We have callbacks for that, they also do some checks and help ensure things are done correctly. Only place where this is assumed not true is blenloader (since here we may affect refcount of library IDs as well...).
232 lines
5.0 KiB
C
232 lines
5.0 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/world.c
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* \ingroup bke
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*/
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_world_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_texture_types.h"
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#include "BLI_utildefines.h"
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#include "BLI_listbase.h"
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#include "BKE_animsys.h"
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#include "BKE_global.h"
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#include "BKE_icons.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_world.h"
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#include "GPU_material.h"
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void BKE_world_free_ex(World *wrld, bool do_id_user)
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{
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MTex *mtex;
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int a;
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for (a = 0; a < MAX_MTEX; a++) {
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mtex = wrld->mtex[a];
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if (do_id_user && mtex && mtex->tex)
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id_us_min(&mtex->tex->id);
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if (mtex)
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MEM_freeN(mtex);
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}
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BKE_previewimg_free(&wrld->preview);
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BKE_animdata_free((ID *)wrld);
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/* is no lib link block, but world extension */
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if (wrld->nodetree) {
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ntreeFreeTree_ex(wrld->nodetree, do_id_user);
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MEM_freeN(wrld->nodetree);
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}
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if (wrld->gpumaterial.first)
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GPU_material_free(&wrld->gpumaterial);
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BKE_icon_id_delete((struct ID *)wrld);
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wrld->id.icon_id = 0;
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}
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void BKE_world_free(World *wrld)
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{
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BKE_world_free_ex(wrld, true);
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}
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void BKE_world_init(World *wrld)
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{
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BLI_assert(MEMCMP_STRUCT_OFS_IS_ZERO(wrld, id));
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wrld->horr = 0.05f;
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wrld->horg = 0.05f;
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wrld->horb = 0.05f;
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wrld->zenr = 0.01f;
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wrld->zeng = 0.01f;
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wrld->zenb = 0.01f;
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wrld->skytype = 0;
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wrld->exp = 0.0f;
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wrld->exposure = wrld->range = 1.0f;
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wrld->aodist = 10.0f;
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wrld->aosamp = 5;
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wrld->aoenergy = 1.0f;
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wrld->ao_env_energy = 1.0f;
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wrld->ao_indirect_energy = 1.0f;
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wrld->ao_indirect_bounces = 1;
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wrld->aobias = 0.05f;
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wrld->ao_samp_method = WO_AOSAMP_HAMMERSLEY;
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wrld->ao_approx_error = 0.25f;
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wrld->preview = NULL;
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wrld->miststa = 5.0f;
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wrld->mistdist = 25.0f;
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}
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World *add_world(Main *bmain, const char *name)
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{
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World *wrld;
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wrld = BKE_libblock_alloc(bmain, ID_WO, name);
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BKE_world_init(wrld);
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return wrld;
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}
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World *BKE_world_copy(World *wrld)
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{
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World *wrldn;
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int a;
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wrldn = BKE_libblock_copy(&wrld->id);
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for (a = 0; a < MAX_MTEX; a++) {
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if (wrld->mtex[a]) {
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wrldn->mtex[a] = MEM_mallocN(sizeof(MTex), "BKE_world_copy");
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memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex));
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id_us_plus((ID *)wrldn->mtex[a]->tex);
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}
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}
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if (wrld->nodetree) {
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wrldn->nodetree = ntreeCopyTree(wrld->nodetree);
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}
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if (wrld->preview)
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wrldn->preview = BKE_previewimg_copy(wrld->preview);
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BLI_listbase_clear(&wrldn->gpumaterial);
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if (wrld->id.lib) {
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BKE_id_lib_local_paths(G.main, wrld->id.lib, &wrldn->id);
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}
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return wrldn;
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}
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World *localize_world(World *wrld)
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{
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World *wrldn;
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int a;
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wrldn = BKE_libblock_copy_nolib(&wrld->id, false);
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for (a = 0; a < MAX_MTEX; a++) {
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if (wrld->mtex[a]) {
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wrldn->mtex[a] = MEM_mallocN(sizeof(MTex), "localize_world");
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memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex));
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/* free world decrements */
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id_us_plus((ID *)wrldn->mtex[a]->tex);
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}
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}
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if (wrld->nodetree)
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wrldn->nodetree = ntreeLocalize(wrld->nodetree);
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wrldn->preview = NULL;
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BLI_listbase_clear(&wrldn->gpumaterial);
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return wrldn;
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}
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void BKE_world_make_local(World *wrld)
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{
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Main *bmain = G.main;
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Scene *sce;
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bool is_local = false, is_lib = false;
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/* - only lib users: do nothing
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* - only local users: set flag
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* - mixed: make copy
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*/
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if (wrld->id.lib == NULL) return;
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if (wrld->id.us == 1) {
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id_clear_lib_data(bmain, &wrld->id);
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return;
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}
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for (sce = bmain->scene.first; sce && ELEM(false, is_lib, is_local); sce = sce->id.next) {
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if (sce->world == wrld) {
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if (sce->id.lib) is_lib = true;
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else is_local = true;
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}
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}
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if (is_local && is_lib == false) {
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id_clear_lib_data(bmain, &wrld->id);
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}
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else if (is_local && is_lib) {
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World *wrld_new = BKE_world_copy(wrld);
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wrld_new->id.us = 0;
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/* Remap paths of new ID using old library as base. */
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BKE_id_lib_local_paths(bmain, wrld->id.lib, &wrld_new->id);
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for (sce = bmain->scene.first; sce; sce = sce->id.next) {
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if (sce->world == wrld) {
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if (sce->id.lib == NULL) {
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sce->world = wrld_new;
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id_us_plus(&wrld_new->id);
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id_us_min(&wrld->id);
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}
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}
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}
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}
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}
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