logical parts, and include files altered to denote internal and external functions. include/editmesh.h: internal calls for editmesh_xxx.c files include/BIF_editmesh.h: external calls for these files src/editmesh.c: basic alloc/lists and in/out editmode, undo, separate src/editmesh_lib.c: basic utility calls for all editmesh_xxx.c (no UI) src/editmesh_add.c: add prim, add duplicate, add vertex/edge/face (UI) src/editmesh_mods.c: selecting, transforming (UI) src/editmesh_loop.c: loop tools like knife, loop select, loop subdiv (UI) src/editmesh_tools.c: other tools (extrude, spin, etc) (UI) And a new file: src/meshtools.c: tools for Mesh outside of editmode (normals, draw flags)
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BIF_MESHTOOLS_H
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#define BIF_MESHTOOLS_H
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extern void join_mesh(void);
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extern void make_sticky(void);
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extern void fasterdraw(void);
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extern void slowerdraw(void);
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extern void vertexnormals_mesh(Mesh *me, float *extverts);
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extern void sort_faces(void);
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#endif
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