* colour -> color * centre -> center * normalise -> normalize * modelling -> modeling
121 lines
3.6 KiB
C++
121 lines
3.6 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BDR_EDITOBJECT_H
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#define BDR_EDITOBJECT_H
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struct Object;
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struct Tex;
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struct Material;
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struct Base;
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struct HookModifierData;
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struct Scene;
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void add_object_draw(int type);
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void add_objectLamp(short type);
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void free_and_unlink_base_from_scene(struct Scene *scene, struct Base *base);
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void free_and_unlink_base(struct Base *base);
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void delete_obj(int ok);
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void make_track(void);
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void apply_obmat(struct Object *ob);
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void clear_parent(void);
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void clear_track(void);
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void clear_object(char mode);
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void reset_slowparents(void);
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void set_slowparent(void);
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void make_vertex_parent(void);
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int test_parent_loop(struct Object *par, struct Object *ob);
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void make_parent(void);
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void make_proxy(void);
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#define EM_WAITCURSOR (1 << 0)
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#define EM_FREEDATA (1 << 1)
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#define EM_FREEUNDO (1 << 2)
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void exit_editmode(int flag);
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void check_editmode(int type);
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void enter_editmode(int wc);
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void docenter(int centermode);
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void docenter_new(void);
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void docenter_cursor(void);
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void movetolayer(void);
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void special_editmenu(void);
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void convertmenu(void);
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void copy_attr_menu(void);
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void copy_attr(short event);
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void link_to_scene(unsigned short nr);
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void make_links_menu(void);
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void make_links(short event);
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void make_duplilist_real(void);
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void apply_object(void);
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/* old transform */
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void apply_keyb_grid(float *val, float fac1, float fac2, float fac3, int invert);
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void headerprint(char *str);
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/* used for old game engine collision optimize */
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int cylinder_intersect_test(void);
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int sphere_intersect_test(void);
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void std_rmouse_transform(void (*xf_func)(int, int));
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void rightmouse_transform(void);
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void single_object_users(int flag);
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void new_id_matar(struct Material **matar, int totcol);
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void single_obdata_users(int flag);
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void single_mat_users(int flag);
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void do_single_tex_user(struct Tex **from);
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void single_tex_users_expand(void);
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void single_mat_users_expand(void);
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void single_user(void);
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void make_local_menu(void);
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void make_local(int mode);
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void adduplicate(int mode, int dupflag); /* when the dupflag is 0 no data is duplicated */
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void selectlinks_menu(void);
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void selectlinks(int nr);
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void image_aspect(void);
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void set_ob_ipoflags(void);
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void select_select_keys(void);
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int vergbaseco(const void *a1, const void *a2);
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void auto_timeoffs(void);
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void texspace_edit(void);
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void flip_subdivison(int);
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void mirrormenu(void);
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void add_hook(void);
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void hook_select(struct HookModifierData *hmd);
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int hook_getIndexArray(int *tot, int **indexar, char *name, float *cent_r);
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#endif /* BDR_EDITOBJECT_H */
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