Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
172 lines
4.0 KiB
C
172 lines
4.0 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
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/** \file
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* \ingroup bli
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* \brief Jitter offset table
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*/
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#include "MEM_guardedalloc.h"
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#include <math.h>
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#include <string.h>
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#include "BLI_jitter_2d.h"
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#include "BLI_rand.h"
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#include "BLI_strict_flags.h"
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void BLI_jitterate1(float (*jit1)[2], float (*jit2)[2], int num, float radius1)
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{
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int i, j, k;
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float vecx, vecy, dvecx, dvecy, x, y, len;
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for (i = num - 1; i >= 0; i--) {
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dvecx = dvecy = 0.0;
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x = jit1[i][0];
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y = jit1[i][1];
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for (j = num - 1; j >= 0; j--) {
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if (i != j) {
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vecx = jit1[j][0] - x - 1.0f;
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vecy = jit1[j][1] - y - 1.0f;
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for (k = 3; k > 0; k--) {
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if (fabsf(vecx) < radius1 && fabsf(vecy) < radius1) {
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len = sqrtf(vecx * vecx + vecy * vecy);
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if (len > 0 && len < radius1) {
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len = len / radius1;
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dvecx += vecx / len;
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dvecy += vecy / len;
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}
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}
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vecx += 1.0f;
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if (fabsf(vecx) < radius1 && fabsf(vecy) < radius1) {
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len = sqrtf(vecx * vecx + vecy * vecy);
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if (len > 0 && len < radius1) {
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len = len / radius1;
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dvecx += vecx / len;
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dvecy += vecy / len;
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}
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}
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vecx += 1.0f;
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if (fabsf(vecx) < radius1 && fabsf(vecy) < radius1) {
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len = sqrtf(vecx * vecx + vecy * vecy);
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if (len > 0 && len < radius1) {
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len = len / radius1;
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dvecx += vecx / len;
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dvecy += vecy / len;
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}
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}
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vecx -= 2.0f;
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vecy += 1.0f;
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}
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}
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}
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x -= dvecx / 18.0f;
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y -= dvecy / 18.0f;
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x -= floorf(x);
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y -= floorf(y);
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jit2[i][0] = x;
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jit2[i][1] = y;
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}
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memcpy(jit1, jit2, 2 * (unsigned int)num * sizeof(float));
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}
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void BLI_jitterate2(float (*jit1)[2], float (*jit2)[2], int num, float radius2)
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{
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int i, j;
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float vecx, vecy, dvecx, dvecy, x, y;
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for (i = num - 1; i >= 0; i--) {
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dvecx = dvecy = 0.0;
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x = jit1[i][0];
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y = jit1[i][1];
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for (j = num - 1; j >= 0; j--) {
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if (i != j) {
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vecx = jit1[j][0] - x - 1.0f;
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vecy = jit1[j][1] - y - 1.0f;
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if (fabsf(vecx) < radius2) {
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dvecx += vecx * radius2;
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}
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vecx += 1.0f;
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if (fabsf(vecx) < radius2) {
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dvecx += vecx * radius2;
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}
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vecx += 1.0f;
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if (fabsf(vecx) < radius2) {
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dvecx += vecx * radius2;
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}
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if (fabsf(vecy) < radius2) {
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dvecy += vecy * radius2;
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}
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vecy += 1.0f;
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if (fabsf(vecy) < radius2) {
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dvecy += vecy * radius2;
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}
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vecy += 1.0f;
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if (fabsf(vecy) < radius2) {
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dvecy += vecy * radius2;
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}
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}
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}
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x -= dvecx / 2.0f;
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y -= dvecy / 2.0f;
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x -= floorf(x);
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y -= floorf(y);
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jit2[i][0] = x;
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jit2[i][1] = y;
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}
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memcpy(jit1, jit2, (unsigned int)num * sizeof(float[2]));
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}
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void BLI_jitter_init(float (*jitarr)[2], int num)
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{
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float(*jit2)[2];
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float num_fl, num_fl_sqrt;
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float x, rad1, rad2, rad3;
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RNG *rng;
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int i;
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if (num == 0) {
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return;
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}
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num_fl = (float)num;
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num_fl_sqrt = sqrtf(num_fl);
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jit2 = MEM_mallocN(12 + (unsigned int)num * sizeof(float[2]), "initjit");
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rad1 = 1.0f / num_fl_sqrt;
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rad2 = 1.0f / num_fl;
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rad3 = num_fl_sqrt / num_fl;
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rng = BLI_rng_new(31415926 + (unsigned int)num);
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x = 0;
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for (i = 0; i < num; i++) {
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jitarr[i][0] = x + rad1 * (float)(0.5 - BLI_rng_get_double(rng));
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jitarr[i][1] = (float)i / num_fl + rad1 * (float)(0.5 - BLI_rng_get_double(rng));
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x += rad3;
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x -= floorf(x);
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}
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BLI_rng_free(rng);
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for (i = 0; i < 24; i++) {
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BLI_jitterate1(jitarr, jit2, num, rad1);
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BLI_jitterate1(jitarr, jit2, num, rad1);
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BLI_jitterate2(jitarr, jit2, num, rad2);
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}
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MEM_freeN(jit2);
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/* Finally, move jitter to be centered around (0, 0). */
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for (i = 0; i < num; i++) {
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jitarr[i][0] -= 0.5f;
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jitarr[i][1] -= 0.5f;
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}
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}
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