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blender-archive/source/blender/blenlib/intern/mesh_intersect.cc
Brecht Van Lommel fab14f7854 Fix build when using WITH_TBB=OFF after recent changes
And wrap tbb::parallel_sort in blender namespace similar to other TBB
functionality.
2022-03-22 01:30:19 +01:00

3228 lines
100 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bli
*/
/* The #blender::meshintersect API needs GMP. */
#ifdef WITH_GMP
# include <algorithm>
# include <fstream>
# include <iostream>
# include <memory>
# include "BLI_allocator.hh"
# include "BLI_array.hh"
# include "BLI_assert.h"
# include "BLI_delaunay_2d.h"
# include "BLI_hash.hh"
# include "BLI_kdopbvh.h"
# include "BLI_map.hh"
# include "BLI_math_boolean.hh"
# include "BLI_math_mpq.hh"
# include "BLI_math_vec_mpq_types.hh"
# include "BLI_math_vec_types.hh"
# include "BLI_math_vector.h"
# include "BLI_polyfill_2d.h"
# include "BLI_set.hh"
# include "BLI_sort.hh"
# include "BLI_span.hh"
# include "BLI_task.h"
# include "BLI_task.hh"
# include "BLI_threads.h"
# include "BLI_vector.hh"
# include "BLI_vector_set.hh"
# include "PIL_time.h"
# include "BLI_mesh_intersect.hh"
// # define PERFDEBUG
namespace blender::meshintersect {
# ifdef PERFDEBUG
static void perfdata_init();
static void incperfcount(int countnum);
static void bumpperfcount(int countnum, int amt);
static void doperfmax(int maxnum, int val);
static void dump_perfdata();
# endif
/** For debugging, can disable threading in intersect code with this static constant. */
static constexpr bool intersect_use_threading = true;
Vert::Vert(const mpq3 &mco, const double3 &dco, int id, int orig)
: co_exact(mco), co(dco), id(id), orig(orig)
{
}
bool Vert::operator==(const Vert &other) const
{
return this->co_exact == other.co_exact;
}
uint64_t Vert::hash() const
{
uint64_t x = *reinterpret_cast<const uint64_t *>(&co.x);
uint64_t y = *reinterpret_cast<const uint64_t *>(&co.y);
uint64_t z = *reinterpret_cast<const uint64_t *>(&co.z);
x = (x >> 56) ^ (x >> 46) ^ x;
y = (y >> 55) ^ (y >> 45) ^ y;
z = (z >> 54) ^ (z >> 44) ^ z;
return x ^ y ^ z;
}
std::ostream &operator<<(std::ostream &os, const Vert *v)
{
constexpr int dbg_level = 0;
os << "v" << v->id;
if (v->orig != NO_INDEX) {
os << "o" << v->orig;
}
os << v->co;
if (dbg_level > 0) {
os << "=" << v->co_exact;
}
return os;
}
bool Plane::operator==(const Plane &other) const
{
return norm_exact == other.norm_exact && d_exact == other.d_exact;
}
void Plane::make_canonical()
{
if (norm_exact[0] != 0) {
mpq_class den = norm_exact[0];
norm_exact = mpq3(1, norm_exact[1] / den, norm_exact[2] / den);
d_exact = d_exact / den;
}
else if (norm_exact[1] != 0) {
mpq_class den = norm_exact[1];
norm_exact = mpq3(0, 1, norm_exact[2] / den);
d_exact = d_exact / den;
}
else {
if (norm_exact[2] != 0) {
mpq_class den = norm_exact[2];
norm_exact = mpq3(0, 0, 1);
d_exact = d_exact / den;
}
else {
/* A degenerate plane. */
d_exact = 0;
}
}
norm = double3(norm_exact[0].get_d(), norm_exact[1].get_d(), norm_exact[2].get_d());
d = d_exact.get_d();
}
Plane::Plane(const mpq3 &norm_exact, const mpq_class &d_exact)
: norm_exact(norm_exact), d_exact(d_exact)
{
norm = double3(norm_exact[0].get_d(), norm_exact[1].get_d(), norm_exact[2].get_d());
d = d_exact.get_d();
}
Plane::Plane(const double3 &norm, const double d) : norm(norm), d(d)
{
norm_exact = mpq3(0, 0, 0); /* Marks as "exact not yet populated". */
}
bool Plane::exact_populated() const
{
return norm_exact[0] != 0 || norm_exact[1] != 0 || norm_exact[2] != 0;
}
uint64_t Plane::hash() const
{
uint64_t x = *reinterpret_cast<const uint64_t *>(&this->norm.x);
uint64_t y = *reinterpret_cast<const uint64_t *>(&this->norm.y);
uint64_t z = *reinterpret_cast<const uint64_t *>(&this->norm.z);
uint64_t d = *reinterpret_cast<const uint64_t *>(&this->d);
x = (x >> 56) ^ (x >> 46) ^ x;
y = (y >> 55) ^ (y >> 45) ^ y;
z = (z >> 54) ^ (z >> 44) ^ z;
d = (d >> 53) ^ (d >> 43) ^ d;
return x ^ y ^ z ^ d;
}
std::ostream &operator<<(std::ostream &os, const Plane *plane)
{
os << "[" << plane->norm << ";" << plane->d << "]";
return os;
}
Face::Face(
Span<const Vert *> verts, int id, int orig, Span<int> edge_origs, Span<bool> is_intersect)
: vert(verts), edge_orig(edge_origs), is_intersect(is_intersect), id(id), orig(orig)
{
}
Face::Face(Span<const Vert *> verts, int id, int orig) : vert(verts), id(id), orig(orig)
{
}
void Face::populate_plane(bool need_exact)
{
if (plane != nullptr) {
if (!need_exact || plane->exact_populated()) {
return;
}
}
if (need_exact) {
mpq3 normal_exact;
if (vert.size() > 3) {
Array<mpq3> co(vert.size());
for (int i : index_range()) {
co[i] = vert[i]->co_exact;
}
normal_exact = math::cross_poly(co.as_span());
}
else {
mpq3 tr02 = vert[0]->co_exact - vert[2]->co_exact;
mpq3 tr12 = vert[1]->co_exact - vert[2]->co_exact;
normal_exact = math::cross(tr02, tr12);
}
mpq_class d_exact = -math::dot(normal_exact, vert[0]->co_exact);
plane = new Plane(normal_exact, d_exact);
}
else {
double3 normal;
if (vert.size() > 3) {
Array<double3> co(vert.size());
for (int i : index_range()) {
co[i] = vert[i]->co;
}
normal = math::cross_poly(co.as_span());
}
else {
double3 tr02 = vert[0]->co - vert[2]->co;
double3 tr12 = vert[1]->co - vert[2]->co;
normal = math::cross(tr02, tr12);
}
double d = -math::dot(normal, vert[0]->co);
plane = new Plane(normal, d);
}
}
Face::~Face()
{
delete plane;
}
bool Face::operator==(const Face &other) const
{
if (this->size() != other.size()) {
return false;
}
for (FacePos i : index_range()) {
/* Can test pointer equality since we will have
* unique vert pointers for unique co_equal's. */
if (this->vert[i] != other.vert[i]) {
return false;
}
}
return true;
}
bool Face::cyclic_equal(const Face &other) const
{
if (this->size() != other.size()) {
return false;
}
int flen = this->size();
for (FacePos start : index_range()) {
for (FacePos start_other : index_range()) {
bool ok = true;
for (int i = 0; ok && i < flen; ++i) {
FacePos p = (start + i) % flen;
FacePos p_other = (start_other + i) % flen;
if (this->vert[p] != other.vert[p_other]) {
ok = false;
}
}
if (ok) {
return true;
}
}
}
return false;
}
std::ostream &operator<<(std::ostream &os, const Face *f)
{
os << "f" << f->id << "o" << f->orig << "[";
for (const Vert *v : *f) {
os << v;
if (v != f->vert[f->size() - 1]) {
os << " ";
}
}
os << "]";
if (f->orig != NO_INDEX) {
os << "o" << f->orig;
}
os << " e_orig[";
for (int i : f->index_range()) {
os << f->edge_orig[i];
if (f->is_intersect[i]) {
os << "#";
}
if (i != f->size() - 1) {
os << " ";
}
}
os << "]";
return os;
}
/**
* Un-comment the following to try using a spin-lock instead of
* a mutex in the arena allocation routines.
* Initial tests showed that it doesn't seem to help very much,
* if at all, to use a spin-lock.
*/
// #define USE_SPINLOCK
/**
* #IMeshArena is the owner of the Vert and Face resources used
* during a run of one of the mesh-intersect main functions.
* It also keeps has a hash table of all Verts created so that it can
* ensure that only one instance of a Vert with a given co_exact will
* exist. I.e., it de-duplicates the vertices.
*/
class IMeshArena::IMeshArenaImpl : NonCopyable, NonMovable {
/**
* Don't use Vert itself as key since resizing may move
* pointers to the Vert around, and we need to have those pointers
* stay the same throughout the lifetime of the #IMeshArena.
*/
struct VSetKey {
Vert *vert;
VSetKey(Vert *p) : vert(p)
{
}
uint64_t hash() const
{
return vert->hash();
}
bool operator==(const VSetKey &other) const
{
return *this->vert == *other.vert;
}
};
Set<VSetKey> vset_;
/**
* Ownership of the Vert memory is here, so destroying this reclaims that memory.
*
* TODO: replace these with pooled allocation, and just destroy the pools at the end.
*/
Vector<std::unique_ptr<Vert>> allocated_verts_;
Vector<std::unique_ptr<Face>> allocated_faces_;
/* Use these to allocate ids when Verts and Faces are allocated. */
int next_vert_id_ = 0;
int next_face_id_ = 0;
/* Need a lock when multi-threading to protect allocation of new elements. */
# ifdef USE_SPINLOCK
SpinLock lock_;
# else
ThreadMutex *mutex_;
# endif
public:
IMeshArenaImpl()
{
if (intersect_use_threading) {
# ifdef USE_SPINLOCK
BLI_spin_init(&lock_);
# else
mutex_ = BLI_mutex_alloc();
# endif
}
}
~IMeshArenaImpl()
{
if (intersect_use_threading) {
# ifdef USE_SPINLOCK
BLI_spin_end(&lock_);
# else
BLI_mutex_free(mutex_);
# endif
}
}
void reserve(int vert_num_hint, int face_num_hint)
{
vset_.reserve(vert_num_hint);
allocated_verts_.reserve(vert_num_hint);
allocated_faces_.reserve(face_num_hint);
}
int tot_allocated_verts() const
{
return allocated_verts_.size();
}
int tot_allocated_faces() const
{
return allocated_faces_.size();
}
const Vert *add_or_find_vert(const mpq3 &co, int orig)
{
double3 dco(co[0].get_d(), co[1].get_d(), co[2].get_d());
return add_or_find_vert(co, dco, orig);
}
const Vert *add_or_find_vert(const double3 &co, int orig)
{
mpq3 mco(co[0], co[1], co[2]);
return add_or_find_vert(mco, co, orig);
}
const Vert *add_or_find_vert(Vert *vert)
{
return add_or_find_vert_(vert);
}
Face *add_face(Span<const Vert *> verts, int orig, Span<int> edge_origs, Span<bool> is_intersect)
{
Face *f = new Face(verts, next_face_id_++, orig, edge_origs, is_intersect);
if (intersect_use_threading) {
# ifdef USE_SPINLOCK
BLI_spin_lock(&lock_);
# else
BLI_mutex_lock(mutex_);
# endif
}
allocated_faces_.append(std::unique_ptr<Face>(f));
if (intersect_use_threading) {
# ifdef USE_SPINLOCK
BLI_spin_unlock(&lock_);
# else
BLI_mutex_unlock(mutex_);
# endif
}
return f;
}
Face *add_face(Span<const Vert *> verts, int orig, Span<int> edge_origs)
{
Array<bool> is_intersect(verts.size(), false);
return add_face(verts, orig, edge_origs, is_intersect);
}
Face *add_face(Span<const Vert *> verts, int orig)
{
Array<int> edge_origs(verts.size(), NO_INDEX);
Array<bool> is_intersect(verts.size(), false);
return add_face(verts, orig, edge_origs, is_intersect);
}
const Vert *find_vert(const mpq3 &co)
{
Vert vtry(co, double3(co[0].get_d(), co[1].get_d(), co[2].get_d()), NO_INDEX, NO_INDEX);
VSetKey vskey(&vtry);
if (intersect_use_threading) {
# ifdef USE_SPINLOCK
BLI_spin_lock(&lock_);
# else
BLI_mutex_lock(mutex_);
# endif
}
const VSetKey *lookup = vset_.lookup_key_ptr(vskey);
if (intersect_use_threading) {
# ifdef USE_SPINLOCK
BLI_spin_unlock(&lock_);
# else
BLI_mutex_unlock(mutex_);
# endif
}
if (!lookup) {
return nullptr;
}
return lookup->vert;
}
/**
* This is slow. Only used for unit tests right now.
* Since it is only used for that purpose, access is not lock-protected.
* The argument vs can be a cyclic shift of the actual stored Face.
*/
const Face *find_face(Span<const Vert *> vs)
{
Array<int> eorig(vs.size(), NO_INDEX);
Array<bool> is_intersect(vs.size(), false);
Face ftry(vs, NO_INDEX, NO_INDEX, eorig, is_intersect);
for (const int i : allocated_faces_.index_range()) {
if (ftry.cyclic_equal(*allocated_faces_[i])) {
return allocated_faces_[i].get();
}
}
return nullptr;
}
private:
const Vert *add_or_find_vert(const mpq3 &mco, const double3 &dco, int orig)
{
Vert *vtry = new Vert(mco, dco, NO_INDEX, NO_INDEX);
const Vert *ans;
VSetKey vskey(vtry);
if (intersect_use_threading) {
# ifdef USE_SPINLOCK
BLI_spin_lock(&lock_);
# else
BLI_mutex_lock(mutex_);
# endif
}
const VSetKey *lookup = vset_.lookup_key_ptr(vskey);
if (!lookup) {
vtry->id = next_vert_id_++;
vtry->orig = orig;
vskey.vert = vtry; // new Vert(mco, dco, next_vert_id_++, orig);
vset_.add_new(vskey);
allocated_verts_.append(std::unique_ptr<Vert>(vskey.vert));
ans = vskey.vert;
}
else {
/* It was a duplicate, so return the existing one.
* Note that the returned Vert may have a different orig.
* This is the intended semantics: if the Vert already
* exists then we are merging verts and using the first-seen
* one as the canonical one. */
delete vtry;
ans = lookup->vert;
}
if (intersect_use_threading) {
# ifdef USE_SPINLOCK
BLI_spin_unlock(&lock_);
# else
BLI_mutex_unlock(mutex_);
# endif
}
return ans;
};
const Vert *add_or_find_vert_(Vert *vtry)
{
const Vert *ans;
VSetKey vskey(vtry);
if (intersect_use_threading) {
# ifdef USE_SPINLOCK
BLI_spin_lock(&lock_);
# else
BLI_mutex_lock(mutex_);
# endif
}
const VSetKey *lookup = vset_.lookup_key_ptr(vskey);
if (!lookup) {
vtry->id = next_vert_id_++;
vskey.vert = vtry; // new Vert(mco, dco, next_vert_id_++, orig);
vset_.add_new(vskey);
allocated_verts_.append(std::unique_ptr<Vert>(vskey.vert));
ans = vskey.vert;
}
else {
/* It was a duplicate, so return the existing one.
* Note that the returned Vert may have a different orig.
* This is the intended semantics: if the Vert already
* exists then we are merging verts and using the first-seen
* one as the canonical one. */
delete vtry;
ans = lookup->vert;
}
if (intersect_use_threading) {
# ifdef USE_SPINLOCK
BLI_spin_unlock(&lock_);
# else
BLI_mutex_unlock(mutex_);
# endif
}
return ans;
};
};
IMeshArena::IMeshArena()
{
pimpl_ = std::make_unique<IMeshArenaImpl>();
}
IMeshArena::~IMeshArena() = default;
void IMeshArena::reserve(int vert_num_hint, int face_num_hint)
{
pimpl_->reserve(vert_num_hint, face_num_hint);
}
int IMeshArena::tot_allocated_verts() const
{
return pimpl_->tot_allocated_verts();
}
int IMeshArena::tot_allocated_faces() const
{
return pimpl_->tot_allocated_faces();
}
const Vert *IMeshArena::add_or_find_vert(const mpq3 &co, int orig)
{
return pimpl_->add_or_find_vert(co, orig);
}
const Vert *IMeshArena::add_or_find_vert(Vert *vert)
{
return pimpl_->add_or_find_vert(vert);
}
Face *IMeshArena::add_face(Span<const Vert *> verts,
int orig,
Span<int> edge_origs,
Span<bool> is_intersect)
{
return pimpl_->add_face(verts, orig, edge_origs, is_intersect);
}
Face *IMeshArena::add_face(Span<const Vert *> verts, int orig, Span<int> edge_origs)
{
return pimpl_->add_face(verts, orig, edge_origs);
}
Face *IMeshArena::add_face(Span<const Vert *> verts, int orig)
{
return pimpl_->add_face(verts, orig);
}
const Vert *IMeshArena::add_or_find_vert(const double3 &co, int orig)
{
return pimpl_->add_or_find_vert(co, orig);
}
const Vert *IMeshArena::find_vert(const mpq3 &co) const
{
return pimpl_->find_vert(co);
}
const Face *IMeshArena::find_face(Span<const Vert *> verts) const
{
return pimpl_->find_face(verts);
}
void IMesh::set_faces(Span<Face *> faces)
{
face_ = faces;
}
int IMesh::lookup_vert(const Vert *v) const
{
BLI_assert(vert_populated_);
return vert_to_index_.lookup_default(v, NO_INDEX);
}
void IMesh::populate_vert()
{
/* This is likely an overestimate, since verts are shared between
* faces. It is ok if estimate is over or even under. */
constexpr int ESTIMATE_VERTS_PER_FACE = 4;
int estimate_num_verts = ESTIMATE_VERTS_PER_FACE * face_.size();
populate_vert(estimate_num_verts);
}
void IMesh::populate_vert(int max_verts)
{
if (vert_populated_) {
return;
}
vert_to_index_.reserve(max_verts);
int next_allocate_index = 0;
for (const Face *f : face_) {
for (const Vert *v : *f) {
if (v->id == 1) {
}
int index = vert_to_index_.lookup_default(v, NO_INDEX);
if (index == NO_INDEX) {
BLI_assert(next_allocate_index < UINT_MAX - 2);
vert_to_index_.add(v, next_allocate_index++);
}
}
}
int tot_v = next_allocate_index;
vert_ = Array<const Vert *>(tot_v);
for (auto item : vert_to_index_.items()) {
int index = item.value;
BLI_assert(index < tot_v);
vert_[index] = item.key;
}
/* Easier debugging (at least when there are no merged input verts)
* if output vert order is same as input, with new verts at the end.
* TODO: when all debugged, set fix_order = false. */
const bool fix_order = true;
if (fix_order) {
blender::parallel_sort(vert_.begin(), vert_.end(), [](const Vert *a, const Vert *b) {
if (a->orig != NO_INDEX && b->orig != NO_INDEX) {
return a->orig < b->orig;
}
if (a->orig != NO_INDEX) {
return true;
}
if (b->orig != NO_INDEX) {
return false;
}
return a->id < b->id;
});
for (int i : vert_.index_range()) {
const Vert *v = vert_[i];
vert_to_index_.add_overwrite(v, i);
}
}
vert_populated_ = true;
}
bool IMesh::erase_face_positions(int f_index, Span<bool> face_pos_erase, IMeshArena *arena)
{
const Face *cur_f = this->face(f_index);
int cur_len = cur_f->size();
int num_to_erase = 0;
for (int i : cur_f->index_range()) {
if (face_pos_erase[i]) {
++num_to_erase;
}
}
if (num_to_erase == 0) {
return false;
}
int new_len = cur_len - num_to_erase;
if (new_len < 3) {
/* This erase causes removal of whole face.
* Because this may be called from a loop over the face array,
* we don't want to compress that array right here; instead will
* mark with null pointer and caller should call remove_null_faces().
* the loop is done.
*/
this->face_[f_index] = NULL;
return true;
}
Array<const Vert *> new_vert(new_len);
Array<int> new_edge_orig(new_len);
Array<bool> new_is_intersect(new_len);
int new_index = 0;
for (int i : cur_f->index_range()) {
if (!face_pos_erase[i]) {
new_vert[new_index] = (*cur_f)[i];
new_edge_orig[new_index] = cur_f->edge_orig[i];
new_is_intersect[new_index] = cur_f->is_intersect[i];
++new_index;
}
}
BLI_assert(new_index == new_len);
this->face_[f_index] = arena->add_face(new_vert, cur_f->orig, new_edge_orig, new_is_intersect);
return false;
}
void IMesh::remove_null_faces()
{
int64_t nullcount = 0;
for (Face *f : this->face_) {
if (f == nullptr) {
++nullcount;
}
}
if (nullcount == 0) {
return;
}
int64_t new_size = this->face_.size() - nullcount;
int64_t copy_to_index = 0;
int64_t copy_from_index = 0;
Array<Face *> new_face(new_size);
while (copy_from_index < face_.size()) {
Face *f_from = face_[copy_from_index++];
if (f_from) {
new_face[copy_to_index++] = f_from;
}
}
this->face_ = new_face;
}
std::ostream &operator<<(std::ostream &os, const IMesh &mesh)
{
if (mesh.has_verts()) {
os << "Verts:\n";
int i = 0;
for (const Vert *v : mesh.vertices()) {
os << i << ": " << v << "\n";
++i;
}
}
os << "\nFaces:\n";
int i = 0;
for (const Face *f : mesh.faces()) {
os << i << ": " << f << "\n";
if (f->plane != nullptr) {
os << " plane=" << f->plane << " eorig=[";
for (Face::FacePos p = 0; p < f->size(); ++p) {
os << f->edge_orig[p] << " ";
}
os << "]\n";
}
++i;
}
return os;
}
bool bbs_might_intersect(const BoundingBox &bb_a, const BoundingBox &bb_b)
{
return isect_aabb_aabb_v3(bb_a.min, bb_a.max, bb_b.min, bb_b.max);
}
/**
* Data and functions to calculate bounding boxes and pad them, in parallel.
* The bounding box calculation has the additional task of calculating the maximum
* absolute value of any coordinate in the mesh, which will be used to calculate
* the pad value.
*/
struct BBChunkData {
double max_abs_val = 0.0;
};
struct BBCalcData {
const IMesh &im;
Array<BoundingBox> *face_bounding_box;
BBCalcData(const IMesh &im, Array<BoundingBox> *fbb) : im(im), face_bounding_box(fbb){};
};
static void calc_face_bb_range_func(void *__restrict userdata,
const int iter,
const TaskParallelTLS *__restrict tls)
{
BBCalcData *bbdata = static_cast<BBCalcData *>(userdata);
double max_abs = 0.0;
const Face &face = *bbdata->im.face(iter);
BoundingBox &bb = (*bbdata->face_bounding_box)[iter];
for (const Vert *v : face) {
bb.combine(v->co);
for (int i = 0; i < 3; ++i) {
max_abs = max_dd(max_abs, fabs(v->co[i]));
}
}
BBChunkData *chunk = static_cast<BBChunkData *>(tls->userdata_chunk);
chunk->max_abs_val = max_dd(max_abs, chunk->max_abs_val);
}
struct BBPadData {
Array<BoundingBox> *face_bounding_box;
double pad;
BBPadData(Array<BoundingBox> *fbb, double pad) : face_bounding_box(fbb), pad(pad){};
};
static void pad_face_bb_range_func(void *__restrict userdata,
const int iter,
const TaskParallelTLS *__restrict UNUSED(tls))
{
BBPadData *pad_data = static_cast<BBPadData *>(userdata);
(*pad_data->face_bounding_box)[iter].expand(pad_data->pad);
}
static void calc_face_bb_reduce(const void *__restrict UNUSED(userdata),
void *__restrict chunk_join,
void *__restrict chunk)
{
BBChunkData *bbchunk_join = static_cast<BBChunkData *>(chunk_join);
BBChunkData *bbchunk = static_cast<BBChunkData *>(chunk);
bbchunk_join->max_abs_val = max_dd(bbchunk_join->max_abs_val, bbchunk->max_abs_val);
}
/**
* We will expand the bounding boxes by an epsilon on all sides so that
* the "less than" tests in isect_aabb_aabb_v3 are sufficient to detect
* touching or overlap.
*/
static Array<BoundingBox> calc_face_bounding_boxes(const IMesh &m)
{
int n = m.face_size();
Array<BoundingBox> ans(n);
TaskParallelSettings settings;
BBCalcData data(m, &ans);
BBChunkData chunk_data;
BLI_parallel_range_settings_defaults(&settings);
settings.userdata_chunk = &chunk_data;
settings.userdata_chunk_size = sizeof(chunk_data);
settings.func_reduce = calc_face_bb_reduce;
settings.min_iter_per_thread = 1000;
settings.use_threading = intersect_use_threading;
BLI_task_parallel_range(0, n, &data, calc_face_bb_range_func, &settings);
double max_abs_val = chunk_data.max_abs_val;
constexpr float pad_factor = 10.0f;
float pad = max_abs_val == 0.0f ? FLT_EPSILON : 2 * FLT_EPSILON * max_abs_val;
pad *= pad_factor; /* For extra safety. */
TaskParallelSettings pad_settings;
BLI_parallel_range_settings_defaults(&pad_settings);
settings.min_iter_per_thread = 1000;
settings.use_threading = intersect_use_threading;
BBPadData pad_data(&ans, pad);
BLI_task_parallel_range(0, n, &pad_data, pad_face_bb_range_func, &pad_settings);
return ans;
}
/**
* A cluster of co-planar triangles, by index.
* A pair of triangles T0 and T1 is said to "non-trivially co-planar-intersect"
* if they are co-planar, intersect, and their intersection is not just existing
* elements (verts, edges) of both triangles.
* A co-planar cluster is said to be "nontrivial" if it has more than one triangle
* and every triangle in it non-trivially co-planar-intersects with at least one other
* triangle in the cluster.
*/
class CoplanarCluster {
Vector<int> tris_;
BoundingBox bb_;
public:
CoplanarCluster() = default;
CoplanarCluster(int t, const BoundingBox &bb)
{
this->add_tri(t, bb);
}
/* Assume that caller knows this will not be a duplicate. */
void add_tri(int t, const BoundingBox &bb)
{
tris_.append(t);
bb_.combine(bb);
}
int tot_tri() const
{
return tris_.size();
}
int tri(int index) const
{
return tris_[index];
}
const int *begin() const
{
return tris_.begin();
}
const int *end() const
{
return tris_.end();
}
const BoundingBox &bounding_box() const
{
return bb_;
}
};
/**
* Maintains indexed set of #CoplanarCluster, with the added ability
* to efficiently find the cluster index of any given triangle
* (the max triangle index needs to be given in the initializer).
* The #tri_cluster(t) function returns -1 if t is not part of any cluster.
*/
class CoplanarClusterInfo {
Vector<CoplanarCluster> clusters_;
Array<int> tri_cluster_;
public:
CoplanarClusterInfo() = default;
explicit CoplanarClusterInfo(int numtri) : tri_cluster_(Array<int>(numtri))
{
tri_cluster_.fill(-1);
}
int tri_cluster(int t) const
{
BLI_assert(t < tri_cluster_.size());
return tri_cluster_[t];
}
int add_cluster(CoplanarCluster cl)
{
int c_index = clusters_.append_and_get_index(cl);
for (int t : cl) {
BLI_assert(t < tri_cluster_.size());
tri_cluster_[t] = c_index;
}
return c_index;
}
int tot_cluster() const
{
return clusters_.size();
}
const CoplanarCluster *begin()
{
return clusters_.begin();
}
const CoplanarCluster *end()
{
return clusters_.end();
}
IndexRange index_range() const
{
return clusters_.index_range();
}
const CoplanarCluster &cluster(int index) const
{
BLI_assert(index < clusters_.size());
return clusters_[index];
}
};
static std::ostream &operator<<(std::ostream &os, const CoplanarCluster &cl);
static std::ostream &operator<<(std::ostream &os, const CoplanarClusterInfo &clinfo);
enum ITT_value_kind { INONE, IPOINT, ISEGMENT, ICOPLANAR };
struct ITT_value {
mpq3 p1; /* Only relevant for IPOINT and ISEGMENT kind. */
mpq3 p2; /* Only relevant for ISEGMENT kind. */
int t_source = -1; /* Index of the source triangle that intersected the target one. */
enum ITT_value_kind kind = INONE;
ITT_value() = default;
explicit ITT_value(ITT_value_kind k) : kind(k)
{
}
ITT_value(ITT_value_kind k, int tsrc) : t_source(tsrc), kind(k)
{
}
ITT_value(ITT_value_kind k, const mpq3 &p1) : p1(p1), kind(k)
{
}
ITT_value(ITT_value_kind k, const mpq3 &p1, const mpq3 &p2) : p1(p1), p2(p2), kind(k)
{
}
};
static std::ostream &operator<<(std::ostream &os, const ITT_value &itt);
/**
* Project a 3d vert to a 2d one by eliding proj_axis. This does not create
* degeneracies as long as the projection axis is one where the corresponding
* component of the originating plane normal is non-zero.
*/
static mpq2 project_3d_to_2d(const mpq3 &p3d, int proj_axis)
{
mpq2 p2d;
switch (proj_axis) {
case (0): {
p2d[0] = p3d[1];
p2d[1] = p3d[2];
break;
}
case (1): {
p2d[0] = p3d[0];
p2d[1] = p3d[2];
break;
}
case (2): {
p2d[0] = p3d[0];
p2d[1] = p3d[1];
break;
}
default:
BLI_assert(false);
}
return p2d;
}
/**
* The sup and index functions are defined in the paper:
* EXACT GEOMETRIC COMPUTATION USING CASCADING, by
* Burnikel, Funke, and Seel. They are used to find absolute
* bounds on the error due to doing a calculation in double
* instead of exactly. For calculations involving only +, -, and *,
* the supremum is the same function except using absolute values
* on inputs and using + instead of -.
* The index function follows these rules:
* index(x op y) = 1 + max(index(x), index(y)) for op + or -
* index(x * y) = 1 + index(x) + index(y)
* index(x) = 0 if input x can be represented exactly as a double
* index(x) = 1 otherwise.
*
* With these rules in place, we know an absolute error bound:
*
* |E_exact - E| <= supremum(E) * index(E) * DBL_EPSILON
*
* where E_exact is what would have been the exact value of the
* expression and E is the one calculated with doubles.
*
* So the sign of E is the same as the sign of E_exact if
* |E| > supremum(E) * index(E) * DBL_EPSILON
*
* NOTE: a possible speedup would be to have a simple function
* that calculates the error bound if one knows that all values
* are less than some global maximum - most of the function would
* be calculated ahead of time. The global max could be passed
* from above.
*/
static double supremum_dot_cross(const double3 &a, const double3 &b)
{
double3 abs_a = math::abs(a);
double3 abs_b = math::abs(b);
double3 c;
/* This is dot(cross(a, b), cross(a,b)) but using absolute values for a and b
* and always using + when operation is + or -. */
c[0] = abs_a[1] * abs_b[2] + abs_a[2] * abs_b[1];
c[1] = abs_a[2] * abs_b[0] + abs_a[0] * abs_b[2];
c[2] = abs_a[0] * abs_b[1] + abs_a[1] * abs_b[0];
return math::dot(c, c);
}
/* The index of dot when inputs are plane_coords with index 1 is much higher.
* Plane coords have index 6.
*/
constexpr int index_dot_plane_coords = 15;
/**
* Used with supremum to get error bound. See Burnikel et al paper.
* index_plane_coord is the index of a plane coordinate calculated
* for a triangle using the usual formula, assuming the input
* coordinates have index 1.
* index_cross is the index of each coordinate of the cross product.
* It is actually 2 + 2 * (max index of input coords).
* index_dot_cross is the index of the dot product of two cross products.
* It is actually 7 + 4 * (max index of input coords)
*/
constexpr int index_dot_cross = 11;
/**
* Return the approximate side of point p on a plane with normal plane_no and point plane_p.
* The answer will be 1 if p is definitely above the plane, -1 if it is definitely below.
* If the answer is 0, we are unsure about which side of the plane (or if it is on the plane).
* In exact arithmetic, the answer is just `sgn(dot(p - plane_p, plane_no))`.
*
* The plane_no input is constructed, so has a higher index.
*/
constexpr int index_plane_side = 3 + 2 * index_dot_plane_coords;
static int filter_plane_side(const double3 &p,
const double3 &plane_p,
const double3 &plane_no,
const double3 &abs_p,
const double3 &abs_plane_p,
const double3 &abs_plane_no)
{
double d = math::dot(p - plane_p, plane_no);
if (d == 0.0) {
return 0;
}
double supremum = math::dot(abs_p + abs_plane_p, abs_plane_no);
double err_bound = supremum * index_plane_side * DBL_EPSILON;
if (fabs(d) > err_bound) {
return d > 0 ? 1 : -1;
}
return 0;
}
/*
* #intersect_tri_tri and helper functions.
* This code uses the algorithm of Guigue and Devillers, as described
* in "Faster Triangle-Triangle Intersection Tests".
* Adapted from code by Eric Haines:
* https://github.com/erich666/jgt-code/tree/master/Volume_08/Number_1/Guigue2003
*/
/**
* Return the point on ab where the plane with normal n containing point c intersects it.
* Assumes ab is not perpendicular to n.
* This works because the ratio of the projections of ab and ac onto n is the same as
* the ratio along the line ab of the intersection point to the whole of ab.
* The ab, ac, and dotbuf arguments are used as a temporaries; declaring them
* in the caller can avoid many allocs and frees of mpq3 and mpq_class structures.
*/
static inline mpq3 tti_interp(
const mpq3 &a, const mpq3 &b, const mpq3 &c, const mpq3 &n, mpq3 &ab, mpq3 &ac, mpq3 &dotbuf)
{
ab = a;
ab -= b;
ac = a;
ac -= c;
mpq_class den = math::dot_with_buffer(ab, n, dotbuf);
BLI_assert(den != 0);
mpq_class alpha = math::dot_with_buffer(ac, n, dotbuf) / den;
return a - alpha * ab;
}
/**
* Return +1, 0, -1 as a + ad is above, on, or below the oriented plane containing a, b, c in CCW
* order. This is the same as -oriented(a, b, c, a + ad), but uses fewer arithmetic operations.
* TODO: change arguments to `const Vert *` and use floating filters.
* The ba, ca, n, and dotbuf arguments are used as temporaries; declaring them
* in the caller can avoid many allocs and frees of mpq3 and mpq_class structures.
*/
static inline int tti_above(const mpq3 &a,
const mpq3 &b,
const mpq3 &c,
const mpq3 &ad,
mpq3 &ba,
mpq3 &ca,
mpq3 &n,
mpq3 &dotbuf)
{
ba = b;
ba -= a;
ca = c;
ca -= a;
n.x = ba.y * ca.z - ba.z * ca.y;
n.y = ba.z * ca.x - ba.x * ca.z;
n.z = ba.x * ca.y - ba.y * ca.x;
return sgn(math::dot_with_buffer(ad, n, dotbuf));
}
/**
* Given that triangles (p1, q1, r1) and (p2, q2, r2) are in canonical order,
* use the classification chart in the Guigue and Devillers paper to find out
* how the intervals [i,j] and [k,l] overlap, where [i,j] is where p1r1 and p1q1
* intersect the plane-plane intersection line, L, and [k,l] is where p2q2 and p2r2
* intersect L. By the canonicalization, those segments intersect L exactly once.
* Canonicalization has made it so that for p1, q1, r1, either:
* (a)) p1 is off the second triangle's plane and both q1 and r1 are either
* on the plane or on the other side of it from p1; or
* (b) p1 is on the plane both q1 and r1 are on the same side
* of the plane and at least one of q1 and r1 are off the plane.
* Similarly for p2, q2, r2 with respect to the first triangle's plane.
*/
static ITT_value itt_canon2(const mpq3 &p1,
const mpq3 &q1,
const mpq3 &r1,
const mpq3 &p2,
const mpq3 &q2,
const mpq3 &r2,
const mpq3 &n1,
const mpq3 &n2)
{
constexpr int dbg_level = 0;
if (dbg_level > 0) {
std::cout << "\ntri_tri_intersect_canon:\n";
std::cout << "p1=" << p1 << " q1=" << q1 << " r1=" << r1 << "\n";
std::cout << "p2=" << p2 << " q2=" << q2 << " r2=" << r2 << "\n";
std::cout << "n1=" << n1 << " n2=" << n2 << "\n";
std::cout << "approximate values:\n";
std::cout << "p1=(" << p1[0].get_d() << "," << p1[1].get_d() << "," << p1[2].get_d() << ")\n";
std::cout << "q1=(" << q1[0].get_d() << "," << q1[1].get_d() << "," << q1[2].get_d() << ")\n";
std::cout << "r1=(" << r1[0].get_d() << "," << r1[1].get_d() << "," << r1[2].get_d() << ")\n";
std::cout << "p2=(" << p2[0].get_d() << "," << p2[1].get_d() << "," << p2[2].get_d() << ")\n";
std::cout << "q2=(" << q2[0].get_d() << "," << q2[1].get_d() << "," << q2[2].get_d() << ")\n";
std::cout << "r2=(" << r2[0].get_d() << "," << r2[1].get_d() << "," << r2[2].get_d() << ")\n";
std::cout << "n1=(" << n1[0].get_d() << "," << n1[1].get_d() << "," << n1[2].get_d() << ")\n";
std::cout << "n2=(" << n2[0].get_d() << "," << n2[1].get_d() << "," << n2[2].get_d() << ")\n";
}
mpq3 p1p2 = p2 - p1;
mpq3 intersect_1;
mpq3 intersect_2;
mpq3 buf[4];
bool no_overlap = false;
/* Top test in classification tree. */
if (tti_above(p1, q1, r2, p1p2, buf[0], buf[1], buf[2], buf[3]) > 0) {
/* Middle right test in classification tree. */
if (tti_above(p1, r1, r2, p1p2, buf[0], buf[1], buf[2], buf[3]) <= 0) {
/* Bottom right test in classification tree. */
if (tti_above(p1, r1, q2, p1p2, buf[0], buf[1], buf[2], buf[3]) > 0) {
/* Overlap is [k [i l] j]. */
if (dbg_level > 0) {
std::cout << "overlap [k [i l] j]\n";
}
/* i is intersect with p1r1. l is intersect with p2r2. */
intersect_1 = tti_interp(p1, r1, p2, n2, buf[0], buf[1], buf[2]);
intersect_2 = tti_interp(p2, r2, p1, n1, buf[0], buf[1], buf[2]);
}
else {
/* Overlap is [i [k l] j]. */
if (dbg_level > 0) {
std::cout << "overlap [i [k l] j]\n";
}
/* k is intersect with p2q2. l is intersect is p2r2. */
intersect_1 = tti_interp(p2, q2, p1, n1, buf[0], buf[1], buf[2]);
intersect_2 = tti_interp(p2, r2, p1, n1, buf[0], buf[1], buf[2]);
}
}
else {
/* No overlap: [k l] [i j]. */
if (dbg_level > 0) {
std::cout << "no overlap: [k l] [i j]\n";
}
no_overlap = true;
}
}
else {
/* Middle left test in classification tree. */
if (tti_above(p1, q1, q2, p1p2, buf[0], buf[1], buf[2], buf[3]) < 0) {
/* No overlap: [i j] [k l]. */
if (dbg_level > 0) {
std::cout << "no overlap: [i j] [k l]\n";
}
no_overlap = true;
}
else {
/* Bottom left test in classification tree. */
if (tti_above(p1, r1, q2, p1p2, buf[0], buf[1], buf[2], buf[3]) >= 0) {
/* Overlap is [k [i j] l]. */
if (dbg_level > 0) {
std::cout << "overlap [k [i j] l]\n";
}
/* i is intersect with p1r1. j is intersect with p1q1. */
intersect_1 = tti_interp(p1, r1, p2, n2, buf[0], buf[1], buf[2]);
intersect_2 = tti_interp(p1, q1, p2, n2, buf[0], buf[1], buf[2]);
}
else {
/* Overlap is [i [k j] l]. */
if (dbg_level > 0) {
std::cout << "overlap [i [k j] l]\n";
}
/* k is intersect with p2q2. j is intersect with p1q1. */
intersect_1 = tti_interp(p2, q2, p1, n1, buf[0], buf[1], buf[2]);
intersect_2 = tti_interp(p1, q1, p2, n2, buf[0], buf[1], buf[2]);
}
}
}
if (no_overlap) {
return ITT_value(INONE);
}
if (intersect_1 == intersect_2) {
if (dbg_level > 0) {
std::cout << "single intersect: " << intersect_1 << "\n";
}
return ITT_value(IPOINT, intersect_1);
}
if (dbg_level > 0) {
std::cout << "intersect segment: " << intersect_1 << ", " << intersect_2 << "\n";
}
return ITT_value(ISEGMENT, intersect_1, intersect_2);
}
/* Helper function for intersect_tri_tri. Arguments have been canonicalized for triangle 1. */
static ITT_value itt_canon1(const mpq3 &p1,
const mpq3 &q1,
const mpq3 &r1,
const mpq3 &p2,
const mpq3 &q2,
const mpq3 &r2,
const mpq3 &n1,
const mpq3 &n2,
int sp2,
int sq2,
int sr2)
{
constexpr int dbg_level = 0;
if (sp2 > 0) {
if (sq2 > 0) {
return itt_canon2(p1, r1, q1, r2, p2, q2, n1, n2);
}
if (sr2 > 0) {
return itt_canon2(p1, r1, q1, q2, r2, p2, n1, n2);
}
return itt_canon2(p1, q1, r1, p2, q2, r2, n1, n2);
}
if (sp2 < 0) {
if (sq2 < 0) {
return itt_canon2(p1, q1, r1, r2, p2, q2, n1, n2);
}
if (sr2 < 0) {
return itt_canon2(p1, q1, r1, q2, r2, p2, n1, n2);
}
return itt_canon2(p1, r1, q1, p2, q2, r2, n1, n2);
}
if (sq2 < 0) {
if (sr2 >= 0) {
return itt_canon2(p1, r1, q1, q2, r2, p2, n1, n2);
}
return itt_canon2(p1, q1, r1, p2, q2, r2, n1, n2);
}
if (sq2 > 0) {
if (sr2 > 0) {
return itt_canon2(p1, r1, q1, p2, q2, r2, n1, n2);
}
return itt_canon2(p1, q1, r1, q2, r2, p2, n1, n2);
}
if (sr2 > 0) {
return itt_canon2(p1, q1, r1, r2, p2, q2, n1, n2);
}
if (sr2 < 0) {
return itt_canon2(p1, r1, q1, r2, p2, q2, n1, n2);
}
if (dbg_level > 0) {
std::cout << "triangles are co-planar\n";
}
return ITT_value(ICOPLANAR);
}
static ITT_value intersect_tri_tri(const IMesh &tm, int t1, int t2)
{
constexpr int dbg_level = 0;
# ifdef PERFDEBUG
incperfcount(1); /* Intersect_tri_tri calls. */
# endif
const Face &tri1 = *tm.face(t1);
const Face &tri2 = *tm.face(t2);
BLI_assert(tri1.plane_populated() && tri2.plane_populated());
const Vert *vp1 = tri1[0];
const Vert *vq1 = tri1[1];
const Vert *vr1 = tri1[2];
const Vert *vp2 = tri2[0];
const Vert *vq2 = tri2[1];
const Vert *vr2 = tri2[2];
if (dbg_level > 0) {
std::cout << "\nINTERSECT_TRI_TRI t1=" << t1 << ", t2=" << t2 << "\n";
std::cout << " p1 = " << vp1 << "\n";
std::cout << " q1 = " << vq1 << "\n";
std::cout << " r1 = " << vr1 << "\n";
std::cout << " p2 = " << vp2 << "\n";
std::cout << " q2 = " << vq2 << "\n";
std::cout << " r2 = " << vr2 << "\n";
}
/* Get signs of t1's vertices' distances to plane of t2 and vice versa. */
/* Try first getting signs with double arithmetic, with error bounds.
* If the signs calculated in this section are not 0, they are the same
* as what they would be using exact arithmetic. */
const double3 &d_p1 = vp1->co;
const double3 &d_q1 = vq1->co;
const double3 &d_r1 = vr1->co;
const double3 &d_p2 = vp2->co;
const double3 &d_q2 = vq2->co;
const double3 &d_r2 = vr2->co;
const double3 &d_n2 = tri2.plane->norm;
const double3 &abs_d_p1 = math::abs(d_p1);
const double3 &abs_d_q1 = math::abs(d_q1);
const double3 &abs_d_r1 = math::abs(d_r1);
const double3 &abs_d_r2 = math::abs(d_r2);
const double3 &abs_d_n2 = math::abs(d_n2);
int sp1 = filter_plane_side(d_p1, d_r2, d_n2, abs_d_p1, abs_d_r2, abs_d_n2);
int sq1 = filter_plane_side(d_q1, d_r2, d_n2, abs_d_q1, abs_d_r2, abs_d_n2);
int sr1 = filter_plane_side(d_r1, d_r2, d_n2, abs_d_r1, abs_d_r2, abs_d_n2);
if ((sp1 > 0 && sq1 > 0 && sr1 > 0) || (sp1 < 0 && sq1 < 0 && sr1 < 0)) {
# ifdef PERFDEBUG
incperfcount(2); /* Triangle-triangle intersects decided by filter plane tests. */
# endif
if (dbg_level > 0) {
std::cout << "no intersection, all t1's verts above or below t2\n";
}
return ITT_value(INONE);
}
const double3 &d_n1 = tri1.plane->norm;
const double3 &abs_d_p2 = math::abs(d_p2);
const double3 &abs_d_q2 = math::abs(d_q2);
const double3 &abs_d_n1 = math::abs(d_n1);
int sp2 = filter_plane_side(d_p2, d_r1, d_n1, abs_d_p2, abs_d_r1, abs_d_n1);
int sq2 = filter_plane_side(d_q2, d_r1, d_n1, abs_d_q2, abs_d_r1, abs_d_n1);
int sr2 = filter_plane_side(d_r2, d_r1, d_n1, abs_d_r2, abs_d_r1, abs_d_n1);
if ((sp2 > 0 && sq2 > 0 && sr2 > 0) || (sp2 < 0 && sq2 < 0 && sr2 < 0)) {
# ifdef PERFDEBUG
incperfcount(2); /* Triangle-triangle intersects decided by filter plane tests. */
# endif
if (dbg_level > 0) {
std::cout << "no intersection, all t2's verts above or below t1\n";
}
return ITT_value(INONE);
}
mpq3 buf[2];
const mpq3 &p1 = vp1->co_exact;
const mpq3 &q1 = vq1->co_exact;
const mpq3 &r1 = vr1->co_exact;
const mpq3 &p2 = vp2->co_exact;
const mpq3 &q2 = vq2->co_exact;
const mpq3 &r2 = vr2->co_exact;
const mpq3 &n2 = tri2.plane->norm_exact;
if (sp1 == 0) {
buf[0] = p1;
buf[0] -= r2;
sp1 = sgn(math::dot_with_buffer(buf[0], n2, buf[1]));
}
if (sq1 == 0) {
buf[0] = q1;
buf[0] -= r2;
sq1 = sgn(math::dot_with_buffer(buf[0], n2, buf[1]));
}
if (sr1 == 0) {
buf[0] = r1;
buf[0] -= r2;
sr1 = sgn(math::dot_with_buffer(buf[0], n2, buf[1]));
}
if (dbg_level > 1) {
std::cout << " sp1=" << sp1 << " sq1=" << sq1 << " sr1=" << sr1 << "\n";
}
if ((sp1 * sq1 > 0) && (sp1 * sr1 > 0)) {
if (dbg_level > 0) {
std::cout << "no intersection, all t1's verts above or below t2 (exact)\n";
}
# ifdef PERFDEBUG
incperfcount(3); /* Triangle-triangle intersects decided by exact plane tests. */
# endif
return ITT_value(INONE);
}
/* Repeat for signs of t2's vertices with respect to plane of t1. */
const mpq3 &n1 = tri1.plane->norm_exact;
if (sp2 == 0) {
buf[0] = p2;
buf[0] -= r1;
sp2 = sgn(math::dot_with_buffer(buf[0], n1, buf[1]));
}
if (sq2 == 0) {
buf[0] = q2;
buf[0] -= r1;
sq2 = sgn(math::dot_with_buffer(buf[0], n1, buf[1]));
}
if (sr2 == 0) {
buf[0] = r2;
buf[0] -= r1;
sr2 = sgn(math::dot_with_buffer(buf[0], n1, buf[1]));
}
if (dbg_level > 1) {
std::cout << " sp2=" << sp2 << " sq2=" << sq2 << " sr2=" << sr2 << "\n";
}
if ((sp2 * sq2 > 0) && (sp2 * sr2 > 0)) {
if (dbg_level > 0) {
std::cout << "no intersection, all t2's verts above or below t1 (exact)\n";
}
# ifdef PERFDEBUG
incperfcount(3); /* Triangle-triangle intersects decided by exact plane tests. */
# endif
return ITT_value(INONE);
}
/* Do rest of the work with vertices in a canonical order, where p1 is on
* positive side of plane and q1, r1 are not, or p1 is on the plane and
* q1 and r1 are off the plane on the same side. */
ITT_value ans;
if (sp1 > 0) {
if (sq1 > 0) {
ans = itt_canon1(r1, p1, q1, p2, r2, q2, n1, n2, sp2, sr2, sq2);
}
else if (sr1 > 0) {
ans = itt_canon1(q1, r1, p1, p2, r2, q2, n1, n2, sp2, sr2, sq2);
}
else {
ans = itt_canon1(p1, q1, r1, p2, q2, r2, n1, n2, sp2, sq2, sr2);
}
}
else if (sp1 < 0) {
if (sq1 < 0) {
ans = itt_canon1(r1, p1, q1, p2, q2, r2, n1, n2, sp2, sq2, sr2);
}
else if (sr1 < 0) {
ans = itt_canon1(q1, r1, p1, p2, q2, r2, n1, n2, sp2, sq2, sr2);
}
else {
ans = itt_canon1(p1, q1, r1, p2, r2, q2, n1, n2, sp2, sr2, sq2);
}
}
else {
if (sq1 < 0) {
if (sr1 >= 0) {
ans = itt_canon1(q1, r1, p1, p2, r2, q2, n1, n2, sp2, sr2, sq2);
}
else {
ans = itt_canon1(p1, q1, r1, p2, q2, r2, n1, n2, sp2, sq2, sr2);
}
}
else if (sq1 > 0) {
if (sr1 > 0) {
ans = itt_canon1(p1, q1, r1, p2, r2, q2, n1, n2, sp2, sr2, sq2);
}
else {
ans = itt_canon1(q1, r1, p1, p2, q2, r2, n1, n2, sp2, sq2, sr2);
}
}
else {
if (sr1 > 0) {
ans = itt_canon1(r1, p1, q1, p2, q2, r2, n1, n2, sp2, sq2, sr2);
}
else if (sr1 < 0) {
ans = itt_canon1(r1, p1, q1, p2, r2, q2, n1, n2, sp2, sr2, sq2);
}
else {
if (dbg_level > 0) {
std::cout << "triangles are co-planar\n";
}
ans = ITT_value(ICOPLANAR);
}
}
}
if (ans.kind == ICOPLANAR) {
ans.t_source = t2;
}
# ifdef PERFDEBUG
if (ans.kind != INONE) {
incperfcount(4);
}
# endif
return ans;
}
struct CDT_data {
const Plane *t_plane;
Vector<mpq2> vert;
Vector<std::pair<int, int>> edge;
Vector<Vector<int>> face;
/** Parallels face, gives id from input #IMesh of input face. */
Vector<int> input_face;
/** Parallels face, says if input face orientation is opposite. */
Vector<bool> is_reversed;
/** Result of running CDT on input with (vert, edge, face). */
CDT_result<mpq_class> cdt_out;
/** To speed up get_cdt_edge_orig, sometimes populate this map from vertex pair to output edge.
*/
Map<std::pair<int, int>, int> verts_to_edge;
int proj_axis;
};
/**
* We could de-duplicate verts here, but CDT routine will do that anyway.
*/
static int prepare_need_vert(CDT_data &cd, const mpq3 &p3d)
{
mpq2 p2d = project_3d_to_2d(p3d, cd.proj_axis);
int v = cd.vert.append_and_get_index(p2d);
return v;
}
/**
* To un-project a 2d vert that was projected along cd.proj_axis, we copy the coordinates
* from the two axes not involved in the projection, and use the plane equation of the
* originating 3d plane, cd.t_plane, to derive the coordinate of the projected axis.
* The plane equation says a point p is on the plane if dot(p, plane.n()) + plane.d() == 0.
* Assume that the projection axis is such that plane.n()[proj_axis] != 0.
*/
static mpq3 unproject_cdt_vert(const CDT_data &cd, const mpq2 &p2d)
{
mpq3 p3d;
BLI_assert(cd.t_plane->exact_populated());
BLI_assert(cd.t_plane->norm_exact[cd.proj_axis] != 0);
const mpq3 &n = cd.t_plane->norm_exact;
const mpq_class &d = cd.t_plane->d_exact;
switch (cd.proj_axis) {
case (0): {
mpq_class num = n[1] * p2d[0] + n[2] * p2d[1] + d;
num = -num;
p3d[0] = num / n[0];
p3d[1] = p2d[0];
p3d[2] = p2d[1];
break;
}
case (1): {
p3d[0] = p2d[0];
mpq_class num = n[0] * p2d[0] + n[2] * p2d[1] + d;
num = -num;
p3d[1] = num / n[1];
p3d[2] = p2d[1];
break;
}
case (2): {
p3d[0] = p2d[0];
p3d[1] = p2d[1];
mpq_class num = n[0] * p2d[0] + n[1] * p2d[1] + d;
num = -num;
p3d[2] = num / n[2];
break;
}
default:
BLI_assert(false);
}
return p3d;
}
static void prepare_need_edge(CDT_data &cd, const mpq3 &p1, const mpq3 &p2)
{
int v1 = prepare_need_vert(cd, p1);
int v2 = prepare_need_vert(cd, p2);
cd.edge.append(std::pair<int, int>(v1, v2));
}
static void prepare_need_tri(CDT_data &cd, const IMesh &tm, int t)
{
const Face &tri = *tm.face(t);
int v0 = prepare_need_vert(cd, tri[0]->co_exact);
int v1 = prepare_need_vert(cd, tri[1]->co_exact);
int v2 = prepare_need_vert(cd, tri[2]->co_exact);
bool rev;
/* How to get CCW orientation of projected triangle? Note that when look down y axis
* as opposed to x or z, the orientation of the other two axes is not right-and-up. */
BLI_assert(cd.t_plane->exact_populated());
if (tri.plane->norm_exact[cd.proj_axis] >= 0) {
rev = cd.proj_axis == 1;
}
else {
rev = cd.proj_axis != 1;
}
int cd_t = cd.face.append_and_get_index(Vector<int>());
cd.face[cd_t].append(v0);
if (rev) {
cd.face[cd_t].append(v2);
cd.face[cd_t].append(v1);
}
else {
cd.face[cd_t].append(v1);
cd.face[cd_t].append(v2);
}
cd.input_face.append(t);
cd.is_reversed.append(rev);
}
static CDT_data prepare_cdt_input(const IMesh &tm, int t, const Vector<ITT_value> itts)
{
CDT_data ans;
BLI_assert(tm.face(t)->plane_populated());
ans.t_plane = tm.face(t)->plane;
BLI_assert(ans.t_plane->exact_populated());
ans.proj_axis = math::dominant_axis(ans.t_plane->norm_exact);
prepare_need_tri(ans, tm, t);
for (const ITT_value &itt : itts) {
switch (itt.kind) {
case INONE:
break;
case IPOINT: {
prepare_need_vert(ans, itt.p1);
break;
}
case ISEGMENT: {
prepare_need_edge(ans, itt.p1, itt.p2);
break;
}
case ICOPLANAR: {
prepare_need_tri(ans, tm, itt.t_source);
break;
}
}
}
return ans;
}
static CDT_data prepare_cdt_input_for_cluster(const IMesh &tm,
const CoplanarClusterInfo &clinfo,
int c,
const Vector<ITT_value> itts)
{
CDT_data ans;
BLI_assert(c < clinfo.tot_cluster());
const CoplanarCluster &cl = clinfo.cluster(c);
BLI_assert(cl.tot_tri() > 0);
int t0 = cl.tri(0);
BLI_assert(tm.face(t0)->plane_populated());
ans.t_plane = tm.face(t0)->plane;
BLI_assert(ans.t_plane->exact_populated());
ans.proj_axis = math::dominant_axis(ans.t_plane->norm_exact);
for (const int t : cl) {
prepare_need_tri(ans, tm, t);
}
for (const ITT_value &itt : itts) {
switch (itt.kind) {
case IPOINT: {
prepare_need_vert(ans, itt.p1);
break;
}
case ISEGMENT: {
prepare_need_edge(ans, itt.p1, itt.p2);
break;
}
default:
break;
}
}
return ans;
}
/* Return a copy of the argument with the integers ordered in ascending order. */
static inline std::pair<int, int> sorted_int_pair(std::pair<int, int> pair)
{
if (pair.first <= pair.second) {
return pair;
}
return std::pair<int, int>(pair.second, pair.first);
}
/**
* Build cd.verts_to_edge to map from a pair of cdt output indices to an index in cd.cdt_out.edge.
* Order the vertex indices so that the smaller one is first in the pair.
*/
static void populate_cdt_edge_map(Map<std::pair<int, int>, int> &verts_to_edge,
const CDT_result<mpq_class> &cdt_out)
{
verts_to_edge.reserve(cdt_out.edge.size());
for (int e : cdt_out.edge.index_range()) {
std::pair<int, int> vpair = sorted_int_pair(cdt_out.edge[e]);
/* There should be only one edge for each vertex pair. */
verts_to_edge.add(vpair, e);
}
}
/**
* Fills in cd.cdt_out with result of doing the cdt calculation on (vert, edge, face).
*/
static void do_cdt(CDT_data &cd)
{
constexpr int dbg_level = 0;
CDT_input<mpq_class> cdt_in;
cdt_in.vert = Span<mpq2>(cd.vert);
cdt_in.edge = Span<std::pair<int, int>>(cd.edge);
cdt_in.face = Span<Vector<int>>(cd.face);
if (dbg_level > 0) {
std::cout << "CDT input\nVerts:\n";
for (int i : cdt_in.vert.index_range()) {
std::cout << "v" << i << ": " << cdt_in.vert[i] << "=(" << cdt_in.vert[i][0].get_d() << ","
<< cdt_in.vert[i][1].get_d() << ")\n";
}
std::cout << "Edges:\n";
for (int i : cdt_in.edge.index_range()) {
std::cout << "e" << i << ": (" << cdt_in.edge[i].first << ", " << cdt_in.edge[i].second
<< ")\n";
}
std::cout << "Tris\n";
for (int f : cdt_in.face.index_range()) {
std::cout << "f" << f << ": ";
for (int j : cdt_in.face[f].index_range()) {
std::cout << cdt_in.face[f][j] << " ";
}
std::cout << "\n";
}
}
cdt_in.epsilon = 0; /* TODO: needs attention for non-exact T. */
cd.cdt_out = blender::meshintersect::delaunay_2d_calc(cdt_in, CDT_INSIDE);
constexpr int make_edge_map_threshold = 15;
if (cd.cdt_out.edge.size() >= make_edge_map_threshold) {
populate_cdt_edge_map(cd.verts_to_edge, cd.cdt_out);
}
if (dbg_level > 0) {
std::cout << "\nCDT result\nVerts:\n";
for (int i : cd.cdt_out.vert.index_range()) {
std::cout << "v" << i << ": " << cd.cdt_out.vert[i] << "=(" << cd.cdt_out.vert[i][0].get_d()
<< "," << cd.cdt_out.vert[i][1].get_d() << "\n";
}
std::cout << "Tris\n";
for (int f : cd.cdt_out.face.index_range()) {
std::cout << "f" << f << ": ";
for (int j : cd.cdt_out.face[f].index_range()) {
std::cout << cd.cdt_out.face[f][j] << " ";
}
std::cout << "orig: ";
for (int j : cd.cdt_out.face_orig[f].index_range()) {
std::cout << cd.cdt_out.face_orig[f][j] << " ";
}
std::cout << "\n";
}
std::cout << "Edges\n";
for (int e : cd.cdt_out.edge.index_range()) {
std::cout << "e" << e << ": (" << cd.cdt_out.edge[e].first << ", "
<< cd.cdt_out.edge[e].second << ") ";
std::cout << "orig: ";
for (int j : cd.cdt_out.edge_orig[e].index_range()) {
std::cout << cd.cdt_out.edge_orig[e][j] << " ";
}
std::cout << "\n";
}
}
}
/* Find an original edge index that goes with the edge that the CDT output edge
* that goes between verts i0 and i1 (in the CDT output vert indexing scheme).
* There may be more than one: if so, prefer one that was originally a face edge.
* The input to CDT for a triangle with some intersecting segments from other triangles
* will have both edges and a face constraint for the main triangle (this is redundant
* but allows us to discover which face edge goes with which output edges).
* If there is any face edge, return one of those as the original.
* If there is no face edge but there is another edge in the input problem, then that
* edge must have come from intersection with another triangle, so set *r_is_intersect
* to true in that case. */
static int get_cdt_edge_orig(
int i0, int i1, const CDT_data &cd, const IMesh &in_tm, bool *r_is_intersect)
{
int foff = cd.cdt_out.face_edge_offset;
*r_is_intersect = false;
int e = NO_INDEX;
if (cd.verts_to_edge.size() > 0) {
/* Use the populated map to find the edge, if any, between vertices i0 and i1. */
std::pair<int, int> vpair = sorted_int_pair(std::pair<int, int>(i0, i1));
e = cd.verts_to_edge.lookup_default(vpair, NO_INDEX);
}
else {
for (int ee : cd.cdt_out.edge.index_range()) {
std::pair<int, int> edge = cd.cdt_out.edge[ee];
if ((edge.first == i0 && edge.second == i1) || (edge.first == i1 && edge.second == i0)) {
e = ee;
break;
}
}
}
if (e == NO_INDEX) {
return NO_INDEX;
}
/* Pick an arbitrary orig, but not one equal to NO_INDEX, if we can help it. */
/* TODO: if edge has origs from more than one part of the nary input,
* then want to set *r_is_intersect to true. */
int face_eorig = NO_INDEX;
bool have_non_face_eorig = false;
for (int orig_index : cd.cdt_out.edge_orig[e]) {
/* orig_index encodes the triangle and pos within the triangle of the input edge. */
if (orig_index >= foff) {
if (face_eorig == NO_INDEX) {
int in_face_index = (orig_index / foff) - 1;
int pos = orig_index % foff;
/* We need to retrieve the edge orig field from the Face used to populate the
* in_face_index'th face of the CDT, at the pos'th position of the face. */
int in_tm_face_index = cd.input_face[in_face_index];
BLI_assert(in_tm_face_index < in_tm.face_size());
const Face *facep = in_tm.face(in_tm_face_index);
BLI_assert(pos < facep->size());
bool is_rev = cd.is_reversed[in_face_index];
int eorig = is_rev ? facep->edge_orig[2 - pos] : facep->edge_orig[pos];
if (eorig != NO_INDEX) {
face_eorig = eorig;
}
}
}
else {
if (!have_non_face_eorig) {
have_non_face_eorig = true;
}
if (face_eorig != NO_INDEX && have_non_face_eorig) {
/* Only need at most one orig for each type. */
break;
}
}
}
if (face_eorig != NO_INDEX) {
return face_eorig;
}
if (have_non_face_eorig) {
/* This must have been an input to the CDT problem that was an intersection edge. */
/* TODO: maybe there is an orig index:
* This happens if an input edge was formed by an input face having
* an edge that is co-planar with the cluster, while the face as a whole is not. */
*r_is_intersect = true;
return NO_INDEX;
}
return NO_INDEX;
}
/**
* Make a Face from the CDT output triangle cdt_out_t, which has corresponding input triangle
* cdt_in_t. The triangle indices that are in cd.input_face are from IMesh tm.
* Return a pointer to the newly constructed Face.
*/
static Face *cdt_tri_as_imesh_face(
int cdt_out_t, int cdt_in_t, const CDT_data &cd, const IMesh &tm, IMeshArena *arena)
{
const CDT_result<mpq_class> &cdt_out = cd.cdt_out;
int t_orig = tm.face(cd.input_face[cdt_in_t])->orig;
BLI_assert(cdt_out.face[cdt_out_t].size() == 3);
int i0 = cdt_out.face[cdt_out_t][0];
int i1 = cdt_out.face[cdt_out_t][1];
int i2 = cdt_out.face[cdt_out_t][2];
mpq3 v0co = unproject_cdt_vert(cd, cdt_out.vert[i0]);
mpq3 v1co = unproject_cdt_vert(cd, cdt_out.vert[i1]);
mpq3 v2co = unproject_cdt_vert(cd, cdt_out.vert[i2]);
/* No need to provide an original index: if coord matches
* an original one, then it will already be in the arena
* with the correct orig field. */
const Vert *v0 = arena->add_or_find_vert(v0co, NO_INDEX);
const Vert *v1 = arena->add_or_find_vert(v1co, NO_INDEX);
const Vert *v2 = arena->add_or_find_vert(v2co, NO_INDEX);
Face *facep;
bool is_isect0;
bool is_isect1;
bool is_isect2;
if (cd.is_reversed[cdt_in_t]) {
int oe0 = get_cdt_edge_orig(i0, i2, cd, tm, &is_isect0);
int oe1 = get_cdt_edge_orig(i2, i1, cd, tm, &is_isect1);
int oe2 = get_cdt_edge_orig(i1, i0, cd, tm, &is_isect2);
facep = arena->add_face(
{v0, v2, v1}, t_orig, {oe0, oe1, oe2}, {is_isect0, is_isect1, is_isect2});
}
else {
int oe0 = get_cdt_edge_orig(i0, i1, cd, tm, &is_isect0);
int oe1 = get_cdt_edge_orig(i1, i2, cd, tm, &is_isect1);
int oe2 = get_cdt_edge_orig(i2, i0, cd, tm, &is_isect2);
facep = arena->add_face(
{v0, v1, v2}, t_orig, {oe0, oe1, oe2}, {is_isect0, is_isect1, is_isect2});
}
facep->populate_plane(false);
return facep;
}
/* Like BLI_math's is_quad_flip_v3_first_third_fast_with_normal, with const double3's. */
static bool is_quad_flip_first_third(const double3 &v1,
const double3 &v2,
const double3 &v3,
const double3 &v4,
const double3 &normal)
{
double3 dir_v3v1 = v3 - v1;
double3 tangent = math::cross(dir_v3v1, normal);
double dot = math::dot(v1, tangent);
return (math::dot(v4, tangent) >= dot) || (math::dot(v2, tangent) <= dot);
}
/**
* Tessellate face f into triangles and return an array of `const Face *`
* giving that triangulation. Intended to be used when f has => 4 vertices.
* Care is taken so that the original edge index associated with
* each edge in the output triangles either matches the original edge
* for the (identical) edge of f, or else is -1. So diagonals added
* for triangulation can later be identified by having #NO_INDEX for original.
*
* This code uses Blenlib's BLI_polyfill_calc to do triangulation, and is therefore quite fast.
* Unfortunately, it can product degenerate triangles that mesh_intersect will remove, leaving
* the mesh non-PWN.
*/
static Array<Face *> polyfill_triangulate_poly(Face *f, IMeshArena *arena)
{
/* Similar to loop body in #BM_mesh_calc_tessellation. */
int flen = f->size();
BLI_assert(flen >= 4);
if (!f->plane_populated()) {
f->populate_plane(false);
}
const double3 &poly_normal = f->plane->norm;
float no[3] = {float(poly_normal[0]), float(poly_normal[1]), float(poly_normal[2])};
normalize_v3(no);
if (flen == 4) {
const Vert *v0 = (*f)[0];
const Vert *v1 = (*f)[1];
const Vert *v2 = (*f)[2];
const Vert *v3 = (*f)[3];
int eo_01 = f->edge_orig[0];
int eo_12 = f->edge_orig[1];
int eo_23 = f->edge_orig[2];
int eo_30 = f->edge_orig[3];
Face *f0, *f1;
if (UNLIKELY(is_quad_flip_first_third(v0->co, v1->co, v2->co, v3->co, f->plane->norm))) {
f0 = arena->add_face({v0, v1, v3}, f->orig, {eo_01, -1, eo_30}, {false, false, false});
f1 = arena->add_face({v1, v2, v3}, f->orig, {eo_12, eo_23, -1}, {false, false, false});
}
else {
f0 = arena->add_face({v0, v1, v2}, f->orig, {eo_01, eo_12, -1}, {false, false, false});
f1 = arena->add_face({v0, v2, v3}, f->orig, {-1, eo_23, eo_30}, {false, false, false});
}
return Array<Face *>{f0, f1};
}
/* Project along negative face normal so (x,y) can be used in 2d. */ float axis_mat[3][3];
float(*projverts)[2];
unsigned int(*tris)[3];
const int totfilltri = flen - 2;
/* Prepare projected vertices and array to receive triangles in tessellation. */
tris = static_cast<unsigned int(*)[3]>(MEM_malloc_arrayN(totfilltri, sizeof(*tris), __func__));
projverts = static_cast<float(*)[2]>(MEM_malloc_arrayN(flen, sizeof(*projverts), __func__));
axis_dominant_v3_to_m3_negate(axis_mat, no);
for (int j = 0; j < flen; ++j) {
const double3 &dco = (*f)[j]->co;
float co[3] = {float(dco[0]), float(dco[1]), float(dco[2])};
mul_v2_m3v3(projverts[j], axis_mat, co);
}
BLI_polyfill_calc(projverts, flen, 1, tris);
/* Put tessellation triangles into Face form. Record original edges where they exist. */
Array<Face *> ans(totfilltri);
for (int t = 0; t < totfilltri; ++t) {
unsigned int *tri = tris[t];
int eo[3];
const Vert *v[3];
for (int k = 0; k < 3; k++) {
BLI_assert(tri[k] < flen);
v[k] = (*f)[tri[k]];
/* If tri edge goes between two successive indices in
* the original face, then it is an original edge. */
if ((tri[k] + 1) % flen == tri[(k + 1) % 3]) {
eo[k] = f->edge_orig[tri[k]];
}
else {
eo[k] = NO_INDEX;
}
ans[t] = arena->add_face(
{v[0], v[1], v[2]}, f->orig, {eo[0], eo[1], eo[2]}, {false, false, false});
}
}
MEM_freeN(tris);
MEM_freeN(projverts);
return ans;
}
/**
* Tessellate face f into triangles and return an array of `const Face *`
* giving that triangulation, using an exact triangulation method.
*
* The method used is to use the CDT triangulation. Usually that triangulation
* will only use the existing vertices. However, if the face self-intersects
* then the CDT triangulation will include the intersection points.
* If this happens, we use the polyfill triangulator instead. We don't
* use the polyfill triangulator by default because it can create degenerate
* triangles (which we can handle but they'll create non-manifold meshes).
*
* While it is tempting to handle quadrilaterals specially, since that
* is by far the usual case, we need to know if the quad is convex when
* projected before doing so, and that takes a fair amount of computation by itself.
*/
static Array<Face *> exact_triangulate_poly(Face *f, IMeshArena *arena)
{
int flen = f->size();
CDT_input<mpq_class> cdt_in;
cdt_in.vert = Array<mpq2>(flen);
cdt_in.face = Array<Vector<int>>(1);
cdt_in.face[0].reserve(flen);
for (int i : f->index_range()) {
cdt_in.face[0].append(i);
}
/* Project poly along dominant axis of normal to get 2d coords. */
if (!f->plane_populated()) {
f->populate_plane(false);
}
const double3 &poly_normal = f->plane->norm;
int axis = math::dominant_axis(poly_normal);
/* If project down y axis as opposed to x or z, the orientation
* of the polygon will be reversed.
* Yet another reversal happens if the poly normal in the dominant
* direction is opposite that of the positive dominant axis. */
bool rev1 = (axis == 1);
bool rev2 = poly_normal[axis] < 0;
bool rev = rev1 ^ rev2;
for (int i = 0; i < flen; ++i) {
int ii = rev ? flen - i - 1 : i;
mpq2 &p2d = cdt_in.vert[ii];
int k = 0;
for (int j = 0; j < 3; ++j) {
if (j != axis) {
p2d[k++] = (*f)[ii]->co_exact[j];
}
}
}
CDT_result<mpq_class> cdt_out = delaunay_2d_calc(cdt_in, CDT_INSIDE);
int n_tris = cdt_out.face.size();
Array<Face *> ans(n_tris);
for (int t = 0; t < n_tris; ++t) {
int i_v_out[3];
const Vert *v[3];
int eo[3];
bool needs_steiner = false;
for (int i = 0; i < 3; ++i) {
i_v_out[i] = cdt_out.face[t][i];
if (cdt_out.vert_orig[i_v_out[i]].size() == 0) {
needs_steiner = true;
break;
}
v[i] = (*f)[cdt_out.vert_orig[i_v_out[i]][0]];
}
if (needs_steiner) {
/* Fall back on the polyfill triangulator. */
return polyfill_triangulate_poly(f, arena);
}
Map<std::pair<int, int>, int> verts_to_edge;
populate_cdt_edge_map(verts_to_edge, cdt_out);
int foff = cdt_out.face_edge_offset;
for (int i = 0; i < 3; ++i) {
std::pair<int, int> vpair(i_v_out[i], i_v_out[(i + 1) % 3]);
std::pair<int, int> vpair_canon = sorted_int_pair(vpair);
int e_out = verts_to_edge.lookup_default(vpair_canon, NO_INDEX);
BLI_assert(e_out != NO_INDEX);
eo[i] = NO_INDEX;
for (int orig : cdt_out.edge_orig[e_out]) {
if (orig >= foff) {
int pos = orig % foff;
BLI_assert(pos < f->size());
eo[i] = f->edge_orig[pos];
break;
}
}
}
if (rev) {
ans[t] = arena->add_face(
{v[0], v[2], v[1]}, f->orig, {eo[2], eo[1], eo[0]}, {false, false, false});
}
else {
ans[t] = arena->add_face(
{v[0], v[1], v[2]}, f->orig, {eo[0], eo[1], eo[2]}, {false, false, false});
}
}
return ans;
}
static bool face_is_degenerate(const Face *f)
{
const Face &face = *f;
const Vert *v0 = face[0];
const Vert *v1 = face[1];
const Vert *v2 = face[2];
if (v0 == v1 || v0 == v2 || v1 == v2) {
return true;
}
double3 da = v2->co - v0->co;
double3 db = v2->co - v1->co;
double3 dab = math::cross(da, db);
double dab_length_squared = math::length_squared(dab);
double err_bound = supremum_dot_cross(dab, dab) * index_dot_cross * DBL_EPSILON;
if (dab_length_squared > err_bound) {
return false;
}
mpq3 a = v2->co_exact - v0->co_exact;
mpq3 b = v2->co_exact - v1->co_exact;
mpq3 ab = math::cross(a, b);
if (ab.x == 0 && ab.y == 0 && ab.z == 0) {
return true;
}
return false;
}
/** Fast check for degenerate tris. It is OK if it returns true for nearly degenerate triangles. */
static bool any_degenerate_tris_fast(const Array<Face *> triangulation)
{
for (const Face *f : triangulation) {
const Vert *v0 = (*f)[0];
const Vert *v1 = (*f)[1];
const Vert *v2 = (*f)[2];
if (v0 == v1 || v0 == v2 || v1 == v2) {
return true;
}
double3 da = v2->co - v0->co;
double3 db = v2->co - v1->co;
double da_length_squared = math::length_squared(da);
double db_length_squared = math::length_squared(db);
if (da_length_squared == 0.0 || db_length_squared == 0.0) {
return true;
}
/* |da x db| = |da| |db| sin t, where t is angle between them.
* The triangle is almost degenerate if sin t is almost 0.
* sin^2 t = |da x db|^2 / (|da|^2 |db|^2)
*/
double3 dab = math::cross(da, db);
double dab_length_squared = math::length_squared(dab);
double sin_squared_t = dab_length_squared / (da_length_squared * db_length_squared);
if (sin_squared_t < 1e-8) {
return true;
}
}
return false;
}
/**
* Tessellate face f into triangles and return an array of `const Face *`
* giving that triangulation.
* Care is taken so that the original edge index associated with
* each edge in the output triangles either matches the original edge
* for the (identical) edge of f, or else is -1. So diagonals added
* for triangulation can later be identified by having #NO_INDEX for original.
*/
static Array<Face *> triangulate_poly(Face *f, IMeshArena *arena)
{
/* Try the much faster method using Blender's BLI_polyfill_calc. */
Array<Face *> ans = polyfill_triangulate_poly(f, arena);
/* This may create degenerate triangles. If so, try the exact CDT-based triangulator. */
if (any_degenerate_tris_fast(ans)) {
return exact_triangulate_poly(f, arena);
}
return ans;
}
IMesh triangulate_polymesh(IMesh &imesh, IMeshArena *arena)
{
Vector<Face *> face_tris;
constexpr int estimated_tris_per_face = 3;
face_tris.reserve(estimated_tris_per_face * imesh.face_size());
threading::parallel_for(imesh.face_index_range(), 2048, [&](IndexRange range) {
for (int i : range) {
Face *f = imesh.face(i);
if (!f->plane_populated() && f->size() >= 4) {
f->populate_plane(false);
}
}
});
for (Face *f : imesh.faces()) {
/* Tessellate face f, following plan similar to #BM_face_calc_tessellation. */
int flen = f->size();
if (flen == 3) {
face_tris.append(f);
}
else {
Array<Face *> tris = triangulate_poly(f, arena);
for (Face *tri : tris) {
face_tris.append(tri);
}
}
}
return IMesh(face_tris);
}
/**
* Using the result of CDT in cd.cdt_out, extract an #IMesh representing the subdivision
* of input triangle t, which should be an element of cd.input_face.
*/
static IMesh extract_subdivided_tri(const CDT_data &cd,
const IMesh &in_tm,
int t,
IMeshArena *arena)
{
const CDT_result<mpq_class> &cdt_out = cd.cdt_out;
int t_in_cdt = -1;
for (int i = 0; i < cd.input_face.size(); ++i) {
if (cd.input_face[i] == t) {
t_in_cdt = i;
}
}
if (t_in_cdt == -1) {
std::cout << "Could not find " << t << " in cdt input tris\n";
BLI_assert(false);
return IMesh();
}
constexpr int inline_buf_size = 20;
Vector<Face *, inline_buf_size> faces;
for (int f : cdt_out.face.index_range()) {
if (cdt_out.face_orig[f].contains(t_in_cdt)) {
Face *facep = cdt_tri_as_imesh_face(f, t_in_cdt, cd, in_tm, arena);
faces.append(facep);
}
}
return IMesh(faces);
}
static bool bvhtreeverlap_cmp(const BVHTreeOverlap &a, const BVHTreeOverlap &b)
{
if (a.indexA < b.indexA) {
return true;
}
if ((a.indexA == b.indexA) & (a.indexB < b.indexB)) {
return true;
}
return false;
}
class TriOverlaps {
BVHTree *tree_{nullptr};
BVHTree *tree_b_{nullptr};
BVHTreeOverlap *overlap_{nullptr};
Array<int> first_overlap_;
uint overlap_tot_{0};
struct CBData {
const IMesh &tm;
std::function<int(int)> shape_fn;
int nshapes;
bool use_self;
};
public:
TriOverlaps(const IMesh &tm,
const Array<BoundingBox> &tri_bb,
int nshapes,
std::function<int(int)> shape_fn,
bool use_self)
{
constexpr int dbg_level = 0;
if (dbg_level > 0) {
std::cout << "TriOverlaps construction\n";
}
/* Tree type is 8 => octree; axis = 6 => using XYZ axes only. */
tree_ = BLI_bvhtree_new(tm.face_size(), FLT_EPSILON, 8, 6);
/* In the common case of a binary boolean and no self intersection in
* each shape, we will use two trees and simple bounding box overlap. */
bool two_trees_no_self = nshapes == 2 && !use_self;
if (two_trees_no_self) {
tree_b_ = BLI_bvhtree_new(tm.face_size(), FLT_EPSILON, 8, 6);
}
/* Create a Vector containing face shape. */
Vector<int> shapes;
shapes.resize(tm.face_size());
threading::parallel_for(tm.face_index_range(), 2048, [&](IndexRange range) {
for (int t : range) {
shapes[t] = shape_fn(tm.face(t)->orig);
}
});
float bbpts[6];
for (int t : tm.face_index_range()) {
const BoundingBox &bb = tri_bb[t];
copy_v3_v3(bbpts, bb.min);
copy_v3_v3(bbpts + 3, bb.max);
int shape = shapes[t];
if (two_trees_no_self) {
if (shape == 0) {
BLI_bvhtree_insert(tree_, t, bbpts, 2);
}
else if (shape == 1) {
BLI_bvhtree_insert(tree_b_, t, bbpts, 2);
}
}
else {
if (shape != -1) {
BLI_bvhtree_insert(tree_, t, bbpts, 2);
}
}
}
BLI_bvhtree_balance(tree_);
if (two_trees_no_self) {
BLI_bvhtree_balance(tree_b_);
/* Don't expect a lot of trivial intersects in this case. */
overlap_ = BLI_bvhtree_overlap(tree_, tree_b_, &overlap_tot_, nullptr, nullptr);
}
else {
CBData cbdata{tm, shape_fn, nshapes, use_self};
if (nshapes == 1) {
overlap_ = BLI_bvhtree_overlap(tree_, tree_, &overlap_tot_, nullptr, nullptr);
}
else {
overlap_ = BLI_bvhtree_overlap(
tree_, tree_, &overlap_tot_, only_different_shapes, &cbdata);
}
}
/* The rest of the code is simpler and easier to parallelize if, in the two-trees case,
* we repeat the overlaps with indexA and indexB reversed. It is important that
* in the repeated part, sorting will then bring things with indexB together. */
if (two_trees_no_self) {
overlap_ = static_cast<BVHTreeOverlap *>(
MEM_reallocN(overlap_, 2 * overlap_tot_ * sizeof(overlap_[0])));
for (uint i = 0; i < overlap_tot_; ++i) {
overlap_[overlap_tot_ + i].indexA = overlap_[i].indexB;
overlap_[overlap_tot_ + i].indexB = overlap_[i].indexA;
}
overlap_tot_ += overlap_tot_;
}
/* Sort the overlaps to bring all the intersects with a given indexA together. */
std::sort(overlap_, overlap_ + overlap_tot_, bvhtreeverlap_cmp);
if (dbg_level > 0) {
std::cout << overlap_tot_ << " overlaps found:\n";
for (BVHTreeOverlap ov : overlap()) {
std::cout << "A: " << ov.indexA << ", B: " << ov.indexB << "\n";
}
}
first_overlap_ = Array<int>(tm.face_size(), -1);
for (int i = 0; i < static_cast<int>(overlap_tot_); ++i) {
int t = overlap_[i].indexA;
if (first_overlap_[t] == -1) {
first_overlap_[t] = i;
}
}
}
~TriOverlaps()
{
if (tree_) {
BLI_bvhtree_free(tree_);
}
if (tree_b_) {
BLI_bvhtree_free(tree_b_);
}
if (overlap_) {
MEM_freeN(overlap_);
}
}
Span<BVHTreeOverlap> overlap() const
{
return Span<BVHTreeOverlap>(overlap_, overlap_tot_);
}
int first_overlap_index(int t) const
{
return first_overlap_[t];
}
private:
static bool only_different_shapes(void *userdata, int index_a, int index_b, int UNUSED(thread))
{
CBData *cbdata = static_cast<CBData *>(userdata);
return cbdata->tm.face(index_a)->orig != cbdata->tm.face(index_b)->orig;
}
};
/**
* Data needed for parallelization of #calc_overlap_itts.
*/
struct OverlapIttsData {
Vector<std::pair<int, int>> intersect_pairs;
Map<std::pair<int, int>, ITT_value> &itt_map;
const IMesh &tm;
IMeshArena *arena;
OverlapIttsData(Map<std::pair<int, int>, ITT_value> &itt_map, const IMesh &tm, IMeshArena *arena)
: itt_map(itt_map), tm(tm), arena(arena)
{
}
};
/**
* Return a std::pair containing a and b in canonical order:
* With a <= b.
*/
static std::pair<int, int> canon_int_pair(int a, int b)
{
if (a > b) {
std::swap(a, b);
}
return std::pair<int, int>(a, b);
}
static void calc_overlap_itts_range_func(void *__restrict userdata,
const int iter,
const TaskParallelTLS *__restrict UNUSED(tls))
{
constexpr int dbg_level = 0;
OverlapIttsData *data = static_cast<OverlapIttsData *>(userdata);
std::pair<int, int> tri_pair = data->intersect_pairs[iter];
int a = tri_pair.first;
int b = tri_pair.second;
if (dbg_level > 0) {
std::cout << "calc_overlap_itts_range_func a=" << a << ", b=" << b << "\n";
}
ITT_value itt = intersect_tri_tri(data->tm, a, b);
if (dbg_level > 0) {
std::cout << "result of intersecting " << a << " and " << b << " = " << itt << "\n";
}
BLI_assert(data->itt_map.contains(tri_pair));
data->itt_map.add_overwrite(tri_pair, itt);
}
/**
* Fill in itt_map with the vector of ITT_values that result from intersecting the triangles in
* ov. Use a canonical order for triangles: (a,b) where a < b.
*/
static void calc_overlap_itts(Map<std::pair<int, int>, ITT_value> &itt_map,
const IMesh &tm,
const TriOverlaps &ov,
IMeshArena *arena)
{
OverlapIttsData data(itt_map, tm, arena);
/* Put dummy values in `itt_map` initially,
* so map entries will exist when doing the range function.
* This means we won't have to protect the `itt_map.add_overwrite` function with a lock. */
for (const BVHTreeOverlap &olap : ov.overlap()) {
std::pair<int, int> key = canon_int_pair(olap.indexA, olap.indexB);
if (!itt_map.contains(key)) {
itt_map.add_new(key, ITT_value());
data.intersect_pairs.append(key);
}
}
int tot_intersect_pairs = data.intersect_pairs.size();
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.min_iter_per_thread = 1000;
settings.use_threading = intersect_use_threading;
BLI_task_parallel_range(0, tot_intersect_pairs, &data, calc_overlap_itts_range_func, &settings);
}
/**
* For each triangle in tm, fill in the corresponding slot in
* r_tri_subdivided with the result of intersecting it with
* all the other triangles in the mesh, if it intersects any others.
* But don't do this for triangles that are part of a cluster.
*/
static void calc_subdivided_non_cluster_tris(Array<IMesh> &r_tri_subdivided,
const IMesh &tm,
const Map<std::pair<int, int>, ITT_value> &itt_map,
const CoplanarClusterInfo &clinfo,
const TriOverlaps &ov,
IMeshArena *arena)
{
const int dbg_level = 0;
if (dbg_level > 0) {
std::cout << "\nCALC_SUBDIVIDED_TRIS\n\n";
}
Span<BVHTreeOverlap> overlap = ov.overlap();
struct OverlapTriRange {
int tri_index;
int overlap_start;
int len;
};
Vector<OverlapTriRange> overlap_tri_range;
int overlap_tot = overlap.size();
overlap_tri_range.reserve(overlap_tot);
int overlap_index = 0;
while (overlap_index < overlap_tot) {
int t = overlap[overlap_index].indexA;
int i = overlap_index;
while (i + 1 < overlap_tot && overlap[i + 1].indexA == t) {
++i;
}
/* Now overlap[overlap_index] to overlap[i] have indexA == t.
* We only record ranges for triangles that are not in clusters,
* because the ones in clusters are handled separately. */
if (clinfo.tri_cluster(t) == NO_INDEX) {
int len = i - overlap_index + 1;
if (!(len == 1 && overlap[overlap_index].indexB == t)) {
OverlapTriRange range = {t, overlap_index, len};
overlap_tri_range.append(range);
# ifdef PERFDEBUG
bumpperfcount(0, len); /* Non-cluster overlaps. */
# endif
}
}
overlap_index = i + 1;
}
int overlap_tri_range_tot = overlap_tri_range.size();
Array<CDT_data> cd_data(overlap_tri_range_tot);
int grain_size = 64;
threading::parallel_for(overlap_tri_range.index_range(), grain_size, [&](IndexRange range) {
for (int otr_index : range) {
OverlapTriRange &otr = overlap_tri_range[otr_index];
int t = otr.tri_index;
if (dbg_level > 0) {
std::cout << "handling overlap range\nt=" << t << " start=" << otr.overlap_start
<< " len=" << otr.len << "\n";
}
constexpr int inline_capacity = 100;
Vector<ITT_value, inline_capacity> itts(otr.len);
for (int j = otr.overlap_start; j < otr.overlap_start + otr.len; ++j) {
int t_other = overlap[j].indexB;
std::pair<int, int> key = canon_int_pair(t, t_other);
ITT_value itt;
if (itt_map.contains(key)) {
itt = itt_map.lookup(key);
}
if (itt.kind != INONE) {
itts.append(itt);
}
if (dbg_level > 0) {
std::cout << " tri t" << t_other << "; result = " << itt << "\n";
}
}
if (itts.size() > 0) {
cd_data[otr_index] = prepare_cdt_input(tm, t, itts);
do_cdt(cd_data[otr_index]);
}
}
});
/* Extract the new faces serially, so that Boolean is repeatable regardless of parallelism. */
for (int otr_index : overlap_tri_range.index_range()) {
CDT_data &cdd = cd_data[otr_index];
if (cdd.vert.size() > 0) {
int t = overlap_tri_range[otr_index].tri_index;
r_tri_subdivided[t] = extract_subdivided_tri(cdd, tm, t, arena);
if (dbg_level > 1) {
std::cout << "subdivide output for tri " << t << " = " << r_tri_subdivided[t];
}
}
}
/* Now have to put in the triangles that are the same as the input ones, and not in clusters.
*/
threading::parallel_for(tm.face_index_range(), 2048, [&](IndexRange range) {
for (int t : range) {
if (r_tri_subdivided[t].face_size() == 0 && clinfo.tri_cluster(t) == NO_INDEX) {
r_tri_subdivided[t] = IMesh({tm.face(t)});
}
}
});
}
/**
* For each cluster in clinfo, extract the triangles from the cluster
* that correspond to each original triangle t that is part of the cluster,
* and put the resulting triangles into an IMesh in tri_subdivided[t].
* We have already done the CDT for the triangles in the cluster, whose
* result is in cluster_subdivided[c] for each cluster c.
*/
static void calc_cluster_tris(Array<IMesh> &tri_subdivided,
const IMesh &tm,
const CoplanarClusterInfo &clinfo,
const Array<CDT_data> &cluster_subdivided,
IMeshArena *arena)
{
for (int c : clinfo.index_range()) {
const CoplanarCluster &cl = clinfo.cluster(c);
const CDT_data &cd = cluster_subdivided[c];
/* Each triangle in cluster c should be an input triangle in cd.input_faces.
* (See prepare_cdt_input_for_cluster.)
* So accumulate a Vector of Face* for each input face by going through the
* output faces and making a Face for each input face that it is part of.
* (The Boolean algorithm wants duplicates if a given output triangle is part
* of more than one input triangle.)
*/
int n_cluster_tris = cl.tot_tri();
const CDT_result<mpq_class> &cdt_out = cd.cdt_out;
BLI_assert(cd.input_face.size() == n_cluster_tris);
Array<Vector<Face *>> face_vec(n_cluster_tris);
for (int cdt_out_t : cdt_out.face.index_range()) {
for (int cdt_in_t : cdt_out.face_orig[cdt_out_t]) {
Face *f = cdt_tri_as_imesh_face(cdt_out_t, cdt_in_t, cd, tm, arena);
face_vec[cdt_in_t].append(f);
}
}
for (int cdt_in_t : cd.input_face.index_range()) {
int tm_t = cd.input_face[cdt_in_t];
BLI_assert(tri_subdivided[tm_t].face_size() == 0);
tri_subdivided[tm_t] = IMesh(face_vec[cdt_in_t]);
}
}
}
static CDT_data calc_cluster_subdivided(const CoplanarClusterInfo &clinfo,
int c,
const IMesh &tm,
const TriOverlaps &ov,
const Map<std::pair<int, int>, ITT_value> &itt_map,
IMeshArena *UNUSED(arena))
{
constexpr int dbg_level = 0;
BLI_assert(c < clinfo.tot_cluster());
const CoplanarCluster &cl = clinfo.cluster(c);
/* Make a CDT input with triangles from C and intersects from other triangles in tm. */
if (dbg_level > 0) {
std::cout << "CALC_CLUSTER_SUBDIVIDED for cluster " << c << " = " << cl << "\n";
}
/* Get vector itts of all intersections of a triangle of cl with any triangle of tm not
* in cl and not co-planar with it (for that latter, if there were an intersection,
* it should already be in cluster cl). */
Vector<ITT_value> itts;
Span<BVHTreeOverlap> ovspan = ov.overlap();
for (int t : cl) {
if (dbg_level > 0) {
std::cout << "find intersects with triangle " << t << " of cluster\n";
}
int first_i = ov.first_overlap_index(t);
if (first_i == -1) {
continue;
}
for (int i = first_i; i < ovspan.size() && ovspan[i].indexA == t; ++i) {
int t_other = ovspan[i].indexB;
if (clinfo.tri_cluster(t_other) != c) {
if (dbg_level > 0) {
std::cout << "use intersect(" << t << "," << t_other << "\n";
}
std::pair<int, int> key = canon_int_pair(t, t_other);
if (itt_map.contains(key)) {
ITT_value itt = itt_map.lookup(key);
if (!ELEM(itt.kind, INONE, ICOPLANAR)) {
itts.append(itt);
if (dbg_level > 0) {
std::cout << " itt = " << itt << "\n";
}
}
}
}
}
}
/* Use CDT to subdivide the cluster triangles and the points and segments in itts. */
CDT_data cd_data = prepare_cdt_input_for_cluster(tm, clinfo, c, itts);
do_cdt(cd_data);
return cd_data;
}
static IMesh union_tri_subdivides(const blender::Array<IMesh> &tri_subdivided)
{
int tot_tri = 0;
for (const IMesh &m : tri_subdivided) {
tot_tri += m.face_size();
}
Array<Face *> faces(tot_tri);
int face_index = 0;
for (const IMesh &m : tri_subdivided) {
for (Face *f : m.faces()) {
faces[face_index++] = f;
}
}
return IMesh(faces);
}
static CoplanarClusterInfo find_clusters(const IMesh &tm,
const Array<BoundingBox> &tri_bb,
const Map<std::pair<int, int>, ITT_value> &itt_map)
{
constexpr int dbg_level = 0;
if (dbg_level > 0) {
std::cout << "FIND_CLUSTERS\n";
}
CoplanarClusterInfo ans(tm.face_size());
/* Use a VectorSet to get stable order from run to run. */
VectorSet<int> maybe_coplanar_tris;
maybe_coplanar_tris.reserve(2 * itt_map.size());
for (auto item : itt_map.items()) {
if (item.value.kind == ICOPLANAR) {
int t1 = item.key.first;
int t2 = item.key.second;
maybe_coplanar_tris.add_multiple({t1, t2});
}
}
if (dbg_level > 0) {
std::cout << "found " << maybe_coplanar_tris.size() << " possible coplanar tris\n";
}
if (maybe_coplanar_tris.size() == 0) {
if (dbg_level > 0) {
std::cout << "No possible coplanar tris, so no clusters\n";
}
return ans;
}
/* There can be more than one #CoplanarCluster per plane. Accumulate them in
* a Vector. We will have to merge some elements of the Vector as we discover
* triangles that form intersection bridges between two or more clusters. */
Map<Plane, Vector<CoplanarCluster>> plane_cls;
plane_cls.reserve(maybe_coplanar_tris.size());
for (int t : maybe_coplanar_tris) {
/* Use a canonical version of the plane for map index.
* We can't just store the canonical version in the face
* since canonicalizing loses the orientation of the normal. */
Plane tplane = *tm.face(t)->plane;
BLI_assert(tplane.exact_populated());
tplane.make_canonical();
if (dbg_level > 0) {
std::cout << "plane for tri " << t << " = " << &tplane << "\n";
}
/* Assume all planes are in canonical from (see canon_plane()). */
if (plane_cls.contains(tplane)) {
Vector<CoplanarCluster> &curcls = plane_cls.lookup(tplane);
if (dbg_level > 0) {
std::cout << "already has " << curcls.size() << " clusters\n";
}
/* Partition `curcls` into those that intersect t non-trivially, and those that don't. */
Vector<CoplanarCluster *> int_cls;
Vector<CoplanarCluster *> no_int_cls;
for (CoplanarCluster &cl : curcls) {
if (dbg_level > 1) {
std::cout << "consider intersecting with cluster " << cl << "\n";
}
if (bbs_might_intersect(tri_bb[t], cl.bounding_box())) {
if (dbg_level > 1) {
std::cout << "append to int_cls\n";
}
int_cls.append(&cl);
}
else {
if (dbg_level > 1) {
std::cout << "append to no_int_cls\n";
}
no_int_cls.append(&cl);
}
}
if (int_cls.size() == 0) {
/* t doesn't intersect any existing cluster in its plane, so make one just for it. */
if (dbg_level > 1) {
std::cout << "no intersecting clusters for t, make a new one\n";
}
curcls.append(CoplanarCluster(t, tri_bb[t]));
}
else if (int_cls.size() == 1) {
/* t intersects exactly one existing cluster, so can add t to that cluster. */
if (dbg_level > 1) {
std::cout << "exactly one existing cluster, " << int_cls[0] << ", adding to it\n";
}
int_cls[0]->add_tri(t, tri_bb[t]);
}
else {
/* t intersections 2 or more existing clusters: need to merge them and replace all the
* originals with the merged one in `curcls`. */
if (dbg_level > 1) {
std::cout << "merging\n";
}
CoplanarCluster mergecl;
mergecl.add_tri(t, tri_bb[t]);
for (CoplanarCluster *cl : int_cls) {
for (int t : *cl) {
mergecl.add_tri(t, tri_bb[t]);
}
}
Vector<CoplanarCluster> newvec;
newvec.append(mergecl);
for (CoplanarCluster *cl_no_int : no_int_cls) {
newvec.append(*cl_no_int);
}
plane_cls.add_overwrite(tplane, newvec);
}
}
else {
if (dbg_level > 0) {
std::cout << "first cluster for its plane\n";
}
plane_cls.add_new(tplane, Vector<CoplanarCluster>{CoplanarCluster(t, tri_bb[t])});
}
}
/* Does this give deterministic order for cluster ids? I think so, since
* hash for planes is on their values, not their addresses. */
for (auto item : plane_cls.items()) {
for (const CoplanarCluster &cl : item.value) {
if (cl.tot_tri() > 1) {
ans.add_cluster(cl);
}
}
}
return ans;
}
/* Data and functions to test triangle degeneracy in parallel. */
struct DegenData {
const IMesh &tm;
};
struct DegenChunkData {
bool has_degenerate_tri = false;
};
static void degenerate_range_func(void *__restrict userdata,
const int iter,
const TaskParallelTLS *__restrict tls)
{
DegenData *data = static_cast<DegenData *>(userdata);
DegenChunkData *chunk_data = static_cast<DegenChunkData *>(tls->userdata_chunk);
const Face *f = data->tm.face(iter);
bool is_degenerate = face_is_degenerate(f);
chunk_data->has_degenerate_tri |= is_degenerate;
}
static void degenerate_reduce(const void *__restrict UNUSED(userdata),
void *__restrict chunk_join,
void *__restrict chunk)
{
DegenChunkData *degen_chunk_join = static_cast<DegenChunkData *>(chunk_join);
DegenChunkData *degen_chunk = static_cast<DegenChunkData *>(chunk);
degen_chunk_join->has_degenerate_tri |= degen_chunk->has_degenerate_tri;
}
/* Does triangle #IMesh tm have any triangles with zero area? */
static bool has_degenerate_tris(const IMesh &tm)
{
DegenData degen_data = {tm};
DegenChunkData degen_chunk_data;
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.userdata_chunk = &degen_chunk_data;
settings.userdata_chunk_size = sizeof(degen_chunk_data);
settings.func_reduce = degenerate_reduce;
settings.min_iter_per_thread = 1000;
settings.use_threading = intersect_use_threading;
BLI_task_parallel_range(0, tm.face_size(), &degen_data, degenerate_range_func, &settings);
return degen_chunk_data.has_degenerate_tri;
}
static IMesh remove_degenerate_tris(const IMesh &tm_in)
{
IMesh ans;
Vector<Face *> new_faces;
new_faces.reserve(tm_in.face_size());
for (Face *f : tm_in.faces()) {
if (!face_is_degenerate(f)) {
new_faces.append(f);
}
}
ans.set_faces(new_faces);
return ans;
}
IMesh trimesh_self_intersect(const IMesh &tm_in, IMeshArena *arena)
{
return trimesh_nary_intersect(
tm_in, 1, [](int UNUSED(t)) { return 0; }, true, arena);
}
IMesh trimesh_nary_intersect(const IMesh &tm_in,
int nshapes,
std::function<int(int)> shape_fn,
bool use_self,
IMeshArena *arena)
{
constexpr int dbg_level = 0;
if (dbg_level > 0) {
std::cout << "\nTRIMESH_NARY_INTERSECT nshapes=" << nshapes << " use_self=" << use_self
<< "\n";
for (const Face *f : tm_in.faces()) {
BLI_assert(f->is_tri());
UNUSED_VARS_NDEBUG(f);
}
if (dbg_level > 1) {
std::cout << "input mesh:\n" << tm_in;
for (int t : tm_in.face_index_range()) {
std::cout << "shape(" << t << ") = " << shape_fn(tm_in.face(t)->orig) << "\n";
}
write_obj_mesh(const_cast<IMesh &>(tm_in), "trimesh_input");
}
}
# ifdef PERFDEBUG
perfdata_init();
double start_time = PIL_check_seconds_timer();
std::cout << "trimesh_nary_intersect start\n";
# endif
/* Usually can use tm_in but if it has degenerate or illegal triangles,
* then need to work on a copy of it without those triangles. */
const IMesh *tm_clean = &tm_in;
IMesh tm_cleaned;
if (has_degenerate_tris(tm_in)) {
if (dbg_level > 0) {
std::cout << "cleaning degenerate triangles\n";
}
tm_cleaned = remove_degenerate_tris(tm_in);
tm_clean = &tm_cleaned;
if (dbg_level > 1) {
std::cout << "cleaned input mesh:\n" << tm_cleaned;
}
}
# ifdef PERFDEBUG
double clean_time = PIL_check_seconds_timer();
std::cout << "cleaned, time = " << clean_time - start_time << "\n";
# endif
Array<BoundingBox> tri_bb = calc_face_bounding_boxes(*tm_clean);
# ifdef PERFDEBUG
double bb_calc_time = PIL_check_seconds_timer();
std::cout << "bbs calculated, time = " << bb_calc_time - clean_time << "\n";
# endif
TriOverlaps tri_ov(*tm_clean, tri_bb, nshapes, shape_fn, use_self);
# ifdef PERFDEBUG
double overlap_time = PIL_check_seconds_timer();
std::cout << "intersect overlaps calculated, time = " << overlap_time - bb_calc_time << "\n";
# endif
Array<IMesh> tri_subdivided(tm_clean->face_size(), NoInitialization());
threading::parallel_for(tm_clean->face_index_range(), 1024, [&](IndexRange range) {
for (int t : range) {
if (tri_ov.first_overlap_index(t) != -1) {
tm_clean->face(t)->populate_plane(true);
}
new (static_cast<void *>(&tri_subdivided[t])) IMesh;
}
});
# ifdef PERFDEBUG
double plane_populate = PIL_check_seconds_timer();
std::cout << "planes populated, time = " << plane_populate - overlap_time << "\n";
# endif
/* itt_map((a,b)) will hold the intersection value resulting from intersecting
* triangles with indices a and b, where a < b. */
Map<std::pair<int, int>, ITT_value> itt_map;
itt_map.reserve(tri_ov.overlap().size());
calc_overlap_itts(itt_map, *tm_clean, tri_ov, arena);
# ifdef PERFDEBUG
double itt_time = PIL_check_seconds_timer();
std::cout << "itts found, time = " << itt_time - plane_populate << "\n";
# endif
CoplanarClusterInfo clinfo = find_clusters(*tm_clean, tri_bb, itt_map);
if (dbg_level > 1) {
std::cout << clinfo;
}
# ifdef PERFDEBUG
double find_cluster_time = PIL_check_seconds_timer();
std::cout << "clusters found, time = " << find_cluster_time - itt_time << "\n";
doperfmax(0, tm_in.face_size());
doperfmax(1, clinfo.tot_cluster());
doperfmax(2, tri_ov.overlap().size());
# endif
calc_subdivided_non_cluster_tris(tri_subdivided, *tm_clean, itt_map, clinfo, tri_ov, arena);
# ifdef PERFDEBUG
double subdivided_tris_time = PIL_check_seconds_timer();
std::cout << "subdivided non-cluster tris found, time = " << subdivided_tris_time - itt_time
<< "\n";
# endif
Array<CDT_data> cluster_subdivided(clinfo.tot_cluster());
for (int c : clinfo.index_range()) {
cluster_subdivided[c] = calc_cluster_subdivided(clinfo, c, *tm_clean, tri_ov, itt_map, arena);
}
# ifdef PERFDEBUG
double cluster_subdivide_time = PIL_check_seconds_timer();
std::cout << "subdivided clusters found, time = "
<< cluster_subdivide_time - subdivided_tris_time << "\n";
# endif
calc_cluster_tris(tri_subdivided, *tm_clean, clinfo, cluster_subdivided, arena);
# ifdef PERFDEBUG
double extract_time = PIL_check_seconds_timer();
std::cout << "subdivided cluster tris found, time = " << extract_time - cluster_subdivide_time
<< "\n";
# endif
IMesh combined = union_tri_subdivides(tri_subdivided);
if (dbg_level > 1) {
std::cout << "TRIMESH_NARY_INTERSECT answer:\n";
std::cout << combined;
}
# ifdef PERFDEBUG
double end_time = PIL_check_seconds_timer();
std::cout << "triangles combined, time = " << end_time - extract_time << "\n";
std::cout << "trimesh_nary_intersect done, total time = " << end_time - start_time << "\n";
dump_perfdata();
# endif
return combined;
}
static std::ostream &operator<<(std::ostream &os, const CoplanarCluster &cl)
{
os << "cl(";
bool first = true;
for (const int t : cl) {
if (first) {
first = false;
}
else {
os << ",";
}
os << t;
}
os << ")";
return os;
}
static std::ostream &operator<<(std::ostream &os, const CoplanarClusterInfo &clinfo)
{
os << "Coplanar Cluster Info:\n";
for (int c : clinfo.index_range()) {
os << c << ": " << clinfo.cluster(c) << "\n";
}
return os;
}
static std::ostream &operator<<(std::ostream &os, const ITT_value &itt)
{
switch (itt.kind) {
case INONE:
os << "none";
break;
case IPOINT:
os << "point " << itt.p1;
break;
case ISEGMENT:
os << "segment " << itt.p1 << " " << itt.p2;
break;
case ICOPLANAR:
os << "co-planar t" << itt.t_source;
break;
}
return os;
}
void write_obj_mesh(IMesh &m, const std::string &objname)
{
/* Would like to use #BKE_tempdir_base() here, but that brings in dependence on kernel library.
* This is just for developer debugging anyway,
* and should never be called in production Blender. */
# ifdef _WIN_32
const char *objdir = BLI_getenv("HOME");
# else
const char *objdir = "/tmp/";
# endif
if (m.face_size() == 0) {
return;
}
std::string fname = std::string(objdir) + objname + std::string(".obj");
std::ofstream f;
f.open(fname);
if (!f) {
std::cout << "Could not open file " << fname << "\n";
return;
}
if (!m.has_verts()) {
m.populate_vert();
}
for (const Vert *v : m.vertices()) {
const double3 dv = v->co;
f << "v " << dv[0] << " " << dv[1] << " " << dv[2] << "\n";
}
int i = 0;
for (const Face *face : m.faces()) {
/* OBJ files use 1-indexing for vertices. */
f << "f ";
for (const Vert *v : *face) {
int i = m.lookup_vert(v);
BLI_assert(i != NO_INDEX);
/* OBJ files use 1-indexing for vertices. */
f << i + 1 << " ";
}
f << "\n";
++i;
}
f.close();
}
# ifdef PERFDEBUG
struct PerfCounts {
Vector<int> count;
Vector<const char *> count_name;
Vector<int> max;
Vector<const char *> max_name;
};
static PerfCounts *perfdata = nullptr;
static void perfdata_init()
{
perfdata = new PerfCounts;
/* count 0. */
perfdata->count.append(0);
perfdata->count_name.append("Non-cluster overlaps");
/* count 1. */
perfdata->count.append(0);
perfdata->count_name.append("intersect_tri_tri calls");
/* count 2. */
perfdata->count.append(0);
perfdata->count_name.append("tri tri intersects decided by filter plane tests");
/* count 3. */
perfdata->count.append(0);
perfdata->count_name.append("tri tri intersects decided by exact plane tests");
/* count 4. */
perfdata->count.append(0);
perfdata->count_name.append("final non-NONE intersects");
/* max 0. */
perfdata->max.append(0);
perfdata->max_name.append("total faces");
/* max 1. */
perfdata->max.append(0);
perfdata->max_name.append("total clusters");
/* max 2. */
perfdata->max.append(0);
perfdata->max_name.append("total overlaps");
}
static void incperfcount(int countnum)
{
perfdata->count[countnum]++;
}
static void bumpperfcount(int countnum, int amt)
{
perfdata->count[countnum] += amt;
}
static void doperfmax(int maxnum, int val)
{
perfdata->max[maxnum] = max_ii(perfdata->max[maxnum], val);
}
static void dump_perfdata()
{
std::cout << "\nPERFDATA\n";
for (int i : perfdata->count.index_range()) {
std::cout << perfdata->count_name[i] << " = " << perfdata->count[i] << "\n";
}
for (int i : perfdata->max.index_range()) {
std::cout << perfdata->max_name[i] << " = " << perfdata->max[i] << "\n";
}
delete perfdata;
}
# endif
} // namespace blender::meshintersect
#endif // WITH_GMP