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blender-archive/source/blender/blenkernel/intern/lamp.c
Bastien Montagne 3fcf535d2e Split id->flag in two, persistent flags and runtime tags.
This is purely internal sanitizing/cleanup, no change in behavior is expected at all.

This change was also needed because we were getting short on ID flags, and
future enhancement of 'user_one' ID behavior requires two new ones.

id->flag remains for persistent data (fakeuser only, so far!), this also allows us
100% backward & forward compatibility.

New id->tag is used for most flags. Though written in .blend files, its content
is cleared at read time.

Note that .blend file version was bumped, so that we can clear runtimeflags from
old .blends, important in case we add new persistent flags in future.

Also, behavior of tags (either status ones, or whether they need to be cleared before/after use)
has been added as comments to their declaration.

Reviewers: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D1683
2015-12-27 12:00:33 +01:00

286 lines
6.6 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/lamp.c
* \ingroup bke
*/
#include <stdlib.h>
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_animsys.h"
#include "BKE_colortools.h"
#include "BKE_icons.h"
#include "BKE_global.h"
#include "BKE_lamp.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
void BKE_lamp_init(Lamp *la)
{
BLI_assert(MEMCMP_STRUCT_OFS_IS_ZERO(la, id));
la->r = la->g = la->b = la->k = 1.0f;
la->haint = la->energy = 1.0f;
la->dist = 25.0f;
la->spotsize = DEG2RADF(45.0f);
la->spotblend = 0.15f;
la->att2 = 1.0f;
la->mode = LA_SHAD_BUF;
la->bufsize = 512;
la->clipsta = 0.5f;
la->clipend = 40.0f;
la->samp = 3;
la->bias = 1.0f;
la->soft = 3.0f;
la->compressthresh = 0.05f;
la->ray_samp = la->ray_sampy = la->ray_sampz = 1;
la->area_size = la->area_sizey = la->area_sizez = 0.1f;
la->buffers = 1;
la->buftype = LA_SHADBUF_HALFWAY;
la->ray_samp_method = LA_SAMP_HALTON;
la->adapt_thresh = 0.001f;
la->preview = NULL;
la->falloff_type = LA_FALLOFF_INVSQUARE;
la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
la->sun_effect_type = 0;
la->horizon_brightness = 1.0;
la->spread = 1.0;
la->sun_brightness = 1.0;
la->sun_size = 1.0;
la->backscattered_light = 1.0f;
la->atm_turbidity = 2.0f;
la->atm_inscattering_factor = 1.0f;
la->atm_extinction_factor = 1.0f;
la->atm_distance_factor = 1.0f;
la->sun_intensity = 1.0f;
la->skyblendtype = MA_RAMP_ADD;
la->skyblendfac = 1.0f;
la->sky_colorspace = BLI_XYZ_CIE;
la->sky_exposure = 1.0f;
la->shadow_frustum_size = 10.0f;
curvemapping_initialize(la->curfalloff);
}
Lamp *BKE_lamp_add(Main *bmain, const char *name)
{
Lamp *la;
la = BKE_libblock_alloc(bmain, ID_LA, name);
BKE_lamp_init(la);
return la;
}
Lamp *BKE_lamp_copy(Lamp *la)
{
Lamp *lan;
int a;
lan = BKE_libblock_copy(&la->id);
for (a = 0; a < MAX_MTEX; a++) {
if (lan->mtex[a]) {
lan->mtex[a] = MEM_mallocN(sizeof(MTex), "copylamptex");
memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
id_us_plus((ID *)lan->mtex[a]->tex);
}
}
lan->curfalloff = curvemapping_copy(la->curfalloff);
if (la->nodetree)
lan->nodetree = ntreeCopyTree(la->nodetree);
if (la->preview)
lan->preview = BKE_previewimg_copy(la->preview);
if (la->id.lib) {
BKE_id_lib_local_paths(G.main, la->id.lib, &lan->id);
}
return lan;
}
Lamp *localize_lamp(Lamp *la)
{
Lamp *lan;
int a;
lan = BKE_libblock_copy_nolib(&la->id, false);
for (a = 0; a < MAX_MTEX; a++) {
if (lan->mtex[a]) {
lan->mtex[a] = MEM_mallocN(sizeof(MTex), "localize_lamp");
memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
/* free lamp decrements */
id_us_plus((ID *)lan->mtex[a]->tex);
}
}
lan->curfalloff = curvemapping_copy(la->curfalloff);
if (la->nodetree)
lan->nodetree = ntreeLocalize(la->nodetree);
lan->preview = NULL;
return lan;
}
void BKE_lamp_make_local(Lamp *la)
{
Main *bmain = G.main;
Object *ob;
bool is_local = false, is_lib = false;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
if (la->id.lib == NULL) return;
if (la->id.us == 1) {
id_clear_lib_data(bmain, &la->id);
return;
}
ob = bmain->object.first;
while (ob) {
if (ob->data == la) {
if (ob->id.lib) is_lib = true;
else is_local = true;
}
ob = ob->id.next;
}
if (is_local && is_lib == false) {
id_clear_lib_data(bmain, &la->id);
}
else if (is_local && is_lib) {
Lamp *la_new = BKE_lamp_copy(la);
la_new->id.us = 0;
/* Remap paths of new ID using old library as base. */
BKE_id_lib_local_paths(bmain, la->id.lib, &la_new->id);
ob = bmain->object.first;
while (ob) {
if (ob->data == la) {
if (ob->id.lib == NULL) {
ob->data = la_new;
id_us_plus(&la_new->id);
id_us_min(&la->id);
}
}
ob = ob->id.next;
}
}
}
void BKE_lamp_free(Lamp *la)
{
MTex *mtex;
int a;
for (a = 0; a < MAX_MTEX; a++) {
mtex = la->mtex[a];
if (mtex && mtex->tex)
id_us_min(&mtex->tex->id);
if (mtex)
MEM_freeN(mtex);
}
BKE_animdata_free((ID *)la);
curvemapping_free(la->curfalloff);
/* is no lib link block, but lamp extension */
if (la->nodetree) {
ntreeFreeTree(la->nodetree);
MEM_freeN(la->nodetree);
}
BKE_previewimg_free(&la->preview);
BKE_icon_id_delete(&la->id);
la->id.icon_id = 0;
}
/* Calculate all drivers for lamps, see material_drivers_update for why this is a bad hack */
static void lamp_node_drivers_update(Scene *scene, bNodeTree *ntree, float ctime)
{
bNode *node;
/* nodetree itself */
if (ntree->adt && ntree->adt->drivers.first)
BKE_animsys_evaluate_animdata(scene, &ntree->id, ntree->adt, ctime, ADT_RECALC_DRIVERS);
/* nodes */
for (node = ntree->nodes.first; node; node = node->next)
if (node->id && node->type == NODE_GROUP)
lamp_node_drivers_update(scene, (bNodeTree *)node->id, ctime);
}
void lamp_drivers_update(Scene *scene, Lamp *la, float ctime)
{
/* Prevent infinite recursion by checking (and tagging the lamp) as having been visited already
* (see BKE_scene_update_tagged()). This assumes la->id.tag & LIB_TAG_DOIT isn't set by anything else
* in the meantime... [#32017] */
if (la->id.tag & LIB_TAG_DOIT)
return;
la->id.tag |= LIB_TAG_DOIT;
/* lamp itself */
if (la->adt && la->adt->drivers.first)
BKE_animsys_evaluate_animdata(scene, &la->id, la->adt, ctime, ADT_RECALC_DRIVERS);
/* nodes */
if (la->nodetree)
lamp_node_drivers_update(scene, la->nodetree, ctime);
la->id.tag &= ~LIB_TAG_DOIT;
}