97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BLI_generic_vector_array.hh"
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namespace blender {
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GVectorArray::GVectorArray(const CPPType &type, const int64_t array_size)
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: type_(type), element_size_(type.size()), items_(array_size)
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{
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}
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GVectorArray::~GVectorArray()
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{
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if (type_.is_trivially_destructible()) {
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return;
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}
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for (Item &item : items_) {
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type_.destruct_n(item.start, item.length);
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}
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}
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void GVectorArray::append(const int64_t index, const void *value)
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{
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Item &item = items_[index];
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if (item.length == item.capacity) {
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this->realloc_to_at_least(item, item.capacity + 1);
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}
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void *dst = POINTER_OFFSET(item.start, element_size_ * item.length);
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type_.copy_construct(value, dst);
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item.length++;
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}
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void GVectorArray::extend(const int64_t index, const GVArray &values)
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{
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BLI_assert(values.type() == type_);
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for (const int i : IndexRange(values.size())) {
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BUFFER_FOR_CPP_TYPE_VALUE(type_, buffer);
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values.get(i, buffer);
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this->append(index, buffer);
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type_.destruct(buffer);
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}
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}
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void GVectorArray::extend(const int64_t index, const GSpan values)
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{
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this->extend(index, GVArray::ForSpan(values));
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}
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void GVectorArray::extend(IndexMask mask, const GVVectorArray &values)
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{
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for (const int i : mask) {
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GVArray_For_GVVectorArrayIndex array{values, i};
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this->extend(i, GVArray(&array));
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}
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}
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void GVectorArray::extend(IndexMask mask, const GVectorArray &values)
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{
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GVVectorArray_For_GVectorArray virtual_values{values};
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this->extend(mask, virtual_values);
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}
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void GVectorArray::clear(IndexMask mask)
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{
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for (const int64_t i : mask) {
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Item &item = items_[i];
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type_.destruct_n(item.start, item.length);
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item.length = 0;
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}
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}
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GMutableSpan GVectorArray::operator[](const int64_t index)
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{
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Item &item = items_[index];
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return GMutableSpan{type_, item.start, item.length};
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}
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GSpan GVectorArray::operator[](const int64_t index) const
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{
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const Item &item = items_[index];
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return GSpan{type_, item.start, item.length};
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}
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void GVectorArray::realloc_to_at_least(Item &item, int64_t min_capacity)
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{
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const int64_t new_capacity = std::max(min_capacity, item.length * 2);
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void *new_buffer = allocator_.allocate(element_size_ * new_capacity, type_.alignment());
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type_.relocate_assign_n(item.start, new_buffer, item.length);
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item.start = new_buffer;
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item.capacity = new_capacity;
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}
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} // namespace blender
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