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blender-archive/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cpp

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C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_ScreenLensDistortionOperation.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
extern "C" {
#include "BLI_rand.h"
}
ScreenLensDistortionOperation::ScreenLensDistortionOperation(): NodeOperation() {
this->addInputSocket(COM_DT_COLOR);
this->addOutputSocket(COM_DT_COLOR);
this->setComplex(true);
this->inputProgram = NULL;
}
void ScreenLensDistortionOperation::initExecution() {
this->inputProgram = this->getInputSocketReader(0);
kg = MAX2(MIN2(this->distortion, 1.f), -0.999f);
// smaller dispersion range for somewhat more control
const float d = 0.25f*MAX2(MIN2(this->dispersion, 1.f), 0.f);
kr = MAX2(MIN2((kg+d), 1.f), -0.999f);
kb = MAX2(MIN2((kg-d), 1.f), -0.999f);
maxk = MAX3(kr, kg, kb);
sc = (this->data->fit && (maxk > 0.f)) ? (1.f/(1.f + 2.f*maxk)) : (1.f/(1.f + maxk));
drg = 4.f*(kg - kr);
dgb = 4.f*(kb - kg);
kr4 = kr*4;
kg4 = kg*4.f;
kb4 *= kb*4.f;
cx = 0.5f*(float)getWidth();
cy = 0.5f*(float)getHeight();
}
void* ScreenLensDistortionOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers) {
void* buffer = inputProgram->initializeTileData(NULL, memoryBuffers);
return buffer;
}
void ScreenLensDistortionOperation::executePixel(float* outputColor, int x, int y, MemoryBuffer *inputBuffers[], void* data) {
const float height = this->getHeight();
const float width = this->getWidth();
MemoryBuffer* buffer = (MemoryBuffer*)data;
int dr = 0, dg = 0, db = 0;
float d, t, ln[6] = {0, 0, 0, 0, 0, 0};
float tc[4] = {0, 0, 0, 0};
const float v = sc*((y + 0.5f) - cy)/cy;
const float u = sc*((x + 0.5f) - cx)/cx;
int sta = 0, mid = 0, end = 0;
if ((t = 1.f - kr4*(u*u + v*v)) >= 0.f) {
d = 1.f/(1.f + sqrtf(t));
ln[0] = (u*d + 0.5f)*width - 0.5f, ln[1] = (v*d + 0.5f)*height - 0.5f;
sta = 1;
}
if ((t = 1.f - kg4*(u*u + v*v)) >= 0.f) {
d = 1.f/(1.f + sqrtf(t));
ln[2] = (u*d + 0.5f)*width - 0.5f, ln[3] = (v*d + 0.5f)*height - 0.5f;
mid = 1;
}
if ((t = 1.f - kb4*(u*u + v*v)) >= 0.f) {
d = 1.f/(1.f + sqrtf(t));
ln[4] = (u*d + 0.5f)*width - 0.5f, ln[5] = (v*d + 0.5f)*height - 0.5f;
end = 1;
}
if (sta && mid && end) {
float jit = this->data->jit;
float z;
float color[4];
{
// RG
const int dx = ln[2] - ln[0], dy = ln[3] - ln[1];
const float dsf = sqrtf((float)dx*dx + dy*dy) + 1.f;
const int ds = (int)(jit ? ((dsf < 4.f) ? 2.f : sqrtf(dsf)) : dsf);
const float sd = 1.f/(float)ds;
for (z=0; z<ds; ++z) {
const float tz = ((float)z + (jit ? BLI_frand() : 0.5f))*sd;
t = 1.f - (kr4 + tz*drg)*(u*u + v*v);
d = 1.f / (1.f + sqrtf(t));
const float nx = (u*d + 0.5f)*getWidth() - 0.5f;
const float ny = (v*d + 0.5f)*getHeight() - 0.5f;
buffer->readCubic(color, nx, ny);
tc[0] += (1.f-tz)*color[0], tc[1] += tz*color[1];
dr++, dg++;
}
}
{
// GB
const int dx = ln[4] - ln[2], dy = ln[5] - ln[3];
const float dsf = sqrtf((float)dx*dx + dy*dy) + 1.f;
const int ds = (int)(jit ? ((dsf < 4.f) ? 2.f : sqrtf(dsf)) : dsf);
const float sd = 1.f/(float)ds;
for (z=0; z<ds; ++z) {
const float tz = ((float)z + (jit ? BLI_frand() : 0.5f))*sd;
t = 1.f - (kg4 + tz*dgb)*(u*u + v*v);
d = 1.f / (1.f + sqrtf(t));
const float nx = (u*d + 0.5f)*getWidth() - 0.5f;
const float ny = (v*d + 0.5f)*getHeight() - 0.5f;
buffer->readCubic(color, nx, ny);
tc[1] += (1.f-tz)*color[1], tc[2] += tz*color[2];
dg++, db++;
}
}
if (dr) outputColor[0] = 2.f*tc[0] / (float)dr;
if (dg) outputColor[1] = 2.f*tc[1] / (float)dg;
if (db) outputColor[2] = 2.f*tc[2] / (float)db;
/* set alpha */
outputColor[3]= 1.0f;
} else {
outputColor[0]= 0.0f;
outputColor[1]= 0.0f;
outputColor[2]= 0.0f;
outputColor[3]= 0.0f;
}
}
void ScreenLensDistortionOperation::deinitExecution() {
this->inputProgram = NULL;
}
void ScreenLensDistortionOperation::determineUV(float result[2], float x, float y) const {
const float v = sc*((y + 0.5f) - cy)/cy;
const float u = sc*((x + 0.5f) - cx)/cx;
const float t = ABS(MIN3(kr, kg, kb)*4);
float d = 1.f/(1.f + sqrtf(t));
result[0] = (u*d + 0.5f)*getWidth() - 0.5f;
result[1] = (v*d + 0.5f)*getHeight() - 0.5f;
}
bool ScreenLensDistortionOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) {
rcti newInput;
newInput.xmin = 0;
newInput.ymin = 0;
newInput.ymax = inputProgram->getHeight();
newInput.xmax = inputProgram->getWidth();
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}