873 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			873 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # Blender.Scene.Render module and the RenderData PyType object
 | |
| 
 | |
| """
 | |
| The Blender.Scene.Render submodule.
 | |
| 
 | |
| Scene.Render
 | |
| ============
 | |
| 
 | |
| This module provides access to B{Scene Rendering Contexts} in Blender.
 | |
| 
 | |
| Example::
 | |
|   import Blender
 | |
|   from Blender import *
 | |
|   from Blender.Scene import Render
 | |
|   
 | |
|   scn = Scene.GetCurrent()
 | |
|   context = scn.getRenderingContext()
 | |
|   
 | |
|   Render.EnableDispWin()
 | |
|   context.enableExtensions(1)
 | |
|   context.setRenderPath("C:/myRenderdir/")
 | |
|   context.sizePreset(Scene.PC)
 | |
|   context.setImageType(Render.AVIRAW)
 | |
|   context.startFrame(2)
 | |
|   context.endFrame(10)
 | |
|   context.renderAnim()
 | |
| 
 | |
|   context.setImageType(Render.TARGA)
 | |
|   context.framesPerSec(15)
 | |
|   context.startFrame(15)
 | |
|   context.endFrame(22)
 | |
|   context.renderAnim()
 | |
| 
 | |
|   Render.CloseRenderWindow()
 | |
|   print context.framesPerSec()
 | |
|   print context.currentFrame()
 | |
| 
 | |
| """
 | |
| 
 | |
| def CloseRenderWindow():
 | |
|   """
 | |
|   Closes the rendering window.
 | |
|   """
 | |
| 
 | |
| def EnableDispView():
 | |
|   """
 | |
|   Render in the 3d View area.
 | |
|   """
 | |
| 
 | |
| def EnableDispWin():
 | |
|   """
 | |
|   Render in Render window.
 | |
|   """
 | |
| 
 | |
| def SetRenderWinPos(locationList):
 | |
|   """
 | |
|   Set the position of the Render window on the screen.
 | |
|   Possible values are:
 | |
|     -  S = south
 | |
|     -  N = north
 | |
|     -  W = west
 | |
|     -  E = east
 | |
|     -  C = center
 | |
|     -  ne = northeast
 | |
|     -  nw = northwest
 | |
|     -  se = southeast
 | |
|     -  sw = southwest
 | |
|   @type locationList: PyList of strings
 | |
|   @param locationList: a list of strings that together define
 | |
|   the location of the Render window on the screen.
 | |
|   """
 | |
| 
 | |
| def EnableEdgeShift():
 | |
|   """
 | |
|   Globally with the unified renderer enabled the outlines of the render
 | |
|   are shifted a bit.
 | |
|   """
 | |
| 
 | |
| def EnableEdgeAll():
 | |
|   """
 | |
|   Globally consider transparent faces for edge-rendering with the unified renderer.
 | |
|   """
 | |
| 
 | |
| class RenderData:
 | |
|   """
 | |
|   The RenderData object
 | |
|   =====================
 | |
|     This object gives access to Scene rendering contexts in Blender.
 | |
|   """
 | |
| 
 | |
|   def currentFrame(frame = None):
 | |
|     """
 | |
|     Get/set the current frame.
 | |
|     @type frame: int (optional)
 | |
|     @param frame: must be between 1 - 30000
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current frame for the scene.
 | |
|     """
 | |
|  
 | |
|   def render():
 | |
|     """
 | |
|     Render the scene.
 | |
|     """
 | |
| 
 | |
|   def renderAnim():
 | |
|     """
 | |
|     Render a series of frames to an output directory.
 | |
|     """
 | |
| 
 | |
|   def saveRenderedImage(filename):
 | |
|     """
 | |
|     Saves the image rendered using RenderData.render() to the filename and path
 | |
|     given in the variable 'filename'
 | |
|     @param filename: The path+filename for the rendered image.
 | |
|     @type filename: string 
 | |
|     @since: 2.40
 | |
|     @requires: You must have an image currently rendered before calling this method
 | |
|     """
 | |
| 
 | |
|   def play():
 | |
|     """
 | |
|     play animation of rendered images/avi (searches Pics: field).
 | |
|     """
 | |
| 
 | |
|   def getTimeCode():
 | |
|     """
 | |
|     Get the current frame as a string in HH:MM:SS:FF format
 | |
|     @rtype: string 
 | |
|     @return: current frame as a string in HH:MM:SS:FF format
 | |
|     """
 | |
| 
 | |
|   def setRenderPath(path):
 | |
|     """
 | |
|     Set the path to where the renderer will write to.
 | |
|     @type path: string
 | |
|     @param path: A directory for that the renderer searches for
 | |
|     both playback and output from the renderAnim function.
 | |
|     """
 | |
| 
 | |
|   def getRenderPath():
 | |
|     """
 | |
|     Get the path to where the renderer will write to.
 | |
|     @rtype: string
 | |
|     @return: Returns the directory that is used to playback and store rendered
 | |
|     sequences.
 | |
|     """
 | |
| 
 | |
|   def setBackbufPath(path):
 | |
|     """
 | |
|     Set the path to a background image and load it.
 | |
|     @type path: string
 | |
|     @param path: The path to a background image for loading.
 | |
|     """
 | |
| 
 | |
|   def getBackbufPath():
 | |
|     """
 | |
|     Get the path to the background image.
 | |
|     @rtype: string
 | |
|     @return: The path to a background image.
 | |
|     """
 | |
| 
 | |
|   def enableBackbuf(toggle):
 | |
|     """
 | |
|     Enable/disable the backbuf image.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def setFtypePath(path):
 | |
|     """
 | |
|     Set the path to Ftype file.
 | |
|     @type path: string
 | |
|     @param path: Path to Ftype Image type.
 | |
|     """
 | |
| 
 | |
|   def getFtypePath():
 | |
|     """
 | |
|     Get the path to the Ftype file
 | |
|     @rtype: string
 | |
|     @return: Path to FtypeImage type.
 | |
|     """
 | |
| 
 | |
|   def enableExtensions(toggle):
 | |
|     """
 | |
|     Enable/disable windows extensions for output files.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableSequencer(toggle):
 | |
|     """
 | |
|     Enable/disable Do Sequence.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableRenderDaemon(toggle):
 | |
|     """
 | |
|     Enable/disable Scene daemon.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableToonShading(toggle):
 | |
|     """
 | |
|     Enable/disable Edge rendering.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def edgeIntensity(intensity = None):
 | |
|     """
 | |
|     Get/set edge intensity for toon shading.
 | |
|     @type intensity: int (optional)
 | |
|     @param intensity: must be between 0 - 255
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current edge intensity for the scene.
 | |
|     """
 | |
| 
 | |
|   def setEdgeColor(red, green, blue):
 | |
|     """
 | |
|     Set the edge color for toon shading.
 | |
|     @type red: float
 | |
|     @param red: must be between 0 - 1.0
 | |
|     @type green: float
 | |
|     @param green: must be between 0 - 1.0
 | |
|     @type blue: float
 | |
|     @param blue: must be between 0 - 1.0
 | |
|     """
 | |
| 
 | |
|   def getEdgeColor():
 | |
|     """
 | |
|     Get the edge color for toon shading.
 | |
|     @rtype: string
 | |
|     @return: A string representing the edge color.
 | |
|     """
 | |
| 
 | |
|   def edgeAntiShift(intensity = None):
 | |
|     """
 | |
|     With the unified renderer, reduce intensity on boundaries.
 | |
|     @type intensity: int (optional)
 | |
|     @param intensity: must be between 0 - 255
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current edge antishift for the scene.
 | |
|     """
 | |
| 
 | |
|   def enableOversampling(toggle):
 | |
|     """
 | |
|     Enable/disable oversampling (anit-aliasing).
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def setOversamplingLevel(level):
 | |
|     """
 | |
|     Set the edge color for toon shading.
 | |
|     @type level: int
 | |
|     @param level: can be either 5, 8, 11, or 16
 | |
|     """
 | |
| 
 | |
|   def enableMotionBlur(toggle):
 | |
|     """
 | |
|     Enable/disable MBlur.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def motionBlurLevel(level = None):
 | |
|     """
 | |
|     Get/set the length of shutter time for motion blur.
 | |
|     @type level: float (optional)
 | |
|     @param level: must be between 0.01 - 5.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current MBlur for the scene.
 | |
|     """
 | |
| 
 | |
|   def partsX(parts = None):
 | |
|     """
 | |
|     Get/set the number of parts to divide the render in the X direction.
 | |
|     @type parts: int (optional)
 | |
|     @param parts: must be between 1 - 64
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current number of parts in the X for the scene.
 | |
|     """
 | |
| 
 | |
|   def partsY(parts = None):
 | |
|     """
 | |
|     Get/set the number of parts to divide the render in the Y direction.
 | |
|     @type parts: int (optional)
 | |
|     @param parts: must be between 1 - 64
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current number of parts in the Y for the scene.
 | |
|     """
 | |
| 
 | |
|   def enableSky():
 | |
|     """
 | |
|     Enable render background with sky.
 | |
|     """
 | |
| 
 | |
|   def enablePremultiply():
 | |
|     """
 | |
|     Enable premultiply alpha.
 | |
|     """
 | |
| 
 | |
|   def enableKey():
 | |
|     """
 | |
|     Enable alpha and colour values remain unchanged.
 | |
|     """
 | |
| 
 | |
|   def enableShadow(toggle):
 | |
|     """
 | |
|     Enable/disable shadow calculation.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableEnvironmentMap(toggle):
 | |
|     """
 | |
|     Enable/disable environment map rendering.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableRayTracing(toggle):
 | |
|     """
 | |
|     Enable/disable ray tracing.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableRadiosityRender(toggle):
 | |
|     """
 | |
|     Enable/disable radiosity rendering.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enablePanorama(toggle):
 | |
|     """
 | |
|     Enable/disable panorama rendering (output width is multiplied by Xparts).
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def setRenderWinSize(size):
 | |
|     """
 | |
|     Set the size of the render window.
 | |
|     @type size: int
 | |
|     @param size: can be 25, 50, 75 or 100 (percent).
 | |
|     """
 | |
| 
 | |
|   def getRenderWinSize():
 | |
|     """
 | |
|     Get the size of the render window.
 | |
|     @rtype: int
 | |
|     @return: window size; can be 25, 50, 75 or 100 (percent).
 | |
|     """
 | |
| 
 | |
|   def enableFieldRendering(toggle):
 | |
|     """
 | |
|     Enable/disable field rendering
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableOddFieldFirst(toggle):
 | |
|     """
 | |
|     Enable/disable Odd field first rendering (Default: Even field).
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableFieldTimeDisable(toggle):
 | |
|     """
 | |
|     Enable/disable time difference in field calculations.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableGaussFilter(toggle):
 | |
|     """
 | |
|     Enable/disable Gauss sampling filter for antialiasing.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableBorderRender(toggle):
 | |
|     """
 | |
|     Enable/disable small cut-out rendering.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def setBorder(left,bottom,right,top):
 | |
|     """
 | |
|     Set a border for rendering from cameras in the scene.
 | |
|     The left,bottom coordinates and right,top coordinates
 | |
|     define the size of the border. (0,0,1,1) will set the border
 | |
|     to the whole camera. (0,0) lower left and (1,1) upper right.
 | |
|     @type left: float
 | |
|     @param left: float between 0 and 1
 | |
|     @type right: float
 | |
|     @param right: float between 0 and 1
 | |
|     @type bottom: float
 | |
|     @param bottom: float between 0 and 1
 | |
|     @type top: float
 | |
|     @param top: float between 0 and 1
 | |
|     """
 | |
| 
 | |
|   def enableGammaCorrection(toggle):
 | |
|     """
 | |
|     Enable/disable gamma correction.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def gaussFilterSize(size = None):
 | |
|     """
 | |
|     Get/sets the Gauss filter size.
 | |
|     @type size: float (optional)
 | |
|     @param size: must be between 0.5 - 1.5
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current gauss filter size for the scene.
 | |
|     """
 | |
| 
 | |
|   def startFrame(frame = None):
 | |
|     """
 | |
|     Get/set the starting frame for sequence rendering.
 | |
|     @type frame: int (optional)
 | |
|     @param frame: must be between 1 - 18000
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current starting frame for the scene.
 | |
|     """
 | |
| 
 | |
|   def endFrame(frame = None):
 | |
|     """
 | |
|     Get/set the ending frame for sequence rendering.
 | |
|     @type frame: int (optional)
 | |
|     @param frame: must be between 1 - 18000
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current ending frame for the scene.
 | |
|     """
 | |
| 
 | |
|   def imageSizeX(size = None):
 | |
|     """
 | |
|     Get/set the image width in pixels.
 | |
|     @type size: int (optional)
 | |
|     @param size: must be between 4 - 10000
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current image width for the scene.
 | |
|     """
 | |
| 
 | |
|   def imageSizeY(size = None):
 | |
|     """
 | |
|     Get/set the image height in pixels.
 | |
|     @type size: int (optional)
 | |
|     @param size: must be between 4 - 10000
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current image height for the scene.
 | |
|     """
 | |
| 
 | |
|   def aspectRatioX(ratio = None):
 | |
|     """
 | |
|     Get/set the horizontal aspect ratio.
 | |
|     @type ratio: int (optional)
 | |
|     @param ratio: must be between 1 - 200
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current horizontal aspect ratio for the scene.
 | |
|     """
 | |
| 
 | |
|   def aspectRatioY(ratio = None):
 | |
|     """
 | |
|     Get/set the vertical aspect ratio.
 | |
|     @type ratio: int (optional)
 | |
|     @param ratio: must be between 1 - 200
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current vertical aspect ratio for the scene.
 | |
|     """
 | |
| 
 | |
|   def setRenderer(type):
 | |
|     """
 | |
|     Get/set which renderer to render the output.
 | |
|     @type type: enum constant
 | |
|     @param type: must be one of 2 constants:
 | |
|         - INTERN: Blender's internal renderer
 | |
|         - YAFRAY: Yafray renderer
 | |
|     """
 | |
| 
 | |
|   def enableCropping(toggle):
 | |
|     """
 | |
|     Enable/disable exclusion of border rendering from total image.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def setImageType(type):
 | |
|     """
 | |
|     Set the type of image to output from the render.
 | |
|     @type type: enum constant
 | |
|     @param type: must be one of 13 constants:
 | |
|         - AVIRAW: Uncompressed AVI files. AVI is a commonly used format on Windows plattforms
 | |
|         - AVIJPEG: AVI movie w/ Jpeg images
 | |
|         - AVICODEC: AVI using win32 codec
 | |
|         - QUICKTIME: Quicktime movie (if enabled)
 | |
|         - TARGA: Targa files
 | |
|         - RAWTGA: Raw Targa files
 | |
|         - PNG: Png files
 | |
|         - BMP: Bitmap files
 | |
|         - JPEG90: Jpeg files
 | |
|         - HAMX: Hamx files
 | |
|         - IRIS: Iris files
 | |
|         - IRIZ: Iris + z-buffer files
 | |
|         - FTYPE: Ftype file
 | |
|     """
 | |
| 
 | |
|   def quality(qual = None):
 | |
|     """
 | |
|     Get/set quality get/setting for JPEG images, AVI Jpeg and SGI movies.
 | |
|     @type qual: int (optional)
 | |
|     @param qual: must be between 10 - 100
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current image quality for the scene.
 | |
|     """
 | |
| 
 | |
|   def framesPerSec(qual = None):
 | |
|     """
 | |
|     Get/set frames per second.
 | |
|     @type qual: int (optional)
 | |
|     @param qual: must be between 1 - 120
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current frames per second for the scene.
 | |
|     """
 | |
| 
 | |
|   def enableGrayscale():
 | |
|     """
 | |
|     Images are saved with BW (grayscale) data.
 | |
|     """
 | |
| 
 | |
|   def enableRGBColor():
 | |
|     """
 | |
|     Images are saved with RGB (color) data.
 | |
|     """
 | |
| 
 | |
|   def enableRGBAColor():
 | |
|     """
 | |
|     Images are saved with RGB and Alpha data (if supported).
 | |
|     """
 | |
| 
 | |
|   def sizePreset(type):
 | |
|     """
 | |
|     Set the renderer to one of a few presets.
 | |
|     @type type: enum constant
 | |
|     @param type: must be one of 8 constants:
 | |
|         - PAL: The European video standard: 720 x 576 pixels, 54 x 51 aspect.
 | |
|         - FULL: For large screens: 1280 x 1024 pixels. 
 | |
|         - PREVIEW: For preview rendering: 320 x 256 pixels.
 | |
|         - PAL169: Wide-screen PAL.
 | |
|         - DEFAULT: Like "PAL", but here the render settings are also set.
 | |
|         - PANO: Panorama render.
 | |
|         - NTSC: For TV playback.
 | |
|         - PC: For standard PC graphics: 640 x 480 pixels.
 | |
|     """
 | |
| 
 | |
|   def enableUnifiedRenderer(toggle):
 | |
|     """
 | |
|     Use the unified renderer.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def setYafrayGIQuality(type):
 | |
|     """
 | |
|     Set yafray global Illumination quality.
 | |
|     @type type: enum constant
 | |
|     @param type: must be one of 6 constants:
 | |
|         - NONE
 | |
|         - LOW
 | |
|         - MEDIUM
 | |
|         - HIGH
 | |
|         - HIGHER
 | |
|         - BEST
 | |
|     """
 | |
| 
 | |
|   def setYafrayGIMethod(type):
 | |
|     """
 | |
|     Set yafray global Illumination method.
 | |
|     @type type: enum constant
 | |
|     @param type: must be one of 3 constants:
 | |
|         - NONE: Dont use GI illumination
 | |
|         - SKYDOME: Use Skydome method
 | |
|         - GIFULL: Use Full method
 | |
|     """
 | |
| 
 | |
|   def yafrayGIPower(power = None):
 | |
|     """
 | |
|     Get/set GI lighting intensity scale.
 | |
|     YafrayMethod must be either SKYDOME or GIFULL.
 | |
|     @type power: float (optional)
 | |
|     @param power: must be between 0.01 - 100.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current yafray global illumination intensity for the scene.
 | |
|     """
 | |
| 
 | |
|   def yafrayGIDepth(depth = None):
 | |
|     """
 | |
|     Get/set number of bounces of the indirect light.
 | |
|     YafrayMethod must be GIFULL.
 | |
|     @type depth: int (optional)
 | |
|     @param depth: must be between 1 - 8
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current yafray global illumination light bounces for the scene.
 | |
|     """
 | |
| 
 | |
|   def yafrayGICDepth(depth = None):
 | |
|     """
 | |
|     Get/set number of bounces inside objects (for caustics).
 | |
|     YafrayMethod must be GIFULL.
 | |
|     @type depth: int (optional)
 | |
|     @param depth: must be between 1 - 8
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current yafray global illumination inside light bounces for the scene.
 | |
|     """
 | |
| 
 | |
|   def enableYafrayGICache(toggle):
 | |
|     """
 | |
|     Enable/disable cache irradiance samples (faster).
 | |
|     YafrayMethod must be GIFULL.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableYafrayGIPhotons(toggle):
 | |
|     """
 | |
|     Enable/disable use of global photons to help in GI.
 | |
|     YafrayMethod must be GIFULL.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def yafrayGIPhotonCount(count = None):
 | |
|     """
 | |
|     Get/set number of photons to shoot.
 | |
|     YafrayMethod must be GIFULL and Photons enabled.
 | |
|     @type count: int (optional)
 | |
|     @param count: must be between 0 - 10000000
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current number of photons to shoot for the scene.
 | |
|     """
 | |
| 
 | |
| 
 | |
|   def yafrayGIPhotonRadius(radius = None):
 | |
|     """
 | |
|     Get/set radius to search for photons to mix (blur).
 | |
|     YafrayMethod must be GIFULL and Photons enabled.
 | |
|     @type radius: float (optional)
 | |
|     @param radius: must be between 0.00001 - 100.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current photon search radius for the scene.
 | |
|     """
 | |
| 
 | |
| 
 | |
|   def yafrayGIPhotonMixCount(count = None):
 | |
|     """
 | |
|     Get/set number of photons to keep inside radius.
 | |
|     YafrayMethod must be GIFULL and Photons enabled.
 | |
|     @type count: int (optional)
 | |
|     @param count: must be between 0 - 1000
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current number of photons to keep inside radius for the scene.
 | |
|     """
 | |
| 
 | |
|   def enableYafrayGITunePhotons(toggle):
 | |
|     """
 | |
|     Enable/disable show the photonmap directly in the render for tuning.
 | |
|     YafrayMethod must be GIFULL and Photons enabled.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def yafrayGIShadowQuality(qual = None):
 | |
|     """
 | |
|     Get/set the shadow quality, keep it under 0.95.
 | |
|     YafrayMethod must be GIFULL and Cache enabled.
 | |
|     @type qual: float (optional)
 | |
|     @param qual: must be between 0.01 - 1.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current shadow quality for the scene.
 | |
|     """
 | |
| 
 | |
|   def yafrayGIPixelsPerSample(pixels = None):
 | |
|     """
 | |
|     Get/set maximum number of pixels without samples, the lower the better and slower.
 | |
|     YafrayMethod must be GIFULL and Cache enabled.
 | |
|     @type pixels: int (optional)
 | |
|     @param pixels: must be between 1 - 50
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current number of pixels without samples for the scene.
 | |
|     """
 | |
| 
 | |
|   def enableYafrayGIGradient(toggle):
 | |
|     """
 | |
|     Enable/disable try to smooth lighting using a gradient.
 | |
|     YafrayMethod must be GIFULL and Cache enabled.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """ 
 | |
| 
 | |
|   def yafrayGIRefinement(refine = None):
 | |
|     """
 | |
|     Get/set threshold to refine shadows EXPERIMENTAL. 1 = no refinement.
 | |
|     YafrayMethod must be GIFULL and Cache enabled.
 | |
|     @type refine: float (optional)
 | |
|     @param refine: must be between 0.001 - 1.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current threshold to refine shadows for the scene.
 | |
|     """
 | |
| 
 | |
|   def yafrayRayBias(bias = None):
 | |
|     """
 | |
|     Get/set shadow ray bias to avoid self shadowing.
 | |
|     @type bias: float (optional)
 | |
|     @param bias: must be between 0 - 10.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current ray bias for the scene.
 | |
|     """
 | |
| 
 | |
|   def yafrayRayDepth(depth = None):
 | |
|     """
 | |
|     Get/set maximum render ray depth from the camera.
 | |
|     @type depth: int (optional)
 | |
|     @param depth: must be between 1 - 80
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current ray depth for the scene.
 | |
|     """
 | |
| 
 | |
|   def yafrayGamma(gamma = None):
 | |
|     """
 | |
|     Get/set gamma correction, 1 is off.
 | |
|     @type gamma: float (optional)
 | |
|     @param gamma: must be between 0.001 - 5.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current gamma correction for the scene.
 | |
|     """
 | |
| 
 | |
|   def yafrayExposure(expose = None):
 | |
|     """
 | |
|     Get/set exposure adjustment, 0 is off.
 | |
|     @type expose: float (optional)
 | |
|     @param expose: must be between 0 - 10.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current exposure adjustment for the scene.
 | |
|     """
 | |
| 
 | |
|   def yafrayProcessorCount(count = None):
 | |
|     """
 | |
|     Get/set number of processors to use.
 | |
|     @type count: int (optional)
 | |
|     @param count: must be between 1 - 8
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current number of processors for the scene.
 | |
|     """
 | |
| 
 | |
|   def enableGameFrameStretch():
 | |
|     """
 | |
|     Enble stretch or squeeze the viewport to fill the display window.
 | |
|     """
 | |
| 
 | |
|   def enableGameFrameExpose():
 | |
|     """
 | |
|     Enable show the entire viewport in the display window, viewing more 
 | |
|     horizontally or vertically.
 | |
|     """
 | |
| 
 | |
|   def enableGameFrameBars():
 | |
|     """
 | |
|     Enable show the entire viewport in the display window, using bar 
 | |
|     horizontally or vertically.
 | |
|     """
 | |
| 
 | |
|   def setGameFrameColor(red, green, blue):
 | |
|     """
 | |
|     Set the red, green, blue component of the bars.
 | |
|     @type red: float
 | |
|     @param red: must be between 0 - 1.0
 | |
|     @type green: float
 | |
|     @param green: must be between 0 - 1.0
 | |
|     @type blue: float
 | |
|     @param blue: must be between 0 - 1.0
 | |
|     """
 | |
| 
 | |
|   def getGameFrameColor():
 | |
|     """
 | |
|     Set the red, green, blue component of the bars.
 | |
|     @rtype: string
 | |
|     @return: A string representing the color component of the bars.
 | |
|     """
 | |
| 
 | |
|   def gammaLevel(level = None):
 | |
|     """
 | |
|     Get/set the gamma value for blending oversampled images (1.0 = no correction).
 | |
|     Unified renderer must be enabled.
 | |
|     @type level: float (optional)
 | |
|     @param level: must be between 0.2 - 5.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current gamma value for the scene.
 | |
|     """
 | |
| 
 | |
|   def postProcessAdd(add = None):
 | |
|     """
 | |
|     Get/set post processing add.
 | |
|     Unified renderer must be enabled.
 | |
|     @type add: float (optional)
 | |
|     @param add: must be between -1.0 - 1.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current processing add value for the scene.
 | |
|     """
 | |
| 
 | |
|   def postProcessMultiply(mult = None):
 | |
|     """
 | |
|     Get/set post processing multiply.
 | |
|     Unified renderer must be enabled.
 | |
|     @type mult: float (optional)
 | |
|     @param mult: must be between 0.01 - 4.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current processing multiply value for the scene.
 | |
|     """
 | |
| 
 | |
|   def postProcessGamma(gamma = None):
 | |
|     """
 | |
|     Get/set post processing gamma.
 | |
|     Unified renderer must be enabled.
 | |
|     @type gamma: float (optional)
 | |
|     @param gamma: must be between 0.2 - 2.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current processing gamma value for the scene.
 | |
|     """
 | |
| 
 | |
|   def SGIMaxsize(size = None):
 | |
|     """
 | |
|     Get/set maximum size per frame to save in an SGI movie.
 | |
|     SGI must be defined on your machine.
 | |
|     @type size: int (optional)
 | |
|     @param size: must be between 0 - 500
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current SGI maximum size per frame for the scene.
 | |
|     """
 | |
| 
 | |
|   def enableSGICosmo(toggle):
 | |
|     """
 | |
|     Enable/disable attempt to save SGI movies using Cosmo hardware
 | |
|     SGI must be defined on your machine.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def oldMapValue(value = None):
 | |
|     """
 | |
|     Get/set specify old map value in frames.
 | |
|     @type value: int (optional)
 | |
|     @param value: must be between 1 - 900
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current old map value for the scene.
 | |
|     """
 | |
| 
 | |
|   def newMapValue(value = None):
 | |
|     """
 | |
|     Get/set specify new map value in frames.
 | |
|     @type value: int (optional)
 | |
|     @param value: must be between 1 - 900
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current new map value for the scene.
 | |
|     """
 | 
