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blender-archive/source/blender/windowmanager/intern/wm_init_exit.c
Ton Roosendaal d27c9f9d76 2.5
- after closing button (having used it), it sends empty mousemove for 
  invoking new modal handler on same button. Don't know better solution
  for now, at least this way WM handles everything. :)

- experiment: moved button handlers to area level, that way it respects
  handlers on higher hierarchical level, like moving area edges.
  Als interesting is that you can have a button active (texteditor) and
  use a similar button in other area.
  This can also be done on region level even.

On todo: proper notifier events for redraw! Don't want all areas to draw
on simple refreshes
2008-12-02 18:49:58 +00:00

292 lines
6.3 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "MEM_CacheLimiterC-Api.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_sound_types.h"
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
#include "BKE_blender.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_DerivedMesh.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_mball.h"
#include "BKE_utildefines.h"
#include "BKE_packedFile.h"
#include "BMF_Api.h"
#ifdef INTERNATIONAL
#include "FTF_Api.h"
#endif
#include "BLI_blenlib.h"
#include "RE_pipeline.h" /* RE_ free stuff */
#include "radio.h"
#include "BPY_extern.h"
#include "SYS_System.h"
#include "UI_interface.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_event_system.h"
#include "wm.h"
#include "wm_files.h"
#include "wm_window.h"
#include "ED_screen.h"
static void initbuttons(void)
{
UI_init();
// glClearColor(.7f, .7f, .6f, 0.0);
G.font= BMF_GetFont(BMF_kHelvetica12);
G.fonts= BMF_GetFont(BMF_kHelvetica10);
G.fontss= BMF_GetFont(BMF_kHelveticaBold8);
// clear_matcopybuf(); /* XXX */
// glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
}
/* XXX */
static void sound_init_listener(void)
{
G.listener = MEM_callocN(sizeof(bSoundListener), "soundlistener");
G.listener->gain = 1.0;
G.listener->dopplerfactor = 1.0;
G.listener->dopplervelocity = 340.29f;
}
/* only called once, for startup */
void WM_init(bContext *C)
{
wm_ghost_init(C); /* note: it assigns C to ghost! */
wm_operatortype_init();
set_free_windowmanager_cb(wm_close_and_free); /* library.c */
ED_spacetypes_init(); /* editors/area/spacetype.c */
/* get the default database, plus a wm */
WM_read_homefile(C, 0);
wm_check(C); /* opens window(s), checks keymaps */
// initscreen(); /* for (visual) speed, this first, then setscreen */
initbuttons();
// InitCursorData();
sound_init_listener();
// init_node_butfuncs();
// XXX BIF_preview_init_dbase();
// XXX UI_filelist_init_icons();
// init_gl_stuff(); /* drawview.c, after homefile */
read_Blog();
BLI_strncpy(G.lib, G.sce, FILE_MAX);
}
/* free strings of open recent files */
static void free_openrecent(void)
{
struct RecentFile *recent;
for(recent = G.recent_files.first; recent; recent=recent->next)
MEM_freeN(recent->filename);
BLI_freelistN(&(G.recent_files));
}
/* bad stuff*/
extern ListBase editNurb;
extern ListBase editelems;
extern wchar_t *copybuf;
extern wchar_t *copybufinfo;
/* called in creator.c even... tsk, split this! */
void WM_exit(bContext *C)
{
wmWindow *win;
/* first wrap up running stuff, we assume only the active WM is running */
/* modal handlers are on window level freed, others too? */
if(C && C->wm) {
for(win= C->wm->windows.first; win; win= win->next) {
ScrArea *sa;
ARegion *ar;
C->window= win; /* needed by operator close callbacks */
WM_event_remove_handlers(C, &win->handlers);
for(ar= win->screen->regionbase.first; ar; ar= ar->next)
WM_event_remove_handlers(C, &ar->handlers);
for(sa= win->screen->areabase.first; sa; sa= sa->next) {
WM_event_remove_handlers(C, &sa->handlers);
for(ar= sa->regionbase.first; ar; ar= ar->next)
WM_event_remove_handlers(C, &ar->handlers);
}
}
}
wm_operatortype_free();
free_ttfont(); /* bke_font.h */
#ifdef WITH_VERSE
end_all_verse_sessions();
#endif
free_openrecent();
freeAllRad();
BKE_freecubetable();
// if (G.background == 0)
// sound_end_all_sounds();
if(G.obedit) {
if(G.obedit->type==OB_FONT) {
// free_editText();
}
// else if(G.obedit->type==OB_MBALL) BLI_freelistN(&editelems);
// free_editMesh(G.editMesh);
}
// free_editLatt();
// free_editArmature();
// free_posebuf();
/* before free_blender so py's gc happens while library still exists */
/* needed at least for a rare sigsegv that can happen in pydrivers */
// BPY_end_python();
// fastshade_free_render(); /* shaded view */
free_blender(); /* blender.c, does entire library */
// free_matcopybuf();
// free_ipocopybuf();
// free_actcopybuf();
// free_vertexpaint();
// free_imagepaint();
/* editnurb can remain to exist outside editmode */
freeNurblist(&editNurb);
// fsmenu_free();
#ifdef INTERNATIONAL
// free_languagemenu();
#endif
RE_FreeAllRender();
// free_txt_data();
// sound_exit_audio();
if(G.listener) MEM_freeN(G.listener);
libtiff_exit();
#ifdef WITH_QUICKTIME
quicktime_exit();
#endif
if (!G.background) {
// XXX UI_filelist_free_icons();
}
#ifdef INTERNATIONAL
FTF_End();
#endif
// if (copybuf) MEM_freeN(copybuf);
// if (copybufinfo) MEM_freeN(copybufinfo);
/* undo free stuff */
// undo_editmode_clear();
BKE_undo_save_quit(); // saves quit.blend if global undo is on
BKE_reset_undo();
UI_exit();
BLI_freelistN(&U.themes);
// XXX BIF_preview_free_dbase();
RNA_exit();
MEM_freeN(C);
if(MEM_get_memory_blocks_in_use()!=0) {
printf("Error Totblock: %d\n", MEM_get_memory_blocks_in_use());
MEM_printmemlist();
}
// delete_autosave();
printf("\nBlender quit\n");
#ifdef WIN32
/* ask user to press enter when in debug mode */
if(G.f & G_DEBUG) {
printf("press enter key to exit...\n\n");
getchar();
}
#endif
SYS_DeleteSystem(SYS_GetSystem());
exit(G.afbreek==1);
}