Reviewers: campbellbarton, brecht Reviewed By: brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D4991
		
			
				
	
	
		
			132 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 */
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#ifndef __BKE_MATERIAL_H__
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#define __BKE_MATERIAL_H__
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/** \file
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 * \ingroup bke
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 * \brief General operations, lookup, etc. for materials.
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 */
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct bNode;
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struct ID;
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struct Main;
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struct Material;
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struct Object;
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struct Scene;
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/* materials */
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void init_def_material(void);
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void BKE_material_free(struct Material *ma);
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void test_object_materials(struct Main *bmain, struct Object *ob, struct ID *id);
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void test_all_objects_materials(struct Main *bmain, struct ID *id);
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void BKE_material_resize_object(struct Main *bmain,
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                                struct Object *ob,
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                                const short totcol,
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                                bool do_id_user);
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void BKE_material_init(struct Material *ma);
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void BKE_material_remap_object(struct Object *ob, const unsigned int *remap);
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void BKE_material_remap_object_calc(struct Object *ob_dst,
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                                    struct Object *ob_src,
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                                    short *remap_src_to_dst);
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struct Material *BKE_material_add(struct Main *bmain, const char *name);
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struct Material *BKE_material_add_gpencil(struct Main *bmain, const char *name);
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void BKE_material_copy_data(struct Main *bmain,
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                            struct Material *ma_dst,
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                            const struct Material *ma_src,
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                            const int flag);
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struct Material *BKE_material_copy(struct Main *bmain, const struct Material *ma);
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struct Material *BKE_material_localize(struct Material *ma);
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struct Material *give_node_material(struct Material *ma); /* returns node material or self */
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void BKE_material_make_local(struct Main *bmain, struct Material *ma, const bool lib_local);
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void BKE_material_init_gpencil_settings(struct Material *ma);
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/* UNUSED */
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// void automatname(struct Material *);
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/* material slots */
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struct Material ***give_matarar(struct Object *ob);
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short *give_totcolp(struct Object *ob);
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struct Material ***give_matarar_id(struct ID *id); /* same but for ID's */
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short *give_totcolp_id(struct ID *id);
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enum {
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  /* use existing link option */
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  BKE_MAT_ASSIGN_EXISTING,
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  BKE_MAT_ASSIGN_USERPREF,
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  BKE_MAT_ASSIGN_OBDATA,
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  BKE_MAT_ASSIGN_OBJECT,
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};
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struct Material **give_current_material_p(struct Object *ob, short act);
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struct Material *give_current_material(struct Object *ob, short act);
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void assign_material_id(struct Main *bmain, struct ID *id, struct Material *ma, short act);
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void assign_material(
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    struct Main *bmain, struct Object *ob, struct Material *ma, short act, int assign_type);
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void assign_matarar(struct Main *bmain, struct Object *ob, struct Material ***matar, short totcol);
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short BKE_object_material_slot_find_index(struct Object *ob, struct Material *ma);
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bool BKE_object_material_slot_add(struct Main *bmain, struct Object *ob);
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bool BKE_object_material_slot_remove(struct Main *bmain, struct Object *ob);
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bool BKE_object_material_slot_used(struct ID *id, short actcol);
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struct MaterialGPencilStyle *BKE_material_gpencil_settings_get(struct Object *ob, short act);
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void BKE_texpaint_slot_refresh_cache(struct Scene *scene, struct Material *ma);
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void BKE_texpaint_slots_refresh_object(struct Scene *scene, struct Object *ob);
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struct bNode *BKE_texpaint_slot_material_find_node(struct Material *ma, short texpaint_slot);
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/* rna api */
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void BKE_material_resize_id(struct Main *bmain, struct ID *id, short totcol, bool do_id_user);
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void BKE_material_append_id(struct Main *bmain, struct ID *id, struct Material *ma);
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struct Material *BKE_material_pop_id(struct Main *bmain,
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                                     struct ID *id,
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                                     int index,
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                                     bool update_data); /* index is an int because of RNA */
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void BKE_material_clear_id(struct Main *bmain, struct ID *id, bool update_data);
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/* rendering */
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void ramp_blend(int type, float r_col[3], const float fac, const float col[3]);
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/* copy/paste */
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void clear_matcopybuf(void);
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void free_matcopybuf(void);
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void copy_matcopybuf(struct Main *bmain, struct Material *ma);
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void paste_matcopybuf(struct Main *bmain, struct Material *ma);
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/* Dependency graph evaluation. */
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struct Depsgraph;
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void BKE_material_eval(struct Depsgraph *depsgraph, struct Material *material);
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extern struct Material defmaterial;
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#ifdef __cplusplus
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}
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#endif
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#endif
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