This commit extends the gpu python API with:
```
gpu.types.Buffer #"__init__", "to_list"
gpu.types.GPUTexture #"__init__", "clear", "read", "format"
gpu.types.GPUFrameBuffer #"__init__", "bind", "clear", "is_bound", "viewport", ("__enter__", "__exit__" with "GPUFrameBufferStackContext")
gpu.types.GPUUniformBuf #"__init__", "update"
gpu.state #"blend_set", "blend_get", "depth_test_set", "depth_test_get", "depth_mask_set", "depth_mask_get", "viewport_set", "viewport_get", "line_width_set", "line_width_get", "point_size_set", "color_mask_set", "face_culling_set", "front_facing_set", "program_point_size_set"
```
Add these methods to existing objects:
```
gpu.types.GPUShader #"uniform_sample", "uniform_buffer"
```
Maniphest Tasks: T80481
Differential Revision: https://developer.blender.org/D8826
79 lines
1.8 KiB
CMake
79 lines
1.8 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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../../blenkernel
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../../blenlib
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../../editors/include
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../../gpu
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../../imbuf
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../../makesdna
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../../../../intern/glew-mx
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../../../../intern/guardedalloc
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)
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set(INC_SYS
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${GLEW_INCLUDE_PATH}
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${PYTHON_INCLUDE_DIRS}
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)
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set(SRC
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gpu_py.c
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gpu_py_api.c
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gpu_py_batch.c
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gpu_py_buffer.c
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gpu_py_element.c
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gpu_py_framebuffer.c
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gpu_py_matrix.c
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gpu_py_offscreen.c
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gpu_py_select.c
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gpu_py_shader.c
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gpu_py_state.c
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gpu_py_texture.c
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gpu_py_types.c
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gpu_py_uniformbuffer.c
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gpu_py_vertex_buffer.c
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gpu_py_vertex_format.c
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gpu_py.h
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gpu_py_api.h
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gpu_py_batch.h
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gpu_py_buffer.h
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gpu_py_element.h
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gpu_py_framebuffer.h
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gpu_py_matrix.h
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gpu_py_offscreen.h
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gpu_py_select.h
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gpu_py_shader.h
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gpu_py_state.h
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gpu_py_texture.h
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gpu_py_types.h
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gpu_py_uniformbuffer.h
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gpu_py_vertex_buffer.h
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gpu_py_vertex_format.h
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)
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set(LIB
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${PYTHON_LINKFLAGS}
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${PYTHON_LIBRARIES}
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)
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add_definitions(${GL_DEFINITIONS})
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blender_add_lib(bf_python_gpu "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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