2556 lines
		
	
	
		
			78 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2556 lines
		
	
	
		
			78 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. 
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2008 Blender Foundation.
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 * All rights reserved.
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 * 
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 * Contributor(s): Blender Foundation, Joshua Leung
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/editors/interface/view2d.c
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 *  \ingroup edinterface
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 */
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#include <float.h>
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#include <limits.h>
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#include <math.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_scene_types.h"
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#include "DNA_userdef_types.h"
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#include "BLI_utildefines.h"
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#include "BLI_link_utils.h"
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#include "BLI_rect.h"
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#include "BLI_math.h"
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#include "BLI_memarena.h"
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#include "BLI_timecode.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "BKE_global.h"
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#include "GPU_immediate.h"
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#include "GPU_matrix.h"
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#include "WM_api.h"
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#include "BLF_api.h"
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#include "ED_screen.h"
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#include "UI_interface.h"
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#include "UI_view2d.h"
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#include "interface_intern.h"
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static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mask_scrollers);
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/* *********************************************************************** */
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BLI_INLINE int clamp_float_to_int(const float f)
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{
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	const float min = INT_MIN;
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	const float max = INT_MAX;
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	if (UNLIKELY(f < min)) {
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		return min;
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	}
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	else if (UNLIKELY(f > max)) {
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		return max;
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	}
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	else {
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		return (int)f;
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	}
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}
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/**
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 * use instead of #BLI_rcti_rctf_copy so we have consistent behavior
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 * with users of #clamp_float_to_int.
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 */
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BLI_INLINE void clamp_rctf_to_rcti(rcti *dst, const rctf *src)
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{
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	dst->xmin = clamp_float_to_int(src->xmin);
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	dst->xmax = clamp_float_to_int(src->xmax);
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	dst->ymin = clamp_float_to_int(src->ymin);
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	dst->ymax = clamp_float_to_int(src->ymax);
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}
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/* XXX still unresolved: scrolls hide/unhide vs region mask handling */
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/* XXX there's V2D_SCROLL_HORIZONTAL_HIDE and V2D_SCROLL_HORIZONTAL_FULLR ... */
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/**
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 * helper to allow scrollbars to dynamically hide
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 * - returns a copy of the scrollbar settings with the flags to display
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 *   horizontal/vertical scrollbars removed
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 * - input scroll value is the v2d->scroll var
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 * - hide flags are set per region at drawtime
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 */
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static int view2d_scroll_mapped(int scroll)
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{
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	if (scroll & V2D_SCROLL_HORIZONTAL_FULLR)
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		scroll &= ~(V2D_SCROLL_HORIZONTAL);
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	if (scroll & V2D_SCROLL_VERTICAL_FULLR)
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		scroll &= ~(V2D_SCROLL_VERTICAL);
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	return scroll;
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}
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/* called each time cur changes, to dynamically update masks */
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static void view2d_masks(View2D *v2d, bool check_scrollers)
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{
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	int scroll;
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	/* mask - view frame */
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	v2d->mask.xmin = v2d->mask.ymin = 0;
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	v2d->mask.xmax = v2d->winx - 1; /* -1 yes! masks are pixels */
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	v2d->mask.ymax = v2d->winy - 1;
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	if (check_scrollers) {
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		/* check size if hiding flag is set: */
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		if (v2d->scroll & V2D_SCROLL_HORIZONTAL_HIDE) {
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			if (!(v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL)) {
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				if (BLI_rctf_size_x(&v2d->tot) > BLI_rctf_size_x(&v2d->cur))
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					v2d->scroll &= ~V2D_SCROLL_HORIZONTAL_FULLR;
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				else
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					v2d->scroll |= V2D_SCROLL_HORIZONTAL_FULLR;
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			}
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		}
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		if (v2d->scroll & V2D_SCROLL_VERTICAL_HIDE) {
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			if (!(v2d->scroll & V2D_SCROLL_SCALE_VERTICAL)) {
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				if (BLI_rctf_size_y(&v2d->tot) + 0.01f > BLI_rctf_size_y(&v2d->cur))
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					v2d->scroll &= ~V2D_SCROLL_VERTICAL_FULLR;
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				else
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					v2d->scroll |= V2D_SCROLL_VERTICAL_FULLR;
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			}
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		}
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	}
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	scroll = view2d_scroll_mapped(v2d->scroll);
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	/* scrollers shrink mask area, but should be based off regionsize 
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	 *	- they can only be on one to two edges of the region they define
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	 *	- if they overlap, they must not occupy the corners (which are reserved for other widgets)
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	 */
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	if (scroll) {
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		/* vertical scroller */
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		if (scroll & V2D_SCROLL_LEFT) {
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			/* on left-hand edge of region */
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			v2d->vert = v2d->mask;
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			v2d->vert.xmax = V2D_SCROLL_WIDTH;
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			v2d->mask.xmin = v2d->vert.xmax + 1;
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		}
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		else if (scroll & V2D_SCROLL_RIGHT) {
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			/* on right-hand edge of region */
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			v2d->vert = v2d->mask;
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			v2d->vert.xmax++; /* one pixel extra... was leaving a minor gap... */
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			v2d->vert.xmin = v2d->vert.xmax - V2D_SCROLL_WIDTH;
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			v2d->mask.xmax = v2d->vert.xmin - 1;
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		}
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		/* horizontal scroller */
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		if (scroll & (V2D_SCROLL_BOTTOM)) {
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			/* on bottom edge of region */
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			v2d->hor = v2d->mask;
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			v2d->hor.ymax = V2D_SCROLL_HEIGHT;
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			v2d->mask.ymin = v2d->hor.ymax + 1;
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		}
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		else if (scroll & V2D_SCROLL_TOP) {
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			/* on upper edge of region */
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			v2d->hor = v2d->mask;
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			v2d->hor.ymin = v2d->hor.ymax - V2D_SCROLL_HEIGHT;
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			v2d->mask.ymax = v2d->hor.ymin - 1;
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		}
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		/* adjust vertical scroller if there's a horizontal scroller, to leave corner free */
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		if (scroll & V2D_SCROLL_VERTICAL) {
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			/* just set y min/max for vertical scroller to y min/max of mask as appropriate */
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			if (scroll & (V2D_SCROLL_BOTTOM)) {
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				/* on bottom edge of region */
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				v2d->vert.ymin = v2d->mask.ymin;
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			}
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			else if (scroll & V2D_SCROLL_TOP) {
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				/* on upper edge of region */
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				v2d->vert.ymax = v2d->mask.ymax;
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			}
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		}
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	}
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}
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/* Refresh and Validation */
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/**
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 * Initialize all relevant View2D data (including view rects if first time) and/or refresh mask sizes after view resize
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 * - for some of these presets, it is expected that the region will have defined some
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 *   additional settings necessary for the customization of the 2D viewport to its requirements
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 * - this function should only be called from region init() callbacks, where it is expected that
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 *   this is called before UI_view2d_size_update(), as this one checks that the rects are properly initialized.
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 */
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void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
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{
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	bool tot_changed = false, do_init;
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	uiStyle *style = UI_style_get();
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	do_init = (v2d->flag & V2D_IS_INITIALISED) == 0;
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	/* see eView2D_CommonViewTypes in UI_view2d.h for available view presets */
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	switch (type) {
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		/* 'standard view' - optimum setup for 'standard' view behavior,
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		 *  that should be used new views as basis for their
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		 *  own unique View2D settings, which should be used instead of this in most cases...
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		 */
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		case V2D_COMMONVIEW_STANDARD:
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		{
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			/* for now, aspect ratio should be maintained, and zoom is clamped within sane default limits */
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			v2d->keepzoom = (V2D_KEEPASPECT | V2D_LIMITZOOM);
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			v2d->minzoom = 0.01f;
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			v2d->maxzoom = 1000.0f;
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			/* tot rect and cur should be same size, and aligned using 'standard' OpenGL coordinates for now 
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			 *	- region can resize 'tot' later to fit other data
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			 *	- keeptot is only within bounds, as strict locking is not that critical
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			 *	- view is aligned for (0,0) -> (winx-1, winy-1) setup
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			 */
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			v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
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			v2d->keeptot = V2D_KEEPTOT_BOUNDS;
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			if (do_init) {
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				v2d->tot.xmin = v2d->tot.ymin = 0.0f;
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				v2d->tot.xmax = (float)(winx - 1);
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				v2d->tot.ymax = (float)(winy - 1);
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				v2d->cur = v2d->tot;
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			}
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			/* scrollers - should we have these by default? */
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			/* XXX for now, we don't override this, or set it either! */
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			break;
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		}
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		/* 'list/channel view' - zoom, aspect ratio, and alignment restrictions are set here */
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		case V2D_COMMONVIEW_LIST:
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		{
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			/* zoom + aspect ratio are locked */
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			v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
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			v2d->minzoom = v2d->maxzoom = 1.0f;
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			/* tot rect has strictly regulated placement, and must only occur in +/- quadrant */
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			v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
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			v2d->keeptot = V2D_KEEPTOT_STRICT;
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			tot_changed = do_init;
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			/* scroller settings are currently not set here... that is left for regions... */
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			break;
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		}
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		/* 'stack view' - practically the same as list/channel view, except is located in the pos y half instead. 
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		 *  zoom, aspect ratio, and alignment restrictions are set here */
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		case V2D_COMMONVIEW_STACK:
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		{
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			/* zoom + aspect ratio are locked */
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			v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
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			v2d->minzoom = v2d->maxzoom = 1.0f;
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			/* tot rect has strictly regulated placement, and must only occur in +/+ quadrant */
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			v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
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			v2d->keeptot = V2D_KEEPTOT_STRICT;
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			tot_changed = do_init;
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			/* scroller settings are currently not set here... that is left for regions... */
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			break;
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		}
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		/* 'header' regions - zoom, aspect ratio, alignment, and panning restrictions are set here */
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		case V2D_COMMONVIEW_HEADER:
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		{
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			/* zoom + aspect ratio are locked */
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			v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
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			v2d->minzoom = v2d->maxzoom = 1.0f;
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			if (do_init) {
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				v2d->tot.xmin = 0.0f;
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				v2d->tot.xmax = winx;
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				v2d->tot.ymin = 0.0f;
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				v2d->tot.ymax = winy;
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				v2d->cur = v2d->tot;
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				v2d->min[0] = v2d->max[0] = (float)(winx - 1);
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				v2d->min[1] = v2d->max[1] = (float)(winy - 1);
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			}
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			/* tot rect has strictly regulated placement, and must only occur in +/+ quadrant */
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			v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
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			v2d->keeptot = V2D_KEEPTOT_STRICT;
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			tot_changed = do_init;
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			/* panning in y-axis is prohibited */
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			v2d->keepofs = V2D_LOCKOFS_Y;
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						|
			
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			/* absolutely no scrollers allowed */
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			v2d->scroll = 0;
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			break;
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		}
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		/* panels view, with horizontal/vertical align */
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		case V2D_COMMONVIEW_PANELS_UI:
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		{
 | 
						|
			
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			/* for now, aspect ratio should be maintained, and zoom is clamped within sane default limits */
 | 
						|
			v2d->keepzoom = (V2D_KEEPASPECT | V2D_LIMITZOOM | V2D_KEEPZOOM);
 | 
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			v2d->minzoom = 0.5f;
 | 
						|
			v2d->maxzoom = 2.0f;
 | 
						|
			
 | 
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			v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
 | 
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			v2d->keeptot = V2D_KEEPTOT_BOUNDS;
 | 
						|
			
 | 
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			/* note, scroll is being flipped in ED_region_panels() drawing */
 | 
						|
			v2d->scroll |= (V2D_SCROLL_HORIZONTAL_HIDE | V2D_SCROLL_VERTICAL_HIDE);
 | 
						|
 | 
						|
			/* initialize without scroll bars (interferes with zoom level see: T47047) */
 | 
						|
			if (do_init) {
 | 
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				v2d->scroll |= (V2D_SCROLL_VERTICAL_FULLR | V2D_SCROLL_HORIZONTAL_FULLR);
 | 
						|
			}
 | 
						|
 | 
						|
			if (do_init) {
 | 
						|
				float panelzoom = (style) ? style->panelzoom : 1.0f;
 | 
						|
				
 | 
						|
				v2d->tot.xmin = 0.0f;
 | 
						|
				v2d->tot.xmax = winx;
 | 
						|
				
 | 
						|
				v2d->tot.ymax = 0.0f;
 | 
						|
				v2d->tot.ymin = -winy;
 | 
						|
				
 | 
						|
				v2d->cur.xmin = 0.0f;
 | 
						|
				v2d->cur.xmax = (winx) * panelzoom;
 | 
						|
				
 | 
						|
				v2d->cur.ymax = 0.0f;
 | 
						|
				v2d->cur.ymin = (-winy) * panelzoom;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		/* other view types are completely defined using their own settings already */
 | 
						|
		default:
 | 
						|
			/* we don't do anything here, as settings should be fine, but just make sure that rect */
 | 
						|
			break;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* set initialized flag so that View2D doesn't get reinitialised next time again */
 | 
						|
	v2d->flag |= V2D_IS_INITIALISED;
 | 
						|
 | 
						|
	/* store view size */
 | 
						|
	v2d->winx = winx;
 | 
						|
	v2d->winy = winy;
 | 
						|
	
 | 
						|
	/* set masks (always do), but leave scroller scheck to totrect_set */
 | 
						|
	view2d_masks(v2d, 0);
 | 
						|
	
 | 
						|
	/* set 'tot' rect before setting cur? */
 | 
						|
	/* XXX confusing stuff here still - I made this function not check scroller hide - that happens in totrect_set */
 | 
						|
	if (tot_changed)
 | 
						|
		UI_view2d_totRect_set_resize(v2d, winx, winy, !do_init);
 | 
						|
	else
 | 
						|
		ui_view2d_curRect_validate_resize(v2d, !do_init, 0);
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Ensure View2D rects remain in a viable configuration
 | 
						|
 * 'cur' is not allowed to be: larger than max, smaller than min, or outside of 'tot'
 | 
						|
 */
 | 
						|
// XXX pre2.5 -> this used to be called  test_view2d()
 | 
						|
static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mask_scrollers)
 | 
						|
{
 | 
						|
	float totwidth, totheight, curwidth, curheight, width, height;
 | 
						|
	float winx, winy;
 | 
						|
	rctf *cur, *tot;
 | 
						|
	
 | 
						|
	/* use mask as size of region that View2D resides in, as it takes into account
 | 
						|
	 * scrollbars already - keep in sync with zoomx/zoomy in view_zoomstep_apply_ex! */
 | 
						|
	winx = (float)(BLI_rcti_size_x(&v2d->mask) + 1);
 | 
						|
	winy = (float)(BLI_rcti_size_y(&v2d->mask) + 1);
 | 
						|
	
 | 
						|
	/* get pointers to rcts for less typing */
 | 
						|
	cur = &v2d->cur;
 | 
						|
	tot = &v2d->tot;
 | 
						|
	
 | 
						|
	/* we must satisfy the following constraints (in decreasing order of importance):
 | 
						|
	 *	- alignment restrictions are respected
 | 
						|
	 *	- cur must not fall outside of tot
 | 
						|
	 *	- axis locks (zoom and offset) must be maintained
 | 
						|
	 *	- zoom must not be excessive (check either sizes or zoom values)
 | 
						|
	 *	- aspect ratio should be respected (NOTE: this is quite closely related to zoom too)
 | 
						|
	 */
 | 
						|
	
 | 
						|
	/* Step 1: if keepzoom, adjust the sizes of the rects only
 | 
						|
	 *	- firstly, we calculate the sizes of the rects
 | 
						|
	 *	- curwidth and curheight are saved as reference... modify width and height values here
 | 
						|
	 */
 | 
						|
	totwidth  = BLI_rctf_size_x(tot);
 | 
						|
	totheight = BLI_rctf_size_y(tot);
 | 
						|
	/* keep in sync with zoomx/zoomy in view_zoomstep_apply_ex! */
 | 
						|
	curwidth  = width  = BLI_rctf_size_x(cur);
 | 
						|
	curheight = height = BLI_rctf_size_y(cur);
 | 
						|
	
 | 
						|
	/* if zoom is locked, size on the appropriate axis is reset to mask size */
 | 
						|
	if (v2d->keepzoom & V2D_LOCKZOOM_X)
 | 
						|
		width = winx;
 | 
						|
	if (v2d->keepzoom & V2D_LOCKZOOM_Y)
 | 
						|
		height = winy;
 | 
						|
		
 | 
						|
	/* values used to divide, so make it safe 
 | 
						|
	 * NOTE: width and height must use FLT_MIN instead of 1, otherwise it is impossible to
 | 
						|
	 *       get enough resolution in Graph Editor for editing some curves
 | 
						|
	 */
 | 
						|
	if (width < FLT_MIN) width = 1;
 | 
						|
	if (height < FLT_MIN) height = 1;
 | 
						|
	if (winx < 1) winx = 1;
 | 
						|
	if (winy < 1) winy = 1;
 | 
						|
	
 | 
						|
	/* V2D_LIMITZOOM indicates that zoom level should be preserved when the window size changes */
 | 
						|
	if (resize && (v2d->keepzoom & V2D_KEEPZOOM)) {
 | 
						|
		float zoom, oldzoom;
 | 
						|
 | 
						|
		if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0) {
 | 
						|
			zoom = winx / width;
 | 
						|
			oldzoom = v2d->oldwinx / curwidth;
 | 
						|
 | 
						|
			if (oldzoom != zoom)
 | 
						|
				width *= zoom / oldzoom;
 | 
						|
		}
 | 
						|
 | 
						|
		if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0) {
 | 
						|
			zoom = winy / height;
 | 
						|
			oldzoom = v2d->oldwiny / curheight;
 | 
						|
 | 
						|
			if (oldzoom != zoom)
 | 
						|
				height *= zoom / oldzoom;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	/* keepzoom (V2D_LIMITZOOM set), indicates that zoom level on each axis must not exceed limits 
 | 
						|
	 * NOTE: in general, it is not expected that the lock-zoom will be used in conjunction with this
 | 
						|
	 */
 | 
						|
	else if (v2d->keepzoom & V2D_LIMITZOOM) {
 | 
						|
		
 | 
						|
		/* check if excessive zoom on x-axis */
 | 
						|
		if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0) {
 | 
						|
			const float zoom = winx / width;
 | 
						|
			if (zoom < v2d->minzoom) {
 | 
						|
				width = winx / v2d->minzoom;
 | 
						|
			}
 | 
						|
			else if (zoom > v2d->maxzoom) {
 | 
						|
				width = winx / v2d->maxzoom;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* check if excessive zoom on y-axis */
 | 
						|
		if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0) {
 | 
						|
			const float zoom = winy / height;
 | 
						|
			if (zoom < v2d->minzoom) {
 | 
						|
				height = winy / v2d->minzoom;
 | 
						|
			}
 | 
						|
			else if (zoom > v2d->maxzoom) {
 | 
						|
				height = winy / v2d->maxzoom;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* make sure sizes don't exceed that of the min/max sizes (even though we're not doing zoom clamping) */
 | 
						|
		CLAMP(width, v2d->min[0], v2d->max[0]);
 | 
						|
		CLAMP(height, v2d->min[1], v2d->max[1]);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* check if we should restore aspect ratio (if view size changed) */
 | 
						|
	if (v2d->keepzoom & V2D_KEEPASPECT) {
 | 
						|
		bool do_x = false, do_y = false, do_cur /* , do_win */ /* UNUSED */;
 | 
						|
		float curRatio, winRatio;
 | 
						|
		
 | 
						|
		/* when a window edge changes, the aspect ratio can't be used to
 | 
						|
		 * find which is the best new 'cur' rect. thats why it stores 'old' 
 | 
						|
		 */
 | 
						|
		if (winx != v2d->oldwinx) do_x = true;
 | 
						|
		if (winy != v2d->oldwiny) do_y = true;
 | 
						|
		
 | 
						|
		curRatio = height / width;
 | 
						|
		winRatio = winy / winx;
 | 
						|
		
 | 
						|
		/* both sizes change (area/region maximized)  */
 | 
						|
		if (do_x == do_y) {
 | 
						|
			if (do_x && do_y) {
 | 
						|
				/* here is 1,1 case, so all others must be 0,0 */
 | 
						|
				if (fabsf(winx - v2d->oldwinx) > fabsf(winy - v2d->oldwiny)) do_y = false;
 | 
						|
				else do_x = false;
 | 
						|
			}
 | 
						|
			else if (winRatio > curRatio) {
 | 
						|
				do_x = false;
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				do_x = true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		do_cur = do_x;
 | 
						|
		/* do_win = do_y; */ /* UNUSED */
 | 
						|
		
 | 
						|
		if (do_cur) {
 | 
						|
			if ((v2d->keeptot == V2D_KEEPTOT_STRICT) && (winx != v2d->oldwinx)) {
 | 
						|
				/* special exception for Outliner (and later channel-lists):
 | 
						|
				 *  - The view may be moved left to avoid contents being pushed out of view when view shrinks.
 | 
						|
				 *	- The keeptot code will make sure cur->xmin will not be less than tot->xmin (which cannot be allowed)
 | 
						|
				 *	- width is not adjusted for changed ratios here...
 | 
						|
				 */
 | 
						|
				if (winx < v2d->oldwinx) {
 | 
						|
					float temp = v2d->oldwinx - winx;
 | 
						|
					
 | 
						|
					cur->xmin -= temp;
 | 
						|
					cur->xmax -= temp;
 | 
						|
					
 | 
						|
					/* width does not get modified, as keepaspect here is just set to make 
 | 
						|
					 * sure visible area adjusts to changing view shape! 
 | 
						|
					 */
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				/* portrait window: correct for x */
 | 
						|
				width = height / winRatio;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			if ((v2d->keeptot == V2D_KEEPTOT_STRICT) && (winy != v2d->oldwiny)) {
 | 
						|
				/* special exception for Outliner (and later channel-lists):
 | 
						|
				 *	- Currently, no actions need to be taken here...
 | 
						|
				 */
 | 
						|
 | 
						|
				if (winy < v2d->oldwiny) {
 | 
						|
					float temp = v2d->oldwiny - winy;
 | 
						|
					
 | 
						|
					if (v2d->align & V2D_ALIGN_NO_NEG_Y) {
 | 
						|
						cur->ymin -= temp;
 | 
						|
						cur->ymax -= temp;
 | 
						|
					}
 | 
						|
					else { /* Assume V2D_ALIGN_NO_POS_Y or combination */
 | 
						|
						cur->ymin += temp;
 | 
						|
						cur->ymax += temp;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				/* landscape window: correct for y */
 | 
						|
				height = width * winRatio;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* store region size for next time */
 | 
						|
		v2d->oldwinx = (short)winx;
 | 
						|
		v2d->oldwiny = (short)winy;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* Step 2: apply new sizes to cur rect, but need to take into account alignment settings here... */
 | 
						|
	if ((width != curwidth) || (height != curheight)) {
 | 
						|
		float temp, dh;
 | 
						|
		
 | 
						|
		/* resize from centerpoint, unless otherwise specified */
 | 
						|
		if (width != curwidth) {
 | 
						|
			if (v2d->keepofs & V2D_LOCKOFS_X) {
 | 
						|
				cur->xmax += width - BLI_rctf_size_x(cur);
 | 
						|
			}
 | 
						|
			else if (v2d->keepofs & V2D_KEEPOFS_X) {
 | 
						|
				if (v2d->align & V2D_ALIGN_NO_POS_X)
 | 
						|
					cur->xmin -= width - BLI_rctf_size_x(cur);
 | 
						|
				else
 | 
						|
					cur->xmax += width - BLI_rctf_size_x(cur);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				temp = BLI_rctf_cent_x(cur);
 | 
						|
				dh = width * 0.5f;
 | 
						|
				
 | 
						|
				cur->xmin = temp - dh;
 | 
						|
				cur->xmax = temp + dh;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if (height != curheight) {
 | 
						|
			if (v2d->keepofs & V2D_LOCKOFS_Y) {
 | 
						|
				cur->ymax += height - BLI_rctf_size_y(cur);
 | 
						|
			}
 | 
						|
			else if (v2d->keepofs & V2D_KEEPOFS_Y) {
 | 
						|
				if (v2d->align & V2D_ALIGN_NO_POS_Y)
 | 
						|
					cur->ymin -= height - BLI_rctf_size_y(cur);
 | 
						|
				else
 | 
						|
					cur->ymax += height - BLI_rctf_size_y(cur);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				temp = BLI_rctf_cent_y(cur);
 | 
						|
				dh = height * 0.5f;
 | 
						|
				
 | 
						|
				cur->ymin = temp - dh;
 | 
						|
				cur->ymax = temp + dh;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* Step 3: adjust so that it doesn't fall outside of bounds of 'tot' */
 | 
						|
	if (v2d->keeptot) {
 | 
						|
		float temp, diff;
 | 
						|
		
 | 
						|
		/* recalculate extents of cur */
 | 
						|
		curwidth  = BLI_rctf_size_x(cur);
 | 
						|
		curheight = BLI_rctf_size_y(cur);
 | 
						|
		
 | 
						|
		/* width */
 | 
						|
		if ((curwidth > totwidth) && !(v2d->keepzoom & (V2D_KEEPZOOM | V2D_LOCKZOOM_X | V2D_LIMITZOOM))) {
 | 
						|
			/* if zoom doesn't have to be maintained, just clamp edges */
 | 
						|
			if (cur->xmin < tot->xmin) cur->xmin = tot->xmin;
 | 
						|
			if (cur->xmax > tot->xmax) cur->xmax = tot->xmax;
 | 
						|
		}
 | 
						|
		else if (v2d->keeptot == V2D_KEEPTOT_STRICT) {
 | 
						|
			/* This is an exception for the outliner (and later channel-lists, headers) 
 | 
						|
			 *	- must clamp within tot rect (absolutely no excuses)
 | 
						|
			 *	--> therefore, cur->xmin must not be less than tot->xmin
 | 
						|
			 */
 | 
						|
			if (cur->xmin < tot->xmin) {
 | 
						|
				/* move cur across so that it sits at minimum of tot */
 | 
						|
				temp = tot->xmin - cur->xmin;
 | 
						|
				
 | 
						|
				cur->xmin += temp;
 | 
						|
				cur->xmax += temp;
 | 
						|
			}
 | 
						|
			else if (cur->xmax > tot->xmax) {
 | 
						|
				/* - only offset by difference of cur-xmax and tot-xmax if that would not move 
 | 
						|
				 *  cur-xmin to lie past tot-xmin
 | 
						|
				 * - otherwise, simply shift to tot-xmin???
 | 
						|
				 */
 | 
						|
				temp = cur->xmax - tot->xmax;
 | 
						|
				
 | 
						|
				if ((cur->xmin - temp) < tot->xmin) {
 | 
						|
					/* only offset by difference from cur-min and tot-min */
 | 
						|
					temp = cur->xmin - tot->xmin;
 | 
						|
					
 | 
						|
					cur->xmin -= temp;
 | 
						|
					cur->xmax -= temp;
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					cur->xmin -= temp;
 | 
						|
					cur->xmax -= temp;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			/* This here occurs when:
 | 
						|
			 *  - width too big, but maintaining zoom (i.e. widths cannot be changed)
 | 
						|
			 *	- width is OK, but need to check if outside of boundaries
 | 
						|
			 * 
 | 
						|
			 * So, resolution is to just shift view by the gap between the extremities.
 | 
						|
			 * We favour moving the 'minimum' across, as that's origin for most things
 | 
						|
			 * (XXX - in the past, max was favored... if there are bugs, swap!)
 | 
						|
			 */
 | 
						|
			if ((cur->xmin < tot->xmin) && (cur->xmax > tot->xmax)) {
 | 
						|
				/* outside boundaries on both sides, so take middle-point of tot, and place in balanced way */
 | 
						|
				temp = BLI_rctf_cent_x(tot);
 | 
						|
				diff = curwidth * 0.5f;
 | 
						|
				
 | 
						|
				cur->xmin = temp - diff;
 | 
						|
				cur->xmax = temp + diff;
 | 
						|
			}
 | 
						|
			else if (cur->xmin < tot->xmin) {
 | 
						|
				/* move cur across so that it sits at minimum of tot */
 | 
						|
				temp = tot->xmin - cur->xmin;
 | 
						|
				
 | 
						|
				cur->xmin += temp;
 | 
						|
				cur->xmax += temp;
 | 
						|
			}
 | 
						|
			else if (cur->xmax > tot->xmax) {
 | 
						|
				/* - only offset by difference of cur-xmax and tot-xmax if that would not move 
 | 
						|
				 *  cur-xmin to lie past tot-xmin
 | 
						|
				 * - otherwise, simply shift to tot-xmin???
 | 
						|
				 */
 | 
						|
				temp = cur->xmax - tot->xmax;
 | 
						|
				
 | 
						|
				if ((cur->xmin - temp) < tot->xmin) {
 | 
						|
					/* only offset by difference from cur-min and tot-min */
 | 
						|
					temp = cur->xmin - tot->xmin;
 | 
						|
					
 | 
						|
					cur->xmin -= temp;
 | 
						|
					cur->xmax -= temp;
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					cur->xmin -= temp;
 | 
						|
					cur->xmax -= temp;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* height */
 | 
						|
		if ((curheight > totheight) && !(v2d->keepzoom & (V2D_KEEPZOOM | V2D_LOCKZOOM_Y | V2D_LIMITZOOM))) {
 | 
						|
			/* if zoom doesn't have to be maintained, just clamp edges */
 | 
						|
			if (cur->ymin < tot->ymin) cur->ymin = tot->ymin;
 | 
						|
			if (cur->ymax > tot->ymax) cur->ymax = tot->ymax;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			/* This here occurs when:
 | 
						|
			 *  - height too big, but maintaining zoom (i.e. heights cannot be changed)
 | 
						|
			 *	- height is OK, but need to check if outside of boundaries
 | 
						|
			 * 
 | 
						|
			 * So, resolution is to just shift view by the gap between the extremities.
 | 
						|
			 * We favour moving the 'minimum' across, as that's origin for most things
 | 
						|
			 */
 | 
						|
			if ((cur->ymin < tot->ymin) && (cur->ymax > tot->ymax)) {
 | 
						|
				/* outside boundaries on both sides, so take middle-point of tot, and place in balanced way */
 | 
						|
				temp = BLI_rctf_cent_y(tot);
 | 
						|
				diff = curheight * 0.5f;
 | 
						|
				
 | 
						|
				cur->ymin = temp - diff;
 | 
						|
				cur->ymax = temp + diff;
 | 
						|
			}
 | 
						|
			else if (cur->ymin < tot->ymin) {
 | 
						|
				/* there's still space remaining, so shift up */
 | 
						|
				temp = tot->ymin - cur->ymin;
 | 
						|
				
 | 
						|
				cur->ymin += temp;
 | 
						|
				cur->ymax += temp;
 | 
						|
			}
 | 
						|
			else if (cur->ymax > tot->ymax) {
 | 
						|
				/* there's still space remaining, so shift down */
 | 
						|
				temp = cur->ymax - tot->ymax;
 | 
						|
				
 | 
						|
				cur->ymin -= temp;
 | 
						|
				cur->ymax -= temp;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* Step 4: Make sure alignment restrictions are respected */
 | 
						|
	if (v2d->align) {
 | 
						|
		/* If alignment flags are set (but keeptot is not), they must still be respected, as although
 | 
						|
		 * they don't specify any particular bounds to stay within, they do define ranges which are 
 | 
						|
		 * invalid.
 | 
						|
		 *
 | 
						|
		 * Here, we only check to make sure that on each axis, the 'cur' rect doesn't stray into these 
 | 
						|
		 * invalid zones, otherwise we offset.
 | 
						|
		 */
 | 
						|
		
 | 
						|
		/* handle width - posx and negx flags are mutually exclusive, so watch out */
 | 
						|
		if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
 | 
						|
			/* width is in negative-x half */
 | 
						|
			if (v2d->cur.xmax > 0) {
 | 
						|
				v2d->cur.xmin -= v2d->cur.xmax;
 | 
						|
				v2d->cur.xmax = 0.0f;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
 | 
						|
			/* width is in positive-x half */
 | 
						|
			if (v2d->cur.xmin < 0) {
 | 
						|
				v2d->cur.xmax -= v2d->cur.xmin;
 | 
						|
				v2d->cur.xmin = 0.0f;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* handle height - posx and negx flags are mutually exclusive, so watch out */
 | 
						|
		if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
 | 
						|
			/* height is in negative-y half */
 | 
						|
			if (v2d->cur.ymax > 0) {
 | 
						|
				v2d->cur.ymin -= v2d->cur.ymax;
 | 
						|
				v2d->cur.ymax = 0.0f;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
 | 
						|
			/* height is in positive-y half */
 | 
						|
			if (v2d->cur.ymin < 0) {
 | 
						|
				v2d->cur.ymax -= v2d->cur.ymin;
 | 
						|
				v2d->cur.ymin = 0.0f;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* set masks */
 | 
						|
	view2d_masks(v2d, mask_scrollers);
 | 
						|
}
 | 
						|
 | 
						|
void UI_view2d_curRect_validate(View2D *v2d)
 | 
						|
{
 | 
						|
	ui_view2d_curRect_validate_resize(v2d, 0, 1);
 | 
						|
}
 | 
						|
 | 
						|
/* ------------------ */
 | 
						|
 | 
						|
/* Called by menus to activate it, or by view2d operators to make sure 'related' views stay in synchrony */
 | 
						|
void UI_view2d_sync(bScreen *screen, ScrArea *area, View2D *v2dcur, int flag)
 | 
						|
{
 | 
						|
	ScrArea *sa;
 | 
						|
	ARegion *ar;
 | 
						|
	
 | 
						|
	/* don't continue if no view syncing to be done */
 | 
						|
	if ((v2dcur->flag & (V2D_VIEWSYNC_SCREEN_TIME | V2D_VIEWSYNC_AREA_VERTICAL)) == 0)
 | 
						|
		return;
 | 
						|
		
 | 
						|
	/* check if doing within area syncing (i.e. channels/vertical) */
 | 
						|
	if ((v2dcur->flag & V2D_VIEWSYNC_AREA_VERTICAL) && (area)) {
 | 
						|
		for (ar = area->regionbase.first; ar; ar = ar->next) {
 | 
						|
			/* don't operate on self */
 | 
						|
			if (v2dcur != &ar->v2d) {
 | 
						|
				/* only if view has vertical locks enabled */
 | 
						|
				if (ar->v2d.flag & V2D_VIEWSYNC_AREA_VERTICAL) {
 | 
						|
					if (flag == V2D_LOCK_COPY) {
 | 
						|
						/* other views with locks on must copy active */
 | 
						|
						ar->v2d.cur.ymin = v2dcur->cur.ymin;
 | 
						|
						ar->v2d.cur.ymax = v2dcur->cur.ymax;
 | 
						|
					}
 | 
						|
					else { /* V2D_LOCK_SET */
 | 
						|
						   /* active must copy others */
 | 
						|
						v2dcur->cur.ymin = ar->v2d.cur.ymin;
 | 
						|
						v2dcur->cur.ymax = ar->v2d.cur.ymax;
 | 
						|
					}
 | 
						|
					
 | 
						|
					/* region possibly changed, so refresh */
 | 
						|
					ED_region_tag_redraw(ar);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* check if doing whole screen syncing (i.e. time/horizontal) */
 | 
						|
	if ((v2dcur->flag & V2D_VIEWSYNC_SCREEN_TIME) && (screen)) {
 | 
						|
		for (sa = screen->areabase.first; sa; sa = sa->next) {
 | 
						|
			for (ar = sa->regionbase.first; ar; ar = ar->next) {
 | 
						|
				/* don't operate on self */
 | 
						|
				if (v2dcur != &ar->v2d) {
 | 
						|
					/* only if view has horizontal locks enabled */
 | 
						|
					if (ar->v2d.flag & V2D_VIEWSYNC_SCREEN_TIME) {
 | 
						|
						if (flag == V2D_LOCK_COPY) {
 | 
						|
							/* other views with locks on must copy active */
 | 
						|
							ar->v2d.cur.xmin = v2dcur->cur.xmin;
 | 
						|
							ar->v2d.cur.xmax = v2dcur->cur.xmax;
 | 
						|
						}
 | 
						|
						else { /* V2D_LOCK_SET */
 | 
						|
							   /* active must copy others */
 | 
						|
							v2dcur->cur.xmin = ar->v2d.cur.xmin;
 | 
						|
							v2dcur->cur.xmax = ar->v2d.cur.xmax;
 | 
						|
						}
 | 
						|
						
 | 
						|
						/* region possibly changed, so refresh */
 | 
						|
						ED_region_tag_redraw(ar);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Restore 'cur' rect to standard orientation (i.e. optimal maximum view of tot)
 | 
						|
 * This does not take into account if zooming the view on an axis will improve the view (if allowed)
 | 
						|
 */
 | 
						|
void UI_view2d_curRect_reset(View2D *v2d)
 | 
						|
{
 | 
						|
	float width, height;
 | 
						|
	
 | 
						|
	/* assume width and height of 'cur' rect by default, should be same size as mask */
 | 
						|
	width  = (float)(BLI_rcti_size_x(&v2d->mask) + 1);
 | 
						|
	height = (float)(BLI_rcti_size_y(&v2d->mask) + 1);
 | 
						|
	
 | 
						|
	/* handle width - posx and negx flags are mutually exclusive, so watch out */
 | 
						|
	if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
 | 
						|
		/* width is in negative-x half */
 | 
						|
		v2d->cur.xmin = -width;
 | 
						|
		v2d->cur.xmax = 0.0f;
 | 
						|
	}
 | 
						|
	else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
 | 
						|
		/* width is in positive-x half */
 | 
						|
		v2d->cur.xmin = 0.0f;
 | 
						|
		v2d->cur.xmax = width;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* width is centered around (x == 0) */
 | 
						|
		const float dx = width / 2.0f;
 | 
						|
		
 | 
						|
		v2d->cur.xmin = -dx;
 | 
						|
		v2d->cur.xmax = dx;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* handle height - posx and negx flags are mutually exclusive, so watch out */
 | 
						|
	if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
 | 
						|
		/* height is in negative-y half */
 | 
						|
		v2d->cur.ymin = -height;
 | 
						|
		v2d->cur.ymax = 0.0f;
 | 
						|
	}
 | 
						|
	else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
 | 
						|
		/* height is in positive-y half */
 | 
						|
		v2d->cur.ymin = 0.0f;
 | 
						|
		v2d->cur.ymax = height;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* height is centered around (y == 0) */
 | 
						|
		const float dy = height / 2.0f;
 | 
						|
		
 | 
						|
		v2d->cur.ymin = -dy;
 | 
						|
		v2d->cur.ymax = dy;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* ------------------ */
 | 
						|
 | 
						|
/* Change the size of the maximum viewable area (i.e. 'tot' rect) */
 | 
						|
void UI_view2d_totRect_set_resize(View2D *v2d, int width, int height, bool resize)
 | 
						|
{
 | 
						|
//	int scroll = view2d_scroll_mapped(v2d->scroll);
 | 
						|
	
 | 
						|
	/* don't do anything if either value is 0 */
 | 
						|
	width = abs(width);
 | 
						|
	height = abs(height);
 | 
						|
	
 | 
						|
	/* hrumf! */
 | 
						|
	/* XXX: there are work arounds for this in the panel and file browse code. */
 | 
						|
	/* round to int, because this is called with width + V2D_SCROLL_WIDTH */
 | 
						|
//	if (scroll & V2D_SCROLL_HORIZONTAL)
 | 
						|
//		width -= (int)V2D_SCROLL_WIDTH;
 | 
						|
//	if (scroll & V2D_SCROLL_VERTICAL)
 | 
						|
//		height -= (int)V2D_SCROLL_HEIGHT;
 | 
						|
	
 | 
						|
	if (ELEM(0, width, height)) {
 | 
						|
		if (G.debug & G_DEBUG)
 | 
						|
			printf("Error: View2D totRect set exiting: v2d=%p width=%d height=%d\n", (void *)v2d, width, height);  // XXX temp debug info
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* handle width - posx and negx flags are mutually exclusive, so watch out */
 | 
						|
	if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
 | 
						|
		/* width is in negative-x half */
 | 
						|
		v2d->tot.xmin = (float)-width;
 | 
						|
		v2d->tot.xmax = 0.0f;
 | 
						|
	}
 | 
						|
	else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
 | 
						|
		/* width is in positive-x half */
 | 
						|
		v2d->tot.xmin = 0.0f;
 | 
						|
		v2d->tot.xmax = (float)width;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* width is centered around (x == 0) */
 | 
						|
		const float dx = (float)width / 2.0f;
 | 
						|
		
 | 
						|
		v2d->tot.xmin = -dx;
 | 
						|
		v2d->tot.xmax = dx;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* handle height - posx and negx flags are mutually exclusive, so watch out */
 | 
						|
	if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
 | 
						|
		/* height is in negative-y half */
 | 
						|
		v2d->tot.ymin = (float)-height;
 | 
						|
		v2d->tot.ymax = 0.0f;
 | 
						|
	}
 | 
						|
	else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
 | 
						|
		/* height is in positive-y half */
 | 
						|
		v2d->tot.ymin = 0.0f;
 | 
						|
		v2d->tot.ymax = (float)height;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* height is centered around (y == 0) */
 | 
						|
		const float dy = (float)height / 2.0f;
 | 
						|
		
 | 
						|
		v2d->tot.ymin = -dy;
 | 
						|
		v2d->tot.ymax = dy;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* make sure that 'cur' rect is in a valid state as a result of these changes */
 | 
						|
	ui_view2d_curRect_validate_resize(v2d, resize, 1);
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
void UI_view2d_totRect_set(View2D *v2d, int width, int height)
 | 
						|
{
 | 
						|
	int scroll = view2d_scroll_mapped(v2d->scroll);
 | 
						|
 | 
						|
	UI_view2d_totRect_set_resize(v2d, width, height, 0);
 | 
						|
	
 | 
						|
	/* solve bad recursion... if scroller state changed, mask is different, so you get different rects */
 | 
						|
	if (scroll != view2d_scroll_mapped(v2d->scroll)) {
 | 
						|
		UI_view2d_totRect_set_resize(v2d, width, height, 0);
 | 
						|
	}
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
bool UI_view2d_tab_set(View2D *v2d, int tab)
 | 
						|
{
 | 
						|
	float default_offset[2] = {0.0f, 0.0f};
 | 
						|
	float *offset, *new_offset;
 | 
						|
	bool changed = false;
 | 
						|
 | 
						|
	/* if tab changed, change offset */
 | 
						|
	if (tab != v2d->tab_cur && v2d->tab_offset) {
 | 
						|
		if (tab < v2d->tab_num)
 | 
						|
			offset = &v2d->tab_offset[tab * 2];
 | 
						|
		else
 | 
						|
			offset = default_offset;
 | 
						|
 | 
						|
		v2d->cur.xmax += offset[0] - v2d->cur.xmin;
 | 
						|
		v2d->cur.xmin = offset[0];
 | 
						|
 | 
						|
		v2d->cur.ymin += offset[1] - v2d->cur.ymax;
 | 
						|
		v2d->cur.ymax = offset[1];
 | 
						|
 | 
						|
		/* validation should happen in subsequent totRect_set */
 | 
						|
 | 
						|
		changed = true;
 | 
						|
	}
 | 
						|
 | 
						|
	/* resize array if needed */
 | 
						|
	if (tab >= v2d->tab_num) {
 | 
						|
		new_offset = MEM_callocN(sizeof(float) * (tab + 1) * 2, "view2d tab offset");
 | 
						|
 | 
						|
		if (v2d->tab_offset) {
 | 
						|
			memcpy(new_offset, v2d->tab_offset, sizeof(float) * v2d->tab_num * 2);
 | 
						|
			MEM_freeN(v2d->tab_offset);
 | 
						|
		}
 | 
						|
 | 
						|
		v2d->tab_offset = new_offset;
 | 
						|
		v2d->tab_num = tab + 1;
 | 
						|
	}
 | 
						|
 | 
						|
	/* set current tab and offset */
 | 
						|
	v2d->tab_cur = tab;
 | 
						|
	v2d->tab_offset[2 * tab + 0] = v2d->cur.xmin;
 | 
						|
	v2d->tab_offset[2 * tab + 1] = v2d->cur.ymax;
 | 
						|
 | 
						|
	return changed;
 | 
						|
}
 | 
						|
 | 
						|
void UI_view2d_zoom_cache_reset(void)
 | 
						|
{
 | 
						|
	/* While scaling we can accumulate fonts at many sizes (~20 or so).
 | 
						|
	 * Not an issue with embedded font, but can use over 500Mb with i18n ones! See [#38244]. */
 | 
						|
 | 
						|
	/* note: only some views draw text, we could check for this case to avoid clearning cache */
 | 
						|
	BLF_cache_clear();
 | 
						|
}
 | 
						|
 | 
						|
/* *********************************************************************** */
 | 
						|
/* View Matrix Setup */
 | 
						|
 | 
						|
/* mapping function to ensure 'cur' draws extended over the area where sliders are */
 | 
						|
static void view2d_map_cur_using_mask(View2D *v2d, rctf *curmasked)
 | 
						|
{
 | 
						|
	*curmasked = v2d->cur;
 | 
						|
	
 | 
						|
	if (view2d_scroll_mapped(v2d->scroll)) {
 | 
						|
		float sizex = BLI_rcti_size_x(&v2d->mask);
 | 
						|
		float sizey = BLI_rcti_size_y(&v2d->mask);
 | 
						|
		
 | 
						|
		/* prevent tiny or narrow regions to get invalid coordinates - mask can get negative even... */
 | 
						|
		if (sizex > 0.0f && sizey > 0.0f) {
 | 
						|
			float dx = BLI_rctf_size_x(&v2d->cur) / (sizex + 1);
 | 
						|
			float dy = BLI_rctf_size_y(&v2d->cur) / (sizey + 1);
 | 
						|
			
 | 
						|
			if (v2d->mask.xmin != 0)
 | 
						|
				curmasked->xmin -= dx * (float)v2d->mask.xmin;
 | 
						|
			if (v2d->mask.xmax + 1 != v2d->winx)
 | 
						|
				curmasked->xmax += dx * (float)(v2d->winx - v2d->mask.xmax - 1);
 | 
						|
			
 | 
						|
			if (v2d->mask.ymin != 0)
 | 
						|
				curmasked->ymin -= dy * (float)v2d->mask.ymin;
 | 
						|
			if (v2d->mask.ymax + 1 != v2d->winy)
 | 
						|
				curmasked->ymax += dy * (float)(v2d->winy - v2d->mask.ymax - 1);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Set view matrices to use 'cur' rect as viewing frame for View2D drawing */
 | 
						|
void UI_view2d_view_ortho(View2D *v2d)
 | 
						|
{
 | 
						|
	rctf curmasked;
 | 
						|
	const int sizex = BLI_rcti_size_x(&v2d->mask);
 | 
						|
	const int sizey = BLI_rcti_size_y(&v2d->mask);
 | 
						|
	const float eps = 0.001f;
 | 
						|
	float xofs = 0.0f, yofs = 0.0f;
 | 
						|
	
 | 
						|
	/* pixel offsets (-GLA_PIXEL_OFS) are needed to get 1:1 correspondence with pixels for smooth UI drawing,
 | 
						|
	 * but only applied where requested
 | 
						|
	 */
 | 
						|
	/* XXX brecht: instead of zero at least use a tiny offset, otherwise
 | 
						|
	 * pixel rounding is effectively random due to float inaccuracy */
 | 
						|
	if (sizex > 0)
 | 
						|
		xofs = eps * BLI_rctf_size_x(&v2d->cur) / sizex;
 | 
						|
	if (sizey > 0)
 | 
						|
		yofs = eps * BLI_rctf_size_y(&v2d->cur) / sizey;
 | 
						|
	
 | 
						|
	/* apply mask-based adjustments to cur rect (due to scrollers), to eliminate scaling artifacts */
 | 
						|
	view2d_map_cur_using_mask(v2d, &curmasked);
 | 
						|
 | 
						|
	BLI_rctf_translate(&curmasked, -xofs, -yofs);
 | 
						|
	
 | 
						|
	/* XXX ton: this flag set by outliner, for icons */
 | 
						|
	if (v2d->flag & V2D_PIXELOFS_X) {
 | 
						|
		curmasked.xmin = floorf(curmasked.xmin) - (eps + xofs);
 | 
						|
		curmasked.xmax = floorf(curmasked.xmax) - (eps + xofs);
 | 
						|
	}
 | 
						|
	if (v2d->flag & V2D_PIXELOFS_Y) {
 | 
						|
		curmasked.ymin = floorf(curmasked.ymin) - (eps + yofs);
 | 
						|
		curmasked.ymax = floorf(curmasked.ymax) - (eps + yofs);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* set matrix on all appropriate axes */
 | 
						|
	wmOrtho2(curmasked.xmin, curmasked.xmax, curmasked.ymin, curmasked.ymax);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Set view matrices to only use one axis of 'cur' only
 | 
						|
 *
 | 
						|
 * \param xaxis: if non-zero, only use cur x-axis, otherwise use cur-yaxis (mostly this will be used for x)
 | 
						|
 */
 | 
						|
void UI_view2d_view_orthoSpecial(ARegion *ar, View2D *v2d, const bool xaxis)
 | 
						|
{
 | 
						|
	rctf curmasked;
 | 
						|
	float xofs, yofs;
 | 
						|
	
 | 
						|
	/* pixel offsets (-GLA_PIXEL_OFS) are needed to get 1:1 correspondence with pixels for smooth UI drawing,
 | 
						|
	 * but only applied where requested
 | 
						|
	 */
 | 
						|
	/* XXX temp (ton) */
 | 
						|
	xofs = 0.0f; // (v2d->flag & V2D_PIXELOFS_X) ? GLA_PIXEL_OFS : 0.0f;
 | 
						|
	yofs = 0.0f; // (v2d->flag & V2D_PIXELOFS_Y) ? GLA_PIXEL_OFS : 0.0f;
 | 
						|
	
 | 
						|
	/* apply mask-based adjustments to cur rect (due to scrollers), to eliminate scaling artifacts */
 | 
						|
	view2d_map_cur_using_mask(v2d, &curmasked);
 | 
						|
	
 | 
						|
	/* only set matrix with 'cur' coordinates on relevant axes */
 | 
						|
	if (xaxis)
 | 
						|
		wmOrtho2(curmasked.xmin - xofs, curmasked.xmax - xofs, -yofs, ar->winy - yofs);
 | 
						|
	else
 | 
						|
		wmOrtho2(-xofs, ar->winx - xofs, curmasked.ymin - yofs, curmasked.ymax - yofs);
 | 
						|
} 
 | 
						|
 | 
						|
 | 
						|
/* Restore view matrices after drawing */
 | 
						|
void UI_view2d_view_restore(const bContext *C)
 | 
						|
{
 | 
						|
	ARegion *ar = CTX_wm_region(C);
 | 
						|
	int width  = BLI_rcti_size_x(&ar->winrct) + 1;
 | 
						|
	int height = BLI_rcti_size_y(&ar->winrct) + 1;
 | 
						|
	
 | 
						|
	wmOrtho2(0.0f, (float)width, 0.0f, (float)height);
 | 
						|
	gpuLoadIdentity();
 | 
						|
	
 | 
						|
	//	ED_region_pixelspace(CTX_wm_region(C));
 | 
						|
}
 | 
						|
 | 
						|
/* *********************************************************************** */
 | 
						|
/* Gridlines */
 | 
						|
 | 
						|
/* View2DGrid is typedef'd in UI_view2d.h */
 | 
						|
struct View2DGrid {
 | 
						|
	float dx, dy;           /* stepsize (in pixels) between gridlines */
 | 
						|
	float startx, starty;   /* initial coordinates to start drawing grid from */
 | 
						|
	int powerx, powery;     /* step as power of 10 */
 | 
						|
};
 | 
						|
 | 
						|
/* --------------- */
 | 
						|
 | 
						|
/* try to write step as a power of 10 */
 | 
						|
static void step_to_grid(float *step, int *power, int unit)
 | 
						|
{
 | 
						|
	const float loga = (float)log10(*step);
 | 
						|
	float rem;
 | 
						|
	
 | 
						|
	*power = (int)(loga);
 | 
						|
	
 | 
						|
	rem = loga - (*power);
 | 
						|
	rem = (float)pow(10.0, rem);
 | 
						|
	
 | 
						|
	if (loga < 0.0f) {
 | 
						|
		if (rem < 0.2f) rem = 0.2f;
 | 
						|
		else if (rem < 0.5f) rem = 0.5f;
 | 
						|
		else rem = 1.0f;
 | 
						|
		
 | 
						|
		*step = rem * (float)pow(10.0, (*power));
 | 
						|
		
 | 
						|
		/* for frames, we want 1.0 frame intervals only */
 | 
						|
		if (unit == V2D_UNIT_FRAMES) {
 | 
						|
			rem = 1.0f;
 | 
						|
			*step = 2.0f; /* use 2 since there are grid lines drawn in between, this way to get 1 line per frane */
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* prevents printing 1.0 2.0 3.0 etc */
 | 
						|
		if (rem == 1.0f) (*power)++;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		if (rem < 2.0f) rem = 2.0f;
 | 
						|
		else if (rem < 5.0f) rem = 5.0f;
 | 
						|
		else rem = 10.0f;
 | 
						|
		
 | 
						|
		*step = rem * (float)pow(10.0, (*power));
 | 
						|
		
 | 
						|
		(*power)++;
 | 
						|
		/* prevents printing 1.0, 2.0, 3.0, etc. */
 | 
						|
		if (rem == 10.0f) (*power)++;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Initialize settings necessary for drawing gridlines in a 2d-view
 | 
						|
 *
 | 
						|
 * - Currently, will return pointer to View2DGrid struct that needs to
 | 
						|
 *   be freed with UI_view2d_grid_free()
 | 
						|
 * - Is used for scrollbar drawing too (for units drawing)
 | 
						|
 * - Units + clamping args will be checked, to make sure they are valid values that can be used
 | 
						|
 *   so it is very possible that we won't return grid at all!
 | 
						|
 *
 | 
						|
 * - xunits,yunits	= V2D_UNIT_*  grid steps in seconds or frames
 | 
						|
 * - xclamp,yclamp	= V2D_CLAMP_* only show whole-number intervals
 | 
						|
 * - winx			= width of region we're drawing to, note: not used but keeping for completeness.
 | 
						|
 * - winy			= height of region we're drawing into
 | 
						|
 */
 | 
						|
View2DGrid *UI_view2d_grid_calc(
 | 
						|
        Scene *scene, View2D *v2d,
 | 
						|
        short xunits, short xclamp, short yunits, short yclamp, int UNUSED(winx), int winy)
 | 
						|
{
 | 
						|
 | 
						|
	View2DGrid *grid;
 | 
						|
	float space, seconddiv;
 | 
						|
	
 | 
						|
	/* check that there are at least some workable args */
 | 
						|
	if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) && ELEM(V2D_ARG_DUMMY, yunits, yclamp))
 | 
						|
		return NULL;
 | 
						|
	
 | 
						|
	/* grid here is allocated... */
 | 
						|
	grid = MEM_callocN(sizeof(View2DGrid), "View2DGrid");
 | 
						|
	
 | 
						|
	/* rule: gridstep is minimal GRIDSTEP pixels */
 | 
						|
	if (xunits == V2D_UNIT_SECONDS) {
 | 
						|
		seconddiv = (float)(0.01 * FPS);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		seconddiv = 1.0f;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* calculate x-axis grid scale (only if both args are valid) */
 | 
						|
	if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) == 0) {
 | 
						|
		space = BLI_rctf_size_x(&v2d->cur);
 | 
						|
 | 
						|
		if (space != 0.0f) {
 | 
						|
			const float pixels = (float)BLI_rcti_size_x(&v2d->mask);
 | 
						|
			if (pixels != 0.0f) {
 | 
						|
				grid->dx = (U.v2d_min_gridsize * UI_DPI_FAC * space) / (seconddiv * pixels);
 | 
						|
				step_to_grid(&grid->dx, &grid->powerx, xunits);
 | 
						|
				grid->dx *= seconddiv;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		if (xclamp == V2D_GRID_CLAMP) {
 | 
						|
			CLAMP_MIN(grid->dx, 0.1f);
 | 
						|
			CLAMP_MIN(grid->powerx, 0);
 | 
						|
			grid->powerx -= 2;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* calculate y-axis grid scale (only if both args are valid) */
 | 
						|
	if (ELEM(V2D_ARG_DUMMY, yunits, yclamp) == 0) {
 | 
						|
		space = BLI_rctf_size_y(&v2d->cur);
 | 
						|
		if (space != 0.0f) {
 | 
						|
			const float pixels = (float)winy;
 | 
						|
			if (pixels != 0.0f) {
 | 
						|
				grid->dy = U.v2d_min_gridsize * UI_DPI_FAC * space / pixels;
 | 
						|
				step_to_grid(&grid->dy, &grid->powery, yunits);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (yclamp == V2D_GRID_CLAMP) {
 | 
						|
			CLAMP_MIN(grid->dy, 1.0f);
 | 
						|
			CLAMP_MIN(grid->powery, 1);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* calculate start position */
 | 
						|
	if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) == 0) {
 | 
						|
		grid->startx = seconddiv * (v2d->cur.xmin / seconddiv - (float)fmod(v2d->cur.xmin / seconddiv, grid->dx / seconddiv));
 | 
						|
		if (v2d->cur.xmin < 0.0f) grid->startx -= grid->dx;
 | 
						|
	}
 | 
						|
	else
 | 
						|
		grid->startx = v2d->cur.xmin;
 | 
						|
		
 | 
						|
	if (ELEM(V2D_ARG_DUMMY, yunits, yclamp) == 0) {
 | 
						|
		grid->starty = (v2d->cur.ymin - (float)fmod(v2d->cur.ymin, grid->dy));
 | 
						|
		if (v2d->cur.ymin < 0.0f) grid->starty -= grid->dy;
 | 
						|
	}
 | 
						|
	else
 | 
						|
		grid->starty = v2d->cur.ymin;
 | 
						|
	
 | 
						|
	return grid;
 | 
						|
}
 | 
						|
 | 
						|
/* Draw gridlines in the given 2d-region */
 | 
						|
void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
 | 
						|
{
 | 
						|
	float vec1[2], vec2[2];
 | 
						|
	int a, step;
 | 
						|
	int vertical_minor_step = (BLI_rcti_size_x(&v2d->mask) + 1) / (U.v2d_min_gridsize * UI_DPI_FAC),
 | 
						|
		horizontal_major_step = (BLI_rcti_size_y(&v2d->mask) + 1) / (U.v2d_min_gridsize * UI_DPI_FAC);
 | 
						|
	unsigned char grid_line_color[3];
 | 
						|
	
 | 
						|
	/* check for grid first, as it may not exist */
 | 
						|
	if (grid == NULL)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* Count the needed vertices for the gridlines */
 | 
						|
	unsigned vertex_count = 0;
 | 
						|
	if (flag & V2D_VERTICAL_LINES) {
 | 
						|
		/* vertical lines */
 | 
						|
		vertex_count += 2 * vertical_minor_step;		/* minor gridlines */
 | 
						|
		vertex_count += 2 * (vertical_minor_step + 2);	/* major gridlines */
 | 
						|
	}
 | 
						|
	if (flag & V2D_HORIZONTAL_LINES) {
 | 
						|
		/* horizontal lines */
 | 
						|
		vertex_count += 2 * (horizontal_major_step + 1);	/* major gridlines */
 | 
						|
 | 
						|
		/* fine lines */
 | 
						|
		if (flag & V2D_HORIZONTAL_FINELINES)
 | 
						|
			vertex_count += 2 * (horizontal_major_step + 1);
 | 
						|
	}
 | 
						|
	/* axes */
 | 
						|
	if (flag & V2D_HORIZONTAL_AXIS)
 | 
						|
		vertex_count += 2;
 | 
						|
	if (flag & V2D_VERTICAL_AXIS)
 | 
						|
		vertex_count += 2;
 | 
						|
 | 
						|
	/* If there is nothing to render, exit early */
 | 
						|
	if (vertex_count == 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	VertexFormat *format = immVertexFormat();
 | 
						|
	unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
 | 
						|
	unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT);
 | 
						|
 | 
						|
	immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
 | 
						|
	immBegin(PRIM_LINES, vertex_count);
 | 
						|
 | 
						|
	/* vertical lines */
 | 
						|
	if (flag & V2D_VERTICAL_LINES) {
 | 
						|
		/* initialize initial settings */
 | 
						|
		vec1[0] = vec2[0] = grid->startx;
 | 
						|
		vec1[1] = grid->starty;
 | 
						|
		vec2[1] = v2d->cur.ymax;
 | 
						|
		
 | 
						|
		/* minor gridlines */
 | 
						|
		step = vertical_minor_step;
 | 
						|
		if (step != 0) {
 | 
						|
			UI_GetThemeColor3ubv(TH_GRID, grid_line_color);
 | 
						|
	
 | 
						|
			for (a = 0; a < step; a++) {
 | 
						|
				immSkipAttrib(color);
 | 
						|
				immVertex2fv(pos, vec1);
 | 
						|
				immAttrib3ubv(color, grid_line_color);
 | 
						|
				immVertex2fv(pos, vec2);
 | 
						|
				
 | 
						|
				vec2[0] = vec1[0] += grid->dx;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* major gridlines */
 | 
						|
		vec2[0] = vec1[0] -= 0.5f * grid->dx;
 | 
						|
 | 
						|
		UI_GetThemeColorShade3ubv(TH_GRID, 16, grid_line_color);
 | 
						|
		
 | 
						|
		step++;
 | 
						|
		for (a = 0; a <= step; a++) {
 | 
						|
			immSkipAttrib(color);
 | 
						|
			immVertex2fv(pos, vec1);
 | 
						|
			immAttrib3ubv(color, grid_line_color);
 | 
						|
			immVertex2fv(pos, vec2);
 | 
						|
			
 | 
						|
			vec2[0] = vec1[0] -= grid->dx;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* horizontal lines */
 | 
						|
	if (flag & V2D_HORIZONTAL_LINES) {
 | 
						|
		/* only major gridlines */
 | 
						|
		vec1[1] = vec2[1] = grid->starty;
 | 
						|
		vec1[0] = grid->startx;
 | 
						|
		vec2[0] = v2d->cur.xmax;
 | 
						|
		
 | 
						|
		step = horizontal_major_step;
 | 
						|
	
 | 
						|
		UI_GetThemeColor3ubv(TH_GRID, grid_line_color);
 | 
						|
 | 
						|
		for (a = 0; a <= step; a++) {
 | 
						|
			immSkipAttrib(color);
 | 
						|
			immVertex2fv(pos, vec1);
 | 
						|
			immAttrib3ubv(color, grid_line_color);
 | 
						|
			immVertex2fv(pos, vec2);
 | 
						|
			
 | 
						|
			vec2[1] = vec1[1] += grid->dy;
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* fine grid lines */
 | 
						|
		vec2[1] = vec1[1] -= 0.5f * grid->dy;
 | 
						|
		step++;
 | 
						|
		
 | 
						|
		if (flag & V2D_HORIZONTAL_FINELINES) {
 | 
						|
			UI_GetThemeColorShade3ubv(TH_GRID, 16, grid_line_color);
 | 
						|
			for (a = 0; a < step; a++) {
 | 
						|
				immSkipAttrib(color);
 | 
						|
				immVertex2fv(pos, vec1);
 | 
						|
				immAttrib3ubv(color, grid_line_color);
 | 
						|
				immVertex2fv(pos, vec2);
 | 
						|
				
 | 
						|
				vec2[1] = vec1[1] -= grid->dy;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* Axes are drawn as darker lines */
 | 
						|
	UI_GetThemeColorShade3ubv(TH_GRID, -50, grid_line_color);
 | 
						|
	
 | 
						|
	/* horizontal axis */
 | 
						|
	if (flag & V2D_HORIZONTAL_AXIS) {
 | 
						|
		vec1[0] = v2d->cur.xmin;
 | 
						|
		vec2[0] = v2d->cur.xmax;
 | 
						|
		vec1[1] = vec2[1] = 0.0f;
 | 
						|
		
 | 
						|
		immSkipAttrib(color);
 | 
						|
		immVertex2fv(pos, vec1);
 | 
						|
		immAttrib3ubv(color, grid_line_color);
 | 
						|
		immVertex2fv(pos, vec2);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* vertical axis */
 | 
						|
	if (flag & V2D_VERTICAL_AXIS) {
 | 
						|
		vec1[1] = v2d->cur.ymin;
 | 
						|
		vec2[1] = v2d->cur.ymax;
 | 
						|
		vec1[0] = vec2[0] = 0.0f;
 | 
						|
		
 | 
						|
		immSkipAttrib(color);
 | 
						|
		immVertex2fv(pos, vec1);
 | 
						|
		immAttrib3ubv(color, grid_line_color);
 | 
						|
		immVertex2fv(pos, vec2);
 | 
						|
	}
 | 
						|
 | 
						|
	immEnd();
 | 
						|
	immUnbindProgram();
 | 
						|
}
 | 
						|
 | 
						|
/* Draw a constant grid in given 2d-region */
 | 
						|
void UI_view2d_constant_grid_draw(View2D *v2d)
 | 
						|
{
 | 
						|
	float start_x, start_y, step = 25.0f;
 | 
						|
	int count_x, count_y;
 | 
						|
	
 | 
						|
	start_x = v2d->cur.xmin;
 | 
						|
	if (start_x < 0.0)
 | 
						|
		start_x += -(float)fmod(v2d->cur.xmin, step);
 | 
						|
	else
 | 
						|
		start_x += (step - (float)fmod(v2d->cur.xmin, step));
 | 
						|
 | 
						|
	if (start_x > v2d->cur.xmax)
 | 
						|
		count_x = 0;
 | 
						|
	else
 | 
						|
		count_x = (v2d->cur.xmax - start_x) / step + 1;
 | 
						|
 | 
						|
	start_y = v2d->cur.ymin;
 | 
						|
	if (start_y < 0.0)
 | 
						|
		start_y += -(float)fmod(v2d->cur.ymin, step);
 | 
						|
	else
 | 
						|
		start_y += (step - (float)fabs(fmod(v2d->cur.ymin, step)));
 | 
						|
 | 
						|
	if (start_y > v2d->cur.ymax)
 | 
						|
		count_y = 0;
 | 
						|
	else
 | 
						|
		count_y = (v2d->cur.ymax - start_y) / step + 1;
 | 
						|
	
 | 
						|
	if (count_x > 0 || count_y > 0) {
 | 
						|
		VertexFormat *format = immVertexFormat();
 | 
						|
		unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
 | 
						|
		unsigned int color = VertexFormat_add_attrib(format, "color", COMP_F32, 3, KEEP_FLOAT);
 | 
						|
		float theme_color[3];
 | 
						|
 | 
						|
		UI_GetThemeColorShade3fv(TH_BACK, -10, theme_color);
 | 
						|
		
 | 
						|
		immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
 | 
						|
		immBegin(PRIM_LINES, count_x * 2 + count_y * 2 + 4);
 | 
						|
		
 | 
						|
		immAttrib3fv(color, theme_color);
 | 
						|
		for (int i = 0; i < count_x ; start_x += step, i++) {
 | 
						|
			immVertex2f(pos, start_x, v2d->cur.ymin);
 | 
						|
			immVertex2f(pos, start_x, v2d->cur.ymax);
 | 
						|
		}
 | 
						|
 | 
						|
		for (int i = 0; i < count_y; start_y += step, i++) {
 | 
						|
			immVertex2f(pos, v2d->cur.xmin, start_y);
 | 
						|
			immVertex2f(pos, v2d->cur.xmax, start_y);
 | 
						|
		}
 | 
						|
	
 | 
						|
		/* X and Y axis */
 | 
						|
		UI_GetThemeColorShade3fv(TH_BACK, -18, theme_color);
 | 
						|
		
 | 
						|
		immAttrib3fv(color, theme_color);
 | 
						|
		immVertex2f(pos, 0.0f, v2d->cur.ymin);
 | 
						|
		immVertex2f(pos, 0.0f, v2d->cur.ymax);
 | 
						|
		immVertex2f(pos, v2d->cur.xmin, 0.0f);
 | 
						|
		immVertex2f(pos, v2d->cur.xmax, 0.0f);
 | 
						|
	
 | 
						|
		immEnd();
 | 
						|
		immUnbindProgram();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Draw a multi-level grid in given 2d-region */
 | 
						|
void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_size, int totlevels)
 | 
						|
{
 | 
						|
	/* Exit if there is nothing to draw */
 | 
						|
	if (totlevels == 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	int offset = -10;
 | 
						|
	float lstep = step;
 | 
						|
	unsigned char grid_line_color[3];
 | 
						|
 | 
						|
	/* Make an estimate of at least how many vertices will be needed */
 | 
						|
	unsigned vertex_count = 4;
 | 
						|
	vertex_count += 2 * ((int)((v2d->cur.xmax - v2d->cur.xmin) / lstep) + 1);
 | 
						|
	vertex_count += 2 * ((int)((v2d->cur.ymax - v2d->cur.ymin) / lstep) + 1);
 | 
						|
 | 
						|
	VertexFormat *format = immVertexFormat();
 | 
						|
	unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
 | 
						|
	unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT);
 | 
						|
 | 
						|
	glLineWidth(1.0f);
 | 
						|
 | 
						|
	immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
 | 
						|
	immBeginAtMost(PRIM_LINES, vertex_count);
 | 
						|
 | 
						|
	for (int level = 0; level < totlevels; ++level) {
 | 
						|
		UI_GetThemeColorShade3ubv(colorid, offset, grid_line_color);
 | 
						|
		
 | 
						|
		int i = (int)(v2d->cur.xmin / lstep);
 | 
						|
		if (v2d->cur.xmin > 0.0f)
 | 
						|
			i++;
 | 
						|
		float start = i * lstep;
 | 
						|
		
 | 
						|
		for (; start < v2d->cur.xmax; start += lstep, ++i) {
 | 
						|
			if (i == 0 || (level < totlevels - 1 && i % level_size == 0))
 | 
						|
				continue;
 | 
						|
 | 
						|
			immSkipAttrib(color);
 | 
						|
			immVertex2f(pos, start, v2d->cur.ymin);
 | 
						|
			immAttrib3ubv(color, grid_line_color);
 | 
						|
			immVertex2f(pos, start, v2d->cur.ymax);
 | 
						|
		}
 | 
						|
		
 | 
						|
		i = (int)(v2d->cur.ymin / lstep);
 | 
						|
		if (v2d->cur.ymin > 0.0f)
 | 
						|
			i++;
 | 
						|
		start = i * lstep;
 | 
						|
		
 | 
						|
		for (; start < v2d->cur.ymax; start += lstep, ++i) {
 | 
						|
			if (i == 0 || (level < totlevels - 1 && i % level_size == 0))
 | 
						|
				continue;
 | 
						|
 | 
						|
			immSkipAttrib(color);
 | 
						|
			immVertex2f(pos, v2d->cur.xmin, start);
 | 
						|
			immAttrib3ubv(color, grid_line_color);
 | 
						|
			immVertex2f(pos, v2d->cur.xmax, start);
 | 
						|
		}
 | 
						|
		
 | 
						|
		lstep *= level_size;
 | 
						|
		offset -= 6;
 | 
						|
	}
 | 
						|
 | 
						|
	/* X and Y axis */
 | 
						|
	UI_GetThemeColorShade3ubv(colorid, -18 + ((totlevels - 1) * -6) , grid_line_color);
 | 
						|
 | 
						|
	immSkipAttrib(color);
 | 
						|
	immVertex2f(pos, 0.0f, v2d->cur.ymin);
 | 
						|
	immAttrib3ubv(color, grid_line_color);
 | 
						|
	immVertex2f(pos, 0.0f, v2d->cur.ymax);
 | 
						|
 | 
						|
	immSkipAttrib(color);
 | 
						|
	immVertex2f(pos, v2d->cur.xmin, 0.0f);
 | 
						|
	immAttrib3ubv(color, grid_line_color);
 | 
						|
	immVertex2f(pos, v2d->cur.xmax, 0.0f);
 | 
						|
 | 
						|
	immEnd();
 | 
						|
	immUnbindProgram();
 | 
						|
}
 | 
						|
 | 
						|
/* the price we pay for not exposting structs :( */
 | 
						|
void UI_view2d_grid_size(View2DGrid *grid, float *r_dx, float *r_dy)
 | 
						|
{
 | 
						|
	*r_dx = grid->dx;
 | 
						|
	*r_dy = grid->dy;
 | 
						|
}
 | 
						|
 | 
						|
/* free temporary memory used for drawing grid */
 | 
						|
void UI_view2d_grid_free(View2DGrid *grid)
 | 
						|
{
 | 
						|
	/* only free if there's a grid */
 | 
						|
	if (grid) {
 | 
						|
		MEM_freeN(grid);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* *********************************************************************** */
 | 
						|
/* Scrollers */
 | 
						|
 | 
						|
/**
 | 
						|
 * View2DScrollers is typedef'd in UI_view2d.h
 | 
						|
 *
 | 
						|
 * \warning The start of this struct must not change, as view2d_ops.c uses this too.
 | 
						|
 * For now, we don't need to have a separate (internal) header for structs like this...
 | 
						|
 */
 | 
						|
struct View2DScrollers {
 | 
						|
	/* focus bubbles */
 | 
						|
	int vert_min, vert_max; /* vertical scrollbar */
 | 
						|
	int hor_min, hor_max;   /* horizontal scrollbar */
 | 
						|
	
 | 
						|
	rcti hor, vert;         /* exact size of slider backdrop */
 | 
						|
	int horfull, vertfull;  /* set if sliders are full, we don't draw them */
 | 
						|
	
 | 
						|
	/* scales */
 | 
						|
	View2DGrid *grid;       /* grid for coordinate drawing */
 | 
						|
	short xunits, xclamp;   /* units and clamping options for x-axis */
 | 
						|
	short yunits, yclamp;   /* units and clamping options for y-axis */
 | 
						|
};
 | 
						|
 | 
						|
/* Calculate relevant scroller properties */
 | 
						|
View2DScrollers *UI_view2d_scrollers_calc(
 | 
						|
        const bContext *C, View2D *v2d,
 | 
						|
        short xunits, short xclamp, short yunits, short yclamp)
 | 
						|
{
 | 
						|
	View2DScrollers *scrollers;
 | 
						|
	rcti vert, hor;
 | 
						|
	float fac1, fac2, totsize, scrollsize;
 | 
						|
	int scroll = view2d_scroll_mapped(v2d->scroll);
 | 
						|
	int smaller;
 | 
						|
	
 | 
						|
	/* scrollers is allocated here... */
 | 
						|
	scrollers = MEM_callocN(sizeof(View2DScrollers), "View2DScrollers");
 | 
						|
	
 | 
						|
	vert = v2d->vert;
 | 
						|
	hor = v2d->hor;
 | 
						|
	
 | 
						|
	/* slider rects need to be smaller than region */
 | 
						|
	smaller = (int)(0.2f * U.widget_unit);
 | 
						|
	hor.xmin += smaller;
 | 
						|
	hor.xmax -= smaller;
 | 
						|
	if (scroll & V2D_SCROLL_BOTTOM)
 | 
						|
		hor.ymin += smaller;
 | 
						|
	else
 | 
						|
		hor.ymax -= smaller;
 | 
						|
	
 | 
						|
	if (scroll & V2D_SCROLL_LEFT)
 | 
						|
		vert.xmin += smaller;
 | 
						|
	else
 | 
						|
		vert.xmax -= smaller;
 | 
						|
	vert.ymin += smaller;
 | 
						|
	vert.ymax -= smaller;
 | 
						|
	
 | 
						|
	CLAMP(vert.ymin, vert.ymin, vert.ymax - V2D_SCROLLER_HANDLE_SIZE);
 | 
						|
	CLAMP(hor.xmin, hor.xmin, hor.xmax - V2D_SCROLLER_HANDLE_SIZE);
 | 
						|
	
 | 
						|
	/* store in scrollers, used for drawing */
 | 
						|
	scrollers->vert = vert;
 | 
						|
	scrollers->hor = hor;
 | 
						|
	
 | 
						|
	/* scroller 'buttons':
 | 
						|
	 *	- These should always remain within the visible region of the scrollbar
 | 
						|
	 *	- They represent the region of 'tot' that is visible in 'cur'
 | 
						|
	 */
 | 
						|
	
 | 
						|
	/* horizontal scrollers */
 | 
						|
	if (scroll & V2D_SCROLL_HORIZONTAL) {
 | 
						|
		/* scroller 'button' extents */
 | 
						|
		totsize = BLI_rctf_size_x(&v2d->tot);
 | 
						|
		scrollsize = (float)BLI_rcti_size_x(&hor);
 | 
						|
		if (totsize == 0.0f) totsize = 1.0f;  /* avoid divide by zero */
 | 
						|
 | 
						|
		fac1 = (v2d->cur.xmin - v2d->tot.xmin) / totsize;
 | 
						|
		if (fac1 <= 0.0f)
 | 
						|
			scrollers->hor_min = hor.xmin;
 | 
						|
		else
 | 
						|
			scrollers->hor_min = (int)(hor.xmin + (fac1 * scrollsize));
 | 
						|
		
 | 
						|
		fac2 = (v2d->cur.xmax - v2d->tot.xmin) / totsize;
 | 
						|
		if (fac2 >= 1.0f)
 | 
						|
			scrollers->hor_max = hor.xmax;
 | 
						|
		else
 | 
						|
			scrollers->hor_max = (int)(hor.xmin + (fac2 * scrollsize));
 | 
						|
		
 | 
						|
		/* prevent inverted sliders */
 | 
						|
		if (scrollers->hor_min > scrollers->hor_max) 
 | 
						|
			scrollers->hor_min = scrollers->hor_max;
 | 
						|
		/* prevent sliders from being too small, and disappearing */
 | 
						|
		if ((scrollers->hor_max - scrollers->hor_min) < V2D_SCROLLER_HANDLE_SIZE) {
 | 
						|
			scrollers->hor_max = scrollers->hor_min + V2D_SCROLLER_HANDLE_SIZE;
 | 
						|
 | 
						|
			CLAMP(scrollers->hor_max, hor.xmin + V2D_SCROLLER_HANDLE_SIZE, hor.xmax);
 | 
						|
			CLAMP(scrollers->hor_min, hor.xmin, hor.xmax - V2D_SCROLLER_HANDLE_SIZE);
 | 
						|
		}
 | 
						|
		
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* vertical scrollers */
 | 
						|
	if (scroll & V2D_SCROLL_VERTICAL) {
 | 
						|
		/* scroller 'button' extents */
 | 
						|
		totsize    =        BLI_rctf_size_y(&v2d->tot);
 | 
						|
		scrollsize = (float)BLI_rcti_size_y(&vert);
 | 
						|
		if (totsize == 0.0f) totsize = 1.0f;  /* avoid divide by zero */
 | 
						|
 | 
						|
		fac1 = (v2d->cur.ymin - v2d->tot.ymin) / totsize;
 | 
						|
		if (fac1 <= 0.0f)
 | 
						|
			scrollers->vert_min = vert.ymin;
 | 
						|
		else
 | 
						|
			scrollers->vert_min = (int)(vert.ymin + (fac1 * scrollsize));
 | 
						|
		
 | 
						|
		fac2 = (v2d->cur.ymax - v2d->tot.ymin) / totsize;
 | 
						|
		if (fac2 >= 1.0f)
 | 
						|
			scrollers->vert_max = vert.ymax;
 | 
						|
		else
 | 
						|
			scrollers->vert_max = (int)(vert.ymin + (fac2 * scrollsize));
 | 
						|
		
 | 
						|
		/* prevent inverted sliders */
 | 
						|
		if (scrollers->vert_min > scrollers->vert_max) 
 | 
						|
			scrollers->vert_min = scrollers->vert_max;
 | 
						|
		/* prevent sliders from being too small, and disappearing */
 | 
						|
		if ((scrollers->vert_max - scrollers->vert_min) < V2D_SCROLLER_HANDLE_SIZE) {
 | 
						|
			
 | 
						|
			scrollers->vert_max = scrollers->vert_min + V2D_SCROLLER_HANDLE_SIZE;
 | 
						|
			
 | 
						|
			CLAMP(scrollers->vert_max, vert.ymin + V2D_SCROLLER_HANDLE_SIZE, vert.ymax);
 | 
						|
			CLAMP(scrollers->vert_min, vert.ymin, vert.ymax - V2D_SCROLLER_HANDLE_SIZE);
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* grid markings on scrollbars */
 | 
						|
	if (scroll & (V2D_SCROLL_SCALE_HORIZONTAL | V2D_SCROLL_SCALE_VERTICAL)) {
 | 
						|
		/* store clamping */
 | 
						|
		scrollers->xclamp = xclamp;
 | 
						|
		scrollers->xunits = xunits;
 | 
						|
		scrollers->yclamp = yclamp;
 | 
						|
		scrollers->yunits = yunits;
 | 
						|
		
 | 
						|
		scrollers->grid = UI_view2d_grid_calc(CTX_data_scene(C), v2d,
 | 
						|
		                                      xunits, xclamp, yunits, yclamp,
 | 
						|
		                                      BLI_rcti_size_x(&hor), BLI_rcti_size_y(&vert));
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* return scrollers */
 | 
						|
	return scrollers;
 | 
						|
}
 | 
						|
 | 
						|
/* Print scale marking along a time scrollbar */
 | 
						|
static void scroll_printstr(Scene *scene, float x, float y, float val, int power, short unit, char dir)
 | 
						|
{
 | 
						|
	int len;
 | 
						|
	char timecode_str[32];
 | 
						|
	
 | 
						|
	/* adjust the scale unit to work ok */
 | 
						|
	if (dir == 'v') {
 | 
						|
		/* here we bump up the power by factor of 10, as 
 | 
						|
		 * rotation values (hence 'degrees') are divided by 10 to 
 | 
						|
		 * be able to show the curves at the same time
 | 
						|
		 */
 | 
						|
		if (ELEM(unit, V2D_UNIT_DEGREES, V2D_UNIT_TIME)) {
 | 
						|
			power += 1;
 | 
						|
			val *= 10;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* get string to print */
 | 
						|
	if (unit == V2D_UNIT_SECONDS) {
 | 
						|
		/* not neces*/
 | 
						|
		BLI_timecode_string_from_time(timecode_str, sizeof(timecode_str), power, val, FPS, U.timecode_style);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		BLI_timecode_string_from_time_seconds(timecode_str, sizeof(timecode_str), power, val);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* get length of string, and adjust printing location to fit it into the horizontal scrollbar */
 | 
						|
	len = strlen(timecode_str);
 | 
						|
	if (dir == 'h') {
 | 
						|
		/* seconds/timecode display has slightly longer strings... */
 | 
						|
		if (unit == V2D_UNIT_SECONDS)
 | 
						|
			x -= 3 * len;
 | 
						|
		else
 | 
						|
			x -= 4 * len;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* Add degree sympbol to end of string for vertical scrollbar? */
 | 
						|
	if ((dir == 'v') && (unit == V2D_UNIT_DEGREES)) {
 | 
						|
		timecode_str[len] = 186;
 | 
						|
		timecode_str[len + 1] = 0;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* draw it */
 | 
						|
	BLF_draw_default_ascii(x, y, 0.0f, timecode_str, sizeof(timecode_str));
 | 
						|
}
 | 
						|
 | 
						|
/* Draw scrollbars in the given 2d-region */
 | 
						|
void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *vs)
 | 
						|
{
 | 
						|
	Scene *scene = CTX_data_scene(C);
 | 
						|
	rcti vert, hor;
 | 
						|
	int scroll = view2d_scroll_mapped(v2d->scroll);
 | 
						|
	unsigned char scrollers_back_color[4];
 | 
						|
 | 
						|
	/* Color for scrollbar backs */
 | 
						|
	UI_GetThemeColor4ubv(TH_BACK, scrollers_back_color);
 | 
						|
	
 | 
						|
	/* make copies of rects for less typing */
 | 
						|
	vert = vs->vert;
 | 
						|
	hor = vs->hor;
 | 
						|
	
 | 
						|
	/* horizontal scrollbar */
 | 
						|
	if (scroll & V2D_SCROLL_HORIZONTAL) {
 | 
						|
		bTheme *btheme = UI_GetTheme();
 | 
						|
		uiWidgetColors wcol = btheme->tui.wcol_scroll;
 | 
						|
		rcti slider;
 | 
						|
		int state;
 | 
						|
		
 | 
						|
		slider.xmin = vs->hor_min;
 | 
						|
		slider.xmax = vs->hor_max;
 | 
						|
		slider.ymin = hor.ymin;
 | 
						|
		slider.ymax = hor.ymax;
 | 
						|
		
 | 
						|
		state = (v2d->scroll_ui & V2D_SCROLL_H_ACTIVE) ? UI_SCROLL_PRESSED : 0;
 | 
						|
		
 | 
						|
		/* show zoom handles if:
 | 
						|
		 *	- zooming on x-axis is allowed (no scroll otherwise)
 | 
						|
		 *	- slider bubble is large enough (no overdraw confusion)
 | 
						|
		 *	- scale is shown on the scroller 
 | 
						|
		 *	  (workaround to make sure that button windows don't show these, 
 | 
						|
		 *		and only the time-grids with their zoomability can do so)
 | 
						|
		 */
 | 
						|
		if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0 &&
 | 
						|
		    (v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL) &&
 | 
						|
		    (BLI_rcti_size_x(&slider) > V2D_SCROLLER_HANDLE_SIZE))
 | 
						|
		{
 | 
						|
			state |= UI_SCROLL_ARROWS;
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* clean rect behind slider, but not with transparent background */
 | 
						|
		if (scrollers_back_color[3] == 255) {
 | 
						|
			VertexFormat *format = immVertexFormat();
 | 
						|
			unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT);
 | 
						|
 | 
						|
			immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
 | 
						|
 | 
						|
			immUniformColor3ubv(scrollers_back_color);
 | 
						|
			immRecti(pos, v2d->hor.xmin, v2d->hor.ymin, v2d->hor.xmax, v2d->hor.ymax);
 | 
						|
 | 
						|
			immUnbindProgram();
 | 
						|
		}
 | 
						|
		
 | 
						|
		UI_draw_widget_scroll(&wcol, &hor, &slider, state);
 | 
						|
		
 | 
						|
		/* scale indicators */
 | 
						|
		if ((scroll & V2D_SCROLL_SCALE_HORIZONTAL) && (vs->grid)) {
 | 
						|
			const int font_id = BLF_default();
 | 
						|
			View2DGrid *grid = vs->grid;
 | 
						|
			float fac, dfac, fac2, val;
 | 
						|
			
 | 
						|
			/* the numbers: convert grid->startx and -dx to scroll coordinates 
 | 
						|
			 *	- fac is x-coordinate to draw to
 | 
						|
			 *	- dfac is gap between scale markings
 | 
						|
			 */
 | 
						|
			fac = (grid->startx - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
 | 
						|
			fac = (float)hor.xmin + fac * BLI_rcti_size_x(&hor);
 | 
						|
			
 | 
						|
			dfac = grid->dx / BLI_rctf_size_x(&v2d->cur);
 | 
						|
			dfac = dfac * BLI_rcti_size_x(&hor);
 | 
						|
			
 | 
						|
			/* set starting value, and text color */
 | 
						|
			UI_FontThemeColor(font_id, TH_TEXT);
 | 
						|
			val = grid->startx;
 | 
						|
			
 | 
						|
			/* if we're clamping to whole numbers only, make sure entries won't be repeated */
 | 
						|
			if (vs->xclamp == V2D_GRID_CLAMP) {
 | 
						|
				while (grid->dx < 0.9999f) {
 | 
						|
					grid->dx *= 2.0f;
 | 
						|
					dfac *= 2.0f;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			if (vs->xunits == V2D_UNIT_FRAMES)
 | 
						|
				grid->powerx = 1;
 | 
						|
 | 
						|
			/* draw numbers in the appropriate range */
 | 
						|
			if (dfac > 0.0f) {
 | 
						|
				float h = 0.1f * UI_UNIT_Y + (float)(hor.ymin);
 | 
						|
				
 | 
						|
				for (; fac < hor.xmax - 0.5f * U.widget_unit; fac += dfac, val += grid->dx) {
 | 
						|
					
 | 
						|
					/* make prints look nicer for scrollers */
 | 
						|
					if (fac < hor.xmin + 0.5f * U.widget_unit)
 | 
						|
						continue;
 | 
						|
					
 | 
						|
					switch (vs->xunits) {
 | 
						|
						case V2D_UNIT_FRAMES:       /* frames (as whole numbers)*/
 | 
						|
							scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMES, 'h');
 | 
						|
							break;
 | 
						|
							
 | 
						|
						case V2D_UNIT_FRAMESCALE:   /* frames (not always as whole numbers) */
 | 
						|
							scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMESCALE, 'h');
 | 
						|
							break;
 | 
						|
						
 | 
						|
						case V2D_UNIT_SECONDS:      /* seconds */
 | 
						|
							fac2 = val / (float)FPS;
 | 
						|
							scroll_printstr(scene, fac, h, fac2, grid->powerx, V2D_UNIT_SECONDS, 'h');
 | 
						|
							break;
 | 
						|
							
 | 
						|
						case V2D_UNIT_DEGREES:      /* Graph Editor for rotation Drivers */
 | 
						|
							/* HACK: although we're drawing horizontal, we make this draw as 'vertical', just to get degree signs */
 | 
						|
							scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_DEGREES, 'v');
 | 
						|
							break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* vertical scrollbar */
 | 
						|
	if (scroll & V2D_SCROLL_VERTICAL) {
 | 
						|
		bTheme *btheme = UI_GetTheme();
 | 
						|
		uiWidgetColors wcol = btheme->tui.wcol_scroll;
 | 
						|
		rcti slider;
 | 
						|
		int state;
 | 
						|
		
 | 
						|
		slider.xmin = vert.xmin;
 | 
						|
		slider.xmax = vert.xmax;
 | 
						|
		slider.ymin = vs->vert_min;
 | 
						|
		slider.ymax = vs->vert_max;
 | 
						|
		
 | 
						|
		state = (v2d->scroll_ui & V2D_SCROLL_V_ACTIVE) ? UI_SCROLL_PRESSED : 0;
 | 
						|
		
 | 
						|
		/* show zoom handles if:
 | 
						|
		 *	- zooming on y-axis is allowed (no scroll otherwise)
 | 
						|
		 *	- slider bubble is large enough (no overdraw confusion)
 | 
						|
		 *	- scale is shown on the scroller 
 | 
						|
		 *	  (workaround to make sure that button windows don't show these, 
 | 
						|
		 *		and only the time-grids with their zoomability can do so)
 | 
						|
		 */
 | 
						|
		if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0 &&
 | 
						|
		    (v2d->scroll & V2D_SCROLL_SCALE_VERTICAL) &&
 | 
						|
		    (BLI_rcti_size_y(&slider) > V2D_SCROLLER_HANDLE_SIZE))
 | 
						|
		{
 | 
						|
			state |= UI_SCROLL_ARROWS;
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* clean rect behind slider, but not with transparent background */
 | 
						|
		if (scrollers_back_color[3] == 255) {
 | 
						|
			VertexFormat *format = immVertexFormat();
 | 
						|
			unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT);
 | 
						|
 | 
						|
			immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
 | 
						|
 | 
						|
			immUniformColor3ubv(scrollers_back_color);
 | 
						|
			immRecti(pos, v2d->vert.xmin, v2d->vert.ymin, v2d->vert.xmax, v2d->vert.ymax);
 | 
						|
 | 
						|
			immUnbindProgram();
 | 
						|
		}
 | 
						|
		
 | 
						|
		UI_draw_widget_scroll(&wcol, &vert, &slider, state);
 | 
						|
		
 | 
						|
		
 | 
						|
		/* scale indiators */
 | 
						|
		if ((scroll & V2D_SCROLL_SCALE_VERTICAL) && (vs->grid)) {
 | 
						|
			View2DGrid *grid = vs->grid;
 | 
						|
			float fac, dfac, val;
 | 
						|
			
 | 
						|
			/* the numbers: convert grid->starty and dy to scroll coordinates 
 | 
						|
			 *	- fac is y-coordinate to draw to
 | 
						|
			 *	- dfac is gap between scale markings
 | 
						|
			 *	- these involve a correction for horizontal scrollbar
 | 
						|
			 *	  NOTE: it's assumed that that scrollbar is there if this is involved!
 | 
						|
			 */
 | 
						|
			fac = (grid->starty - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
 | 
						|
			fac = vert.ymin + fac * BLI_rcti_size_y(&vert);
 | 
						|
			
 | 
						|
			dfac = grid->dy / BLI_rctf_size_y(&v2d->cur);
 | 
						|
			dfac = dfac     * BLI_rcti_size_y(&vert);
 | 
						|
			
 | 
						|
			/* set starting value, and text color */
 | 
						|
			const int font_id = BLF_default();
 | 
						|
			UI_FontThemeColor(font_id, TH_TEXT);
 | 
						|
			val = grid->starty;
 | 
						|
			
 | 
						|
			/* if vertical clamping (to whole numbers) is used (i.e. in Sequencer), apply correction */
 | 
						|
			if (vs->yclamp == V2D_GRID_CLAMP)
 | 
						|
				fac += 0.5f * dfac;
 | 
						|
				
 | 
						|
			/* draw vertical steps */
 | 
						|
			if (dfac > 0.0f) {
 | 
						|
				BLF_rotation(font_id, M_PI_2);
 | 
						|
				BLF_enable(font_id, BLF_ROTATION);
 | 
						|
 | 
						|
				for (; fac < vert.ymax - 10; fac += dfac, val += grid->dy) {
 | 
						|
					
 | 
						|
					/* make prints look nicer for scrollers */
 | 
						|
					if (fac < vert.ymin + 10)
 | 
						|
						continue;
 | 
						|
					
 | 
						|
					scroll_printstr(scene, (float)(vert.xmax) - 2.0f, fac, val, grid->powery, vs->yunits, 'v');
 | 
						|
				}
 | 
						|
				
 | 
						|
				BLF_disable(font_id, BLF_ROTATION);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
/* free temporary memory used for drawing scrollers */
 | 
						|
void UI_view2d_scrollers_free(View2DScrollers *scrollers)
 | 
						|
{
 | 
						|
	/* need to free grid as well... */
 | 
						|
	if (scrollers->grid) {
 | 
						|
		MEM_freeN(scrollers->grid);
 | 
						|
	}
 | 
						|
	MEM_freeN(scrollers);
 | 
						|
}
 | 
						|
 | 
						|
/* *********************************************************************** */
 | 
						|
/* List View Utilities */
 | 
						|
 | 
						|
/** Get the view-coordinates of the nominated cell
 | 
						|
 *
 | 
						|
 * \param columnwidth, rowheight: size of each 'cell'
 | 
						|
 * \param startx, starty: coordinates (in 'tot' rect space) that the list starts from.
 | 
						|
 * This should be (0,0) for most views. However, for those where the starting row was offsetted
 | 
						|
 * (like for Animation Editor channel lists, to make the first entry more visible), these will be
 | 
						|
 * the min-coordinates of the first item.
 | 
						|
 * \param column, row: The 2d-coordinates
 | 
						|
 * (in 2D-view / 'tot' rect space) the cell exists at
 | 
						|
 * \param rect:  coordinates of the cell
 | 
						|
 * (passed as single var instead of 4 separate, as it's more useful this way)
 | 
						|
 */
 | 
						|
void UI_view2d_listview_cell_to_view(
 | 
						|
        View2D *v2d, float columnwidth, float rowheight,
 | 
						|
        float startx, float starty,
 | 
						|
        int column, int row, rctf *rect)
 | 
						|
{
 | 
						|
	/* sanity checks */
 | 
						|
	if (ELEM(NULL, v2d, rect)) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if ((columnwidth <= 0) && (rowheight <= 0)) {
 | 
						|
		rect->xmin = rect->xmax = 0.0f;
 | 
						|
		rect->ymin = rect->ymax = 0.0f;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* x-coordinates */
 | 
						|
	rect->xmin = startx + (float)(columnwidth * column);
 | 
						|
	rect->xmax = startx + (float)(columnwidth * (column + 1));
 | 
						|
	
 | 
						|
	if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
 | 
						|
		/* simply negate the values for the coordinates if in negative half */
 | 
						|
		rect->xmin = -rect->xmin;
 | 
						|
		rect->xmax = -rect->xmax;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* y-coordinates */
 | 
						|
	rect->ymin = starty + (float)(rowheight * row);
 | 
						|
	rect->ymax = starty + (float)(rowheight * (row + 1));
 | 
						|
	
 | 
						|
	if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
 | 
						|
		/* simply negate the values for the coordinates if in negative half */
 | 
						|
		rect->ymin = -rect->ymin;
 | 
						|
		rect->ymax = -rect->ymax;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the 'cell' (row, column) that the given 2D-view coordinates (i.e. in 'tot' rect space) lie in.
 | 
						|
 *
 | 
						|
 * \param columnwidth, rowheight: size of each 'cell'
 | 
						|
 * \param startx, starty: coordinates (in 'tot' rect space) that the list starts from.
 | 
						|
 * This should be (0,0) for most views. However, for those where the starting row was offsetted
 | 
						|
 * (like for Animation Editor channel lists, to make the first entry more visible), these will be
 | 
						|
 * the min-coordinates of the first item.
 | 
						|
 * \param viewx, viewy: 2D-coordinates (in 2D-view / 'tot' rect space) to get the cell for
 | 
						|
 * \param column, row: the 'coordinates' of the relevant 'cell'
 | 
						|
 */
 | 
						|
void UI_view2d_listview_view_to_cell(
 | 
						|
        View2D *v2d, float columnwidth, float rowheight, float startx, float starty,
 | 
						|
        float viewx, float viewy, int *column, int *row)
 | 
						|
{
 | 
						|
	/* adjust view coordinates to be all positive ints, corrected for the start offset */
 | 
						|
	const int x = (int)(floorf(fabsf(viewx) + 0.5f) - startx);
 | 
						|
	const int y = (int)(floorf(fabsf(viewy) + 0.5f) - starty);
 | 
						|
	
 | 
						|
	/* sizes must not be negative */
 | 
						|
	if ((v2d == NULL) || ((columnwidth <= 0) && (rowheight <= 0))) {
 | 
						|
		if (column) *column = 0;
 | 
						|
		if (row) *row = 0;
 | 
						|
		
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* get column */
 | 
						|
	if ((column) && (columnwidth > 0))
 | 
						|
		*column = x / columnwidth;
 | 
						|
	else if (column)
 | 
						|
		*column = 0;
 | 
						|
	
 | 
						|
	/* get row */
 | 
						|
	if ((row) && (rowheight > 0))
 | 
						|
		*row = y / rowheight;
 | 
						|
	else if (row)
 | 
						|
		*row = 0;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the 'extreme' (min/max) column and row indices which are visible within the 'cur' rect
 | 
						|
 *
 | 
						|
 * \param columnwidth, rowheight: Size of each 'cell'
 | 
						|
 * \param startx, starty: Coordinates that the list starts from, which should be (0,0) for most views
 | 
						|
 * \param column_min, column_max, row_min, row_max: The starting and ending column/row indices
 | 
						|
 */
 | 
						|
void UI_view2d_listview_visible_cells(
 | 
						|
        View2D *v2d, float columnwidth, float rowheight, float startx, float starty,
 | 
						|
        int *column_min, int *column_max, int *row_min, int *row_max)
 | 
						|
{
 | 
						|
	/* using 'cur' rect coordinates, call the cell-getting function to get the cells for this */
 | 
						|
	if (v2d) {
 | 
						|
		/* min */
 | 
						|
		UI_view2d_listview_view_to_cell(v2d, columnwidth, rowheight, startx, starty, 
 | 
						|
		                                v2d->cur.xmin, v2d->cur.ymin, column_min, row_min);
 | 
						|
 | 
						|
		/* max*/
 | 
						|
		UI_view2d_listview_view_to_cell(v2d, columnwidth, rowheight, startx, starty, 
 | 
						|
		                                v2d->cur.xmax, v2d->cur.ymax, column_max, row_max);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* *********************************************************************** */
 | 
						|
/* Coordinate Conversions */
 | 
						|
 | 
						|
float UI_view2d_region_to_view_x(struct View2D *v2d, float x)
 | 
						|
{
 | 
						|
	return (v2d->cur.xmin + (BLI_rctf_size_x(&v2d->cur) * (x - v2d->mask.xmin) / BLI_rcti_size_x(&v2d->mask)));
 | 
						|
}
 | 
						|
float UI_view2d_region_to_view_y(struct View2D *v2d, float y)
 | 
						|
{
 | 
						|
	return (v2d->cur.ymin + (BLI_rctf_size_y(&v2d->cur) * (y - v2d->mask.ymin) / BLI_rcti_size_y(&v2d->mask)));
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Convert from screen/region space to 2d-View space
 | 
						|
 *
 | 
						|
 * \param x, y: coordinates to convert
 | 
						|
 * \param r_view_x, r_view_y: resultant coordinates
 | 
						|
 */
 | 
						|
void UI_view2d_region_to_view(View2D *v2d, float x, float y, float *r_view_x, float *r_view_y)
 | 
						|
{
 | 
						|
	*r_view_x = UI_view2d_region_to_view_x(v2d, x);
 | 
						|
	*r_view_y = UI_view2d_region_to_view_y(v2d, y);
 | 
						|
}
 | 
						|
 | 
						|
void UI_view2d_region_to_view_rctf(View2D *v2d, const rctf *rect_src, rctf *rect_dst)
 | 
						|
{
 | 
						|
	const float cur_size[2]  = {BLI_rctf_size_x(&v2d->cur),  BLI_rctf_size_y(&v2d->cur)};
 | 
						|
	const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
 | 
						|
 | 
						|
	rect_dst->xmin = (v2d->cur.xmin + (cur_size[0] * (rect_src->xmin - v2d->mask.xmin) / mask_size[0]));
 | 
						|
	rect_dst->xmax = (v2d->cur.xmin + (cur_size[0] * (rect_src->xmax - v2d->mask.xmin) / mask_size[0]));
 | 
						|
	rect_dst->ymin = (v2d->cur.ymin + (cur_size[1] * (rect_src->ymin - v2d->mask.ymin) / mask_size[1]));
 | 
						|
	rect_dst->ymax = (v2d->cur.ymin + (cur_size[1] * (rect_src->ymax - v2d->mask.ymin) / mask_size[1]));
 | 
						|
}
 | 
						|
 | 
						|
float UI_view2d_view_to_region_x(View2D *v2d, float x)
 | 
						|
{
 | 
						|
	return (v2d->mask.xmin + (((x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur)) * BLI_rcti_size_x(&v2d->mask)));
 | 
						|
}
 | 
						|
float UI_view2d_view_to_region_y(View2D *v2d, float y)
 | 
						|
{
 | 
						|
	return (v2d->mask.ymin + (((y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur)) * BLI_rcti_size_y(&v2d->mask)));
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Convert from 2d-View space to screen/region space
 | 
						|
 * \note Coordinates are clamped to lie within bounds of region
 | 
						|
 *
 | 
						|
 * \param x, y: Coordinates to convert.
 | 
						|
 * \param r_region_x, r_region_y: Resultant coordinates.
 | 
						|
 */
 | 
						|
bool UI_view2d_view_to_region_clip(View2D *v2d, float x, float y, int *r_region_x, int *r_region_y)
 | 
						|
{
 | 
						|
	/* express given coordinates as proportional values */
 | 
						|
	x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
 | 
						|
	y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
 | 
						|
	
 | 
						|
	/* check if values are within bounds */
 | 
						|
	if ((x >= 0.0f) && (x <= 1.0f) && (y >= 0.0f) && (y <= 1.0f)) {
 | 
						|
		*r_region_x = (int)(v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask)));
 | 
						|
		*r_region_y = (int)(v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask)));
 | 
						|
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* set initial value in case coordinate lies outside of bounds */
 | 
						|
		*r_region_x = *r_region_y = V2D_IS_CLIPPED;
 | 
						|
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Convert from 2d-view space to screen/region space
 | 
						|
 *
 | 
						|
 * \note Coordinates are NOT clamped to lie within bounds of region.
 | 
						|
 *
 | 
						|
 * \param x, y: Coordinates to convert.
 | 
						|
 * \param r_region_x, r_region_y: Resultant coordinates.
 | 
						|
 */
 | 
						|
void UI_view2d_view_to_region(View2D *v2d, float x, float y, int *r_region_x, int *r_region_y)
 | 
						|
{
 | 
						|
	/* step 1: express given coordinates as proportional values */
 | 
						|
	x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
 | 
						|
	y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
 | 
						|
 | 
						|
	/* step 2: convert proportional distances to screen coordinates  */
 | 
						|
	x = v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask));
 | 
						|
	y = v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask));
 | 
						|
 | 
						|
	/* although we don't clamp to lie within region bounds, we must avoid exceeding size of ints */
 | 
						|
	*r_region_x = clamp_float_to_int(x);
 | 
						|
	*r_region_y = clamp_float_to_int(y);
 | 
						|
}
 | 
						|
 | 
						|
void UI_view2d_view_to_region_fl(View2D *v2d, float x, float y, float *r_region_x, float *r_region_y)
 | 
						|
{
 | 
						|
	/* express given coordinates as proportional values */
 | 
						|
	x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
 | 
						|
	y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
 | 
						|
 | 
						|
	/* convert proportional distances to screen coordinates */
 | 
						|
	*r_region_x = v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask));
 | 
						|
	*r_region_y = v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask));
 | 
						|
}
 | 
						|
 | 
						|
void UI_view2d_view_to_region_rcti(View2D *v2d, const rctf *rect_src, rcti *rect_dst)
 | 
						|
{
 | 
						|
	const float cur_size[2]  = {BLI_rctf_size_x(&v2d->cur),  BLI_rctf_size_y(&v2d->cur)};
 | 
						|
	const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
 | 
						|
	rctf rect_tmp;
 | 
						|
 | 
						|
	/* step 1: express given coordinates as proportional values */
 | 
						|
	rect_tmp.xmin = (rect_src->xmin - v2d->cur.xmin) / cur_size[0];
 | 
						|
	rect_tmp.xmax = (rect_src->xmax - v2d->cur.xmin) / cur_size[0];
 | 
						|
	rect_tmp.ymin = (rect_src->ymin - v2d->cur.ymin) / cur_size[1];
 | 
						|
	rect_tmp.ymax = (rect_src->ymax - v2d->cur.ymin) / cur_size[1];
 | 
						|
 | 
						|
 | 
						|
	/* step 2: convert proportional distances to screen coordinates  */
 | 
						|
	rect_tmp.xmin = v2d->mask.xmin + (rect_tmp.xmin * mask_size[0]);
 | 
						|
	rect_tmp.xmax = v2d->mask.xmin + (rect_tmp.xmax * mask_size[0]);
 | 
						|
	rect_tmp.ymin = v2d->mask.ymin + (rect_tmp.ymin * mask_size[1]);
 | 
						|
	rect_tmp.ymax = v2d->mask.ymin + (rect_tmp.ymax * mask_size[1]);
 | 
						|
 | 
						|
	clamp_rctf_to_rcti(rect_dst, &rect_tmp);
 | 
						|
}
 | 
						|
 | 
						|
bool UI_view2d_view_to_region_rcti_clip(View2D *v2d, const rctf *rect_src, rcti *rect_dst)
 | 
						|
{
 | 
						|
	const float cur_size[2]  = {BLI_rctf_size_x(&v2d->cur),  BLI_rctf_size_y(&v2d->cur)};
 | 
						|
	const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
 | 
						|
	rctf rect_tmp;
 | 
						|
 | 
						|
	BLI_assert(rect_src->xmin <= rect_src->xmax && rect_src->ymin <= rect_src->ymax);
 | 
						|
 | 
						|
	/* step 1: express given coordinates as proportional values */
 | 
						|
	rect_tmp.xmin = (rect_src->xmin - v2d->cur.xmin) / cur_size[0];
 | 
						|
	rect_tmp.xmax = (rect_src->xmax - v2d->cur.xmin) / cur_size[0];
 | 
						|
	rect_tmp.ymin = (rect_src->ymin - v2d->cur.ymin) / cur_size[1];
 | 
						|
	rect_tmp.ymax = (rect_src->ymax - v2d->cur.ymin) / cur_size[1];
 | 
						|
 | 
						|
	if (((rect_tmp.xmax < 0.0f) || (rect_tmp.xmin > 1.0f) ||
 | 
						|
	     (rect_tmp.ymax < 0.0f) || (rect_tmp.ymin > 1.0f)) == 0)
 | 
						|
	{
 | 
						|
		/* step 2: convert proportional distances to screen coordinates  */
 | 
						|
		rect_tmp.xmin = v2d->mask.xmin + (rect_tmp.xmin * mask_size[0]);
 | 
						|
		rect_tmp.xmax = v2d->mask.ymin + (rect_tmp.xmax * mask_size[0]);
 | 
						|
		rect_tmp.ymin = v2d->mask.ymin + (rect_tmp.ymin * mask_size[1]);
 | 
						|
		rect_tmp.ymax = v2d->mask.ymin + (rect_tmp.ymax * mask_size[1]);
 | 
						|
 | 
						|
		clamp_rctf_to_rcti(rect_dst, &rect_tmp);
 | 
						|
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		rect_dst->xmin = rect_dst->xmax = rect_dst->ymin = rect_dst->ymax = V2D_IS_CLIPPED;
 | 
						|
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* *********************************************************************** */
 | 
						|
/* Utilities */
 | 
						|
 | 
						|
/* View2D data by default resides in region, so get from region stored in context */
 | 
						|
View2D *UI_view2d_fromcontext(const bContext *C)
 | 
						|
{
 | 
						|
	ScrArea *area = CTX_wm_area(C);
 | 
						|
	ARegion *region = CTX_wm_region(C);
 | 
						|
 | 
						|
	if (area == NULL) return NULL;
 | 
						|
	if (region == NULL) return NULL;
 | 
						|
	return &(region->v2d);
 | 
						|
}
 | 
						|
 | 
						|
/* same as above, but it returns regionwindow. Utility for pulldowns or buttons */
 | 
						|
View2D *UI_view2d_fromcontext_rwin(const bContext *C)
 | 
						|
{
 | 
						|
	ScrArea *sa = CTX_wm_area(C);
 | 
						|
	ARegion *region = CTX_wm_region(C);
 | 
						|
 | 
						|
	if (sa == NULL) return NULL;
 | 
						|
	if (region == NULL) return NULL;
 | 
						|
	if (region->regiontype != RGN_TYPE_WINDOW) {
 | 
						|
		ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
 | 
						|
		return ar ? &(ar->v2d) : NULL;
 | 
						|
	}
 | 
						|
	return &(region->v2d);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Calculate the scale per-axis of the drawing-area
 | 
						|
 *
 | 
						|
 * Is used to inverse correct drawing of icons, etc. that need to follow view
 | 
						|
 * but not be affected by scale
 | 
						|
 *
 | 
						|
 * \param x, y: scale on each axis
 | 
						|
 */
 | 
						|
void UI_view2d_scale_get(View2D *v2d, float *x, float *y) 
 | 
						|
{
 | 
						|
	if (x) *x = BLI_rcti_size_x(&v2d->mask) / BLI_rctf_size_x(&v2d->cur);
 | 
						|
	if (y) *y = BLI_rcti_size_y(&v2d->mask) / BLI_rctf_size_y(&v2d->cur);
 | 
						|
}
 | 
						|
/**
 | 
						|
 * Same as ``UI_view2d_scale_get() - 1.0f / x, y``
 | 
						|
 */
 | 
						|
void UI_view2d_scale_get_inverse(View2D *v2d, float *x, float *y)
 | 
						|
{
 | 
						|
	if (x) *x = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask);
 | 
						|
	if (y) *y = BLI_rctf_size_y(&v2d->cur) / BLI_rcti_size_y(&v2d->mask);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Simple functions for consistent center offset access.
 | 
						|
 * Used by node editor to shift view center for each individual node tree.
 | 
						|
 */
 | 
						|
void UI_view2d_center_get(struct View2D *v2d, float *x, float *y)
 | 
						|
{
 | 
						|
	/* get center */
 | 
						|
	if (x) *x = BLI_rctf_cent_x(&v2d->cur);
 | 
						|
	if (y) *y = BLI_rctf_cent_y(&v2d->cur);
 | 
						|
}
 | 
						|
void UI_view2d_center_set(struct View2D *v2d, float x, float y)
 | 
						|
{
 | 
						|
	BLI_rctf_recenter(&v2d->cur, x, y);
 | 
						|
 | 
						|
	/* make sure that 'cur' rect is in a valid state as a result of these changes */
 | 
						|
	UI_view2d_curRect_validate(v2d);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Simple pan function
 | 
						|
 *  (0.0, 0.0) bottom left
 | 
						|
 *  (0.5, 0.5) center
 | 
						|
 *  (1.0, 1.0) top right.
 | 
						|
 */
 | 
						|
void UI_view2d_offset(struct View2D *v2d, float xfac, float yfac)
 | 
						|
{
 | 
						|
	if (xfac != -1.0f) {
 | 
						|
		const float xsize = BLI_rctf_size_x(&v2d->cur);
 | 
						|
		const float xmin = v2d->tot.xmin;
 | 
						|
		const float xmax = v2d->tot.xmax - xsize;
 | 
						|
 | 
						|
		v2d->cur.xmin = (xmin * (1.0f - xfac)) + (xmax * xfac);
 | 
						|
		v2d->cur.xmax = v2d->cur.xmin + xsize;
 | 
						|
	}
 | 
						|
 | 
						|
	if (yfac != -1.0f) {
 | 
						|
		const float ysize = BLI_rctf_size_y(&v2d->cur);
 | 
						|
		const float ymin = v2d->tot.ymin;
 | 
						|
		const float ymax = v2d->tot.ymax - ysize;
 | 
						|
 | 
						|
		v2d->cur.ymin = (ymin * (1.0f - yfac)) + (ymax * yfac);
 | 
						|
		v2d->cur.ymax = v2d->cur.ymin + ysize;
 | 
						|
	}
 | 
						|
 | 
						|
	UI_view2d_curRect_validate(v2d);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check if mouse is within scrollers
 | 
						|
 *
 | 
						|
 * \param x, y: Mouse coordinates in screen (not region) space.
 | 
						|
 *
 | 
						|
 * \return appropriate code for match.
 | 
						|
 * - 'h' = in horizontal scroller.
 | 
						|
 * - 'v' = in vertical scroller.
 | 
						|
 * - 0 = not in scroller.
 | 
						|
 */
 | 
						|
short UI_view2d_mouse_in_scrollers(const bContext *C, View2D *v2d, int x, int y)
 | 
						|
{
 | 
						|
	ARegion *ar = CTX_wm_region(C);
 | 
						|
	int co[2];
 | 
						|
	int scroll = view2d_scroll_mapped(v2d->scroll);
 | 
						|
	
 | 
						|
	/* clamp x,y to region-coordinates first */
 | 
						|
	co[0] = x - ar->winrct.xmin;
 | 
						|
	co[1] = y - ar->winrct.ymin;
 | 
						|
	
 | 
						|
	/* check if within scrollbars */
 | 
						|
	if (scroll & V2D_SCROLL_HORIZONTAL) {
 | 
						|
		if (IN_2D_HORIZ_SCROLL(v2d, co)) return 'h';
 | 
						|
	}
 | 
						|
	if (scroll & V2D_SCROLL_VERTICAL) {
 | 
						|
		if (IN_2D_VERT_SCROLL(v2d, co)) return 'v';
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* not found */
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/* ******************* view2d text drawing cache ******************** */
 | 
						|
 | 
						|
typedef struct View2DString {
 | 
						|
	struct View2DString *next;
 | 
						|
	union {
 | 
						|
		unsigned char ub[4];
 | 
						|
		int pack;
 | 
						|
	} col;
 | 
						|
	rcti rect;
 | 
						|
	int mval[2];
 | 
						|
 | 
						|
	/* str is allocated past the end */
 | 
						|
	char str[0];
 | 
						|
} View2DString;
 | 
						|
 | 
						|
/* assumes caches are used correctly, so for time being no local storage in v2d */
 | 
						|
static MemArena     *g_v2d_strings_arena = NULL;
 | 
						|
static View2DString *g_v2d_strings = NULL;
 | 
						|
 | 
						|
void UI_view2d_text_cache_add(
 | 
						|
        View2D *v2d, float x, float y,
 | 
						|
        const char *str, size_t str_len, const char col[4])
 | 
						|
{
 | 
						|
	int mval[2];
 | 
						|
	
 | 
						|
	BLI_assert(str_len == strlen(str));
 | 
						|
 | 
						|
	if (UI_view2d_view_to_region_clip(v2d, x, y, &mval[0], &mval[1])) {
 | 
						|
		int alloc_len = str_len + 1;
 | 
						|
		View2DString *v2s;
 | 
						|
 | 
						|
		if (g_v2d_strings_arena == NULL) {
 | 
						|
			g_v2d_strings_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 14), __func__);
 | 
						|
		}
 | 
						|
 | 
						|
		v2s = BLI_memarena_alloc(g_v2d_strings_arena, sizeof(View2DString) + alloc_len);
 | 
						|
 | 
						|
		BLI_LINKS_PREPEND(g_v2d_strings, v2s);
 | 
						|
 | 
						|
		v2s->col.pack = *((const int *)col);
 | 
						|
 | 
						|
		memset(&v2s->rect, 0, sizeof(v2s->rect));
 | 
						|
 | 
						|
		v2s->mval[0] = mval[0];
 | 
						|
		v2s->mval[1] = mval[1];
 | 
						|
 | 
						|
		memcpy(v2s->str, str, alloc_len);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* no clip (yet) */
 | 
						|
void UI_view2d_text_cache_add_rectf(
 | 
						|
        View2D *v2d, const rctf *rect_view,
 | 
						|
        const char *str, size_t str_len, const char col[4])
 | 
						|
{
 | 
						|
	rcti rect;
 | 
						|
 | 
						|
	BLI_assert(str_len == strlen(str));
 | 
						|
 | 
						|
	if (UI_view2d_view_to_region_rcti_clip(v2d, rect_view, &rect)) {
 | 
						|
		int alloc_len = str_len + 1;
 | 
						|
		View2DString *v2s;
 | 
						|
 | 
						|
		if (g_v2d_strings_arena == NULL) {
 | 
						|
			g_v2d_strings_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 14), __func__);
 | 
						|
		}
 | 
						|
 | 
						|
		v2s = BLI_memarena_alloc(g_v2d_strings_arena, sizeof(View2DString) + alloc_len);
 | 
						|
 | 
						|
		BLI_LINKS_PREPEND(g_v2d_strings, v2s);
 | 
						|
 | 
						|
		v2s->col.pack = *((const int *)col);
 | 
						|
 | 
						|
		v2s->rect = rect;
 | 
						|
 | 
						|
		v2s->mval[0] = v2s->rect.xmin;
 | 
						|
		v2s->mval[1] = v2s->rect.ymin;
 | 
						|
 | 
						|
		memcpy(v2s->str, str, alloc_len);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void UI_view2d_text_cache_draw(ARegion *ar)
 | 
						|
{
 | 
						|
	View2DString *v2s;
 | 
						|
	int col_pack_prev = 0;
 | 
						|
 | 
						|
	/* investigate using BLF_ascender() */
 | 
						|
	const int font_id = BLF_default();
 | 
						|
	const float default_height = g_v2d_strings ? BLF_height(font_id, "28", 3) : 0.0f;
 | 
						|
 | 
						|
	wmOrtho2_region_pixelspace(ar);
 | 
						|
 | 
						|
	for (v2s = g_v2d_strings; v2s; v2s = v2s->next) {
 | 
						|
		int xofs = 0, yofs;
 | 
						|
 | 
						|
		yofs = ceil(0.5f * (BLI_rcti_size_y(&v2s->rect) - default_height));
 | 
						|
		if (yofs < 1) yofs = 1;
 | 
						|
 | 
						|
		if (col_pack_prev != v2s->col.pack) {
 | 
						|
			BLF_color3ubv(font_id, v2s->col.ub);
 | 
						|
			col_pack_prev = v2s->col.pack;
 | 
						|
		}
 | 
						|
 | 
						|
		if (v2s->rect.xmin >= v2s->rect.xmax)
 | 
						|
			BLF_draw_default((float)(v2s->mval[0] + xofs), (float)(v2s->mval[1] + yofs), 0.0,
 | 
						|
			                  v2s->str, BLF_DRAW_STR_DUMMY_MAX);
 | 
						|
		else {
 | 
						|
			BLF_enable(font_id, BLF_CLIPPING);
 | 
						|
			BLF_clipping(font_id, v2s->rect.xmin - 4, v2s->rect.ymin - 4, v2s->rect.xmax + 4, v2s->rect.ymax + 4);
 | 
						|
			BLF_draw_default(v2s->rect.xmin + xofs, v2s->rect.ymin + yofs, 0.0f,
 | 
						|
			                 v2s->str, BLF_DRAW_STR_DUMMY_MAX);
 | 
						|
			BLF_disable(font_id, BLF_CLIPPING);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	g_v2d_strings = NULL;
 | 
						|
 | 
						|
	if (g_v2d_strings_arena) {
 | 
						|
		BLI_memarena_free(g_v2d_strings_arena);
 | 
						|
		g_v2d_strings_arena = NULL;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* ******************************************************** */
 | 
						|
 | 
						|
 |