-06-22 03:26:36 +00:00

984 lines
29 KiB
C

/**
* $Id: editaction.c 17746 2008-12-08 11:19:44Z aligorith $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation
*
* Contributor(s): Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <float.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_constraint_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_userdef_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_world_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "BKE_action.h"
#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_key.h"
#include "BKE_material.h"
#include "BKE_object.h"
#include "BKE_context.h"
#include "BKE_utildefines.h"
#include "UI_view2d.h"
#include "ED_anim_api.h"
#include "ED_keyframing.h"
#include "ED_keyframes_draw.h"
#include "ED_keyframes_edit.h"
#include "ED_markers.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "WM_api.h"
#include "WM_types.h"
#include "action_intern.h"
/* ************************************************************************** */
/* KEYFRAMES STUFF */
/* ******************** Deselect All Operator ***************************** */
/* This operator works in one of three ways:
* 1) (de)select all (AKEY) - test if select all or deselect all
* 2) invert all (CTRL-IKEY) - invert selection of all keyframes
* 3) (de)select all - no testing is done; only for use internal tools as normal function...
*/
/* Deselects keyframes in the action editor
* - This is called by the deselect all operator, as well as other ones!
*
* - test: check if select or deselect all
* - sel: how to select keyframes
* 0 = deselect
* 1 = select
* 2 = invert
*/
static void deselect_action_keys (bAnimContext *ac, short test, short sel)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
BeztEditData bed;
BeztEditFunc test_cb, sel_cb;
/* determine type-based settings */
if (ac->datatype == ANIMCONT_GPENCIL)
filter= (ANIMFILTER_VISIBLE);
else
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY);
/* filter data */
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* init BezTriple looping data */
memset(&bed, 0, sizeof(BeztEditData));
test_cb= ANIM_editkeyframes_ok(BEZT_OK_SELECTED);
/* See if we should be selecting or deselecting */
if (test) {
for (ale= anim_data.first; ale; ale= ale->next) {
if (ale->type == ANIMTYPE_GPLAYER) {
//if (is_gplayer_frame_selected(ale->data)) {
// sel= 0;
// break;
//}
}
else {
if (ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, NULL, test_cb, NULL)) {
sel= SELECT_SUBTRACT;
break;
}
}
}
}
/* convert sel to selectmode, and use that to get editor */
sel_cb= ANIM_editkeyframes_select(sel);
/* Now set the flags */
for (ale= anim_data.first; ale; ale= ale->next) {
//if (ale->type == ACTTYPE_GPLAYER)
// set_gplayer_frame_selection(ale->data, sel);
//else
ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, NULL, sel_cb, NULL);
}
/* Cleanup */
BLI_freelistN(&anim_data);
}
/* ------------------- */
static int actkeys_deselectall_exec(bContext *C, wmOperator *op)
{
bAnimContext ac;
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
/* 'standard' behaviour - check if selected, then apply relevant selection */
if (RNA_boolean_get(op->ptr, "invert"))
deselect_action_keys(&ac, 0, SELECT_INVERT);
else
deselect_action_keys(&ac, 1, SELECT_ADD);
/* set notifier that things have changed */
ANIM_animdata_send_notifiers(C, &ac, ANIM_CHANGED_BOTH);
return OPERATOR_FINISHED;
}
void ACT_OT_select_all_toggle (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Select All";
ot->idname= "ACT_OT_select_all_toggle";
/* api callbacks */
ot->exec= actkeys_deselectall_exec;
ot->poll= ED_operator_action_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
RNA_def_boolean(ot->srna, "invert", 0, "Invert", "");
}
/* ******************** Border Select Operator **************************** */
/* This operator currently works in one of three ways:
* -> BKEY - 1) all keyframes within region are selected (ACTKEYS_BORDERSEL_ALLKEYS)
* -> ALT-BKEY - depending on which axis of the region was larger...
* -> 2) x-axis, so select all frames within frame range (ACTKEYS_BORDERSEL_FRAMERANGE)
* -> 3) y-axis, so select all frames within channels that region included (ACTKEYS_BORDERSEL_CHANNELS)
*/
/* defines for borderselect mode */
enum {
ACTKEYS_BORDERSEL_ALLKEYS = 0,
ACTKEYS_BORDERSEL_FRAMERANGE,
ACTKEYS_BORDERSEL_CHANNELS,
} eActKeys_BorderSelect_Mode;
static void borderselect_action (bAnimContext *ac, rcti rect, short mode, short selectmode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
BeztEditData bed;
BeztEditFunc ok_cb, select_cb;
View2D *v2d= &ac->ar->v2d;
rctf rectf;
float ymin=0, ymax=(float)(-ACHANNEL_HEIGHT);
/* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */
UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin+2, &rectf.xmin, &rectf.ymin);
UI_view2d_region_to_view(v2d, rect.xmax, rect.ymax-2, &rectf.xmax, &rectf.ymax);
/* filter data */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* get beztriple editing/validation funcs */
select_cb= ANIM_editkeyframes_select(selectmode);
if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS))
ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
else
ok_cb= NULL;
/* init editing data */
memset(&bed, 0, sizeof(BeztEditData));
/* loop over data, doing border select */
for (ale= anim_data.first; ale; ale= ale->next) {
Object *nob= ANIM_nla_mapping_get(ac, ale);
/* get new vertical minimum extent of channel */
ymin= ymax - ACHANNEL_STEP;
/* set horizontal range (if applicable) */
if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) {
/* if channel is mapped in NLA, apply correction */
if (nob) {
bed.f1= get_action_frame(nob, rectf.xmin);
bed.f2= get_action_frame(nob, rectf.xmax);
}
else {
bed.f1= rectf.xmin;
bed.f2= rectf.xmax;
}
}
/* perform vertical suitability check (if applicable) */
if ( (mode == ACTKEYS_BORDERSEL_FRAMERANGE) ||
!((ymax < rectf.ymin) || (ymin > rectf.ymax)) )
{
/* loop over data selecting */
if (ale->key_data) {
if (ale->datatype == ALE_FCURVE)
ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL);
}
else if (ale->type == ANIMTYPE_GROUP) {
bActionGroup *agrp= ale->data;
FCurve *fcu;
for (fcu= agrp->channels.first; fcu && fcu->grp==agrp; fcu= fcu->next)
ANIM_fcurve_keys_bezier_loop(&bed, fcu, ok_cb, select_cb, NULL);
}
//else if (ale->type == ANIMTYPE_GPLAYER) {
// borderselect_gplayer_frames(ale->data, rectf.xmin, rectf.xmax, selectmode);
//}
}
/* set minimum extent to be the maximum of the next channel */
ymax=ymin;
}
/* cleanup */
BLI_freelistN(&anim_data);
}
/* ------------------- */
static int actkeys_borderselect_exec(bContext *C, wmOperator *op)
{
bAnimContext ac;
rcti rect;
short mode=0, selectmode=0;
int event;
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
/* get settings from operator */
rect.xmin= RNA_int_get(op->ptr, "xmin");
rect.ymin= RNA_int_get(op->ptr, "ymin");
rect.xmax= RNA_int_get(op->ptr, "xmax");
rect.ymax= RNA_int_get(op->ptr, "ymax");
event= RNA_int_get(op->ptr, "event_type");
if (event == LEFTMOUSE) // FIXME... hardcoded
selectmode = SELECT_ADD;
else
selectmode = SELECT_SUBTRACT;
/* selection 'mode' depends on whether borderselect region only matters on one axis */
if (RNA_boolean_get(op->ptr, "axis_range")) {
/* mode depends on which axis of the range is larger to determine which axis to use
* - checking this in region-space is fine, as it's fundamentally still going to be a different rect size
* - the frame-range select option is favoured over the channel one (x over y), as frame-range one is often
* used for tweaking timing when "blocking", while channels is not that useful...
*/
if ((rect.xmax - rect.xmin) >= (rect.ymax - rect.ymin))
mode= ACTKEYS_BORDERSEL_FRAMERANGE;
else
mode= ACTKEYS_BORDERSEL_CHANNELS;
}
else
mode= ACTKEYS_BORDERSEL_ALLKEYS;
/* apply borderselect action */
borderselect_action(&ac, rect, mode, selectmode);
return OPERATOR_FINISHED;
}
void ACT_OT_select_border(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Border Select";
ot->idname= "ACT_OT_select_border";
/* api callbacks */
ot->invoke= WM_border_select_invoke;
ot->exec= actkeys_borderselect_exec;
ot->modal= WM_border_select_modal;
ot->poll= ED_operator_action_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* rna */
RNA_def_int(ot->srna, "event_type", 0, INT_MIN, INT_MAX, "Event Type", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "xmin", 0, INT_MIN, INT_MAX, "X Min", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "xmax", 0, INT_MIN, INT_MAX, "X Max", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "ymin", 0, INT_MIN, INT_MAX, "Y Min", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "ymax", 0, INT_MIN, INT_MAX, "Y Max", "", INT_MIN, INT_MAX);
RNA_def_boolean(ot->srna, "axis_range", 0, "Axis Range", "");
}
/* ******************** Column Select Operator **************************** */
/* This operator works in one of four ways:
* - 1) select all keyframes in the same frame as a selected one (KKEY)
* - 2) select all keyframes in the same frame as the current frame marker (CTRL-KKEY)
* - 3) select all keyframes in the same frame as a selected markers (SHIFT-KKEY)
* - 4) select all keyframes that occur between selected markers (ALT-KKEY)
*/
/* defines for column-select mode */
static EnumPropertyItem prop_column_select_types[] = {
{ACTKEYS_COLUMNSEL_KEYS, "KEYS", 0, "On Selected Keyframes", ""},
{ACTKEYS_COLUMNSEL_CFRA, "CFRA", 0, "On Current Frame", ""},
{ACTKEYS_COLUMNSEL_MARKERS_COLUMN, "MARKERS_COLUMN", 0, "On Selected Markers", ""},
{ACTKEYS_COLUMNSEL_MARKERS_BETWEEN, "MARKERS_BETWEEN", 0, "Between Min/Max Selected Markers", ""},
{0, NULL, 0, NULL, NULL}
};
/* ------------------- */
/* Selects all visible keyframes between the specified markers */
static void markers_selectkeys_between (bAnimContext *ac)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
BeztEditFunc ok_cb, select_cb;
BeztEditData bed;
float min, max;
/* get extreme markers */
ED_markers_get_minmax(ac->markers, 1, &min, &max);
min -= 0.5f;
max += 0.5f;
/* get editing funcs + data */
ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
select_cb= ANIM_editkeyframes_select(SELECT_ADD);
memset(&bed, 0, sizeof(BeztEditData));
bed.f1= min;
bed.f2= max;
/* filter data */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* select keys in-between */
for (ale= anim_data.first; ale; ale= ale->next) {
Object *nob= ANIM_nla_mapping_get(ac, ale);
if (nob) {
ANIM_nla_mapping_apply_fcurve(nob, ale->key_data, 0, 1);
ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL);
ANIM_nla_mapping_apply_fcurve(nob, ale->key_data, 1, 1);
}
else {
ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL);
}
}
/* Cleanup */
BLI_freelistN(&anim_data);
}
/* Selects all visible keyframes in the same frames as the specified elements */
static void columnselect_action_keys (bAnimContext *ac, short mode)
{
ListBase anim_data= {NULL, NULL};
bAnimListElem *ale;
int filter;
Scene *scene= ac->scene;
CfraElem *ce;
BeztEditFunc select_cb, ok_cb;
BeztEditData bed;
/* initialise keyframe editing data */
memset(&bed, 0, sizeof(BeztEditData));
/* build list of columns */
switch (mode) {
case ACTKEYS_COLUMNSEL_KEYS: /* list of selected keys */
if (ac->datatype == ANIMCONT_GPENCIL) {
filter= (ANIMFILTER_VISIBLE);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
//for (ale= anim_data.first; ale; ale= ale->next)
// gplayer_make_cfra_list(ale->data, &elems, 1);
}
else {
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
for (ale= anim_data.first; ale; ale= ale->next)
ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, NULL, bezt_to_cfraelem, NULL);
}
BLI_freelistN(&anim_data);
break;
case ACTKEYS_COLUMNSEL_CFRA: /* current frame */
/* make a single CfraElem for storing this */
ce= MEM_callocN(sizeof(CfraElem), "cfraElem");
BLI_addtail(&bed.list, ce);
ce->cfra= (float)CFRA;
break;
case ACTKEYS_COLUMNSEL_MARKERS_COLUMN: /* list of selected markers */
ED_markers_make_cfra_list(ac->markers, &bed.list, 1);
break;
default: /* invalid option */
return;
}
/* set up BezTriple edit callbacks */
select_cb= ANIM_editkeyframes_select(SELECT_ADD);
ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAME);
/* loop through all of the keys and select additional keyframes
* based on the keys found to be selected above
*/
if (ac->datatype == ANIMCONT_GPENCIL)
filter= (ANIMFILTER_VISIBLE);
else
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
for (ale= anim_data.first; ale; ale= ale->next) {
Object *nob= ANIM_nla_mapping_get(ac, ale);
/* loop over cfraelems (stored in the BeztEditData->list)
* - we need to do this here, as we can apply fewer NLA-mapping conversions
*/
for (ce= bed.list.first; ce; ce= ce->next) {
/* set frame for validation callback to refer to */
if (nob)
bed.f1= get_action_frame(nob, ce->cfra);
else
bed.f1= ce->cfra;
/* select elements with frame number matching cfraelem */
ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL);
#if 0 // XXX reenable when Grease Pencil stuff is back
if (ale->type == ANIMTYPE_GPLAYER) {
bGPDlayer *gpl= (bGPDlayer *)ale->data;
bGPDframe *gpf;
for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
if (ecfra == gpf->framenum)
gpf->flag |= GP_FRAME_SELECT;
}
}
//else...
#endif // XXX reenable when Grease Pencil stuff is back
}
}
/* free elements */
BLI_freelistN(&bed.list);
BLI_freelistN(&anim_data);
}
/* ------------------- */
static int actkeys_columnselect_exec(bContext *C, wmOperator *op)
{
bAnimContext ac;
short mode;
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
/* action to take depends on the mode */
mode= RNA_enum_get(op->ptr, "mode");
if (mode == ACTKEYS_COLUMNSEL_MARKERS_BETWEEN)
markers_selectkeys_between(&ac);
else
columnselect_action_keys(&ac, mode);
/* set notifier that things have changed */
ANIM_animdata_send_notifiers(C, &ac, ANIM_CHANGED_KEYFRAMES_SELECT);
return OPERATOR_FINISHED;
}
void ACT_OT_select_column (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Select All";
ot->idname= "ACT_OT_select_column";
/* api callbacks */
ot->exec= actkeys_columnselect_exec;
ot->poll= ED_operator_action_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
RNA_def_enum(ot->srna, "mode", prop_column_select_types, 0, "Mode", "");
}
/* ******************** Mouse-Click Select Operator *********************** */
/* This operator works in one of three ways:
* - 1) keyframe under mouse - no special modifiers
* - 2) all keyframes on the same side of current frame indicator as mouse - ALT modifier
* - 3) column select all keyframes in frame under mouse - CTRL modifier
*
* In addition to these basic options, the SHIFT modifier can be used to toggle the
* selection mode between replacing the selection (without) and inverting the selection (with).
*/
/* defines for left-right select tool */
static EnumPropertyItem prop_actkeys_leftright_select_types[] = {
{ACTKEYS_LRSEL_TEST, "CHECK", 0, "Check if Select Left or Right", ""},
{ACTKEYS_LRSEL_NONE, "OFF", 0, "Don't select", ""},
{ACTKEYS_LRSEL_LEFT, "LEFT", 0, "Before current frame", ""},
{ACTKEYS_LRSEL_RIGHT, "RIGHT", 0, "After current frame", ""},
{0, NULL, 0, NULL, NULL}
};
/* sensitivity factor for frame-selections */
#define FRAME_CLICK_THRESH 0.1f
/* ------------------- */
/* option 1) select keyframe directly under mouse */
static void actkeys_mselect_single (bAnimContext *ac, bAnimListElem *ale, short select_mode, float selx)
{
bDopeSheet *ads= (ac->datatype == ANIMCONT_DOPESHEET) ? ac->data : NULL;
int ds_filter = ((ads) ? (ads->filterflag) : (0));
BeztEditData bed;
BeztEditFunc select_cb, ok_cb;
/* get functions for selecting keyframes */
select_cb= ANIM_editkeyframes_select(select_mode);
ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAME);
memset(&bed, 0, sizeof(BeztEditData));
bed.f1= selx;
/* select the nominated keyframe on the given frame */
ANIM_animchannel_keys_bezier_loop(&bed, ale, ok_cb, select_cb, NULL, ds_filter);
}
/* Option 2) Selects all the keyframes on either side of the current frame (depends on which side the mouse is on) */
static void actkeys_mselect_leftright (bAnimContext *ac, short leftright, short select_mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
BeztEditFunc ok_cb, select_cb;
BeztEditData bed;
Scene *scene= ac->scene;
/* if select mode is replace, deselect all keyframes (and channels) first */
if (select_mode==SELECT_REPLACE) {
select_mode= SELECT_ADD;
/* deselect all other channels and keyframes */
ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
deselect_action_keys(ac, 0, SELECT_SUBTRACT);
}
/* set callbacks and editing data */
ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
select_cb= ANIM_editkeyframes_select(select_mode);
memset(&bed, 0, sizeof(BeztEditFunc));
if (leftright == ACTKEYS_LRSEL_LEFT) {
bed.f1 = -MAXFRAMEF;
bed.f2 = (float)(CFRA + FRAME_CLICK_THRESH);
}
else {
bed.f1 = (float)(CFRA - FRAME_CLICK_THRESH);
bed.f2 = MAXFRAMEF;
}
/* filter data */
if (ac->datatype == ANIMCONT_GPENCIL)
filter= (ANIMFILTER_VISIBLE);
else
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* select keys on the side where most data occurs */
for (ale= anim_data.first; ale; ale= ale->next) {
Object *nob= ANIM_nla_mapping_get(ac, ale);
if (nob) {
ANIM_nla_mapping_apply_fcurve(nob, ale->key_data, 0, 1);
ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL);
ANIM_nla_mapping_apply_fcurve(nob, ale->key_data, 1, 1);
}
//else if (ale->type == ANIMTYPE_GPLAYER)
// borderselect_gplayer_frames(ale->data, min, max, SELECT_ADD);
else
ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL);
}
/* Cleanup */
BLI_freelistN(&anim_data);
}
/* Option 3) Selects all visible keyframes in the same frame as the mouse click */
static void actkeys_mselect_column(bAnimContext *ac, short select_mode, float selx)
{
ListBase anim_data= {NULL, NULL};
bAnimListElem *ale;
int filter;
BeztEditFunc select_cb, ok_cb;
BeztEditData bed;
/* initialise keyframe editing data */
memset(&bed, 0, sizeof(BeztEditData));
/* set up BezTriple edit callbacks */
select_cb= ANIM_editkeyframes_select(select_mode);
ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAME);
/* loop through all of the keys and select additional keyframes
* based on the keys found to be selected above
*/
if (ac->datatype == ANIMCONT_GPENCIL)
filter= (ANIMFILTER_VISIBLE);
else
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
for (ale= anim_data.first; ale; ale= ale->next) {
Object *nob= ANIM_nla_mapping_get(ac, ale);
/* set frame for validation callback to refer to */
if (nob)
bed.f1= get_action_frame(nob, selx);
else
bed.f1= selx;
/* select elements with frame number matching cfra */
ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL);
#if 0 // XXX reenable when Grease Pencil stuff is back
if (ale->type == ANIMTYPE_GPLAYER) {
bGPDlayer *gpl= (bGPDlayer *)ale->data;
bGPDframe *gpf;
for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
if (ecfra == gpf->framenum)
gpf->flag |= GP_FRAME_SELECT;
}
}
//else...
#endif // XXX reenable when Grease Pencil stuff is back
}
/* free elements */
BLI_freelistN(&bed.list);
BLI_freelistN(&anim_data);
}
/* ------------------- */
static void mouse_action_keys (bAnimContext *ac, int mval[2], short select_mode, short column)
{
ListBase anim_data = {NULL, NULL};
ListBase anim_keys = {NULL, NULL};
bAnimListElem *ale;
int filter;
View2D *v2d= &ac->ar->v2d;
int channel_index;
short found = 0;
float selx = 0.0f;
float x, y;
rctf rectf;
/* use View2D to determine the index of the channel (i.e a row in the list) where keyframe was */
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
UI_view2d_listview_view_to_cell(v2d, 0, ACHANNEL_STEP, 0, (float)ACHANNEL_HEIGHT_HALF, x, y, NULL, &channel_index);
/* x-range to check is +/- 7 (in screen/region-space) on either side of mouse click (size of keyframe icon) */
UI_view2d_region_to_view(v2d, mval[0]-7, mval[1], &rectf.xmin, &rectf.ymin);
UI_view2d_region_to_view(v2d, mval[0]+7, mval[1], &rectf.xmax, &rectf.ymax);
/* filter data */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* try to get channel */
ale= BLI_findlink(&anim_data, channel_index);
if (ale == NULL) {
/* channel not found */
printf("Error: animation channel (index = %d) not found in mouse_action_keys() \n", channel_index);
BLI_freelistN(&anim_data);
return;
}
else {
/* found match - must return here... */
Object *nob= ANIM_nla_mapping_get(ac, ale);
ActKeysInc *aki= init_aki_data(ac, ale);
ActKeyColumn *ak;
float xmin, xmax;
/* apply NLA-scaling correction? */
if (nob) {
xmin= get_action_frame(nob, rectf.xmin);
xmax= get_action_frame(nob, rectf.xmax);
}
else {
xmin= rectf.xmin;
xmax= rectf.xmax;
}
/* make list of keyframes */
if (ale->key_data) {
switch (ale->datatype) {
case ALE_OB:
{
Object *ob= (Object *)ale->key_data;
ob_to_keylist(ob, &anim_keys, NULL, aki);
}
break;
case ALE_ACT:
{
bAction *act= (bAction *)ale->key_data;
action_to_keylist(act, &anim_keys, NULL, aki);
}
break;
case ALE_FCURVE:
{
FCurve *fcu= (FCurve *)ale->key_data;
fcurve_to_keylist(fcu, &anim_keys, NULL, aki);
}
break;
}
}
else if (ale->type == ANIMTYPE_GROUP) {
bActionGroup *agrp= (bActionGroup *)ale->data;
agroup_to_keylist(agrp, &anim_keys, NULL, aki);
}
else if (ale->type == ANIMTYPE_GPDATABLOCK) {
/* cleanup */
// FIXME:...
BLI_freelistN(&anim_data);
return;
}
else if (ale->type == ANIMTYPE_GPLAYER) {
bGPDlayer *gpl= (bGPDlayer *)ale->data;
gpl_to_keylist(gpl, &anim_keys, NULL, aki);
}
/* loop through keyframes, finding one that was clicked on */
for (ak= anim_keys.first; ak; ak= ak->next) {
if (IN_RANGE(ak->cfra, xmin, xmax)) {
selx= ak->cfra;
found= 1;
break;
}
}
/* remove active channel from list of channels for separate treatment (since it's needed later on) */
BLI_remlink(&anim_data, ale);
/* cleanup temporary lists */
BLI_freelistN(&anim_keys);
anim_keys.first = anim_keys.last = NULL;
/* free list of channels, since it's not used anymore */
BLI_freelistN(&anim_data);
}
/* for replacing selection, firstly need to clear existing selection */
if (select_mode == SELECT_REPLACE) {
/* reset selection mode for next steps */
select_mode = SELECT_ADD;
/* deselect all keyframes */
deselect_action_keys(ac, 0, SELECT_SUBTRACT);
/* highlight channel clicked on */
if (ELEM(ac->datatype, ANIMCONT_ACTION, ANIMCONT_DOPESHEET)) {
/* deselect all other channels first */
ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
/* Highlight Action-Group or F-Curve? */
if (ale && ale->data) {
if (ale->type == ANIMTYPE_GROUP) {
bActionGroup *agrp= ale->data;
agrp->flag |= AGRP_SELECTED;
ANIM_set_active_channel(ac, ac->data, ac->datatype, filter, agrp, ANIMTYPE_GROUP);
}
else if (ale->type == ANIMTYPE_FCURVE) {
FCurve *fcu= ale->data;
fcu->flag |= FCURVE_SELECTED;
ANIM_set_active_channel(ac, ac->data, ac->datatype, filter, fcu, ANIMTYPE_FCURVE);
}
}
}
else if (ac->datatype == ANIMCONT_GPENCIL) {
ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
/* Highlight gpencil layer */
//gpl->flag |= GP_LAYER_SELECT;
//gpencil_layer_setactive(gpd, gpl);
}
}
/* only select keyframes if we clicked on a valid channel and hit something */
if (ale && found) {
/* apply selection to keyframes */
if (/*gpl*/0) {
/* grease pencil */
//select_gpencil_frame(gpl, (int)selx, selectmode);
}
else if (column) {
/* select all keyframes in the same frame as the one we hit on the active channel */
actkeys_mselect_column(ac, select_mode, selx);
}
else {
/* select the nominated keyframe on the given frame */
actkeys_mselect_single(ac, ale, select_mode, selx);
}
/* free this channel */
MEM_freeN(ale);
}
}
/* handle clicking */
static int actkeys_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
bAnimContext ac;
Scene *scene;
ARegion *ar;
View2D *v2d;
short selectmode, column;
int mval[2];
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
/* get useful pointers from animation context data */
scene= ac.scene;
ar= ac.ar;
v2d= &ar->v2d;
/* get mouse coordinates (in region coordinates) */
mval[0]= (event->x - ar->winrct.xmin);
mval[1]= (event->y - ar->winrct.ymin);
/* select mode is either replace (deselect all, then add) or add/extend */
if (RNA_boolean_get(op->ptr, "extend"))
selectmode= SELECT_INVERT;
else
selectmode= SELECT_REPLACE;
/* column selection */
column= RNA_boolean_get(op->ptr, "column");
/* figure out action to take */
if (RNA_enum_get(op->ptr, "left_right")) {
/* select all keys on same side of current frame as mouse */
float x;
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, NULL);
if (x < CFRA)
RNA_int_set(op->ptr, "left_right", ACTKEYS_LRSEL_LEFT);
else
RNA_int_set(op->ptr, "left_right", ACTKEYS_LRSEL_RIGHT);
actkeys_mselect_leftright(&ac, RNA_enum_get(op->ptr, "left_right"), selectmode);
}
else {
/* select keyframe(s) based upon mouse position*/
mouse_action_keys(&ac, mval, selectmode, column);
}
/* set notifier that things have changed */
ANIM_animdata_send_notifiers(C, &ac, ANIM_CHANGED_BOTH);
/* for tweak grab to work */
return OPERATOR_FINISHED|OPERATOR_PASS_THROUGH;
}
void ACT_OT_clickselect (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Mouse Select Keys";
ot->idname= "ACT_OT_clickselect";
/* api callbacks - absolutely no exec() this yet... */
ot->invoke= actkeys_clickselect_invoke;
ot->poll= ED_operator_action_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* id-props */
// XXX should we make this into separate operators?
RNA_def_enum(ot->srna, "left_right", prop_actkeys_leftright_select_types, 0, "Left Right", ""); // CTRLKEY
RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", ""); // SHIFTKEY
RNA_def_boolean(ot->srna, "column", 0, "Column Select", ""); // ALTKEY
}
/* ************************************************************************** */